ActionScript 2.0 :: Mask The Entire Stage?

Oct 8, 2007

I have a fullscreen flash project.Basically what I need to know how to do is resize the stage height and mask everything to the new height (I have a full page scrollbar, and it scroll to over 2x the height I want. And the height will change with each section)

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Professional :: Scale Entire Contents Of Stage Down In Size ?

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Can a finished flash file be resized.
 
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ActionScript 3.0 :: Add The Mask To The Stage?

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I spent about 3 hours trying to debug a really weird bug where, I have a masked clip that holds onto the right wall of the stage, so on stage resize it moves. The problem was once I resized the stage smaller than the width of the mask, the mask would jump up to (stage) 0, 0, and not move anymore. Needless to say, the results were extremely confusing and hard to debug.

After looking and looking, it turned out to be a highly noobish mistake, but raised an interesting issue.

I had forgotten to add the mask to the stage, but it was still working completely as intended until it became to big for the stage, which was blowing my mind (before i figured it out, that is).

Anyhow, I just thought I would share. Having ridiculous-to-solve mask problems? Make sure they are on the stage.

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I have a FLV playing in Flash with a full screen button. The problem is I want only the video to be shown full screen, not the entire stage. This is the code I'm using to make the video fullscreen.

function fullScreenUP(event:MouseEvent):void {
if (screenCheck == false) {
stage.displayState = StageDisplayState.FULL_SCREEN;

[Code].....

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ActionScript 2.0 :: Mouse Scroll The Entire Map Mc Inside The Bounds Of The 500px X 500px Stage

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I have my stage set at 500px x 500px. I have a map mc on stage that is 2500px x 2500px and I am trying to mouse scroll the entire map mc inside the bounds of the 500px x 500px stage. The map mc xy ref coordinate is in the center of the graphic. This is a math problem for me. An example would be [URL]

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ActionScript 3.0 :: Using Mask On Object Added To Stage

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I want to be able to mask an object that has been added to the stage using 'addChild'. This is what I have so far, but it does not seem to work.

Code:
var skyMask:mcSkyMask = new mcSkyMask();
skyMask.x = 0;
skyMask.y = 0;
addChild(skyMask);
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cloud1.y = 57.7;
addChild(cloud1);

Basically, the cloud is going to move across the sky then get hidden by the mask so it does not appear on the background stage.

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Flash :: Selectively Mask Parts Of The Stage?

Jan 24, 2011

I'm making flash game, and I have the staged masked so your character can only see part of it. However, I don't want the entire stage masked, I only want the "Game Area" masked. Imagine my stage is 800x800. However, the "Game" only takes up the area at the top, 800 by 600. There are 200px at the bottom where I can use for chatting, or displaying information, as your character walks around the game area.

The issue is, I setup my mask, and it masks /everything/ on stage. Even if I have something outside the "game area", it is still hidden behind the mask. So my question is, in my flash application, how can I use my mask in the "game area", and not have other parts of my application affected? Can I selectively put items above the mask?

Edit: Clarifying. My game starts by initialzing the GameScreen object:
game = new GameScreen(); //800 x 600. Declared as class variable
game.y = 40;
addChild(game);

[Code]....

So now, we have my game setup, with a circular hole in the mask and the player can see his character. However, also when the Game Screen object initializes, it places an infomation bar on the screen. This information bar also gets hidden by the mask. The player cannot see it. The issue is, I want this bar (and other components to be added later) to be visible to the player at all times. I can't simply change the shape of the "hole" through the mask, because it moves with the player. So how can I allow that information bar to be seen by the player, while still hiding the game area?

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ActionScript 2.0 :: Move A "mc" When The Mouse Moves Across The Entire Stage?

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I am trying to figure out how to move a "mc" when the mouse moves across the entire stage.Assuming we have an image within an "mc" which is larger from our screen resolution how can we move it so that we can see the whole "mc"?I' ve started playing with a piece of actionscript found on the web but still can't make it work properly.

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ActionScript 3.0 :: Mask Doesn't Move On Stage Resize?

Aug 11, 2010

I have tried everything I can think of but I just can't get my mask to move with my content when my stage is resized.

I am using flex and I embed symbols/assets in an assets class then instantiate them in my main class and call addChild on them.

I have a Sprite (maskSprite) that is the same size as the content, and I use this as a mask, calling

Code:
this.mask = maskSprite in my main.

This works fine but when I resize the swf it stays at the top left of the window when my content moves (I am using stage.scaleMode = StageScaleMode.NO_SCALE). I have used maskSprite as a non-mask and it moves with the content fine, but when it is a mask it doesn't.

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Professional :: Mask Layer Not Working In Cropping To Stage Flash

Apr 1, 2010

I've read through umpteen Flash threads of frustrated users who export SWF and anything visible outside the stage appears in the SWF when opened in a browser.None of the solutions have worked for me.My file is called statement_onlineheader.fla.URL...I have my mask layer above a folder containing all other layers.I have also tried moving the mask layer above individual layers.Stuff outside the stage appears in the exported SWF.

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ActionScript 3.0 :: Mask Multiple Images Adding To Stage From The Library

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I have a series of images I'm adding to stage from the library. I need them in separate movie clips for tweening. If I create a new layer... add a shape to the layer... mask the layer... finally, add a layer below that layer (with nothing on it) then all of the images I've added from the library are masked. No matter what I try with code however, I can only get one image to be masked. must you create a new mask for each image you would like to mask? I thought maybe if I could do it all in one go on a layer, there must be some code that allows one shape/mc/object to mask several clips.

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Professional :: Bytestotal / Bytesloaded - Loading Of The Entire Swf Is Monitored Or The Loading Of Objects Which Are Used On The Stage Are Monitored?

Nov 13, 2010

this.stage.loaderInfo.bytesTotal; with that line of codedoes stage mean the loading of the entire swf is monitored or the loading of objects which are used on the stage are monitored? can specific objects (say a specific movie clip) be targeted?can externally used AS scrips be targeted? and what does "this" doe

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ActionScript 3.0 :: Alpha Mask - Area Of The Loader Outside Of The Mask Will Visible When The Mouse Is Down

Sep 10, 2010

I have a startDrag function set up on a loader and mask that when the mouse is down on the loader it drags, when not it doesn't. There is also 2 buttons that control whether mask1 or mask2 is used. What i would like however is when the mouse is down - the area of the loader outside of the mask is visible but only by about 10/20% alpha, that way the user can see where all the image is while dragging. Is this possible? Full code can be seen below and i have attached the zip with the .fla file:

[Code]...

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ActionScript 2.0 :: Scriptable Mask - Large Mask Behind The Whole Of Flash Site?

Aug 19, 2003

what i am doing is to make something along the lines of the "scriptable mask" tutorial Inigo was kind enough to put up.My idea is to have a large mask behind the whole of my flash site, this masks a colour image with a black & white one (nothing tricky). The image I am using is actually 5 separate images combined, and each is a pic of certain parts of the site.I also have a very basic set of buttons along the bottom... each corresponding to each section.

All I want is to set it up so that when I mouse over the buttons, the _x of the mask moves to correspond with the correct image... really very basic... or so I thought .If anything it should be easier to do than what is in Inigo's tut (where he uses the _x of the mouse to move the mask)... i just cant seem to get it to work with a nice easing effect (its easy to get the mask to simply snap to each coordinate, but I need it to smoothly move).

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Create Own Mask Around A Jpg Image By Drawing Around It On The Mask Layer

Dec 4, 2009

maybe point me towards a better way to mask. png file is way too big. I have been using the mask layer option to create my own mask around a jpg image by drawing around it on the mask layer. There has to be a fetter and faster way to do this. Is it possible to maybe have a specific color range have an alpha value of 0. Similar to green screening whereas If I put the item I want to clip on a green background flash will auto take out the green for me. and by auto I mean action script maybe. I think this can be done but im not finding it.

how are these guys clipping these images [URL] they have the movie clips set up where the black background on the 3 layers of shoes is getting masked out. When I go into the shoe movie clips I see there is a black background but it just disappears when I go back to main timeline.

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ActionScript 3.0 :: Shape.mask=mc.mask In As File Not Working

Apr 8, 2010

ive gotten one movie clip to mask another in the actions frame but i cant seem to be able to mask the flames which are a shape with a movieclip in this as file. im not getting any errors but the mask isnt covering anything look near the bottom at s.mask=mask_mc; there are about 20 "s" shapes spawning per second if that has anything to do with it

Code:
//this package turns an mc into a flaming button that calls a javascript function
package
{
import flash.display.MovieClip;

[Code].....

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ActionScript 3.0 :: Possible To Mask Multiple MC Or Sprites Under One Mask?

Nov 26, 2009

I was wondering if its possible to mask multiple MC or Sprites under one mask, when using AS3.abc.mask = a;cba.mask = a;something like that

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Break Out Of An Entire Function?

Jul 3, 2009

I've got a for loop running in a function. I want to break out of the entire function if a condition is met in the for loop, and obviously carry on within the function if not. I've read a little about using labels, but I'm new to actionscript and most of it's going completely over my head. Here's my code.

[Code]...

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