ActionScript 3.0 :: Loading External SWF With Stage Reference In Class?
Nov 17, 2011
I'm unable to load forces.swf (assume I can't edit it, as I don't have the source code) through an external swf, due to Stage reference in the base class.
How would I go about loading it (and any other possible SWF) without errors being thrown?
I'm unable to load forces.swf (assume I can't edit it, as I don't have the source code) through an external swf, due to Stage reference in the base class how would I go about loading it (and any other possible SWF) without errors being thrown?
Here is a link to the problem I am trying to fix:[URL]..
I've been searching around all afternoon, and am pulling my hair out. 1) I have a movieclip instance on stage (simple graphical element that represents platforms for a hero to run and jump along). I have placed it on the stage with an external class engine.as and in this class it is called myPlatform and is an object of Platforms.as. The movieClip is called platforms and from a trace(myPlatform.name) the instance name is instance3.
2) I am attempting to access the properties of myPlatform in an Enterframe event loop in my character control and collision class (called hero.as)
Basically here is the bit of code I am trying implement within Hero.as :
[Code]...
This all worked when I was writing actionscipt within the FLA file, on the timeline frame 1. I simply don't know how to access myPlatform from within the external Hero.as class! Do I need to create a variable? Is there a really easy way to do this with some syntax/command that I have not learned yet?
I have a Main.fla which loads Main.as as its document class. In Main.as I have a public function named "Main" which runs a trace. I also have another .as file called Preloader.as, which also has a public function in it, this one named "Preloader" with simple trace in it. I just cannot figure out how to use Preloader() from the Preloader class in Main() from the Main class. Main.as loads up fine when the SWF loads and traces.
I'm trying to get a small popup (a volume bar) to work from within a class.I made a piece of actionscript code that creates an empty movieClip and draws the bar into it and made it onto a class. The only thing I now have to do to add the bar to a programm, is create an instance of that class. Nothing needs to be added to the stage.The problem I encounter is that I need the bar to stay on top. New movieclips always get higher depths (using getNextHighestDepth()), so that's a problem.Calling swapDepths() for every new movieclip is far too complex and afaik there is no such thing as "bring to front" in actionscript, it only exists at design time, not at runtime.
So I though I'd use 2 layers/movieclips in the timeline, one for the volume bar and one for the rest, and add an empty movieclip to both.This way I know that all children I add to one movieclip will alway lay below anything I add to the second movieclip. (or is there an easier way to accomplish what I need? Levels maybe? I've never looked into levels, I only know they exist when loading a clip)This means I need to add a some extra stuff to the stage at design time, but if this fixes the issue.. ah well.But how can I access that movieclip from within a class? The reference "_root.volumeBarPlaceholder" works from within the main actionscript, but not from within a class because I get the compiler error "There is no property with the name '_root.volumeBarPlaceholder'";
How do I reference the stage from a class? I need to add eventlisteners to the stage for mouse movement. I also need to add custom cursors. I always get an error when I try to reference stage. anything. Or event if I do this:
I have a static utility class that must have a reference to the stage, and I'm not sure what is the best option for me to get the stage inside my class...
I've thought of these options:Pass in as a parameter of the function Have a static variable I can set to the stage I don't like either of these because they are ugly.
What methods can you suggest for me to get a reference to the stage in my static class?
Ive got two classes and my stage. I'm trying to use an array to keep control of my enemy class's number for collision purposes and I managed to get the enemies to populate the array.
In simple example, I have a class called RedSquare that extends a Sprite. I need to have it in a central position of the stage. I do not know if importing definition of Stage class to RedSquare changes anything, but in the constructor of the class i could write [code]...
I have created a custom class that extends the movie clip on frame 1 of the main timeline I create it var mainBox2:mainBox = new mainBox(); addChild(mainBox2); Now as I understand it you have to cast the parent as a MC so in the constructor of my external class I try this var myStage:MovieClip = MovieClip(this.parent); trace (myStage); I get null. What am I doing wrong?
when to use this in a classes?is there any specific rule?is it wrong to use this when you want to just access the stage that way?or is it better to pass the reference to the stage in the class constructor?
I'm currently working on a AS3.0 project in Flash. I have a main movie clip in flash on the stage. This mc contains 3 frames. They represent the pages in my application. In each of those frames are a lot of nested MCs. Such as menu buttons, display content for the MC buttons, etc. Everything is controlled by a class extending from MovieClip. When I run the application and press the green button on the second frame in a nested MC of the main Movie Clip on the stage. The event must jump to the 3th frame in that main MovieClip.
Here's the problem If I immediately press the green button, everything works great. But this does not happen when I press a different menu button first.
Is there a way to get an instance reference to the document class to call a method of it from the stage's timeline?I see that here's a possible solution: using a singletonOther solution I though of is using stage.getChildAt( 0 ) but it's not very nice.Is there an 'official' instance reference? because the document class is obviously instantiated at startup, but is that instance accessible in any way without having to use a custom solution like the ones mentioned?
I'm trying to reference objects on the stage in the current frame from a document class in Actionscript 3 in Flash CS3. In this example, I'm trying to get at a dynamic text field with the instance name "question_txt", but there are also buttons and other things I'll need to get at to put event listeners on and such.
I have "Automatically Declare Stage Instances" checked in the publish settings, so the references should be there -- in fact, if I try to declare them in the class, I get errors about a conflict with the name -- but when I try to reference these objects (in any of several ways I've now tried!) I always get Null.
My problem is that when I load this swf into another one it won't run and I get the error://Renderer (WARNING) :: startEnterFrame :: Unable to add a listener to the enter frame event because a global stage reference does not exist.The animation classes require that I add a global stage reference and I have added that in my main App class that is the document class in my animation swf like this:AS]import com.boostworthy.core.Global;Global.stage = stage;[/AS]This works fine when the swf runs on its own but when I load it into another movie I get the error mentioned above. I've tried setting this reference in different classes (my animation swf uses a number of classes) but no dice. I think that I might need to pass a reference to the stage from the top-level movie to the animation swf though I don't know how to do this.I have tried like this:
[AS]//code on top level movie var myApp:App = new App(this); //code inside App class (main class used for animation)
I made this class and I put it in the same package of Timeline.as (the Document Class):
package { import flash.utils.Timer; import flash.events.TimerEvent; public class Counter2 extends Timer { public function Counter2(delay:Number, repeatCount:int=0) {
I have an external AS3 class file which is loaded up on the first frame of the Flash movie.
How can I reference the stage object in the AS3 file without having to pass it as a parameter?I mean it seems to me like the stage object is in the global realm - or am I incorrect with this assumption?
I'm having a problem with this menu tutorial I followed from ASGamer. I have done and used most, if not all of the tutorials from that site.Anyway my problem is their base menu class;
I have buils a flash movie using a document class, all works fine. When I load the movie using a preloader all reference to the stage as in stage.scaleMode = StageScaleMode.NO_SCALE; or stage.stageHeight throws a TypeError: Error #1009: I think i undrestand the problem, I am no longer accessing the stage properties. How do i access stage properties from the document class once loaded into the prelaoder?
I want to create a MovieClip, pass this MovieClip to a function in another class where it will be modified.The problem is, when I pass the MovieClip as a parameter to a function and start making changes, the changes are only made locally. The "copy" of the MovieClip inside the function gets changed, but the "real" MovieClip back in my main game class remains unchanged. Here's the code from my Main class:
Code: var resourceLoader:ExternalResourceLoader = new ExternalResourceLoader(); var myMovieClip:MovieClip;[code].....
I followed the example from a previous question and I am loading an external swf using a loader and inside the loader event handler I am trying to cast the loader.content as my custom class PanelReferenceClip which extends MovieClip
When I publish I receive a this error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
Just to make sure and test that the swf location was correct and the swf was actually being loaded, I changed the type of the content to as MovieClip and it worked fine.
EDIT: I also wanted to add that these swfs are being stored locally and not being pulled across the internet, multiple networks or servers.
I am not sure if I did something quirky in my class so I am providing the source to my custom class PanelReferenceClip
Lets say I have Main.swf and sub.swf, and I wanna load sub when I press a button from Main, but sub.swf has its own external class file attached, so here is the problem, when I load sub using loader class and I would get this message from the output panel:
TypeError: Error #1009: Cannot access a property or method of a null object reference. at subScript()
seems loader class can not access sub.swf's external class when sub is being loaded.
I'm building my brother a flash AS2 website for his construction company....everything is going smoothly up until now where he wants to have a "cover flow" - iTunes album art style gallery to display the images of his work portfolio.
I am building his website COMPLETELY out of flash, from what I know - I'm not pro enough to build the cover flow style gallery myself so I'm looking for a nice external flash gallery that I can modify and load the gallery swf into my main stage / website... or directly place the entire flash gallery into one frame of the main website.
I came across this application called "Gallery Studio" by ijoysoft [URL] that very easily lets you automate flash galleries with your images and you can export it as a single .swf file. IT IS PERFECT! It has something very similar to cover flow and my brother loves it.
Now I've worked with loading external .swf's onto the main stage of my websites before.. but for some reason I cannot load THIS automated swf onto my flash stage. I can't figure out why it wont appear.on the main timeline of the website "AHRENS.fla" frame 252 is where I want the gallery to appear "gallerytest.swf" (gallery automated from the Gallery Studio program) I am using a simple:
loadMovieNum("gallerytest.swf", 400); to call it in.
I get no errors.. and nothing appears.
AHRENS.fla <- flash website file gallerytest.swf <- automated gallery to place in frame 252 of AHRENS.fla
if I could just figure out this one problem... it will solve all my headache and pain, as I've run into loading external galleries before. Since I work making my website COMPLETELY in flash, making image galleries have always been a problem for me, I have to do them by scratch unless it requires something fancy.like cover flow, where then I look for freeware galleries off the internet but they always require javascript, their own webpage, html, css, divs etc that can't be integrated into my all flash websites. Now that I've found GALLERY STUDIO it is perfect to do special effect galleries..
I am trying to load a photo gallery saved to an external .swf file onto the stage of a website I am building. But every time I run the movie I get this message:
The .swf file is located photos/gallery.swf in relation to the site .fla.Here's the code I am using to load the .swf:
var my_Loader:Loader = new Loader(); var my_url:URLRequest=new URLRequest("photos/gallery.swf"); my_Loader.contentLoaderInfo.addEventListener(Event .COMPLETE, finishLoading);[code].....
"I am new to flash, " and am having a (minor?) problem. I am using ActionScript 2.0.Currently I am having issues with the way my external swf. is being loaded. I am using a MovieClip Loader. I want the external SWF that is loaded into the movie clip holder to be placed on top of the stage and covering everything beneath it. To get a better clue of what I am dealing with you may check URL...- that is what i am working with currently, and if you click the thumbnail image you can see a green box with body text which is loading. however I would like it to load on top instead of below![code]Within the Home swf is another SWF being loaded.URL...