ActionScript 3.0 :: New Sound Causing Flash To Crash?
Mar 10, 2010
adding this in my class (i name it CGame)
Code:
var ns = new mysound();
ns.play(0,1);
makes flash cs4 crash. But not if it added to timeline/stage.I tried making new class with different name, then adding the code, and it works.So it just fails on CGame.
I have an issue whereby a new font (FFF Forward variant) installed on some machines works perfectly in flash (cs5.5) but on one machine causes an instant crash when the Type Tool is used.I know the font is the core of the problem but am unsure why it works on some flash installations (same versions) and not others?
I have tried every conceivable way of uninstalling/installing the font (even cmd prompt and safe mode!)I have flushed preferences files (obv inc typesupport folder)I have re-installed flash!I have even tried copying the prefs files from one of the working installations to the troublesome machine.I have run font verification and repair tools (nexus font, font creator, font val, font doctor, font lab...)No joy, still crashing
I've got a flex-based swf, which is loading an AS 2-based swf and then, negotiating further activity via a LocalConnection. From time to time, the AS 2-swf can request that the flex-based swf load a movie. I've arranged this via on(release){} functions. The AS 2-swf, I'm making in Swish Max. In Swish, when I set the on (release) on a text field, (to invoke .send() on my localconnection), it works splendidly. However, when I attempt to perform the same calls for an on(release) attached to a movieclip, it actually causes the Flash player, and even the browser plugin to crash. In fact, the browser (IE) crashes as well. I checked the debug trace that ie asked me to send to microsoft at the last IE crash, and i noticed a StackOverflow exception embedded deep in the trace, but I couldn't determine its source.
I have a couple of static functions (one shown below) that can be called from multiple instances; there is a problem because of a shared object I am using.
My tracing shows that the application is in this function or the converse function addRec when my application is crashing.
[Code]....
In another class I have this statement where I set the value of some date in my shared object. I have to comment the following lone of code out in order for the application not to crash after a short while:
so.data.rArray = currentRecs; // the culprit I see the first trace in the removeRec function but then nothing. I expect to see the second trace indicating that the array of current recordings taking place (currentRecs) has been cut back by one.
Originally my function was not static and my application crashed very quickly. By making the function static the situation improved insofar as it took longer for the application to crash. Flash seems to be very particular about the way it handles shared objects.
I have a couple of static functions (one shown below) that can be called from multiple instances; there is a problem because of a shared object I am using.My tracing shows that the application is in this function or the converse function addRec when my application is crashing.
public static var currentRecs:Array; private static function removeRec(recName:String) { trace("Removing record "+ recName + " from currentRecs"); for (var item in currentRecs) { if (currentRecs[item] == recName) { currentRecs.splice(item, 1); trace("Finished recording " + recName + " currentRecs = " + currentRecs.length); } } }
In another class I have this statement where I set the value of some date in my shared object. I have to comment the following lone of code out in order for the application not to crash after a short while:
so.data.rArray = currentRecs;// the culprit I see the first trace in the removeRec function but then nothing. I expect to see the second trace indicating that the array of current recordings taking place (currentRecs) has been cut back by one.
Originally my function was not static and my application crashed very quickly. By making the function static the situation improved insofar as it took longer for the application to crash.Flash seems to be very particular about the way it handles shared objects.
Environment: I am using Flash CS3 and targettting my application for Flash Player 9, I have installed Flash Player 10 on my machine. I am getting a flash player 10b.ocx error, which causes into crash of the browser. I am loading a bunch of images in this application. (20-30 at a time). using Loader class.
I have three questions: Is it the flash player error causing the browser to crash or something in my code is wrong?what possibly can go wrong in AS3 code to cause this error if it is not a flash player error?What could be the possible resolution for the same?
I'm currently using the FileReference class to allow users of my program to save and load files from their PC. I'm currently trying to get the save function to work (I'll do load later) and it all seems to be working perfectly but while testing it (locally) it crashes Flash Player every time it saves.
The code is pretty simple just now (this is contained in an event handler which triggers when the save button is pressed):
var levelData:String = GetLevelData();var outputFileName:String = "NewLevel.txt"; saveFile = new FileReference(); saveFile.addEventListener(Event.COMPLETE, SaveCompleteHandler); saveFile.addEventListener(IOErrorEvent.IO_ERROR, SaveIOErrorHandler); saveFile.save(levelData, outputFileName);
And it all works fine - the NewLevel.txt file appears where I want it to and contains the correct data. But as soon as this has completed Flash Player quits and I get the 'Flash Player Quit Unexpectadly' message. There are no errors in the output from my code. The SaveCompleteHandler function has been called and the SaveIOErrorHandler function has not.
Could this be a bug in Flash player? I'm using a Mac and have encountered a few bugs with the Mac version so I wouldn't be surprised if this was another one.
I've written an html page that is using some javascript to hide and display a flash movie object. It all works fine until I try to exit from the tab, and when that happens the entire browser will crash with not so much as an error text box.
Brand new PC, Windows 7, worked fine for couple of days until I installed Flash Player 10 Active X - now the operating system continually crashes around after 5 mins each time I reboot.Error message"problem starting C:ProgramFiles(x86)NOSingetPlus_Helper.dllthe specified module could not be found"Having search the web, which suggested a possible problem with Flash Player 10 installation, I removed this downloaded this file: uninstall_flash_player.exe and ran to uninsall), but Adobe Download Manager is still in the list - trying to uninstall the DLM just gives the same error message as above.
The attached AS3 file is a simplified implementation of the Karplus-Strong plucked string algorithm, and demonstrates the use of the SampleDataEvent.SAMPLE_DATA event to synthesize audio on the fly. This will run all day long in Mozilla Firefox (Windows) or Safari (Mac). It crashes in IE6 and IE7 on Windows XP/Vista (you may have to give it some time, it probably won't crash immediately).
I have one particular FLA that is crashing every time I try to compile (after switching to Snow Leopard). Flash just stalls and I am forced to use "Force Quit"... I have no idea what could be causing this and I cannot find any crash report. Where on the system does Flash put crash logs?
Installed Flash CS3 for the first month and everything was working ok. But mayhem kicks in the last couple of days when i tried to publish my document. it just keep crashing. i tried creating a new document with just one line of text and it still crash upon publishing. I uninstall the program, run winCS3Clean and install the program, THRICE, but the problem just wouldnt go away. this is very frustrating.
Flash CS4 is crashing every time I attempt to import a collection of jpegs to the library.I've tried small groups (crashes eventually), running in obselete compatibility modes...This seems common (though no fix I've seen actually works) - is there an appliccable FAQ?
Does it happen to anyone else when you edit anything in the preferences window that Flash CS5 crashes? I've reinstalled the program as well.. any tips I can try?
I have a project I'm trying to compile with alchemy. It will compile .o and .a files, but when trying to create a .swc, it will fail. It appears to crash with this error:
I have decompiled CS3 fla's and I am trying to publish them as CS4 files. I have Flash CS4 installed on my computer. Some of my files will publish but not all of them will. It is getting rather frustrating trying to publish these files while all I have changed is the text. Although as you must know, the text is now a graphic(from the Flash Decompiler), so I am now trying to publish the new file and it crashes. It does save as an fla but will not before a swf.
I know the message boards keep saying to uninstall Flash CS4 and re-install CS3 but this is not an option for me.
Long story short, I'm having my SWFs packaged by a 3rd party projector wrapper. That wrapper's "quit/exit" functionality appears to be broken. So I figured, why not just force a crash when I want to exit (triggered by user input)?
I am new to as3 although i have a little bit of knowledge of as2, which i think is being more of a hindrance than a help, so be gentle my flash movie compiles without any errors and also debugs without errors, but when I play swf file and move over the assets it frequently crashes the program running the swf, be it Flash itself or a browser.the FLA is very large but here is the code and a link to the swf.[code]
Today one of our artists started experiencing a crash in Flash CS4 Professional when scrolling the workspace around in one of his .fla files. All he has to do is hold down the spacebar and scroll around with the mouse; or use the scrollbars to scroll around. It has crashed about 10 times in the last hour, and we copied the file over to another machine and saw the crash there as well. We've only seen it occur with one particular file.
The machines are both Intel Core i7 machines with 8GB of RAM and two different video cards, one running Windows 7 and the other running Vista; and the crashes cause the Adobe "let me report this crash to the mothership" dialog box, so I don't think it's video card driver related; I think it's just a bug in Flash Professional. We're running version 10.0.2 with no updates available to Flash Professional when choosing "Updates..." from menu.
opening included templates in Flash CS5 and then telling the program to test the movie within the environment shows Flash trying to export an SWF file and then crashes. the program will alllow the movie to be played inside the environment, however.
debugging yields the same crash:
Problem signature: Problem Event Name: APPCRASH Application Name: Flash.exe Application Version: 11.0.0.485 Application Timestamp: 4badda9d
[code]....
DW opens and using one of its templates, no problems so far.Read about <supposedly> certain .Wacom tablet drivers and flash...don't have any such device installed, but stopped the generic windows tablet service....no change in the problem.
I recently installed the CS5 Master Collection on my MacPro for work. I need to use Flash CS5 in order to work on some projects in the office, however I'm encountering several issues that make it near impossible for me to use the software. First of all, when I start the program and select "New..." and select any type of new file, I'm greeted by nearly every button being greyed out, to where I cannot select them. I've found out that I can make these buttons usable by changing my workspace in Flash.
The issue that's causing me trouble is that whenever I select any sort of "Drawing" tool, Flash CS5 crashes immediately. Whenever I click on the line, pen, circle, rectangle, pencil, or brush tools, CS5 freezes briefly (about 2-3 seconds) and then immediately closes. I can still use tools such as the Pan tool, zoom, text, and selection tool. Also, whenever I select the Spray Can tool, I get the following error: Unable to load the script. The file <filepath>/ProScripts/sprayBrush.jsx does not exist.
I have already tried updating my system, updating every Adobe product on this machine, reinstalling, and even using a seperate installation CD, but everything thus far has yielded the same results. Info on my system: MacPro running OS X V. 10.6 2 x 2.26 GHx quad-core proocessors 12 GB DDR3
Flash CS4 frequently crashes after trying to test my movie. I have a MacBook Pro OS 10.5.8. I have updated Flash CS4 as well. Here are the problem details in the crash report.
This is a AS3 project created in FlashDevelop. It targets flash player 10.[code]...
create such a strange loop and error? I´ve been trying to solve it all day. Maybe some kind of settings in FlashDevelop or parameters to the MXMLC compiler?
I've been very confused about how to use bitmapdata. Is it possible to turn a vector image into a bitmap in order to use BitmapData.hitTest method on it? and how would I go about that?
I've read several documents and I am still very confused. Can somebody walk me through this?
I've tried using hittest on prexisting bitmaps and it causes Flash CS5 to crash even though its the most up to date version.
I have a project that I have bee working on for quite a while, and just recently it began doing strange things. Anytime I try to edit a button symbol, Flash crashes immediately.
For example, if I go into the button symbol editing mode, it will be fine. But as soon as I move the play head to the overstate key frame, the whole program just disappears.
so I was having this weird phenomenon in a rather complex flash app, that even though the app worked fine and didn't throw any errors, it just crashed the flashplayer upon closing the SWF... I first thought that there was something in my code, that I was doing something wrong in my code, but I now have my app stripped down to this:
If you set a .swf with wmode transparent mode and register the Event.RESIZE in it. It will not work correctly in Chrome and will ultimately crash the Flash Player. Of course same thing in FF, EI or any other browser works like a charm. Setting wmode to window fixes the problem but anyone knows a work around with wmode set to transparent?
I've logged this bug but wanted to post it to the boards in case anyone else is having this same problem. It's been going on since I purchased Flash CS3 pro and has been really crippling my development workflow because I can only get the debugger to work maybe 1 in 4 times.