url...Everything works fine, and I am loading the image dynamicly. However I would like to load the image from HTML with SWFObject.[code]I have very few flash experience but can load animated text dynamicly in combination with CMS Made Simple and would like to be able to load images dynamicly too.
I am working with breeze server (Adobe Acrobat Connect Pro) and when I upload an .flv or .swf it creates a URL to the files location where there is no file extension.ow I got an fla file where I got a movieclip and buttons. Each time a user presses a button it should play the file linked to that button in the movieclip.I managed to get this working using the following:
If ExtensionDll.dll uses the functions in the other Dll, the extension won't load. DllMain is not called. It seems like DllUsedByExtensionDll. dll is not in the Dll search path when the air application uses the extension is running. How should I make the application find the extra Dlls, if I don't want to put them into some common Dll path?
Is there a way to set a default extension when saving an image using FileReference save method?
Code: var fileReference:FileReference = new FileReference(); fileReference.save( pngData, "image.png" );
If windows is set to "hide known file extensions", only image without extension will be displayed in save dialog. File type is "*.*". Some of my users hat the great idea to add .jpg extension in filename, because they couldn't see one. So file was saved broken as image.jpg.
I am working on a project where I have thumbnails for models and when a user clicks on that thumb it opens a gallery for that model with thumbs they click to see the big image. I currently have two files one that is the model gallery and it works great standalone. I also have another file that loads the first file. When I load the first file into the main one the first image loads but I cannot change the image after that. First file is AS2 and second is AS3Here is the AS for the first file
ActionScript Code: var _mc:MovieClip = _root.createEmptyMovieClip("imageLoader", _root.getNextHighestDepth()); _root.imageLoader._x = 83;
So I have this slideshow, meant to just cycle through 50 or so images, loading each up for a few seconds before it goes away. It obtains the information for the images from a database.For all my testing, it works as it should in IE, Firefox, Opera, and Safari on Windows.Yet I'm repeatedly told by someone that it does not work at all on Safari on Mac, but instead just forever shows the loading movieclip I have in.Sadly, I don't have a Mac and I don't know anyone, save for this person, who owns one, thus I'm unsure what is going on, let alone how to solve it.You can view it there. I'm just at a loss for why it's having issues. Is it just a single case, or is it Safari on Mac in general, or perhaps Mac itself in general?
i am trying to load images on movie clips using class,but i did not get the visibility of images on those movieclips ,the class doesn't contain any errors the functions are also worked correctly. Here i am sending my class code :
package{ import flash.display.*; import flash.net.URLRequest; public class customerloading extends MovieClip{
I've tried loadMovie("exampledomain/sampleimagefilename", obj.mc); where "obj" is an object of a class who has a MovieClip variable "mc", and then using _root.attachMovie(obj.mc,"testInstanceName", _root.getNextHighestDepth()); to add it to the stage.That didn't produce any visual results whatsoever. To ensure the URL was being loaded properly, I changed loadMovie to _root.loadMovie, in which case the image was loaded (but, of course, replaced my entire Flash movie).
I am having problems loading an extenal jpg in the same folder as my__site file into flash 5 into a draggable mc called 'draggable'. I can create a draggable mc called 'draggable'. Within that I have another mc called 'slide' (what I will want the external jpg to load into) on a seperate layer from the graphics that make up the draggable window. Everything works up to this point. Do I give the mc 'slide' an action to load the external jpg? or the layer 'slide' is in? I have been puzzling over the right code to write to get the external jpeg 'CH1_1.jpg' to load into the mc 'slide'
Does anyone have any info on creating a slideshow that loads external images? I only want to load about 10 and then for it to end on a final frame... just not sure how to do it.
I have a problem about loading external image gallery. the gallery loaded, but the image won't show...my files is like this : main.swf <---load--- pict.swf(is a gallery) <---load-- images.jpg.url...
I am trying to load an external .swf (actually it is only an image that I published as a swf file, not a complicated movie) but I get errors. I am trying to load the .swf into a movieclip and the movieclip appears on the stage. I have put the code in frame 1 where the image should appear (in the movieclip). The code that I used is below and works fine with a .jpg and when I load it directly on the stage, that is to say, when I put the code in a frame on the stage. Why does it not 'work' right now?
I have added 'parent' in 'parent.event.target.content.y = 200;' in the first frame of the movieclip timeline, to make sure that it will appear on the (main)stage. The error that i get is this one: TypeError: Error #1009: Cannot access a property or method of a null object reference. at galerie2010_fla::mcBallon1_11/frame1()
This is the code in frame 1 in mcBallon1: var imageRequest1a:URLRequest = new URLRequest("images/SWFoverig/ballon1_702x368.swf"); var imageLoader1a:Loader = new Loader(); imageLoader1a.load(imageRequest1a); addChild(imageLoader1a); imageLoader1a.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete1a); function onComplete1a(event:Event):void{ parent.event.target.content.y = 200; parent.event.target.content.x = 205;}
I am having trouble loading an external image into a movie clip. I have doubled check my path and but still my code isn't working. I must be missing something fundamental but I can't see it.
ActionScript Code: //create a container to hold the rooms images var roomContainer:MovieClip = new MovieClip();
I'm currently working on a game and I'm trying to work out a way to load images externally and display them on the screen.But the problem is it won't load them correctly and display them, as seen below...
ERROR:
Code: TypeError: Error #2007: Parameter child must be non-null. at flash.display::DisplayObjectContainer/addChild() at main_fla::MainTimeline/frame2()
I'm designing a portfolio website that will showcase artwork that could potentially take awhile to load, so I'm using the code from that tutorial:
[Code]...
I'm using one of these, one image, per frame. I'll be adding more and more in the future. I'm still a newbie to as3 and I haven't completely understood the basics yet, so my question is this: how do I reuse the above code for a different frame without having to paste the entire thing with different names? I tried this:
I'm trying to get an external image in a movie clip symbol when the movie is opened and I'm having no joy. I can get it to work with a mouse over event...
on (rollOver) { rootObject.activeMouse = true; mcImage.loadMovie( "image1.jpg" ); }
However, I need it to load without pressing / rolling over anything.
How do I use a dynamic preloader [say a circular preloader that I've designed myself and not the ProgressBar preloader] to load an external jpg. Obviously, the jpg would be contained within a movie clip, say, 'imageHolder'. In short, I'd like this dynamic preloader to load the external jpg into the movie clip 'imageHolder' placed within my swf.All that needs to be figured out is how to attach any dynamic preloader to load external pics.[code]
I'm having trouble with loading in an external image that I can transform with the Senocular Transform Tool class. I have managed to load in the picture but the transform class doesn't seem want to grab it. Eventually I want to us the FileRef to upload the image but I just need to figure out how it works first. Here my code to load in the external image
[Code]...
The transform class can grab the other movieclips but it doesn't want to grab the new image loaded in from the code above.
I am loading images of different size and then images are scaled and border is drawn for each image as shown in below link,[URL]... I want that border of images to be of the same width and height and for that I need to find out the max width and height size image before loading all the images. Is there any way that I can know the width and height of an image before loading it completely?
I developing a site where on the homepage, there are about 6 images that rotate, but if you click on a sub link, a different image loads. But the problem is that, the first image has to cycle through before the second image loads. I want the second image to load immediately.
[code]This script is for a loader image gallery in flash, as part of a class assignment. What happens is that in flash, when I open the swf file, the initial image (images/nair_evanescentautumn.png) will load fine. However, clicking on any thumbnail image (including the exact same images/nair_evanescentautumn.png), will result in an error saying the file cannot be found.I cannot figure out why it is doing this... I've tested it over. Clicking each thumbnail does go to the correct position in the two separate functions. All said full-size image links are in the folder images/, and replacing the initial loader image will load the other images in place of the default one. However, clicking on any thumbnail still results in URL not found, even though everything works correctly.[code]Before anyone asks why I'm putting this kind of content into a flash site, I'm not--this is only for a class assignment. I'm just trying to figure out why my images aren't loading right when I'm only doing the exact same thing in the functions as I am on the other pages.Of note, commissions.swf has the exact same feature, just with swf files loaded instead, and it works perfectly fine. home, traditional, digital, and photography all have the image gallery, and all have the same issue (I only referenced one page because if I can fix one page I should be able to fix all of them).As for the artworks, they are all my fiance's. The website design was built for her, and I used the website design for this project because I didn't want to have to build an entirely new interface design. Since the project also required a gallery, I felt that this interface would work just fine.
I have a movieclip clip that plays when the movie starts, the movieclip is a visual assets that show's that the application is loading some information but it's not showing any loading progress, just playing while the assets are loaded.I created a for loop that will load the assets using a simple loader, and then when the object is loaded the application push the object to an array.Problem is that when the loading starts all the animation that i have on screen stops until the loading is finished.The whole point is that the animation will play while it's loading.
I tried searching for an answer to this on the forums and it seems you can't duplicate a movieclip that has a dynamically loaded jpg in it, I mean you just get a duplicate empty movieclip?What I want to do is have 3 copies of a pic, each tinted a little differently, and have them converge and reveal the "composite" of this pic. Do I then have to use loadMovie 3 times?Does loading the same 50kb image at the same time mean you're actually loading 150kb?
i was creating my portfolio using xml gallery script from this site. the thing is that it loads one picture at a the with a preloader between each load. is there a way to load the first image and keep loading the rest so there will be only one loading time? here is my action script:
Is it possible to capture the image loading event like when the image is fully loaded and such when it is assigned to the htmlText of the textFiel???
I have a scrollPane that contains a textField which is loading an image via img tag where there is no scrollbars initially because the textField is not large enough in the beginning, but it is larger than the scrollPane after the image is fully loaded.. and I am trying to update the scrollPane once the image is fully loaded..
I spent almost a week trying to figure out how to unload a currently loaded swf using its button and loading a new swf... I have three files, a main.fla, file1.fla and file2.fla. In my main.fla, I have a code which loads the other two files. If i will click the "unload" button in the file1.swf, I would like the main.fla to unload the file1.swf and load the other file, file2.swf. Here is the code to load the file1.swf:
[FMX] I am having trouble loading an XML file on an external server into my flash movie when it is uploaded. The data loads in fine when the flash file is on my local computer with the xml file on a server. As soon as the flash file is uploaded the XML data will not load in.