Professional :: External Image Loading Into MovieClip On Stage
Oct 18, 2010
I am trying to load an external .swf (actually it is only an image that I published as a swf file, not a complicated movie) but I get errors. I am trying to load the .swf into a movieclip and the movieclip appears on the stage. I have put the code in frame 1 where the image should appear (in the movieclip). The code that I used is below and works fine with a .jpg and when I load it directly on the stage, that is to say, when I put the code in a frame on the stage. Why does it not 'work' right now?
I have added 'parent' in 'parent.event.target.content.y = 200;' in the first frame of the movieclip timeline, to make sure that it will appear on the (main)stage. The error that i get is this one:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at galerie2010_fla::mcBallon1_11/frame1()
This is the code in frame 1 in mcBallon1:
var imageRequest1a:URLRequest = new URLRequest("images/SWFoverig/ballon1_702x368.swf");
var imageLoader1a:Loader = new Loader();
imageLoader1a.load(imageRequest1a);
addChild(imageLoader1a);
imageLoader1a.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete1a);
function onComplete1a(event:Event):void{
parent.event.target.content.y = 200;
parent.event.target.content.x = 205;}
I am loading an external swf file/movieclip onto the main stage - it is a simple transition and once it has finished playing, I want to jump to a frame in the main stage.I've loaded the movieclip onto the stage, but don't know how to jump to another frame after it has played and stopped...what's needs to be added to this to goto a frame on the main stage........
I'm trying to load a SWF movie into a target movieclip called blankmc. The SWF movie is loaded from an absolute URL (eg. [URL]/img/20042005113934movie3.swf ) My Loading Progress code fails to detect the SWF file size. However the same code works perfectly for a JPG! Essentially the .getBytesLoaded() and .getBytesTotal fail to work. Why is this and how can I get it to work for loading SWFs?
I'm building my brother a flash AS2 website for his construction company....everything is going smoothly up until now where he wants to have a "cover flow" - iTunes album art style gallery to display the images of his work portfolio.
I am building his website COMPLETELY out of flash, from what I know - I'm not pro enough to build the cover flow style gallery myself so I'm looking for a nice external flash gallery that I can modify and load the gallery swf into my main stage / website... or directly place the entire flash gallery into one frame of the main website.
I came across this application called "Gallery Studio" by ijoysoft [URL] that very easily lets you automate flash galleries with your images and you can export it as a single .swf file. IT IS PERFECT! It has something very similar to cover flow and my brother loves it.
Now I've worked with loading external .swf's onto the main stage of my websites before.. but for some reason I cannot load THIS automated swf onto my flash stage. I can't figure out why it wont appear.on the main timeline of the website "AHRENS.fla" frame 252 is where I want the gallery to appear "gallerytest.swf" (gallery automated from the Gallery Studio program) I am using a simple:
loadMovieNum("gallerytest.swf", 400); to call it in.
I get no errors.. and nothing appears.
AHRENS.fla <- flash website file gallerytest.swf <- automated gallery to place in frame 252 of AHRENS.fla
if I could just figure out this one problem... it will solve all my headache and pain, as I've run into loading external galleries before. Since I work making my website COMPLETELY in flash, making image galleries have always been a problem for me, I have to do them by scratch unless it requires something fancy.like cover flow, where then I look for freeware galleries off the internet but they always require javascript, their own webpage, html, css, divs etc that can't be integrated into my all flash websites. Now that I've found GALLERY STUDIO it is perfect to do special effect galleries..
I am trying to load a photo gallery saved to an external .swf file onto the stage of a website I am building. But every time I run the movie I get this message:
The .swf file is located photos/gallery.swf in relation to the site .fla.Here's the code I am using to load the .swf:
var my_Loader:Loader = new Loader(); var my_url:URLRequest=new URLRequest("photos/gallery.swf"); my_Loader.contentLoaderInfo.addEventListener(Event .COMPLETE, finishLoading);[code].....
"I am new to flash, " and am having a (minor?) problem. I am using ActionScript 2.0.Currently I am having issues with the way my external swf. is being loaded. I am using a MovieClip Loader. I want the external SWF that is loaded into the movie clip holder to be placed on top of the stage and covering everything beneath it. To get a better clue of what I am dealing with you may check URL...- that is what i am working with currently, and if you click the thumbnail image you can see a green box with body text which is loading. however I would like it to load on top instead of below![code]Within the Home swf is another SWF being loaded.URL...
This code works. It puts my external image on the stage: Code: var pngurl:URLRequest=new URLRequest("image.png"); var pngloader:Loader=new Loader(); pngloader.load(pngurl); this.addChild(pngloader);
This code works to, but not completely. It stores the same image inside of a movie clip that I've named "panel". However, the image is bigger than "panel": Code: var pngurl:URLRequest=new URLRequest("image.png"); var pngloader:Loader=new Loader(); pngloader.load(pngurl); panel.addChild(pngloader); //panel is the name of my movieclip
I almost fixed my problem by changing my code. My image is smaller than "panel" now, but its width and height should be the same as "panel": [Code] ..... (Original image size= 350width and 250height) (Panel size=100width and 100height)
I'm unable to load forces.swf (assume I can't edit it, as I don't have the source code) through an external swf, due to Stage reference in the base class how would I go about loading it (and any other possible SWF) without errors being thrown?
Here is a link to the problem I am trying to fix:[URL]..
I am loading a swf into another swf. The swf I am loading has objects off the stage, and when i load the swf into the other it shows the objects off the stage and screws up my positioning logic. Is there any way to load the swf and hide all the objects that arent on the stage?
I have two swf files, where one (lets call it A) is supposed to load and display the other(B).
The first swf (A) is using the Loader class in AS3 to load the other. In fact the loading code in A is an exact copy of the Adobe example code from the livedocs for Loader.
The other swf (B) just spins some meaninless graphics in a loop, and has a document class that has one line of code in its constructor:
trace("B's stage is: " + stage);
When I start swf A, the loading of swf B starts fine. The progress is reported as traces all the way up to 100% before swf B's constructor is called and the following is traced:
B's stage is: null
THEN the complete handler is triggered (yes. AFTER the constructor was called for B with no stage).
The problem is that I really need B to have a stage for my project to work, as I will actually use stage, instead of just tracing it. I have really tried everything to get this working. Is there no way so soothe B into having a valid stage before its constructor is loaded?
I m loading an external swf file on main stage which has some links, I want if I click on any of these links the timeline of the main stage should chenge.
I'm unable to load forces.swf (assume I can't edit it, as I don't have the source code) through an external swf, due to Stage reference in the base class.
How would I go about loading it (and any other possible SWF) without errors being thrown?
I am working on a project where I have thumbnails for models and when a user clicks on that thumb it opens a gallery for that model with thumbs they click to see the big image. I currently have two files one that is the model gallery and it works great standalone. I also have another file that loads the first file. When I load the first file into the main one the first image loads but I cannot change the image after that. First file is AS2 and second is AS3Here is the AS for the first file
ActionScript Code: var _mc:MovieClip = _root.createEmptyMovieClip("imageLoader", _root.getNextHighestDepth()); _root.imageLoader._x = 83;
url...Everything works fine, and I am loading the image dynamicly. However I would like to load the image from HTML with SWFObject.[code]I have very few flash experience but can load animated text dynamicly in combination with CMS Made Simple and would like to be able to load images dynamicly too.
im working on an image viewer and im loading an image to a loader and then add the loader to the stage.I want the user to be able to drag and drop the image but since it's a loader i dont know how to do it. I tried
I know but basically I want to place some images on the stage and I want every image, whether big or small, portrait or landscape, to be scaled to about a quarter of the stage size.
I have tried coding this myself and even tried many suggestions found on the web, but they all seem to do the same thing. The code either sizes every image to be equal in width and varying height, or scale every image to be equal in height with varying width.
Say you have some images all the same size, but some in landscape orientation and some in portrait orientation. Most of the code I found for "proportional scaling" would scale the landscape images okay, but make the portrait images the same height as the others, so they looked alot smaller. Or the reverse was true.
This makes all the images fit on the stage all right, but they all have the same width. reversing the equality amkes all teh heights the same.
If two images did not have the same width before they are scaled down, they should not have the smae width afterwards in my opinion.
Sometimes I get some code that seems to work, then I change the stage size to check it and all the images did not scale to 1/4 of the stage new size when the FLA was run.
I have a movieclip, that inside it's timeline I have a function that after loading an image into stage, call a function to fullscreen the stage. When I open my swf file alone, it just do fine but when I open it in html file, it doesn't go fullscreen. (It doesn't relate to allowFullscreen or something like that, cause if move my fullscreen command before loader complete , it goes perfect, but if i use in onComplete event , it doesn't do anything when viewing in html.
Inside my movieclip i have this that doesn't work : Code: import flash.events.MouseEvent; import flash.display.Loader; import flash.events.Event; import flash.net.URLRequest; function func1(evt:MouseEvent) [Code] .....
All the things goes right. I used the trace command. The FullScreen command doesn't work on Loader Class , Complete Event when displayed in html file
I've just finished a flash projector for my company's lobby that displays all members of the staff in a dynamically generated grid with a page for each department. Flash reads an xml file generated from our Active Directory using php.
I've just discovered a bug. We have several employees that don't wish to have their images displayed; the autogenerated path to their images are therefore false. When the screen loads, a blank space appears where the movieclip is supposed to load.
How do I detect that the image link is bad (must be simple as flash gives out debug errors)? I would like to load an alternate image for staff with missing images.
Here's a snippet of where the movie clips are generated:
Code: for (i=0;i<nodes.length;i++) { attachMovie("container", "new"+i, i, {_x:xPos, _y:yPos}); //load the image from the xml nodes array this["new"+i].photo.loadMovie("images/staff/"+nodes[i].attributes.photo); }
I want to do as much as possible in ActionScript. I have found a website explaining how to put an image on a stage and it worked.I have a Movie Clip ImageClip.I took the code out and added it to a class with some modifications but No image appears.
I am loading an external .swf file onto my stage. This is the script I am using:
[Code]...
It loads everything great, but it lags so bad when it plays!!! Am I loading everything prperly? The external .swf file is just under 200 kb, but that should be ok, right? there is a way to prevent lagging. maybe a way to ask for more ram from the computer?
So I have this slideshow, meant to just cycle through 50 or so images, loading each up for a few seconds before it goes away. It obtains the information for the images from a database.For all my testing, it works as it should in IE, Firefox, Opera, and Safari on Windows.Yet I'm repeatedly told by someone that it does not work at all on Safari on Mac, but instead just forever shows the loading movieclip I have in.Sadly, I don't have a Mac and I don't know anyone, save for this person, who owns one, thus I'm unsure what is going on, let alone how to solve it.You can view it there. I'm just at a loss for why it's having issues. Is it just a single case, or is it Safari on Mac in general, or perhaps Mac itself in general?
i am trying to load images on movie clips using class,but i did not get the visibility of images on those movieclips ,the class doesn't contain any errors the functions are also worked correctly. Here i am sending my class code :
package{ import flash.display.*; import flash.net.URLRequest; public class customerloading extends MovieClip{
I've tried loadMovie("exampledomain/sampleimagefilename", obj.mc); where "obj" is an object of a class who has a MovieClip variable "mc", and then using _root.attachMovie(obj.mc,"testInstanceName", _root.getNextHighestDepth()); to add it to the stage.That didn't produce any visual results whatsoever. To ensure the URL was being loaded properly, I changed loadMovie to _root.loadMovie, in which case the image was loaded (but, of course, replaced my entire Flash movie).
I am having problems loading an extenal jpg in the same folder as my__site file into flash 5 into a draggable mc called 'draggable'. I can create a draggable mc called 'draggable'. Within that I have another mc called 'slide' (what I will want the external jpg to load into) on a seperate layer from the graphics that make up the draggable window. Everything works up to this point. Do I give the mc 'slide' an action to load the external jpg? or the layer 'slide' is in? I have been puzzling over the right code to write to get the external jpeg 'CH1_1.jpg' to load into the mc 'slide'
Does anyone have any info on creating a slideshow that loads external images? I only want to load about 10 and then for it to end on a final frame... just not sure how to do it.
I have a problem about loading external image gallery. the gallery loaded, but the image won't show...my files is like this : main.swf <---load--- pict.swf(is a gallery) <---load-- images.jpg.url...
I am trying to load an external image into a movie clip that is already on the Stage and size it to the movie clips size. The movie clip name is member_gallery with the width of 360 and the height of 251. One of the images i am trying to load into it is 1024 * 768. I would also like to load other images of different sizes into the same movie clip and they all change to 360 * 251 when loaded.