ActionScript 3.0 :: Set A Default Extension When Saving An Image Using FileReference Save Method?
Nov 3, 2009
Is there a way to set a default extension when saving an image using FileReference save method?
Code:
var fileReference:FileReference = new FileReference();
fileReference.save( pngData, "image.png" );
If windows is set to "hide known file extensions", only image without extension will be displayed in save dialog. File type is "*.*". Some of my users hat the great idea to add .jpg extension in filename, because they couldn't see one. So file was saved broken as image.jpg.
I am currently working in Flex 3.0 I am getting an error(screen shot is given below). I am using Flash Player Version 10.0Currently I am calling the HTTPService and in the resultHandler of that HTTPService i am getting an error in method filereference.save() .because this method is called only when the MouseEvent or Keyboard event is occured.Is there any solution to overcome this situation or in other words calling the filereference.save method in ResultHandler.
I am trying to get simple example of it running. I can make it work if I publish in FlashPlayer10, but not FP 9
[Code]...
The reference material says Language Version : ActionScript 3.0Runtime Versions : AIR 1.0, Flash Player 9 Does this mean the AIR 1.0 and Flash Player 9 or what is the deal?the compile error is... 1061: Call to a possibly undefined method save through a reference with static type flash.net:FileReference.
I wanted to create a flash application like this [URL] but the only difference is I want to save my image into the default folder with different names. I don't need for prompting to save the image but instead it will automatically saved in the default folder when you click the save icon. Here's the link I followed for the sample link above [URL]
I need user download JPEG file from my app, however, when user change the file name the saved file will be downloaded without extension.
For Example: I am using FileReference.download() and set the default filename as "demoPic.jpg" and user's windows system setting control file extension not being shown. So when the dialog opens a download window, only "demoPic" shown as the filename. If user saved file without changing filename, the saved file will be OK. But if user change file name, the download file will be saved without extension. is it possible to add file extension to filename when user forget it by flex code?
I'm trying to get my flash movie to allow the user to download a file of a specific extension, at the moment i use:
[Code]....
Two problems:
a) If the user changes the file name in the browser before clicking save (and doesn't re-add the .xml extension) then the file is saved without an extension
b) Randomly, tested on two windows xp systems both in IE one included the extension in the filename on the browser download window and one didn't (which doesn't make it clear to the user they have to include the extension as part of the name) but both saved to the correct xml extension file
a) If there is a work around so I can specify the exact file type, in the adobe reference manual it states you can parse in extra parameters to server with the file location to download. How would i do this?
b) If can't do a, how can I get it to always display the extension in the browser download window (unlike in problem b )
Possible Duplicate: losing extension when use FileReference download I'm having an issue that looks common when using the FileReference class in FP10 when saving a file. The whole thing works fine as long as I don't change the default filename. If I do, then I loose the extension of the file... which is annoying >_< I haven't found any "acceptable" workaround, but the posts I've seen are from a couple of months already. So I'm inquiring hoping that something's been done regarding this issue since then =)
i've got a pic gallery from kirupa which i modified a bit.I've added a download button with filereference. The thing is everthing works when the download button is pressed.But if somebody wants to download a picture and wants to change the name the file isn't recognised because the extension is lost.Flash doesnt read after the dot (example .jpg). If you dont change the name of the file which you save it keeps its extension. here's my code for the download and the link
Can we Bypass the save dialog box of FileRefernce.save()? If not, then Is there any workaround to save a file from web application in Flex without asking user where to save file?
i have movie clip with Images and button Save and class MyProject.as how save images with my MyProject.as, with help FileReference.save? what to write in code? how code should look like? tell me good people I want to write everything in a separate class
Is there a way to get rid of the save dialog box in filereference.save()?I want to specify the filename and location rather then letting the user do it.
We used Flex to build the web app below. It lets the user build an interactive activity and click "Publish as Flash" to save a SWF file on their local computer.http:[url].........
Problem: When saving the file, the "Save As Filetype" drop down is empty and end users can accidentally delete the swf file extension in the filename.How can we lock down the extension so it will always have SWF in the extension?
Technique 1? Set "Save As Filetype" to SWF by default.
Technique 2? Click "Publish as Flash".User specifies the filename.File is saved on the server. User presented with prompt to download file. File is downloaded from the server using the traditional browser windows explorer dialog box (the same dialog box if I downloaded a program from cnet's [url]...........)
I have both CS3 and CS4, I now work only in CS4 with some exceptions. If I open CS4 start a new project then save after working in it the file saves with the cs3 icon. When I doubleclick the file to open it defaults back to opening in CS3.Only way to have files default and open in CS4 is to choose the icon of the CS3 (which is really a CS4 file) and choose open with other, choose the CS4 app and click on it so it opens in CS4 and then only does the icon changes to a cs4 icon.
Is there anyway to download a file with the URLLoader and then save it to the disk without using filereference or anything that uses a dialog? This is what I have but isn't working:
Is there any way to set the filetype you want to save to with the FileReference class? I'm creating PNGs for users to save to their hard drive, but I don't really want them to have to specify an extension. If they don't, the images are just saved as generic files, which is a bit crappy.
I'm using Filereference.save() to save a jpg file. It'sbasically working fine, but is there anyway to force a fileextension on the saved file? I'm using "untitled.jpg" as thedefault filename, but if the user changes it to say "myfile", itgets saved as "myfile", rather than "myfile.jpg".
I am using FileReference,save() to save a file to the local HDD. It works. But it could be nicer. When I issue the command, I get a dialog box displayed and the title is "Select location for download by localhost". I can't see any documented way to change that title. The file I want to save has been created locally - there is nothing to download.
Also, the dialog lists "All Files" and there does not be any way to filter to a particular file type - although I can specify a default file name (including the extension). I suspect that these are features of the current implementation - not a lot of people read the title of the dialog box anyway. But if they can be changed, I'd like to know.
I'm currently using the FileReference class to allow users of my program to save and load files from their PC. I'm currently trying to get the save function to work (I'll do load later) and it all seems to be working perfectly but while testing it (locally) it crashes Flash Player every time it saves.
The code is pretty simple just now (this is contained in an event handler which triggers when the save button is pressed):
var levelData:String = GetLevelData();var outputFileName:String = "NewLevel.txt"; saveFile = new FileReference(); saveFile.addEventListener(Event.COMPLETE, SaveCompleteHandler); saveFile.addEventListener(IOErrorEvent.IO_ERROR, SaveIOErrorHandler); saveFile.save(levelData, outputFileName);
And it all works fine - the NewLevel.txt file appears where I want it to and contains the correct data. But as soon as this has completed Flash Player quits and I get the 'Flash Player Quit Unexpectadly' message. There are no errors in the output from my code. The SaveCompleteHandler function has been called and the SaveIOErrorHandler function has not.
Could this be a bug in Flash player? I'm using a Mac and have encountered a few bugs with the Mac version so I wouldn't be surprised if this was another one.
Im still new in Flex and currently working on capturing a flash game into a flv video file. Im using FileReference.save() to write the captured file in the user's system. It is working as of now but not the way I want it to be.Is there a way to bypass or automate the save dialog box when invoking the save() api of fileReference?
I am using a filereference Object to export an excel file from my flex application. I am using fileReference.save() from Flash player 10. I am getting an error if the file i am trying to save is already open. This error is not getting handled even if i put a try catch block. I have tried adding a listener with IOErrorEvent.IO_ERROR. Still the error is happening. This is the Error message i am getting - "Error #2044: Unhandled IOErrorEvent:. text=Error #2038: File I/O Error."
ActionScript Code: import flash.events.Event; var file:FileReference = new FileReference(); saveBtn.addEventListener(MouseEvent.CLICK, onClick);[code]....
will save a text file to a location I choose, containing the text I wrote in the text field. But it prompts me for the location. Is there a way to save the text just locally next to the swf without the prompt?
I'm trying to create a XML file in actionscript which will be saved out using FileReference and will then be loaded in later by another SWF.The problem I have is that I can't figure out how to have the actual CDATA tag in the saved XML file so that I can output html tags in the text.e.g.
var xml:XML = <data> <text> <![CDATA[ This is some <b>bold</b> text ]]> </text> </data>
I'm creating a offline application that needs to save out XML file to the user's computer. I normally use Zinc to handle all saving, but I've just remembered that FP10 has FileReference, is there are way to invoke the save with out the dialog box displaying?
Let me start by saying I have no intention of using php and I can't wait until flash cs5 comes out with its new read/write capabilities want to load and save XML files (stored on my local hard-drive) in AS3.I am using the FileReference class.Firstly I have noticed that when using FileReference.save if you replace an existing file instead of writing over the file data is appended to the end of the file. Can I make it so the file is overwritten (as it should be) or make it impossible for the user to save in such a situation.Secondly I want to load in text from an external file using FileReference.load I know that somehow you use FileReference.browse first to get it to work but I want to know exactly how to do it.I have looked for a tutorial about loading text in this manner and have not found one.
I have one application that needs saving some text to local file folder, the text may include chinese words, and i found Flex's FileReference.save can do the job. But the problem is when i opened the saved file with Wordpad, the chinese words does not show correctly, but Notepad can show the text correctly.
From Adobe's help document about FileReference.save, "If the value is a String, it is saved as a UTF-8 text file."So i think it is probably an encoding problem, but why Wordpad and Notepad behaviors differently, did they use different encoding? what encoding did they use ?
I have created a painting app and when the user want's to save his drawing he simply hits the save button and a dialog pops up - or should do.
When testing locally on dev machine it's no problem but whenever the app is loaded in a browser it won't work. Even if I load the local SWF file in a browser it won't work.
The following code is what I use to save the file and as said it works fine locally but whenever it goes into a browser it dosen't.The save dialog simply never pops up.
var bitmapData:BitmapData = new BitmapData(canvas.width, canvas.height); bitmapData.draw(canvas); var jpg:JPEGEncoder = new JPEGEncoder(100);
Can I implement the "load" method in FileReference in other way? My client use FP 9 and this method is implemented in FP 10. I am using BlazeDS + Spring and I want to upload images.