ActionScript 2.0 :: When Click On Button Entire Movie Unloads From Stage
May 1, 2003
i have a problem using AS to send some variables to a PHP form.when i click on my button the entire movie unloads from the stage. let's take a look to the AS of the button:[code]
i found a script that unloads my external swf inside a movieclip when i click a button on my main screen. this script causes the external flash inside my moviclip to close and unload when i click the close button, which is what i want!. the only pain in the butt is it preloads the external flash when you go the flash site and i dont want that. i only want the script to close the external swf. if anyone is curious book.swf is the swf in the movieclip i am trying to close.[code]
i ask for patience I will summarize as briefly as possible Imagine an animated presentation, interactive and extensive, with multiple ways or different possibilities The method I'm using is to divide in several different SWFs, otherwise it would be ridiculously heavy.But there lies the problem: When I want to load another SWF, it ends up overwriting the original and will become increasingly slow and overloaded, because it will consume too much memory and frames per second decreasing each new SWF loaded ..I wonder if there is any method to unload the SWF itself by button and go to the next OuvirLer foneticamente
I have a set of buttons on a map that when clicked load in a zoomed version jpg file into an empty movie clip. When the loaded jpg / mc is clicked, I want the loaded movie to fade out as it unloads. The fade in is working fine, but I've tried several examples I've found online for the fade out and none of worked yet.
I have trailed through endless forums and tried adding all the various codes.I have a movie that is embedded within a php page. The movie starts with an animation and at the end, an image emerges with buttons. The image that emerges is actually an xml run slideshow but I don't want to complicate it with this bit of information if it is not relevant. So the film stops there and the buttons remain with a changing background.
I would like to make it skip to the end frame if it has been played before, if someone returns to the page, so that the user doesn't have to watch the entire movie to get to the buttons.I have tried adding this to the first scene however it is pretty temperamental:
var myCookie:SharedObject = SharedObject.getLocal("checkFirstVisit");
if (_root.getBytesLoaded() == _root.getBytesTotal()) { // Flash Cookie[code].....
I have read all threads and can not find a solution but i am not somebody with a lots of knowledge about actionscript so here is my problem i am using this script .
[code]....
the problem is that when i click on the first button loads ok but when click on second still showing the first movie clip in the back ,,,,, i have try everything without luck ,,,, i guess i need to keep reading but will like to find an answer to this situation ,
I have my main swf embedded into a html page, and what I want is that when a user selects a certain button it unloads my main swf and loads up a different one in the same HTML page.
Is it possible to make an image disappear from the stage every time I click in a button. I can do that by making the movies and make the work through "on release"... How can I do it without making the movies, just with actionscript.
I am creating an application. At one view I have three states. If I changes state and than back button pressed it unloads the application.I am developing it in Adobe AIR.
I'm trying to make a flash website that has clickable buttons that will play different movie clips. But I dont know how to make it to just play the movie clip with the button you click without playing all the movie clips on the main timeline.
On a menu I have various school subjects. I have a separate movie for each subject. When you click a subject on the menu; a coresponding movie loads on the stage.
The actionscripting is quite simple:
on (release) { loadMovie("Art.swf", "_root.Facilities"); }
Yet however I try I can't get the swf to load .
I realise I need to configure the target so the swf loads in the right place but I'm unsure if this is the problem.
I have created a website which loads external swfs as pages onto the main stage on the click of a button. I am using Flash CS3 and Actionscript 3.0. Here is my code:
I am loading an external SWF into a movie clip that is located on the main timeline like this:
[Code]...
the whole flash file unloads itself and I see a blank screen... I've tried using unloadMovieNum to target the level that testMovie is on but that doesn't work...Do I need to load a blank movie into testMovie to clear it? there must be a cleaner way.
I have a fullscreen flash project.Basically what I need to know how to do is resize the stage height and mask everything to the new height (I have a full page scrollbar, and it scroll to over 2x the height I want. And the height will change with each section)
The problem is, it wasn't tested well, and the stage is too big - on low resolutions or on small screen you have to scroll in order to see the lower/upper sections.I know how to resize it with HTML, but I just want to know if there's a way to scale the entire stage and all of the contained items from within flash?
So I'm creating this flash game for our company's 2010 halloween greeting card and I'm having some problems.All it is an swf that has balloons randomly moving upward.Each balloon is a movie clip that has another "button" movie clip inside of it. As you click on each balloon, the balloon pops and then recreates itself. The only problem is that the button inside the balloon is not acting like a button the entire time.
The upward movement is being called through an enterFrame event listener and the use of the button goes in and out as the balloon moves upward. It's a pain because you have to click the balloon multiple times in order to get the balloon to pop. Does anyone know why this is or if there is an alternative to enterFrame?
i have a script that creates a trail effect (i had to decompile an old swf, after losing the original fla file - so there are a few 'loc' refs in there) - what i want to do is rather than this being applied to the entire stage i want it to be masked and only appear within movieclips with the mask.there are a couple of stage references but i can't seem to change the stage refs to the mc name/s.how can i rewrite it to only work within an mc (or mc's) rather than the entire stage? also, i can place normal mc's over the effect - but the masked mc's don't work at all.[code]
Does anyone know if it is possible to set the quality of a particular movie clip rather than the entire flash movie?
For example, say i wanted to start a drag of a movie clip. So when it started, the quality of that particular movie clip would be set to 'low' then when the drag is stopped it is set back to 'best'
I would like to create something similar to this: and only need a few things to complete it.What is missing is to make the whole flash movie (the white area, including the watches and cursor) move from left to right and right to left depending on the movement of the cursor (round circle) .. Panning effect I have attached the file i am working on..maybe that makes it easier to understand
I have an swfLoader that loads a flex swf. When the flex swf is loaded it takes up the entire stage, this does not happen with a swf of the same dimensions created in flash professional.
I'm using a test file so I can see how a full website is going to work. I've got 5 layers:Background, title, menu, main contents, Actions.I have an empty movieclip that I call "contents-main". And it is placed in the proper location.On Frame 1 of the Actions panel, I have loadMovie("760-250-main.swf", "contents-main"); This works fine and loads the movie into the empty clip.On the menu layer, I have a button. What I want to do is click on that button and havea different movie load into the movieclip called "contents-main". I have tried everything on the tutorials that I can find and nothing will work.I also tried putting different variations and also putting the unloadMovie before loadMovie statement.