ActionScript 2.0 :: Loading External Jpg To Stage?
Aug 24, 2006I'm using Flash MX 2004 professional, and actionscript 2.
I'd like to load an external jpg to the stage. I don't need a load bar or anything like that.
I'm using Flash MX 2004 professional, and actionscript 2.
I'd like to load an external jpg to the stage. I don't need a load bar or anything like that.
I'm building my brother a flash AS2 website for his construction company....everything is going smoothly up until now where he wants to have a "cover flow" - iTunes album art style gallery to display the images of his work portfolio.
I am building his website COMPLETELY out of flash, from what I know - I'm not pro enough to build the cover flow style gallery myself so I'm looking for a nice external flash gallery that I can modify and load the gallery swf into my main stage / website... or directly place the entire flash gallery into one frame of the main website.
I came across this application called "Gallery Studio" by ijoysoft [URL] that very easily lets you automate flash galleries with your images and you can export it as a single .swf file. IT IS PERFECT! It has something very similar to cover flow and my brother loves it.
Now I've worked with loading external .swf's onto the main stage of my websites before.. but for some reason I cannot load THIS automated swf onto my flash stage. I can't figure out why it wont appear.on the main timeline of the website "AHRENS.fla" frame 252 is where I want the gallery to appear "gallerytest.swf" (gallery automated from the Gallery Studio program) I am using a simple:
loadMovieNum("gallerytest.swf", 400); to call it in.
I get no errors.. and nothing appears.
AHRENS.fla <- flash website file
gallerytest.swf <- automated gallery to place in frame 252 of AHRENS.fla
if I could just figure out this one problem... it will solve all my headache and pain, as I've run into loading external galleries before. Since I work making my website COMPLETELY in flash, making image galleries have always been a problem for me, I have to do them by scratch unless it requires something fancy.like cover flow, where then I look for freeware galleries off the internet but they always require javascript, their own webpage, html, css, divs etc that can't be integrated into my all flash websites. Now that I've found GALLERY STUDIO it is perfect to do special effect galleries..
I am trying to load a photo gallery saved to an external .swf file onto the stage of a website I am building. But every time I run the movie I get this message:
Error #2044: Unhandled ioError:. text=Error #2032: Stream Error. URL: file:///C|/Users/art.i.choke/Documents/Tracey%20Bones%20Website/gallery.xml
at gallery_fla::MainTimeline/frame1()
The .swf file is located photos/gallery.swf in relation to the site .fla.Here's the code I am using to load the .swf:
var my_Loader:Loader = new Loader();
var my_url:URLRequest=new URLRequest("photos/gallery.swf");
my_Loader.contentLoaderInfo.addEventListener(Event .COMPLETE, finishLoading);[code].....
"I am new to flash, " and am having a (minor?) problem. I am using ActionScript 2.0.Currently I am having issues with the way my external swf. is being loaded. I am using a MovieClip Loader. I want the external SWF that is loaded into the movie clip holder to be placed on top of the stage and covering everything beneath it. To get a better clue of what I am dealing with you may check URL...- that is what i am working with currently, and if you click the thumbnail image you can see a green box with body text which is loading. however I would like it to load on top instead of below![code]Within the Home swf is another SWF being loaded.URL...
View 3 RepliesI am trying to load an external .swf (actually it is only an image that I published as a swf file, not a complicated movie) but I get errors. I am trying to load the .swf into a movieclip and the movieclip appears on the stage. I have put the code in frame 1 where the image should appear (in the movieclip). The code that I used is below and works fine with a .jpg and when I load it directly on the stage, that is to say, when I put the code in a frame on the stage. Why does it not 'work' right now?
I have added 'parent' in 'parent.event.target.content.y = 200;' in the first frame of the movieclip timeline, to make sure that it will appear on the (main)stage. The error that i get is this one:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at galerie2010_fla::mcBallon1_11/frame1()
This is the code in frame 1 in mcBallon1:
var imageRequest1a:URLRequest = new URLRequest("images/SWFoverig/ballon1_702x368.swf");
var imageLoader1a:Loader = new Loader();
imageLoader1a.load(imageRequest1a);
addChild(imageLoader1a);
imageLoader1a.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete1a);
function onComplete1a(event:Event):void{
parent.event.target.content.y = 200;
parent.event.target.content.x = 205;}
I'm unable to load forces.swf (assume I can't edit it, as I don't have the source code) through an external swf, due to Stage reference in the base class how would I go about loading it (and any other possible SWF) without errors being thrown?
Here is a link to the problem I am trying to fix:[URL]..
I am loading a swf into another swf. The swf I am loading has objects off the stage, and when i load the swf into the other it shows the objects off the stage and screws up my positioning logic. Is there any way to load the swf and hide all the objects that arent on the stage?
View 1 RepliesMy problem is simple and annoying:
I have two swf files, where one (lets call it A) is supposed to load and display the other(B).
The first swf (A) is using the Loader class in AS3 to load the other. In fact the loading code in A is an exact copy of the Adobe example code from the livedocs for Loader.
The other swf (B) just spins some meaninless graphics in a loop, and has a document class that has one line of code in its constructor:
trace("B's stage is: " + stage);
When I start swf A, the loading of swf B starts fine. The progress is reported as traces all the way up to 100% before swf B's constructor is called and the following is traced:
B's stage is: null
THEN the complete handler is triggered (yes. AFTER the constructor was called for B with no stage).
The problem is that I really need B to have a stage for my project to work, as I will actually use stage, instead of just tracing it. I have really tried everything to get this working. Is there no way so soothe B into having a valid stage before its constructor is loaded?
[URL]
I m loading an external swf file on main stage which has some links, I want if I click on any of these links the timeline of the main stage should chenge.
View 1 RepliesI'm unable to load forces.swf (assume I can't edit it, as I don't have the source code) through an external swf, due to Stage reference in the base class.
How would I go about loading it (and any other possible SWF) without errors being thrown?
Here is a link to the problem I am trying to fix:
[URL]
I am loading an external .swf file onto my stage. This is the script I am using:
[Code]...
It loads everything great, but it lags so bad when it plays!!! Am I loading everything prperly? The external .swf file is just under 200 kb, but that should be ok, right? there is a way to prevent lagging. maybe a way to ask for more ram from the computer?
I am loading an external swf file/movieclip onto the main stage - it is a simple transition and once it has finished playing, I want to jump to a frame in the main stage.I've loaded the movieclip onto the stage, but don't know how to jump to another frame after it has played and stopped...what's needs to be added to this to goto a frame on the main stage........
on (release) {
loadMovie("black.swf", holder);
}
The problem is this: I am loading 4 external SWFs into an empty MC on the main stage for each of the 4 projects.So you press a button on the main stage for a project, and it loads that specific SWF.These SWFs contain an opening text for each project, a button to "continue" to the gallery, then the text fades out and the gallery loads.That's all within the SWF itself.The SWFs work fine on their own, but the problem is that when I load the SWFs into the empty MC on the main stage, the "continue" button doesn't work correctly The SWFs load fine, it's just the button At first when I pressed the button it would send my main stage back to the first frame, so I thought it was because the AS for the button in the SWF was probably conflicting with the main stage and confusing it. I went back into the SWFs and tagged part of the SWF timeline with the name "togallery" so that when you click the "continue" button, in theory, Flash knows specifically where to go within the timeline of the SWF and not the timeline of the main stage.
That hasn't worked either. The button just doesn't work at all now, at least not when the SWF has been loaded onto the main stage. Again, it works fine on its own. So what can I do? How can I get a button within an external SWF to reference only it's own timeline and not that of the main stage?
My main swf is 960x600 and loads full screen. it is a projector or swf, local. I have the code on frame 1 to ensure full screen and show all:
stage.scaleMode = StageScaleMode.SHOW_ALL;
stage.displayState = StageDisplayState.FULL_SCREEN;
Then I load an external swf into a mc, and it goes full screen as expected. BUT the main swf that loaded that external one, at the time of load, suddenly gets scaled back down to its normal size: 960x600, on the top left corner of the Player Window (or the full screen), so somehow at 0,0. Whn I unload the external swf, I can put the code stage.scaleMode = StageScaleMode.SHOW_ALL; to get it back to where it was. But unfortunately I have some buttons from the Main swf that are supposed to be on top of the loaded one, and should stay where they are. But now they all move because of this scaling down.
the mc that is being used as a container for the loaded external swf is an empty mc located at 0,0. The external swf has the same size as the main one: 960x600
I searched and tried things but could not get it to stay in show-all mode when loading this external swf...
i have 20 buttons, and i want to design an external file that holds the coordinates for each named button.
how would i go about this, since the external file would be read as a string by flash?
i have 20 buttons, and i want to design an external file that holds the coordinates for each named button.how would i go about this, since the external file would be read as a string by flash?
View 3 Repliesim loading photos of different aspect ratios with a loader onto a child holder frame_mc. I wanted to know what AS3 commands do i need to work on to get the frame_mc to resize to the new childs dimensions and centerize itself on the main stage? (as in event listeners, functions, vars etc)
View 3 RepliesAn external swf is loaded using this code...
[Code]...
The problem is that even though this external movie covers the whole stage, My mouse can still "see" buttons that are on the stage, and I can click them. I don't want to be able to click the buttons through my external movie.
I have a movieclip clip that plays when the movie starts, the movieclip is a visual assets that show's that the application is loading some information but it's not showing any loading progress, just playing while the assets are loaded.I created a for loop that will load the assets using a simple loader, and then when the object is loaded the application push the object to an array.Problem is that when the loading starts all the animation that i have on screen stops until the loading is finished.The whole point is that the animation will play while it's loading.
View 10 RepliesI spent almost a week trying to figure out how to unload a currently loaded swf using its button and loading a new swf... I have three files, a main.fla, file1.fla and file2.fla. In my main.fla, I have a code which loads the other two files. If i will click the "unload" button in the file1.swf, I would like the main.fla to unload the file1.swf and load the other file, file2.swf. Here is the code to load the file1.swf:
[Code]....
[FMX] I am having trouble loading an XML file on an external server into my flash movie when it is uploaded. The data loads in fine when the flash file is on my local computer with the xml file on a server. As soon as the flash file is uploaded the XML data will not load in.
View 2 RepliesI used to do this fine with AS2 and now i'm struggling to get it to work in AS3.my code is as follows:
PW1.addEventListener( MouseEvent.CLICK,loader1 );
//==================== PS function =============================================
var ldr:Loader = new Loader();
[code].....
I have created a main "site.swf" file that loads a "default.swf" file into a container after a preloader. On this default.swf file I have buttons that needs to load new external SWF files in its place in the container. All of the external SWFs contain buttons and navigations that will also call up other external SWFs into this container. So, I would like to know how to program each button (some are movieclips as buttons) to unload itself and load the respective SWF into the container (eg. AboutUsButton to call up aboutus.swf into the container). I do not have a main navigation on the site.swf file bacause the navigation changes on each SWF that needs to be loaded into the container.
View 2 RepliesI want to load external png's through this code:
(for this code, check the mcBandPreloader in de .fla file)
Code:
var imageLoader:Loader;
var RespJpeg:String = "images/arch1Proj.jpg"
function loadImage(url:String):void {
[Code]....
Here the problem is that I can't type html in my external txt file. (I did checked the html button in Dynamic Text Properties. What am I doing wrong here?
.fla can be downloaded at [URL]
I'm loading a external swf into a movie everything is fine with that. The only problem is that its loading only a part of it. Does anybody know why? Also, this swf is a mp3 player with streaming. The streaming part works but the playback doesn't.If i start only the mp3 player by itself it's working.here is the fla for the player
View 3 RepliesI'm trying to load a SWF movie into a target movieclip called blankmc. The SWF movie is loaded from an absolute URL (eg. [URL]/img/20042005113934movie3.swf ) My Loading Progress code fails to detect the SWF file size. However the same code works perfectly for a JPG! Essentially the .getBytesLoaded() and .getBytesTotal fail to work. Why is this and how can I get it to work for loading SWFs?
[CODE]...
Specifically, I am building a flash page that loads external swf files and inside some of the external swf files, I would like to add audio and flash video (flv) streaming from the Flaash Media Server. In some of the external swf files, (using a FLVPlayback component) when you press a button on the main timeline to unload the current playing swf the audio/video continues to play after loading the new external swf file.So I believe that my approach is all wrong and I should be working to dynamically load the .mp3 and.flvs in the external swf ... my questiion is how to unload those assets when loading the new external swf
View 1 RepliesLets say I have Main.swf and sub.swf, and I wanna load sub when I press a button from Main, but sub.swf has its own external class file attached, so here is the problem, when I load sub using loader class and I would get this message from the output panel:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at subScript()
seems loader class can not access sub.swf's external class when sub is being loaded.
Lets say I have subgallery.swf file that loads jpeg images. And I have gallery.swf file that loads subgallery.swf.The jpeg images and both swf files are in the same folder.When I test gallery.swf it loads subgallery.swf but subgallery.swf doesn't load images. When testing subgallery.swf alone, it loads jpeg files.Is there any limitation or setting preventing external swfs loading other content?
View 2 RepliesI created a site using Kirupa's external .swf loading tutorial. Now in one of my externally loaded .swf's, I am loading another external .swf. I've gotten this to work fine, but the second external .swf (loaded into the first) contains buttons that will swap this second external .swf with another external .swf. I can't seem to get the AS references to the variables set up correctly in order to swap the swf's. The initial .swf loads fine, but the button control gets complicated inside it. It sounds rather confusing, so I've included a link to the .fla's and .swf's below.
[URL]
The file structure:
-band.swf load's profiles_main.swf
-The buttons in profiles_main.swf are trying to load chris.swf (swapping it entirely with profiles_main.swf)