ActionScript 2.0 :: Fading Out Loaded Movie As It Unloads
Jun 28, 2010
I have a set of buttons on a map that when clicked load in a zoomed version jpg file into an empty movie clip. When the loaded jpg / mc is clicked, I want the loaded movie to fade out as it unloads. The fade in is working fine, but I've tried several examples I've found online for the fade out and none of worked yet.
I'm trying to play 2 external flash movies. its already running ok but i need the scene to be somewhat to gradually become transparent so that the timebased scene2 will comeout to of the screen.
Here is the script of it:
var myLoader:Loader = new Loader(); var url:URLRequest = new URLRequest("scene2.swf"); myLoader.load(url); addChild(myLoader);
i have a problem using AS to send some variables to a PHP form.when i click on my button the entire movie unloads from the stage. let's take a look to the AS of the button:[code]
I have an main index.swf that loads external swfs. In these external swf timelines I have fade ins of its content and artwork, so what I'm trying to do is simply have these swfs load over the current loaded one without starting from a blank space, and then I'll remove the replaced swf with removeEventListener(Event.ENTER_FRAME, onEnter);. But I can't figure out how to get the clips to load over each other with my current code.
I'm attempting this by loading them into movieclips. I can't quite figure it out using muliple Loader's, which I'm sure is a way to acheive this.
What happens thus far: the loading swfs replace the current loaded swf, but the loaded swf is blank every other click, and even without the alpha event handler code the swf just replaces the current swf in its movieclip from blank space.
Im making a site where I at the main frame load in a movie at a higher level. In this loaded movie I load in pictures dynamically with a function I use together with setInterval. I feel its a little bit anoying everytime a pic loads because it blinks. Is there maybe a smart way of fading the pictures in and out? I now it takes a lot of computer power using _alpha, and because I load in the pics I cant use tweening.
I'm still new to flash and I'm working on image transition. I have 3 movie clips on the main stage, frame 1. The 3 clips are called 'mc1', 'mc2' and 'mc3'. I've managed to load images in to the 3 movie clips by calling a php script (Select.php) to pass the image paths back to my flash movie in an array. This is all the actionscript I have on frame 1:
Code: myVars = new LoadVars() // Load the vars from the external Php file myVars.load("Select.php") myVars.onLoad = function(success) { // Split the variables [Code] .....
This seems to work ok. Now I want to fade the images in rather than have them just pop up. I think I'll need to put in some kind of pause to wait until the images are loaded before I try any fading but I don't know how to do that. What I need to do to fade my images in once they have loaded rather than just have them pop up?
I'm still an amateur at flash (more precisely, actionscript), how to do a simple gallery with static thumbnails which, when clicked, dynamically load an image into an empty movie clip, fading in and out (using actionscript)? By that I mean, click on a thumbnail, main image fades in, click on another thumbnail, loaded image fades out, image of clicked thumbnail fades in. Is it possible? I have successfully achieved thumbnails that load an image externally using both XML and using the ordinary loadMovie function, opting in the end for the loadMovie function and modifying AnaS' [URL] code (some of his comments are still in there). The reasons being that I'm not particularly concerned if I can't use XML for this, but I do want the images to load externally to save space.
I figure that the thumbnails are small enough in file size for me to afford to put them in, but just in case anyone think that XML is better for the job, I'm also including my XML file. On top of AnaS' code, I have added an if-else statement (lines 13-21) but, as I have said before, I'm an amateur, so I can get my head around the 'if' part of the statement, but haven't figured out the 'else' section (namely, the fade out). From what I have seen (I've been looking for the solution for a long time), most people just settle for fading the image either in or out, but rarely both. If there IS a gallery with both fades, it is usually done professionally and the code is either unavailable or goes over my head.
How to click on a thumbnail and load and unload the image using in and out fades. I have seen something which is almost what I need (both fade in and fade out are present) in the form of Kirupa's XML gallery, but I wanted to make mine just the bare essentials and really simple (i.e., no carousel/sliding effects). I just noticed that there is no tutorial for something like this. Kirupa has two very, very good tutorials (the XML portfolio, which is very simple, and the XML gallery with the slide, which is quite advanced) but not an 'in-between' one, such as the one I'm trying to create. [URL]. I have an empty movie clip ('loader') and three thumbnails ('thumb1', 'thumb2' and 'thumb3') on the stage.
My code: this.onEnterFrame=function() { if (loader._alpha <100) { loader._alpha += 5; } /*else { if (loader._alpha > 0) { loader._alpha -= 5; [Code] .....
I can't work out why - but when I try to fade out some text (by calling fadeoutSecondText), the text fades out, and then immediately fades back in. Fading in and out struggle against each other, resulting in rapidly flashing text!
I have this fully integrated site where the menu(which loads from different swf) loads external swf into a container. Whenever a new bottom i selected i want the swf in the container to fade out. Can i add a script to my present code that fades the container "contact" out.
I'm trying to attach a number of movie clips and then apply a slow fade in and out effect rather than a fast animation. The other requirement is that the animation should be continuous. Has anyone seen any _alpha fader code that can be used this way? I'm attaching an MX 2004 file that will give you an idea of what I'm looking for (except I need to slow the animation way down and get rid of any _x and _y scaling). For some reason, when I tweak the numbers to slow things down in this particular code I get a lot of artifacts in the Flash player
I have this fully integrated site where the menu(which loads from different swf) loads external swf into a container. Whenever a new bottom i selected i want the swf in the container to fade out. Can i add a script to my present code that fades the container "contact" out.
on (release) { unloadMovie (_root.bg); unloadMovie (_root.contact);
I have a static text movie clip (text has been completely broken down). What I want is to fade in then fade back out. I have the first part working, it's getting to fade back out. Here's what I have so far:
I am having an issue loading and unloading external SWF's. Here is what I'm trying to do:
Frame One Loads external SWF Code: contentTutorial.loadMovie ("tutorial.swf",1);
Frame Two: Shows data Frame Three: Unloads frame one SWF and loads a new SWF. Code: contentTutorial.unloadMovie("tutorial.swf"); contentProblem3.loadMovie("problem3.swf",0);
This works but the problem I'm having is that when problem3.swf loads it will not play. You see the first frame but no animation.
If I switched SWF files and loaded problem3.swf in frame one and tutorial.swf in frame 3 the animation plays fine for problem3 but hangs for tutorial.
I've tried multiple methods (createEmptyMovieClip, loadMovieNum) of loading/unloading these with all the same outcome.
when i test the movie all i see is a large grey box (border color) with a medium white box (box color) in the bottom right.when i edit the border and lose the grey box but leave its line borders then i get the image with the white box in the bottom right. i've got an image: instance named 'image', a box: instance named 'box' and a border: instance named 'border' and pasted in the actionscript in
i've done the Fading Grid tutorial that Voetsjoeba wrote but i seem to be de-railing somewhere when i test the movie all i see is a large grey box (border color) with a medium white box (box color) in the bottom right.when i edit the border and lose the grey box but leave its line borders then i get the image with the white box in the bottom right. i've got an image: instance named 'image', a box: instance named 'box' and a border: instance named 'border' and pasted in the actionscript in place but it still hangs.
i ask for patience I will summarize as briefly as possible Imagine an animated presentation, interactive and extensive, with multiple ways or different possibilities The method I'm using is to divide in several different SWFs, otherwise it would be ridiculously heavy.But there lies the problem: When I want to load another SWF, it ends up overwriting the original and will become increasingly slow and overloaded, because it will consume too much memory and frames per second decreasing each new SWF loaded ..I wonder if there is any method to unload the SWF itself by button and go to the next OuvirLer foneticamente
I have a gallery made of 3 layers : actions, buttons, and images. Fore every image i have a keyframe that plays a movie clip by fading from 0 alpha to 1. I made a new keyframe that has no image so the page doesnt display the big photo from the start just the thumbs(which are the buttons). What i want to do is that the big images to be dispalyed only while i hold the mouse button, and on release to go back to the first frame state (no image).
I am following the Fading grid tutorial. I have followed the steps exactly but get this error loading the movie: A script in this movie is causing flash player to run slowly. If it continues to run, your computer may become irresponsible. Do you want to abort this script yes, no? Ofcourse I don't want to abort it!
1. The Main .swf loads a new .swf into a higher layer (level5)
2. That new .swf is a holder for a movie controls - which play through the quicktime and...
3. At the end of the movie there is code that Unloads the movieplayer .swf and forwards the Main .swf to a new frame marker.
I now need to change this to AS3.My loading code in the Main .swf for AS3 is this (and it seems to work fine):
Actionscript Code:
var MOVIEloader:Loader = new Loader();MOVIEloader.load(new URLRequest("ANIMATION_01.swf"));MOVIEloader.x = 0;MOVIEloader.y = 0;addChild(MOVIEloader)[code]...........
how to execute the code below from a javascript funtion when the body unloads this is a flash function but I would like it executed from a js function.
i found a script that unloads my external swf inside a movieclip when i click a button on my main screen. this script causes the external flash inside my moviclip to close and unload when i click the close button, which is what i want!. the only pain in the butt is it preloads the external flash when you go the flash site and i dont want that. i only want the script to close the external swf. if anyone is curious book.swf is the swf in the movieclip i am trying to close.[code]
I have my main swf embedded into a html page, and what I want is that when a user selects a certain button it unloads my main swf and loads up a different one in the same HTML page.
I was taught to make a fading "slide show" in Flash CS3 using movie clips, key frames, and alpha channels. Is there a simpler way? I have a project with over 40 "slides." I am aware of some web sites like slide.com but they seem to include ads which I don't want on a professional site. Any suggestions on how to create a slide show like this one more quickly than with tweening movie clips? (I do have CS4 now.)[URL]
I am creating an application. At one view I have three states. If I changes state and than back button pressed it unloads the application.I am developing it in Adobe AIR.
I am loading an external SWF into a movie clip that is located on the main timeline like this:
[Code]...
the whole flash file unloads itself and I see a blank screen... I've tried using unloadMovieNum to target the level that testMovie is on but that doesn't work...Do I need to load a blank movie into testMovie to clear it? there must be a cleaner way.
I'm trying to use the scroll pane component for the first time, and I've spent most of the day getting nowhere. Based on my experience with other components and with loading content into movie clips, I expected that I would point my scroll pane to its content and be off and running, but that hasn't happened.