ActionScript 3.0 :: Flash Loading An External Image With A Dynamic / Custom Preloader
Feb 24, 2011
How do I use a dynamic preloader [say a circular preloader that I've designed myself and not the ProgressBar preloader] to load an external jpg. Obviously, the jpg would be contained within a movie clip, say, 'imageHolder'. In short, I'd like this dynamic preloader to load the external jpg into the movie clip 'imageHolder' placed within my swf.All that needs to be figured out is how to attach any dynamic preloader to load external pics.[code]
I have designed an Adobe AIR application. I want to show some preloader on it, before it opens up. tutorials on preloader aimed for AIR specifically or any already built in ones?
I need to build a preloader for a swf which size is about 3MB, I tryed and tryed giving up at the end to integrate a preloader in the swf itself because it shows up only when fully loaded, no way to fix this thing, looks like if you embed fonts there's no way to stream the swf for some reason. So a moved to another way, the classical , for me, one I wrote a simple, light swf which works as preloader and I load in it the big swf, the 3MB one. Every thing works, connection to the MySQL DB is ok, parameters are passed successfully to the Java scripts etc.. the fact is when it comes to the loading of custom classes crashes brutally, the errore code is #1009, whenever I declare an instance of a custom class in the AS3 of the 3MB SWF it crashes.[code]
I am having problems loading an extenal jpg in the same folder as my__site file into flash 5 into a draggable mc called 'draggable'. I can create a draggable mc called 'draggable'. Within that I have another mc called 'slide' (what I will want the external jpg to load into) on a seperate layer from the graphics that make up the draggable window. Everything works up to this point. Do I give the mc 'slide' an action to load the external jpg? or the layer 'slide' is in? I have been puzzling over the right code to write to get the external jpeg 'CH1_1.jpg' to load into the mc 'slide'
i have a flash image viewer about 260kb large, it includes 3 images inside the swf itself which im going to switch dynamically, each images is actually a holed out (masked) png so i can overlay that image with another image which i dynamically loaded using loadClip()
so what i have here is a movieclip in the stage that contain a layer of the internal png with another mc to load an external image sandwiched below the previous
i searched the forum to see if i can find anything about loading the dynamic image together with the actuall flash files but it appears i failed to find one...
i would like the dynamic images is loaded together with the flash itself
How I can load an external .txt document into a designated dynamic text box in my flash document. I've tried the two tutorials I could find on flashkit.com and neither of them worked for me. I did everything as told and still the text file didn't load. When I enter the actionscript into the editor, I'll click check syntax and I get an error!
Here's the code I have in the first frame of my actions layer: stop(); loadText = new loadVars(); loadText.load("updates.txt"); //creating the loadVarsText function loadText.onLoad = function() { [Code] .....
Here's what the error is: **Warning** Symbol=text, layer=actions, frame=1:Line 2: The identifier 'loadVars' will not resolve to built-in object 'LoadVars' at runtime. loadText = new loadVars(); Total ActionScript Errors: 1 Reported Errors: 1
So I'm trying to create a preloader that uses an image as the loading bar. I have long image, somewhere around 6x1, and I would like it to load from left to right. I previously used a tutorial for create a general loading bar which used the scaleX to load. However, that won't work well for the image, as it starts squashed and only looks fine at 100%. [URL]
ActionScript Code: stop(); addEventListener(Event.ENTER_FRAME,loaderF); function loaderF(e:Event):void
I am having trouble getting my preloader to run. I am loading images via XML into a scrollPane, when I click on an image I call the function addRoom. The images are taking longer to load than I expected so I wanted to add a preloader. My image is loading but I can't see the preloader.
ActionScript Code: //create a container to hold the rooms images var roomContainer:MovieClip = new MovieClip();[code]........
I've got a movieclip with a blank dynamic textbox inside. On frame 1 of this movieclip, I have the actionscript to load the contents of an external .txt file into the dynamic textbox. The problems are:
1. I have an <img> tag in the external .txt that doesn't work (actually, the text does wrap around where the img is supposed to be in the dynamic textbox, but the img itself is not appearing. 2. All <p> tags don't work, but <br> does. 3. I have an ampersand (&) in the .txt file and all text is cut off at that point when loaded into the dynamic textbox. I've tried escaping it (&) and using & to no avail.
I have been working on this project in flash player 9 until two days ago when we needed to implement a few features that are only available in flash player 10, such as the FileRefrence.save() method. everything worked seamlessly when I change it to 10 except for one thing, when loading an as2 swf into my app. It works fine when previewing, but when I publish, the legacy swf does not appear. here's my loading code,
Code: private function loadExtSwf () { imgLoader = new Loader() loadFile="legacySWF.swf"
Having problems with creating a simple progress bar with percentage loader recieving bytes loaded from a external swf file loading into a empty movieclip using as2. When exported the progress bar is complete and reads 100% and doesn't load the swf. Other attempts resulted with the loader not being shown and the swf being loaded, which is good but, the progress loader doesn't appear.
Here is the code I'm using. -------------------------------- //First Frame
I'm trying to load an external flv to a flv playback component that is on the FLA timeline. I was able to load external flv and custom skin with AS3.0 but the client wants to have just one swf, not a swf calling another swf for the custom skin. The external flv has to be from the flash vars. AS code: root.loaderInfo.parameters.videoPath html code: var flashvars = { videoPath: "hhvideo.flv" }; Anyway to do this?
Im making a flash intro that is 37 kb in size, and on top of that i want to pull in images dynamically. I am having a crapload of trouble trying to make a preloader that loads the swfs embedded contents AND the external stuff at the same time, all in one, and then starts playing.
Its either really jerky and retarded, doesnt display till the last 90% or so, loads the image after it starts playing, or just doesnt work at all. Ive tried tuts on the site but I cant get it working, cause they seem to be aimed at preloading external stuff in the swf once the swf itself has loaded and then you clik a button "Image 1" etc.
I'm creating a website with an animated intro. I would like the intro and the website to load at the same time using the same preloader.it would be Swf 1 + swf 2 = total bytes
First of I'm using Flash CS4 and AS 3.0 I'm trying to make a photo gallery for my website. I have the gallery all setup and made and now I need a preloader for loading my images. Right now my gallery is setup like this:
-A list of clickable thumbnails. (20 thumbnails)
-A UILoader
-You click a thumbnail and it loads an external image into the UILoader.
Actionscript: I have an array with 20 images. I have 20 different event listeners for each thumbnail.
The eventlistener looks like this: thumbs.thumbs1.t1_btn.addEventListener(MouseEvent. CLICK, loadP1); The function looks like this:
[Code]....
The UILoader is inside 2 moveclips because of a transition effect I have. The buttons are also 2 movieclips deep because of motion tweens.specific reason.
Basically I have this one level "stencil.swf" which is a page showing thumbnails.when you click on one of the thumbnails it does an onrelease / loadmovie that loads an above level of one the works ("stencil1.swf", "stencil2.swf" etc etc) pertaining to the thumbnail you clicked..What the problem is when you click a thumbnail some of those external swf's take a while to load and you can't tell anything is happening. I know I need to put a preloader on the main stencil level to show that it's loading something above, but I don't know where? is there a way to run a preloader when you onrelease?
looking around this site I've found you can do a levelXX.getbytes in the main level so that it will tell you something is loading above, but I don't know how this can work for me in my case because they load onrelease, where would I put these loaders for each thumbnail? I'm stuck, and I have 2 more pages with similar problems. because they are loading when you click a button...click here for files
files include "stencil.fla" - which is the main level "stencil1.swf" "stencil2.swf" "stencil3.swf" "stencil4.swf" etc - the swf's that load in
I created a flash slideshow which preloads the images. After preloading the images, it proceeds to load an external flash file and then the images. The problem is, very very occasionally, it will fail to actually load the images into view, and I'll just see the preloading animation, but it might still load the external swf. Additionally, it might do the reverse, and load the images and not load the external swf.
Here is the (I think) relevant code: function onXMLLoadComplete(e:Event):void { // create new xml with the received data xmlSlideshow = new XML(e.target.data); // get total slide count // misc xml data [Code] ..... The live site is here: [URL]
I am facing a problem using a preloader which is nested in an MC. When I load an external swf the preloader gets stuck on 100%. This is the code for the preloader:
ActionScript Code: //stoped the playback MovieClip(root).stop(); //importing all neccessary libraries import flash.utils.Timer; [Code]...
I'm made a simple preloader that works fine for my main movie. Now I need it to work when loading external movies.Below is the code I'm using (AS 2.0) for the preloader.
I have an image gallery that I made with this tutorial (AS3 Photo Viewer Tutorial), and I'm trying to get an external preloader to load it. The only tweaks I've made to the tutorial file have been to change the stage size, and change the name and contents of the xml file.The preloader, which uses something I downloaded from preloaderz, worked with another, simpler swf, but when I try it with this one, I get
Quote:TypeError: Error #1009: Cannot access a property or method of a null object reference. at PhotoViewer()
I don't know why this won't work. Another thing I don't quite get is how the .as file is attached, because the PhotoViewer.fla file appears to be blank, with nothing I can see in the timeline/ stage, or in the actionscript. Before trying the external preloader, I tried adding one to PhotoViewer.fla, using script from the ActionScript 3 Classroom in a book, which worked in their lesson file, but not with this file. I also tried moving the script to the .as file, but that didn't work either.I'm using Flash CS4. If all else fails, I might have to try a simpler image gallery, that would hopefully work with a preloader, but I like how this one looks.
I can't get the preloader to show when loading these external swfs.The functionality works but I need to show the preloader. When I test it the first movie will show the preloader.Does anything in my code keep the preloader from showing?[code]
My preloader works fine only for the first time, then after it not works ? I got 3 buttons on the stage which are calling 3 external swfs. I am getting this Error ?
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. at flash.display:: DisplayObjectContainer/removeChild() at Design_fla::MainTimeline/finishLoading()