I have a fullscreen flash project.Basically what I need to know how to do is resize the stage height and mask everything to the new height (I have a full page scrollbar, and it scroll to over 2x the height I want. And the height will change with each section)
The problem is, it wasn't tested well, and the stage is too big - on low resolutions or on small screen you have to scroll in order to see the lower/upper sections.I know how to resize it with HTML, but I just want to know if there's a way to scale the entire stage and all of the contained items from within flash?
I am creating one movieclip function to use filter inside it. Scenario is I have alert_win (movieClip to show alerts). By default I disable its visibility and then call on some function. Now everything works fine except one thing. I want to draw blur effect on loaded background under that movie clip "alert_win". How can I blur the whole stage except loaded movieclip? Also "alert_win" movieClip is dragable. And on close button of that movie clip I am removing its visibility off.
Here is my code. _root.alert_win._visible = false; if(System.capabilities.screenResolutionX > 1024){ import flash.filters.*; var dropShadowropShadowFilter = new DropShadowFilter(2, 45, 0x000000, 0.3, 3, 3, 1, 10); _root.alert_win.filters = [dropShadow]; [Code] .....
i have a script that creates a trail effect (i had to decompile an old swf, after losing the original fla file - so there are a few 'loc' refs in there) - what i want to do is rather than this being applied to the entire stage i want it to be masked and only appear within movieclips with the mask.there are a couple of stage references but i can't seem to change the stage refs to the mc name/s.how can i rewrite it to only work within an mc (or mc's) rather than the entire stage? also, i can place normal mc's over the effect - but the masked mc's don't work at all.[code]
I would like to create something similar to this: and only need a few things to complete it.What is missing is to make the whole flash movie (the white area, including the watches and cursor) move from left to right and right to left depending on the movement of the cursor (round circle) .. Panning effect I have attached the file i am working on..maybe that makes it easier to understand
I have an swfLoader that loads a flex swf. When the flex swf is loaded it takes up the entire stage, this does not happen with a swf of the same dimensions created in flash professional.
In this game I dynamically load 9 random pictures onto the stage. They all start off with maximum blur. The idea is that when the user hears a sentence the pictures gradually lose their blur. The sooner the correct picture is clicked on, the higher the score. My problem is, I can't stop the tween when the user clicks on a picture. I've tried it successfully on a much simpler fla, where the images are already on the stage and not loaded from an external source.
Here's my extracted code - the source fla is way too long to attach. Actionscript Code: import mx.transitions.Tween; import mx.transitions.easing.Strong; import flash.filters.*; import mx.controls.Loader; var totalBlur:Number = 100;//100 is maximum blur, [Code] .....
I have been using the evt.updateAfterEvent() whenever a mouse is clicked.Is it possible to call an update on the entire stage to remove any pixels.which are no longer being used?
Lets say I have 3 MovieClips. One that is animation that represents animated overlay of entire stage. Like falling leafs (for example) One that represents character One that represents background I want to make character to be MouseEvent.CLICK interactive. The problem is when I create a particle Animation of falling leafs the single leaf that is an instance of MovieClip blocks Character mouse Interaction. Is there a qay to fix container that holds the particle animation of Leafs so that it will not block Mouse Interaction whit mc below?
i have a problem using AS to send some variables to a PHP form.when i click on my button the entire movie unloads from the stage. let's take a look to the AS of the button:[code]
I am looking for some help on a specific effect. I was pretty good in the old days in flash but I have fallen behind badly and the new action script and such is making my head spin a bit. The effect I am looking to do is like the FETblur,first one on the page, [URL]...
I have a FLV playing in Flash with a full screen button. The problem is I want only the video to be shown full screen, not the entire stage. This is the code I'm using to make the video fullscreen.
function fullScreenUP(event:MouseEvent):void { if (screenCheck == false) { stage.displayState = StageDisplayState.FULL_SCREEN;
I have my stage set at 500px x 500px. I have a map mc on stage that is 2500px x 2500px and I am trying to mouse scroll the entire map mc inside the bounds of the 500px x 500px stage. The map mc xy ref coordinate is in the center of the graphic. This is a math problem for me. An example would be [URL]
I am trying to figure out how to move a "mc" when the mouse moves across the entire stage.Assuming we have an image within an "mc" which is larger from our screen resolution how can we move it so that we can see the whole "mc"?I' ve started playing with a piece of actionscript found on the web but still can't make it work properly.
this.stage.loaderInfo.bytesTotal; with that line of codedoes stage mean the loading of the entire swf is monitored or the loading of objects which are used on the stage are monitored? can specific objects (say a specific movie clip) be targeted?can externally used AS scrips be targeted? and what does "this" doe
I've searched every possible actionscript forum for this and i cant seem to find it. How can i create an "area" of blur which blurs everything beneath it?Like some kind of masked blur effekt?
I'm trying to do this as a bit of a transition. It's always the same movieclip.I just want to give it a duration, actually the same duration as something else I have going on, so I can reuse the variable "fadeDuration"Then I just want to set the maximum blur amount.I have no idea how to go about this. I found two things online, but one looked to be using a plugin, and the other was missing all class definitions and probably asuming you knew which parts were declared at other spots.
I have a short TEXT that I turned into a symbol, it is a MovieClip on the stage. I applied a preset motion of blur fly in to it and it does fly in but does not blur. I tried to use the motion editor to increase a blur to 255 but even when I add it on the initial keyframe, there is NO blur.
How to show blur effect in SVG. i have to draw a line with blur effect and then convert it to SVG. i know to convert in a line SVG but i sont know how to show blur effect
I'm not that great with Actionscript 3.0, so naturally I have an hurdle to leap.
I using the 3D Carousel from flashcomponents.net and I need to figure out how to get the images blur when they are not the front focal on the Carousel. I tried an onRelease (which works to un-blur it), but I didn't know what else to pair it with so when I click on another object it blurs and goes to the back. I don't want it to blur when I roll off, only when another object is clicked.