ActionScript 3.0 :: Resizing External Image On Stage

Feb 6, 2009

This code works. It puts my external image on the stage:
Code:
var pngurl:URLRequest=new URLRequest("image.png");
var pngloader:Loader=new Loader();
pngloader.load(pngurl);
this.addChild(pngloader);

This code works to, but not completely. It stores the same image inside of a movie clip that I've named "panel". However, the image is bigger than "panel":
Code:
var pngurl:URLRequest=new URLRequest("image.png");
var pngloader:Loader=new Loader();
pngloader.load(pngurl);
panel.addChild(pngloader); //panel is the name of my movieclip

I almost fixed my problem by changing my code. My image is smaller than "panel" now, but its width and height should be the same as "panel":
[Code] .....
(Original image size= 350width and 250height) (Panel size=100width and 100height)

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