ActionScript 3.0 :: Reuse Code From 'Loading An External Image' Tutorial?
Mar 29, 2012
I'm designing a portfolio website that will showcase artwork that could potentially take awhile to load, so I'm using the code from that tutorial:
[Code]...
I'm using one of these, one image, per frame. I'll be adding more and more in the future. I'm still a newbie to as3 and I haven't completely understood the basics yet, so my question is this: how do I reuse the above code for a different frame without having to paste the entire thing with different names? I tried this:
[Code]...
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Jun 10, 2009
I am trying to replace some code which loaded an external image and triggered and function once completed with code that uses and embedded image. The relevant code looks like this.
Code:
[Embed(source='globe.png')]
public function Globe()
{
var imageLoader:Loader = new Loader();
[code]....
The commented out section is where it used to take the loaded image and apply it to a texturemap.I need to replace the lines of code in the first function with something that calls the second function correctly.
I have tried using function imageLoadComplete (e:Event = null)and calling it with imageLoadComplete(); in the first function but although it compile and runs without error, the program does not work properly. I suspect this is to do with the dispatchEvent(); line which I do not understand.
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Dec 19, 2009
i've read a tutorial about passing variables to HTML. But this tutorial isnt clear for me.. [URL] EXAMPLE 1 Using Query String to Maximize Code Reuse I really dont have an idea what to do inside flash, bec the author only said: Quote: Assuming the image filename is image1.jpg, located at a folder named images. And assuming that the Flash movie will use a variable named imageFilename to refer to the file, then we can do this
How do I do that? Like having a empty movie clip and giving an instance name of imageFilename?
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Dec 19, 2009
[URL]Using Query String to Maximize Code Reuse Assuming the image filename is image1.jpg, located at a folder named images. And assuming that the Flash movie will use a variable named imageFilename to refer to the file, then we can do this How do I do that? Like having a empty movie clip and giving an instance name of imageFilename?
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Jan 17, 2010
[code]Now once I have an image externally loaded, how can I reuse that image? Like do I need to load it everytime or can I duplicate someMC?
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Dec 30, 2005
I have one SWF file that I want to reuse and I want to load external XML files with it, is it possible to do something like this in the HTML:
Code:
<EMBED src="mymovie.swf?myFile=text1.xml" ...
then in the actionscript, get the file with something like this:
Code:
xmlData.load(myFile);
then reuse the same SWF on different HTML pages, ex:
Code:
<EMBED src="mymovie.swf?file=text2.xml" ...
Is this possible?
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Jun 12, 2011
I'm displaying an external image in Flash with the loader object, and then addchild() and that whole thing. Im wondering how, if possible, I could then add that same child to another movie clip. So far, when i do, it doesn't show up in the original movie clip anymore. Is there a way for me to display an image twice by pulling it from the same source like you would do with html,css?
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Jan 29, 2005
i'm trying to hardcode a complicated looping movement of an mc on the stage. the way i plan to deal with it is first, to use a guide layer to actually tell the mc where to go, and then save at runtime the sequence of position (x/y coordinates) the mc goes to to follow the movement. With this set of coordinates, i will reproduce the movement via actionscript instead of guiding.
how i can output those variables into an external txt file from flash at runtime ?
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Jan 29, 2005
i'm trying to hardcode a complicated looping movement of an mc on the stage.the way i plan to deal with it is first, to use a guide layer to actually tell the mc where to go, and then save at runtime the sequence of position (x/y coordinates) the mc goes to to follow the movement. With this set of coordinates, i will reproduce the movement via actionscript instead of guiding.
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May 27, 2009
I have a vary simple code for loading an image. The code is working fine when I compile the swf file in flash or when I publish it in html. The problem is when i start the swf file out of Flash or publish in AIR - then Event.COMPLETE desn't trigger. Here is the code:
var imageLoader:Loader;
function loadImage(url:String):void
{
[code].....
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Apr 27, 2009
I've got a file that loads 4 external swf files. I've got everything correct as far as how it's listening for when each one is finished loading and then the next one knows to play. So I can get each one to play right after the other just fine. My problem is that they don't all have the same number of frames so in between the movies, there's a blip of a previous movie showing up (atleast I think it's due to varied movie length). I want to put in a removeChild function when it's listening for each movie to finish loading. But when I put in: removeChild(myLoader);, it says myLoader is undefined..
Code:
var a:Array = new Array("movie1.swf", "movie2.swf", "movie3.swf", "movie4.swf");
var iArray:Number = a.length; // number of movies
var iCount:Number = 0;
function manageMovies(){
loadMovie(a[0])
}
[Code] .....
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Jul 26, 2006
I would like to update this "Rollover Depth" script to work in Flash Player 7 (works in 6):url...The functionality works much better than the standard rollOver/rollOff scripts.I assume there's a problem with how the variables are declared, but haven't been able to fix it yet.[code]
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Apr 15, 2011
This is the place to discuss anything regarding the Removing Things Using Code tutorial
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Dec 29, 2009
I really hate when you read a tutorial from some "expert" and what it tells you to do is wrong. I was doing a tutorial for a XML slide show, and the last line of code doesn't work quite right:
[Code]....
For some reason that only sends the my_playback_counter to 1. And it just sits there twitching. So when I tried to change the tutorial code to:
[Code]....
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Feb 19, 2011
I have followed the guide at this link to create a matrix code effect. The matrix code font file is available to download from this site also (mCode15). Once I get this file up and running and understand how it works, I'm going to tweak it somewhat to suit my needs.
Iam, however, experiencing some problems getting it to work as described in the tutorial. I have followed the tutorial to the letter, but when the flash movie file runs, only the glyph symbol that I used to create the_one and one_pod movie symbols is displayed in the code that scrolls down screen. I have embedded the font the way it describes and even added it to the library and set it to export for actionscript using the linkage option. But the matrix code that rains down is still only one symbol which never changes.
[Code]....
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May 31, 2010
I have to load xml from external domain , so my code looks like this.[code]crossdomain xml file also loaded and security allodomain is in(*).
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Jul 13, 2009
I am working on a project where I have thumbnails for models and when a user clicks on that thumb it opens a gallery for that model with thumbs they click to see the big image. I currently have two files one that is the model gallery and it works great standalone. I also have another file that loads the first file. When I load the first file into the main one the first image loads but I cannot change the image after that. First file is AS2 and second is AS3Here is the AS for the first file
ActionScript Code:
var _mc:MovieClip = _root.createEmptyMovieClip("imageLoader", _root.getNextHighestDepth());
_root.imageLoader._x = 83;
[code]........
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Feb 25, 2010
url...Everything works fine, and I am loading the image dynamicly. However I would like to load the image from HTML with SWFObject.[code]I have very few flash experience but can load animated text dynamicly in combination with CMS Made Simple and would like to be able to load images dynamicly too.
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Oct 16, 2005
I've modified the code to work with Pear, since I had it installed. However, I can't get the code to work. The consolation is I can't get the original code to work, either. You can find the original code's results here:
[Code]....
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Oct 6, 2009
So I have this slideshow, meant to just cycle through 50 or so images, loading each up for a few seconds before it goes away. It obtains the information for the images from a database.For all my testing, it works as it should in IE, Firefox, Opera, and Safari on Windows.Yet I'm repeatedly told by someone that it does not work at all on Safari on Mac, but instead just forever shows the loading movieclip I have in.Sadly, I don't have a Mac and I don't know anyone, save for this person, who owns one, thus I'm unsure what is going on, let alone how to solve it.You can view it there. I'm just at a loss for why it's having issues. Is it just a single case, or is it Safari on Mac in general, or perhaps Mac itself in general?
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May 21, 2010
i am trying to load images on movie clips using class,but i did not get the visibility of images on those movieclips ,the class doesn't contain any errors the functions are also worked correctly. Here i am sending my class code :
package{
import flash.display.*;
import flash.net.URLRequest;
public class customerloading extends MovieClip{
[Code]......
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Nov 27, 2010
I've tried loadMovie("exampledomain/sampleimagefilename", obj.mc); where "obj" is an object of a class who has a MovieClip variable "mc", and then using _root.attachMovie(obj.mc,"testInstanceName", _root.getNextHighestDepth()); to add it to the stage.That didn't produce any visual results whatsoever. To ensure the URL was being loaded properly, I changed loadMovie to _root.loadMovie, in which case the image was loaded (but, of course, replaced my entire Flash movie).
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Mar 30, 2003
I am having problems loading an extenal jpg in the same folder as my__site file into flash 5 into a draggable mc called 'draggable'. I can create a draggable mc called 'draggable'. Within that I have another mc called 'slide' (what I will want the external jpg to load into) on a seperate layer from the graphics that make up the draggable window. Everything works up to this point. Do I give the mc 'slide' an action to load the external jpg? or the layer 'slide' is in? I have been puzzling over the right code to write to get the external jpeg 'CH1_1.jpg' to load into the mc 'slide'
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May 28, 2007
Does anyone have any info on creating a slideshow that loads external images? I only want to load about 10 and then for it to end on a final frame... just not sure how to do it.
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Jun 22, 2008
I have a problem about loading external image gallery. the gallery loaded, but the image won't show...my files is like this : main.swf <---load--- pict.swf(is a gallery) <---load-- images.jpg.url...
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Jul 7, 2010
I am an action script novice, however I have just created my own custom load bar and scrubber for the flvplayback component using a tutorial but the code didnt work. I also tried this code given to me:
[Code].....
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Apr 8, 2011
I'm trying to generate an isometric grid via code using kirupa's tutorial but it's not quite working correctly as I'm trying to convert it. I am trying to generate a 5 x 5 grid with a unique coordinate to each square, but I can only get a row to form with the coordinates showing x = 5 and y = 5 for each square of the single row. There is also an unclickable square in the corner. Here is my code:
[Code]...
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Oct 18, 2010
I am trying to load an external .swf (actually it is only an image that I published as a swf file, not a complicated movie) but I get errors. I am trying to load the .swf into a movieclip and the movieclip appears on the stage. I have put the code in frame 1 where the image should appear (in the movieclip). The code that I used is below and works fine with a .jpg and when I load it directly on the stage, that is to say, when I put the code in a frame on the stage. Why does it not 'work' right now?
I have added 'parent' in 'parent.event.target.content.y = 200;' in the first frame of the movieclip timeline, to make sure that it will appear on the (main)stage. The error that i get is this one:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at galerie2010_fla::mcBallon1_11/frame1()
This is the code in frame 1 in mcBallon1:
var imageRequest1a:URLRequest = new URLRequest("images/SWFoverig/ballon1_702x368.swf");
var imageLoader1a:Loader = new Loader();
imageLoader1a.load(imageRequest1a);
addChild(imageLoader1a);
imageLoader1a.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete1a);
function onComplete1a(event:Event):void{
parent.event.target.content.y = 200;
parent.event.target.content.x = 205;}
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Jan 25, 2010
I am having trouble loading an external image into a movie clip. I have doubled check my path and but still my code isn't working. I must be missing something fundamental but I can't see it.
ActionScript Code:
//create a container to hold the rooms images
var roomContainer:MovieClip = new MovieClip();
[code].....
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Jun 21, 2009
I'm currently working on a game and I'm trying to work out a way to load images externally and display them on the screen.But the problem is it won't load them correctly and display them, as seen below...
ERROR:
Code:
TypeError: Error #2007: Parameter child must be non-null.
at flash.display::DisplayObjectContainer/addChild()
at main_fla::MainTimeline/frame2()
[code]....
On the second frame i got:
Code:
addChild(weapons['MP5']);
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