I'm currently using the FileReference class to allow users of my program to save and load files from their PC. I'm currently trying to get the save function to work (I'll do load later) and it all seems to be working perfectly but while testing it (locally) it crashes Flash Player every time it saves.
The code is pretty simple just now (this is contained in an event handler which triggers when the save button is pressed):
var levelData:String = GetLevelData();var outputFileName:String = "NewLevel.txt";
saveFile = new FileReference();
saveFile.addEventListener(Event.COMPLETE, SaveCompleteHandler);
saveFile.addEventListener(IOErrorEvent.IO_ERROR, SaveIOErrorHandler);
saveFile.save(levelData, outputFileName);
And it all works fine - the NewLevel.txt file appears where I want it to and contains the correct data. But as soon as this has completed Flash Player quits and I get the 'Flash Player Quit Unexpectadly' message. There are no errors in the output from my code. The SaveCompleteHandler function has been called and the SaveIOErrorHandler function has not.
Could this be a bug in Flash player? I'm using a Mac and have encountered a few bugs with the Mac version so I wouldn't be surprised if this was another one.
I have an issue whereby a new font (FFF Forward variant) installed on some machines works perfectly in flash (cs5.5) but on one machine causes an instant crash when the Type Tool is used.I know the font is the core of the problem but am unsure why it works on some flash installations (same versions) and not others?
I have tried every conceivable way of uninstalling/installing the font (even cmd prompt and safe mode!)I have flushed preferences files (obv inc typesupport folder)I have re-installed flash!I have even tried copying the prefs files from one of the working installations to the troublesome machine.I have run font verification and repair tools (nexus font, font creator, font val, font doctor, font lab...)No joy, still crashing
Environment: I am using Flash CS3 and targettting my application for Flash Player 9, I have installed Flash Player 10 on my machine. I am getting a flash player 10b.ocx error, which causes into crash of the browser. I am loading a bunch of images in this application. (20-30 at a time). using Loader class.
I have three questions: Is it the flash player error causing the browser to crash or something in my code is wrong?what possibly can go wrong in AS3 code to cause this error if it is not a flash player error?What could be the possible resolution for the same?
I've got a flex-based swf, which is loading an AS 2-based swf and then, negotiating further activity via a LocalConnection. From time to time, the AS 2-swf can request that the flex-based swf load a movie. I've arranged this via on(release){} functions. The AS 2-swf, I'm making in Swish Max. In Swish, when I set the on (release) on a text field, (to invoke .send() on my localconnection), it works splendidly. However, when I attempt to perform the same calls for an on(release) attached to a movieclip, it actually causes the Flash player, and even the browser plugin to crash. In fact, the browser (IE) crashes as well. I checked the debug trace that ie asked me to send to microsoft at the last IE crash, and i noticed a StackOverflow exception embedded deep in the trace, but I couldn't determine its source.
makes flash cs4 crash. But not if it added to timeline/stage.I tried making new class with different name, then adding the code, and it works.So it just fails on CGame.
I've written an html page that is using some javascript to hide and display a flash movie object. It all works fine until I try to exit from the tab, and when that happens the entire browser will crash with not so much as an error text box.
I have a couple of static functions (one shown below) that can be called from multiple instances; there is a problem because of a shared object I am using.
My tracing shows that the application is in this function or the converse function addRec when my application is crashing.
[Code]....
In another class I have this statement where I set the value of some date in my shared object. I have to comment the following lone of code out in order for the application not to crash after a short while:
so.data.rArray = currentRecs; // the culprit I see the first trace in the removeRec function but then nothing. I expect to see the second trace indicating that the array of current recordings taking place (currentRecs) has been cut back by one.
Originally my function was not static and my application crashed very quickly. By making the function static the situation improved insofar as it took longer for the application to crash. Flash seems to be very particular about the way it handles shared objects.
I have a couple of static functions (one shown below) that can be called from multiple instances; there is a problem because of a shared object I am using.My tracing shows that the application is in this function or the converse function addRec when my application is crashing.
public static var currentRecs:Array; private static function removeRec(recName:String) { trace("Removing record "+ recName + " from currentRecs"); for (var item in currentRecs) { if (currentRecs[item] == recName) { currentRecs.splice(item, 1); trace("Finished recording " + recName + " currentRecs = " + currentRecs.length); } } }
In another class I have this statement where I set the value of some date in my shared object. I have to comment the following lone of code out in order for the application not to crash after a short while:
so.data.rArray = currentRecs;// the culprit I see the first trace in the removeRec function but then nothing. I expect to see the second trace indicating that the array of current recordings taking place (currentRecs) has been cut back by one.
Originally my function was not static and my application crashed very quickly. By making the function static the situation improved insofar as it took longer for the application to crash.Flash seems to be very particular about the way it handles shared objects.
Brand new PC, Windows 7, worked fine for couple of days until I installed Flash Player 10 Active X - now the operating system continually crashes around after 5 mins each time I reboot.Error message"problem starting C:ProgramFiles(x86)NOSingetPlus_Helper.dllthe specified module could not be found"Having search the web, which suggested a possible problem with Flash Player 10 installation, I removed this downloaded this file: uninstall_flash_player.exe and ran to uninsall), but Adobe Download Manager is still in the list - trying to uninstall the DLM just gives the same error message as above.
I'm trying to load a local file using FileReference load(). It will load small files just fine, but when I try to load a file of around 4-80 megabytes the flash player will crash. I read the load method officially supports up to 100 megabytes.
Here is the exact class I'm using to test: ActionScript Code: import flash.events.Event; import flash.events.IOErrorEvent; import flash.events.ProgressEvent; import flash.net.FileReference; import flash.net.FileFilter [Code] .....
Can we Bypass the save dialog box of FileRefernce.save()? If not, then Is there any workaround to save a file from web application in Flex without asking user where to save file?
i have movie clip with Images and button Save and class MyProject.as how save images with my MyProject.as, with help FileReference.save? what to write in code? how code should look like? tell me good people I want to write everything in a separate class
Is there a way to get rid of the save dialog box in filereference.save()?I want to specify the filename and location rather then letting the user do it.
Is there anyway to download a file with the URLLoader and then save it to the disk without using filereference or anything that uses a dialog? This is what I have but isn't working:
Is there any way to set the filetype you want to save to with the FileReference class? I'm creating PNGs for users to save to their hard drive, but I don't really want them to have to specify an extension. If they don't, the images are just saved as generic files, which is a bit crappy.
I'm using Filereference.save() to save a jpg file. It'sbasically working fine, but is there anyway to force a fileextension on the saved file? I'm using "untitled.jpg" as thedefault filename, but if the user changes it to say "myfile", itgets saved as "myfile", rather than "myfile.jpg".
I am using FileReference,save() to save a file to the local HDD. It works. But it could be nicer. When I issue the command, I get a dialog box displayed and the title is "Select location for download by localhost". I can't see any documented way to change that title. The file I want to save has been created locally - there is nothing to download.
Also, the dialog lists "All Files" and there does not be any way to filter to a particular file type - although I can specify a default file name (including the extension). I suspect that these are features of the current implementation - not a lot of people read the title of the dialog box anyway. But if they can be changed, I'd like to know.
Im still new in Flex and currently working on capturing a flash game into a flv video file. Im using FileReference.save() to write the captured file in the user's system. It is working as of now but not the way I want it to be.Is there a way to bypass or automate the save dialog box when invoking the save() api of fileReference?
I am using a filereference Object to export an excel file from my flex application. I am using fileReference.save() from Flash player 10. I am getting an error if the file i am trying to save is already open. This error is not getting handled even if i put a try catch block. I have tried adding a listener with IOErrorEvent.IO_ERROR. Still the error is happening. This is the Error message i am getting - "Error #2044: Unhandled IOErrorEvent:. text=Error #2038: File I/O Error."
I am currently working in Flex 3.0 I am getting an error(screen shot is given below). I am using Flash Player Version 10.0Currently I am calling the HTTPService and in the resultHandler of that HTTPService i am getting an error in method filereference.save() .because this method is called only when the MouseEvent or Keyboard event is occured.Is there any solution to overcome this situation or in other words calling the filereference.save method in ResultHandler.
ActionScript Code: import flash.events.Event; var file:FileReference = new FileReference(); saveBtn.addEventListener(MouseEvent.CLICK, onClick);[code]....
will save a text file to a location I choose, containing the text I wrote in the text field. But it prompts me for the location. Is there a way to save the text just locally next to the swf without the prompt?
I'm trying to create a XML file in actionscript which will be saved out using FileReference and will then be loaded in later by another SWF.The problem I have is that I can't figure out how to have the actual CDATA tag in the saved XML file so that I can output html tags in the text.e.g.
var xml:XML = <data> <text> <![CDATA[ This is some <b>bold</b> text ]]> </text> </data>
I'm creating a offline application that needs to save out XML file to the user's computer. I normally use Zinc to handle all saving, but I've just remembered that FP10 has FileReference, is there are way to invoke the save with out the dialog box displaying?
Let me start by saying I have no intention of using php and I can't wait until flash cs5 comes out with its new read/write capabilities want to load and save XML files (stored on my local hard-drive) in AS3.I am using the FileReference class.Firstly I have noticed that when using FileReference.save if you replace an existing file instead of writing over the file data is appended to the end of the file. Can I make it so the file is overwritten (as it should be) or make it impossible for the user to save in such a situation.Secondly I want to load in text from an external file using FileReference.load I know that somehow you use FileReference.browse first to get it to work but I want to know exactly how to do it.I have looked for a tutorial about loading text in this manner and have not found one.
I have one application that needs saving some text to local file folder, the text may include chinese words, and i found Flex's FileReference.save can do the job. But the problem is when i opened the saved file with Wordpad, the chinese words does not show correctly, but Notepad can show the text correctly.
From Adobe's help document about FileReference.save, "If the value is a String, it is saved as a UTF-8 text file."So i think it is probably an encoding problem, but why Wordpad and Notepad behaviors differently, did they use different encoding? what encoding did they use ?
I have created a painting app and when the user want's to save his drawing he simply hits the save button and a dialog pops up - or should do.
When testing locally on dev machine it's no problem but whenever the app is loaded in a browser it won't work. Even if I load the local SWF file in a browser it won't work.
The following code is what I use to save the file and as said it works fine locally but whenever it goes into a browser it dosen't.The save dialog simply never pops up.
var bitmapData:BitmapData = new BitmapData(canvas.width, canvas.height); bitmapData.draw(canvas); var jpg:JPEGEncoder = new JPEGEncoder(100);
The code below compiles fine on the Flex 4 SDK on Fedora 15. Mouse-click opens the dialog box, I click okay, and a file is saved, but the file is empty. I run the same SWF file (that was compiled on the Linux machine) on a Windows machine, and the created file contains the expected data. I was thinking there was a permissions problem, but if that were so, why should Linux even let me save the file? It is going to slow things down immensely if I cannot code something and test it on the same machine...
I'm using Filereference.save() to save a XML file. It's working fine with default filename.But is there a way to force a file extension on the saved file? I'm using "untitled.xml" as the default filename, but if the user changes it to say "myfile", it gets saved as "myfile", rather than "myfile.xml".
I'm making a Flash projector which will be distributed on CD. I want to allow people to copy files off of the CD. Is this possible? Should I be using FileReference?