ActionScript 3.0 :: Resizing External Image On Stage
Feb 6, 2009
This code works. It puts my external image on the stage:
Code:
var pngurl:URLRequest=new URLRequest("image.png");
var pngloader:Loader=new Loader();
pngloader.load(pngurl);
this.addChild(pngloader);
This code works to, but not completely. It stores the same image inside of a movie clip that I've named "panel". However, the image is bigger than "panel":
Code:
var pngurl:URLRequest=new URLRequest("image.png");
var pngloader:Loader=new Loader();
pngloader.load(pngurl);
panel.addChild(pngloader); //panel is the name of my movieclip
I almost fixed my problem by changing my code. My image is smaller than "panel" now, but its width and height should be the same as "panel":
[Code] .....
(Original image size= 350width and 250height) (Panel size=100width and 100height)
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May 27, 2011
I have an air window that opens up and loads an swf half-size (my swf stage is 1280x720, but the 'preview' is 640x360). Right now, the user can import any-size image. From here the user has the ability to alter their image (elements on the stage, the positioning and scaling of the imported image, etc.). I know that there is a way to "screengrab" the stage and save that out to the user's hard drive (I got that working). Is there anyway to do this same thing, but at the full size of the stage. Meaning, the screengrab is only half-size, but is there anyway to perform similar stuff without screengrabbing,
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Nov 6, 2009
Using AS2 and Flash 8.I'm currently looking for a way to display a image file that is outside of the .swf in my Flash program,including a way to resize it.I just looked through the options of using the Loader component with the .contentPath function. Even though this method displays the image perfectly, I can't for the life of me figure out how to resize the Loader.
Code:
image_number = 0;
initialization={autoLoad:true,contentPath:"",scaleContent:true};
image_number++;
[code]....
This basically dynamically creates the "Loader" component with all of it's settings initialized. Then, using .contentPath, it displays my "banner.jpg" which is in the same directory as my .swf file.
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Nov 10, 2010
My main swf is 960x600 and loads full screen. it is a projector or swf, local. I have the code on frame 1 to ensure full screen and show all:
stage.scaleMode = StageScaleMode.SHOW_ALL;
stage.displayState = StageDisplayState.FULL_SCREEN;
Then I load an external swf into a mc, and it goes full screen as expected. BUT the main swf that loaded that external one, at the time of load, suddenly gets scaled back down to its normal size: 960x600, on the top left corner of the Player Window (or the full screen), so somehow at 0,0. Whn I unload the external swf, I can put the code stage.scaleMode = StageScaleMode.SHOW_ALL; to get it back to where it was. But unfortunately I have some buttons from the Main swf that are supposed to be on top of the loaded one, and should stay where they are. But now they all move because of this scaling down.
the mc that is being used as a container for the loaded external swf is an empty mc located at 0,0. The external swf has the same size as the main one: 960x600
I searched and tried things but could not get it to stay in show-all mode when loading this external swf...
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Apr 13, 2009
how I could re-size my stage?As well as, I would like to know how I could pan my moving animation horizontally/vertically? And is it possible to make an image fade to the next scene without a whiteout or blackout? How can I do this?
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Apr 5, 2011
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Aug 13, 2010
This has been bugging me for almost a week now. I hope I may find some assistance here. I've Googled for this and everytime I encounter an article with the solution and people saying it worked great for them, I'm pretty sure I did exactly what was instructed but mine is just weird.I hope you can try to look at my files and see what's wrong, anyway this is just a simulation of my real project (which has the same problem) at a very small scale so it should be very easy to look at. I believe it's so easy to solve but I just couldn't nail it. Here's a brief description.
There's this main.swf that loads two external swfs in a UILoader upon click of the corresponding button. By the way, the code inside the external swfs listens for a stage resize... So, when user clicks on button 1 (named "LOAD 1"), it loads "content1.swf". User decides to resize the window, and layout resizes accordingly (in this case, they all center horizontally). User clicks on button 2 (named "LOAD 2"), it loads "content2.swf". Everything looks fine, apparently. But when user tries to resize the window again, an error pops up in the Output panel.
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May 6, 2010
I know but basically I want to place some images on the stage and I want every image, whether big or small, portrait or landscape, to be scaled to about a quarter of the stage size.
I have tried coding this myself and even tried many suggestions found on the web, but they all seem to do the same thing. The code either sizes every image to be equal in width and varying height, or scale every image to be equal in height with varying width.
Say you have some images all the same size, but some in landscape orientation and some in portrait orientation. Most of the code I found for "proportional scaling" would scale the landscape images okay, but make the portrait images the same height as the others, so they looked alot smaller. Or the reverse was true.
example:image.width = stage.stageWidth;image.height = stage.stageHeight;
( image.scaleX < image.scaleY ) ? image.scaleY = image.scaleX : image.scaleX = image.scaleY;
This makes all the images fit on the stage all right, but they all have the same width. reversing the equality amkes all teh heights the same.
If two images did not have the same width before they are scaled down, they should not have the smae width afterwards in my opinion.
Sometimes I get some code that seems to work, then I change the stage size to check it and all the images did not scale to 1/4 of the stage new size when the FLA was run.
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Oct 18, 2010
I am trying to load an external .swf (actually it is only an image that I published as a swf file, not a complicated movie) but I get errors. I am trying to load the .swf into a movieclip and the movieclip appears on the stage. I have put the code in frame 1 where the image should appear (in the movieclip). The code that I used is below and works fine with a .jpg and when I load it directly on the stage, that is to say, when I put the code in a frame on the stage. Why does it not 'work' right now?
I have added 'parent' in 'parent.event.target.content.y = 200;' in the first frame of the movieclip timeline, to make sure that it will appear on the (main)stage. The error that i get is this one:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at galerie2010_fla::mcBallon1_11/frame1()
This is the code in frame 1 in mcBallon1:
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var imageLoader1a:Loader = new Loader();
imageLoader1a.load(imageRequest1a);
addChild(imageLoader1a);
imageLoader1a.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete1a);
function onComplete1a(event:Event):void{
parent.event.target.content.y = 200;
parent.event.target.content.x = 205;}
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Apr 22, 2010
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[Code]...
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PHP Code:
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private function smoothImage(event:Event):void
{
var bitmap: Bitmap = ((event.target as Image).content as Bitmap);
[code]....
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Nov 17, 2009
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Nov 5, 2009
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function init()
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[code].....
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Apr 20, 2011
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Jan 20, 2011
In my Flash Application (AS3), I want to get the stage size and use that so my objects (which the user controls) can't go outside of the screen. However, when I use:stage.stageWidth;stage.stageHeight;The values I get aren't actually what I want. They give me the stage size, but if I resize the window, the numbers change as well. Now, in a html page, I don't think that will matter, because the user can't resize it... however, I'd like for it to be more solid than relying on the window size.stage.width;stage.height;However, those gave me "801" and "601", one greater than my actual stage size. Those values did not change when I resized the window, but they were one greater.
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Sep 17, 2009
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Jun 12, 2010
The problem is, it wasn't tested well, and the stage is too big - on low resolutions or on small screen you have to scroll in order to see the lower/upper sections.I know how to resize it with HTML, but I just want to know if there's a way to scale the entire stage and all of the contained items from within flash?
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Mar 18, 2010
I have all my content inside a movieclip called 'allmenu' but im only resizing it to fit the stage with a timer hehe , is there any way it could be resized before you see it on the stage, because right now you get this glitchy resizing moment on every page.
PHP Code:
import flash.display.Stage;
import flash.display.StageAlign;
[code].....
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Aug 5, 2009
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var myMCL:MovieClipLoader = new MovieClipLoader();
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Nov 4, 2010
im trying to keep a object in a certain position in the screen, without resizing it too (with the stage)
function Resize(e:Event = null):void
{
if ((stage.stageWidth)/(stage.stageHeight) > fundos.width/fundos.height)
{
[Code]....
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May 15, 2010
i am making flash website in AS3 and i have i problem with resizing.I tryed a houndrit codes, classes, examples, tutorials bud nothing worked correctly.In main timeline a have two movieclips first is as a background and second as wholesite. I dont want to resize Background. I want to resize WholeSite movie clip only. It will resize to browser resolution. But width and height stay constrain - width go resizing with height. Here is my FLA: http:[url]....and here is test of that site: http:[url]....
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Dec 14, 2009
I have done resizing and liquid flash sites in AS2 before. I have recently started to learn AS3. I have a project where I need to scale an image proportionately when the user resizes the stage. This is what I have so far. I kinda just stole my AS2 code and tried changing it a bit.
//Include tween actions
import caurina.transitions.Tweener;
import flash.display.MovieClip;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
[Code] .....
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Jan 3, 2007
I have a banner that is 468x60 pixels and I need to rezize it to 728x90 - this includes scaling all of the content over the timelines proportionally.
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Aug 13, 2010
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[code].....
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Jun 16, 2009
I am uploading different size of images dynamically but at the same time I want the stage to be resized accordingly to image's height and width.
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Feb 14, 2011
When I create a little .swf file with actionscript it will run correctly in whatever stage size I choose for the document. However, I want the display to update when I change the window size that the .swf is running in as it is running. It does some resizing as I drag the corner of the .swf window, but not correctly. I actually put the statement:
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Aug 6, 2010
I was wondering if there is a way to auto resize the swf to fit a dynamic text field. I am doing a site and have text coming in from XML. some of the pages have a couple paragraphs where as some are much longer so when it is published the pages that have more text gets cut off.
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Apr 27, 2009
I have an MC which is sized as follows:[code]This is fine until the stage size is altered....as the MC stays the same size unless the page is reloaded.How can I set the size of the MC so it resizes as the stage size is altered?
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