ActionScript 2.0 :: Set The Quality Of A Particular Movie Clip Rather Than The Entire Flash Movie?
Sep 18, 2002
Does anyone know if it is possible to set the quality of a particular movie clip rather than the entire flash movie?
For example, say i wanted to start a drag of a movie clip. So when it started, the quality of that particular movie clip would be set to 'low' then when the drag is stopped it is set back to 'best'
So as to make things less confusing (I had a lot of different layers), I made each scene in my animation in its own file. Now I want to put them in the same file, so I thought I could make everything in one file into a movie clip and put it into another file that way.
However, it doesn't seem to work! I can highlight everything, convert it, and paste it into the other file... but when I paste it, it only pastes the first frame of my highlighted selection! How can I convert the whole thing into a movie clip instead of just one frame?
1) In the attached file, I have a movie clip that quickly comes across the top of the screen (following a short distance). I want it to start out with 0 alpha and i want it to fade in to 100 alpha. However, I want to do this using Actionscript while I'm EASING the movie clip. I'm trying to NOT use the timeline and do automated tweens for this function. If I combine them, it compliles but the output gets all messed up.
2) The quality of the text shown as the movie clip is not the same as how it looks in FLASH. I jacked up the quality of the output to 100% and it's still the same. any reason why?
I'm not sure if this is even possible but just in case. I'd like to make a movie clip's quality low without affecting the quality of the whole movie. Is that possible?My problem is that I have pixel fonts being used in dynamic fields and they get all fuzzy because of the stupid anti-aliasing.
Im working on a Dragonball Z MMO. things are goin great so far utilizing Flash PHP and MySQL. but thats not the issue right now.Im running tests of the battle system. i have the enemy set up as Mr. Popo (character from the series) The quality of the sprite appears great and in good color.however, when i compile everything into the final .swf, the movie clip appears diminished, discolored, and just really crappy looking.[code]it only happens to this movie clip in particular, any insite would be grossly appricated.
I've made a slide show and I've been successful so far. However, I'd like to add some thumbnails right below the original image (original size).Here are some specifications of the thumbnails:Size: 50 x 50 px.The image sources of the thumbnails and the original image are the same.Therefore, I'd like to resize only the movie clips for the thumbnails because the actual image file dimensions won't be changed.I tried simply setting the width and height of the movie clip to 50 but it lost quality and you get jagged lines in the image. Does anyone know a good algorithm to resize an image inside a movie clip proportionally and without losing quality?Btw, I'm using an XML files to store the images so you have to include the Loaders and stuff, what I really need to know is how to resize images without losing quality.
I am pretty new to ActionScript 3 and Flash. I don't want my movie clip to play unless the person's mouse curser is on the movie clip for more than a second. If the person just runs their curser over the movie clips really quickly, then it should do nothing. It must be more than a second. How do I code that?
Scene1->MovieClip1->Image1(as a button)Scene1->MovieClip2->MovieClip3->MovieClip4->frame1Now I want to call frame1 from Img1 have a parent Scene1 common.How can I do this.I have tried
I am pulling my hair out trying to make my simple flash file link to a URL and nothing I have tried will work. I am making a transparent box on the top layer of my file, making it a movie clip and adding the code
on (press){ getURL("http://www.trimergence.com/staging/news.html"); }
The action says it has no errors, but when I export the move, my cursor turns to a hand but goes no where when I click.
I have tried everything to get my Flash movie to completely fill the browser but to no avail. I have made the dimensions 100% w + h as well as making all the margins 0 px. Am I missing something as when I compare my HTML source code it seems the same as others but the result is with me having white borders around the published file.
I have a long linear flash presentation with many scenes. Besides web playback my clients asked for a standalone projector file as well. Upon making it full screen with FS command during playback, initial off stage area elements are visible when they animate into the stage on widescreen monitors...for example text moving in from left. I don't want to mask every layer in over thirty something scenes...is there an easier way by applying a mask in actionscript to the movie itself? I know setMask() works for movieclips but is there a way to apply the setMask() method to the entire presentation in AS2 because the following did not seem to work:[code]
I need my flash to appear in front of the background on this website [URL] it loads but its entirely transparent. I need the content to be visible and the background of the flash to be invisible. Here is the flash itself: [URL]. How do I leave the content visible but use the website's background? I'm using swfobject
I'm in the process of making complicated multiplayer games and i want to make a 'zoom in-scroller' feature (simply to give the illusion of a bigger world where i can put more stuff in it). What I need is the equivilent of launching your .swf, right clicking on the stage, and "zoom in" (but obviously in actionscript code).
I've been searching online for the solution and all i can find is a bunch of noobs describing how to zoom in on a movieclip, but they arent really zooming at all, they're just blowing up and shrinking the individual movieclips.
The biggest problem with this of course is when i add objects to the stage, thier (x, y) spawn dosent scale with the stage.scaleX, so the placement spirals the game out of control.Anyways, my stage is a 1200x by 600y dimension; the stage has player movieclip (var player1) with assosiated move functions (W A S D controls). I need a zoomed in interface centered on the moving player (lets just say a 600x by 300y box). And finally this zoom-in should not affect anything going on in the original 1200x600 stage, such as spawn locations, collision detections and so on.
I have a logo which I have created in photoshop, it is made up of 4 layers, some of which I want to animate. I create my movie, I do so by opening my PSD file and then animating the layers. However I have a problem in that when I view my movie the image quality is poor, and there is what I would describe as noise around some of the image.
I have designed a Flash animation for a client who has asked me to also provide it in a format which can be used in a film he wants to produce in Apple Final Cut Pro. I assumed the best format would be QuickTime but whenever I export the Flash file in to QuickTime the quality of the film is awful - the graphics leave fragments of themselves behind as they move (if that makes sense?!) and the overall quality isn't very crisp.
I have made a number of Flash banners and I save them and everything is good but when I open them, some of the movie clips have reverted to a previous state. So I need to resize and redo thsoe movieclips. I make one banner and then save as new file and resize it. It is really annoying.. I am on P.C. and have all the current updates installed.
how to stop a single movie clip in flash and other movie clips still looping. I tried stop(); and myclipname.stop(); both are not working. I attached a simple file,
I have some (Eg. 10) Movie Clips on bottom of the Stage (aligned horizontally) with different sizes (different width & height). I want them to align vertically on middle of the stage with same gap (irrespective of their sizes) in between 2 Movie Clips. Is it possible using AS3 code?
Im able to link to a movieclip inside a movieclipUnfortunately one of the movieclips now are a scrollbar and scroll. Now the actionscript isnt working?cal.onPress = function() {gotoAndPlay(2);message1.contentMain.message.total = unit1;
I'm creating a small drag & drop activity, and I want to be able to check and see if the dragged movie clip is completely within the bounds of another movie clip (or at least in the bounds of a certain x/y zone on the main stage. I can't use dropTest because it returns true if any tiny bit of the movie clip overlaps with the dropTest movie clip.
I also thought of something that just checks the x/y coordinates of the dragged movie clip, but I'd need this to reflect a range of values rather than one coordinate. For instance, I'd want to return true if the movie clip's x is between 50-60 AND the y is between 50-60. I'm attaching a small graphic to illustrate in case my explanation isn't clear enough [URL]
I have created a flash website, each button is a movie clip with an invisible button over it containing the following script
on (rollOver) { _root.mouse_over_profile_btn = true; } on (rollOut) {
[Code]....
each page is also a movie clip and on release of a button its played. the problem is that when i press another button to play another movie clip 'page' the old content is still there.
Is there a way of reversing the page transition i have used to bring out the movie clip and then bring in the next movie clip.
There is a bad gap in my knowledge with Event Dispatch and Event architecture, and this problem proves it. I've been getting nowhere on this problem for two days, I've posted everything to my Flash site. Go here, please: [URL] Click on "Flash Banners" The two thumbnails represent two different classes. Each class is identical. Both are "extends Movie Clip" classes. Tweeners of various types control the hover and click methods. URL Loaders load the thumnails which I then wrap in MC's and make them buttonMode = true, etc. Hover and click to load the Banners on the thumbnails.
I can't send an event from the Eagle movie clip or the T2D movie clip to tell the other to fade out. Both Banner classes are instantiated through a separate Base class. I'm sure this has to be an Event Dispatch from one MC to another and that it can't be done by the Base class. how I can send an Event or Event Dispatch and what the code structure is so one movie clip can in one class can tell the other movie clip in the other class to disappear while it's neighbour is playing. I'm happy to post code or explain / clarify anything that's not clear.
I've got a main timeline .swf file called "blank.swf" which contains nothing but two blank movie clips one called called "pproduct", the other called "ppalette". In the script frame of this main timeline I use the simple "Loader = new Loader();" method to load a URL of an .swf file into the "ppalette" movie clip. The "ppalette" movie clip contains several color chip buttons, each of which use the same Loader method above to load an external .swf into a clip. Here's what I want to do: let those color chip buttons, when the "blank.swf" file loads, be used to load an .swf movie into the "pproduct" clip on the main timeline. I'm wanting to be able to swap depths with various movie clips which will take out the movie which has the palette, but I want whatever that palette has loaded in the original "pproduct" clip to stay there.
I'm trying to make a flash website that has clickable buttons that will play different movie clips. But I dont know how to make it to just play the movie clip with the button you click without playing all the movie clips on the main timeline.
I have trailed through endless forums and tried adding all the various codes.I have a movie that is embedded within a php page. The movie starts with an animation and at the end, an image emerges with buttons. The image that emerges is actually an xml run slideshow but I don't want to complicate it with this bit of information if it is not relevant. So the film stops there and the buttons remain with a changing background.
I would like to make it skip to the end frame if it has been played before, if someone returns to the page, so that the user doesn't have to watch the entire movie to get to the buttons.I have tried adding this to the first scene however it is pretty temperamental:
var myCookie:SharedObject = SharedObject.getLocal("checkFirstVisit");
if (_root.getBytesLoaded() == _root.getBytesTotal()) { // Flash Cookie[code].....
I created a movie clip which plays ok. But when it ends there is a slight jump, if you will, when it goes back to frame 1 to begin playing again. Does anyone know how to make the transition unnoticeable from the last frame of a movie clip to the first frame of a movie clip?
iam tring to make a new project , i just wants to know how to make a movie clip ( constant speed ) follows anther movie clip <--- "which can be moved by the user "
<<<>>>> i believe that this idea is good , that i records the X and Y postion of the User's movie clip and just make the other movie clip points at this postion and move toward it ,
how to make the other Movie clip (( which is a car ! .. so it have acceleration , speed , steering , etc )) go to this position or let us say try to??