The problem is, it wasn't tested well, and the stage is too big - on low resolutions or on small screen you have to scroll in order to see the lower/upper sections.I know how to resize it with HTML, but I just want to know if there's a way to scale the entire stage and all of the contained items from within flash?
I have a fullscreen flash project.Basically what I need to know how to do is resize the stage height and mask everything to the new height (I have a full page scrollbar, and it scroll to over 2x the height I want. And the height will change with each section)
i have a script that creates a trail effect (i had to decompile an old swf, after losing the original fla file - so there are a few 'loc' refs in there) - what i want to do is rather than this being applied to the entire stage i want it to be masked and only appear within movieclips with the mask.there are a couple of stage references but i can't seem to change the stage refs to the mc name/s.how can i rewrite it to only work within an mc (or mc's) rather than the entire stage? also, i can place normal mc's over the effect - but the masked mc's don't work at all.[code]
I would like to create something similar to this: and only need a few things to complete it.What is missing is to make the whole flash movie (the white area, including the watches and cursor) move from left to right and right to left depending on the movement of the cursor (round circle) .. Panning effect I have attached the file i am working on..maybe that makes it easier to understand
I have an swfLoader that loads a flex swf. When the flex swf is loaded it takes up the entire stage, this does not happen with a swf of the same dimensions created in flash professional.
I have been using the evt.updateAfterEvent() whenever a mouse is clicked.Is it possible to call an update on the entire stage to remove any pixels.which are no longer being used?
Lets say I have 3 MovieClips. One that is animation that represents animated overlay of entire stage. Like falling leafs (for example) One that represents character One that represents background I want to make character to be MouseEvent.CLICK interactive. The problem is when I create a particle Animation of falling leafs the single leaf that is an instance of MovieClip blocks Character mouse Interaction. Is there a qay to fix container that holds the particle animation of Leafs so that it will not block Mouse Interaction whit mc below?
i have a problem using AS to send some variables to a PHP form.when i click on my button the entire movie unloads from the stage. let's take a look to the AS of the button:[code]
I'm going nuts trying to figure this out. I built an animation project at 630 pixels wide. Turns out the project needs to be 430 pixels wide. In CS3, using the classic tweens, I would simply resize the stage, Onion All, then resize everything on the stage at once. But with the new tween structure, it looks like I can't do a mass resize like that. Anything that's been tweened using the motion editor does not resize.
I know I can just create a new movie clip, paste all frames into it and then resize the MC, but I have some JPEGs of signatures that pixellate when they are resized that way. So, can you onion skin the new tweens? Is there a workaround?
I am new to Actionscript 3 and i am making a basic flash site using CS4 and AS3.I need to have an image as my background that resizes whenever the window/browser is resized and that works perfectly. I also need to import another SWF to the stage as this contains the main body of the site, this SWF needs to be centered at all times on the stage even on a resize.I have pasted some code below as what i have working at the moment is the SWF gets imported, the background does scale and resize etc but the movieclip won't center when first launched and i just can't figure it out.[code]
I have this code that works great to center a background image and even other MC's on the stage. However, I am looking to tweak this code slightly and I just can't figure out how.Instead of the button1MC being center, I need to define it's coordinates on the stage to line up at the bottom or even the left side or something...I'm creating a nav bar of MC's that need to have fixed coordinates on the stage and resize when the window is resized.Lastly I need to fix a .min for the stage so that the MC's on the stage stop repositioning when the stage/window get resized too small, like below 500x500 or something. know this is simple, but I can't figure out where to add the stage min parameters or even how to properly adjust the button1MC's
function init() { stage.align=StageAlign.TOP_LEFT;
In my Flash Application (AS3), I want to get the stage size and use that so my objects (which the user controls) can't go outside of the screen. However, when I use:stage.stageWidth;stage.stageHeight;The values I get aren't actually what I want. They give me the stage size, but if I resize the window, the numbers change as well. Now, in a html page, I don't think that will matter, because the user can't resize it... however, I'd like for it to be more solid than relying on the window size.stage.width;stage.height;However, those gave me "801" and "601", one greater than my actual stage size. Those values did not change when I resized the window, but they were one greater.
My AS2 flash file is loading in preferences from a .txt file. Is it possible to redefine the stage of the swf with this method? In other words, if someone wanted a swf with different dimensions is it possible to load those in via a txt file and resize dynamically instead of having to re-publish the swf with the new dimensions?
I have all my content inside a movieclip called 'allmenu' but im only resizing it to fit the stage with a timer hehe , is there any way it could be resized before you see it on the stage, because right now you get this glitchy resizing moment on every page.
I'm currently trying to have a swf file to show up on an HTML page when the page initially loads. When the user clicks the close button (on the swf file), the swf disappears and the rest of the content on the HTML page shifts up. Similar idea to how CNN occassionally have their "breaking news" banner on their homepage. In order to do this, I thought of the idea of creating a 1x1 pixel main swf file containing a MovieClipLoader function to load the "content" onto the swf file.
As the user clicks on the close button, it will unload the external swf, returning back to the 1x1 main swf. However, how do I get the 1x1 main swf file to resize to the size of the external swf? and to do the reverse when the user clicks the close button? So far I have the MovieClipLoader function working, but not the resizing. var myMCL:MovieClipLoader = new MovieClipLoader(); myMCL.loadClip("test.swf", "container");
im trying to keep a object in a certain position in the screen, without resizing it too (with the stage)
function Resize(e:Event = null):void { if ((stage.stageWidth)/(stage.stageHeight) > fundos.width/fundos.height) {
[Code]....
my stage is resizing all ok (keeping the aspect ratio) and im trying to add a nav img that would stay in the same position as i resize the browser screen
i am making flash website in AS3 and i have i problem with resizing.I tryed a houndrit codes, classes, examples, tutorials bud nothing worked correctly.In main timeline a have two movieclips first is as a background and second as wholesite. I dont want to resize Background. I want to resize WholeSite movie clip only. It will resize to browser resolution. But width and height stay constrain - width go resizing with height. Here is my FLA: http:[url]....and here is test of that site: http:[url]....
I have done resizing and liquid flash sites in AS2 before. I have recently started to learn AS3. I have a project where I need to scale an image proportionately when the user resizes the stage. This is what I have so far. I kinda just stole my AS2 code and tried changing it a bit.
This code works. It puts my external image on the stage: Code: var pngurl:URLRequest=new URLRequest("image.png"); var pngloader:Loader=new Loader(); pngloader.load(pngurl); this.addChild(pngloader);
This code works to, but not completely. It stores the same image inside of a movie clip that I've named "panel". However, the image is bigger than "panel": Code: var pngurl:URLRequest=new URLRequest("image.png"); var pngloader:Loader=new Loader(); pngloader.load(pngurl); panel.addChild(pngloader); //panel is the name of my movieclip
I almost fixed my problem by changing my code. My image is smaller than "panel" now, but its width and height should be the same as "panel": [Code] ..... (Original image size= 350width and 250height) (Panel size=100width and 100height)
When I create a little .swf file with actionscript it will run correctly in whatever stage size I choose for the document. However, I want the display to update when I change the window size that the .swf is running in as it is running. It does some resizing as I drag the corner of the .swf window, but not correctly. I actually put the statement: graphics.drawRect(0,0,stage.stageWidth, stage.stageHeight);into the code, and it is not drawing the origin at the corner of the window (among other problems). Is this a bug in Flash, and/or is there some way around this When I put the window back to its original size, it displays correctly, and this is happening for all stage sizes and aspect ratio
I was wondering if there is a way to auto resize the swf to fit a dynamic text field. I am doing a site and have text coming in from XML. some of the pages have a couple paragraphs where as some are much longer so when it is published the pages that have more text gets cut off.