ActionScript 2.0 :: Unloads Actions_mc Wheb Press Again Action
Apr 19, 2010i made a button with this actions
[Code]...
then i want to add a code to make that when i click again that button it undloads actions_mc
i made a button with this actions
[Code]...
then i want to add a code to make that when i click again that button it undloads actions_mc
i want to capture a <tab> press on a frame action, not a mouse. how do i...
[Code]...
i want to capture a <tab> press on a frame action, not a mouse. how do i...
key.TAB = function(){
that's what i have to start..
im trying to make a game that requires you to have the spacebar and the right arrow key pressed to make the character move. However i just cant seem to link the 2 key presses together. when the keys are pressed individually it works and when theyre pressed together it works but i want the character to be inactive until both are down at the same time :/
i've tried everything that i can think of (which is kinda limited) i thought id cracked it with a 'while' statement but when i tested it flash would throw a fit and close heres the code that flash doesnt like, it looks (to me) like it should work but it clearly doesnt :P
PHP Code:
onClipEvent (load) {
_x = 0;
_y = 0;
}
[code]....
So if you press and hold a button, it does the function once, then waits 0.5 of a second or so then repeats the action quickly. How do I remove the 0.5 of a second wait?
View 3 RepliesI am having an issue loading and unloading external SWF's. Here is what I'm trying to do:
Frame One Loads external SWF
Code: contentTutorial.loadMovie ("tutorial.swf",1);
Frame Two: Shows data Frame Three: Unloads frame one SWF and loads a new SWF. Code: contentTutorial.unloadMovie("tutorial.swf"); contentProblem3.loadMovie("problem3.swf",0);
This works but the problem I'm having is that when problem3.swf loads it will not play. You see the first frame but no animation.
If I switched SWF files and loaded problem3.swf in frame one and tutorial.swf in frame 3 the animation plays fine for problem3 but hangs for tutorial.
I've tried multiple methods (createEmptyMovieClip, loadMovieNum) of loading/unloading these with all the same outcome.
i ask for patience I will summarize as briefly as possible Imagine an animated presentation, interactive and extensive, with multiple ways or different possibilities The method I'm using is to divide in several different SWFs, otherwise it would be ridiculously heavy.But there lies the problem: When I want to load another SWF, it ends up overwriting the original and will become increasingly slow and overloaded, because it will consume too much memory and frames per second decreasing each new SWF loaded ..I wonder if there is any method to unload the SWF itself by button and go to the next OuvirLer foneticamente
View 1 RepliesI have a set of buttons on a map that when clicked load in a zoomed version jpg file into an empty movie clip. When the loaded jpg / mc is clicked, I want the loaded movie to fade out as it unloads. The fade in is working fine, but I've tried several examples I've found online for the fade out and none of worked yet.
onClipEvent (load) {
_alpha = 0;
alpha = true;
} onClipEvent (enterFrame) {
if (alpha == true && _alpha<100) {
_alpha += 15;
}} on (release) {
_root.empty.unloadMovie()
}
I have AS2 code that does the following:
1. The Main .swf loads a new .swf into a higher layer (level5)
2. That new .swf is a holder for a movie controls - which play through the quicktime and...
3. At the end of the movie there is code that Unloads the movieplayer .swf and forwards the Main .swf to a new frame marker.
I now need to change this to AS3.My loading code in the Main .swf for AS3 is this (and it seems to work fine):
Actionscript Code:
var MOVIEloader:Loader = new Loader();MOVIEloader.load(new URLRequest("ANIMATION_01.swf"));MOVIEloader.x = 0;MOVIEloader.y = 0;addChild(MOVIEloader)[code]...........
I am having a problem with flash and javascript I wish to to invoke a click on the code below when the page unloads
[Code]...
how to execute the code below from a javascript funtion when the body unloads this is a flash function but I would like it executed from a js function.
[Code]...
i have a problem using AS to send some variables to a PHP form.when i click on my button the entire movie unloads from the stage. let's take a look to the AS of the button:[code]
View 1 RepliesHow can i make it so a when you press a button it starts a countdown but every other press dosent reset it?
View 14 RepliesI have a problem when I making a game Flash with action script 3,. I want tomake my character move when the key helding and I want my character attackwith one tab press either
View 3 RepliesI have text field which is 0 by default (score_txt)Two buttons +1 and -1 (plus_btn and minus_btn) When I press +1 text increases by one, and when i press -1 it decreses
View 4 Repliesi found a script that unloads my external swf inside a movieclip when i click a button on my main screen. this script causes the external flash inside my moviclip to close and unload when i click the close button, which is what i want!. the only pain in the butt is it preloads the external flash when you go the flash site and i dont want that. i only want the script to close the external swf. if anyone is curious book.swf is the swf in the movieclip i am trying to close.[code]
View 1 RepliesI have my main swf embedded into a html page, and what I want is that when a user selects a certain button it unloads my main swf and loads up a different one in the same HTML page.
View 1 RepliesCode:
_root.navigationMC.onPress = function() {
startPreload("blue.swf");
}
If I wanted to change an action from a button click to a frame-based action, what do I use instead of onPress? The hints from the AS editor are all click-based.
I have a slideshow that is looped ... it contains 5 slides.I am using a gotoandPlay action to control the slide show.
on (release) {
this._parent.gotoAndPlay("98");
}
There is a fade transition between slides.When a button is released ... I want to gotoandPlay (frame 98) ... and then have it stop 10 frames later on (frame 108). Frame 98 includes the transition ... if I just gotoandStop on frame 108 ... I loose the transition.Is there any way to incorporate a stop action, after a gotoandPlay action on my button ... without naming instances etc.I.E.
on (release) {
this._parent.gotoAndPlay("98");
STOP ON FRAME 108 INTEGRATED HERE
}
Everything I have attempted is not working.
I just want to make a simple button action using actionscript 2 but I can't get it to work! I'm sorry for even asking but I've been at this for too long now for it to not work I'm using Adobe Flash CS4 and I do the following --
File -> New Flash File (ActionScript 2.0)
Insert -> New Symbol
Name - test
Type - button
Export for ActionScript
Identifier - test
And then draw it in using the keyframes and add the code to 'Actions - Button' for my button
Code:
on(release) {
trace("trace");
}
I click on the button and it animates but no action event in the trace?
How can I get an action to follow another action when a button is clicked? When a button is clicked, I want the timeline to go to a certain frame and play and when it's done playing, to go to another frame and play. I basically want two actions in one function.
[Code]...
i want to do this:
on (release) {
_root.nextMovie = "externalmovie.swf";
_root.cover.gotoAndPlay("close");
[code].....
I am creating an application. At one view I have three states. If I changes state and than back button pressed it unloads the application.I am developing it in Adobe AIR.
View 1 RepliesI am using code from a tutorial that I downloaded to get an Home.swf to preload in my "index" page.the problem is that a part of the code reads
movie1_btn.onPress=function(){
startPreload ("Home.swf");
}
which means that I have to create a button to get the .swf file to load, how do I edit this code so that the action begins on it's own at that frame?
I am loading an external SWF into a movie clip that is located on the main timeline like this:
[Code]...
the whole flash file unloads itself and I see a blank screen... I've tried using unloadMovieNum to target the level that testMovie is on but that doesn't work...Do I need to load a blank movie into testMovie to clear it? there must be a cleaner way.
i have an object that i want to drag and drop with the same event.Something like on press start drag and on press again stop drag. I'm sure it's pretty simple with and if and else statment but i can't find how to do that...The best i have done so far was this:
[Code]...
Can somebody change this code from action script 1 to a action script 2 because it doesn't work on new flash 8
[Code]...
I couldn't come up with a good title for this question but basically the problem is this - I've got a series of thumbnails and clicking on a thumbnail loads a larger picture into a holder movieclip on the main stage. However, if you click another thumbnail while the first picture is still loading, then both pictures load and it goes on from there. How can I make my code so that clicking a new thumbnail cancels any actions from previous clicks?
View 7 RepliesCode is
import mx.events.EventDispatcher;
import Proxy;
Following is the class definition.
class XMLLoad extends EventDispatcher{
public var XML_NODE_TYPE_TEXT = 3;
public var XML_NODE_TYPE_ELEMENT = 1;[code]....
These are the functions. in the class.
when publish the iphone os ,if the the *.actionscript file should be added in the contain files? and if the action "touch" in iphone os is the "click" action?
View 3 Replies