Actionscript 2.0 :: Adding A Delay To An Action On The Same Frame?

Sep 21, 2009

I have a movie which calls a external js on the last frame which closes the parent iframe in which the swf sits. However i want the user to stop at the last frame foe some seconds before if calls for the js to close the iframe.

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ActionScript 3.0 :: Delay Action Of Button To URL?

Dec 20, 2010

Created button that activates short animation AND ALSO connects to URL.
 
I want viewer to see full animation (26 frames that lasts about 1.5 seconds - 18 frames per second). Instead the button connects almost instantaneously to URL and viewer does not see animation.
 
Animation automatically plays (full loop - 26 frames) when viewer first opens swf/html. The same animation plays again when viewer clicks button to go to URL.
 
Is there some code in AS3 that can delay the connection to the URL until the 26th frame of the animation.I am beginner/intermediate to Flash and extreme novice to Action Script (get most of my AS coding from searches online). Need to be led by my hand in Action Script.[code]...

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ActionScript 2.0 :: Delay In Doing A HitTest Action?

Feb 29, 2008

I can understand why there is a delay in doing a hitTest action. If I say go to frame 3 if there is a HT, it will keep going there while something is in HT, but I want it to immediately perform some action and forget that it is in hitTest.Can I quickly enable = false and then give the action, or is there some special MC.stopWorryingAboutHitTest function?

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ActionScript 2.0 :: Change An Action From A Button Click To A Frame-based Action

Oct 2, 2006

Code:
_root.navigationMC.onPress = function() {
startPreload("blue.swf");
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If I wanted to change an action from a button click to a frame-based action, what do I use instead of onPress? The hints from the AS editor are all click-based.

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ActionScript 2.0 :: Delay This Action From Occurring For A Few Seconds?

Jun 12, 2009

I have a simple code:

on (release){
getURL ("google.com", "_blank");
{

I am wondering if when the user clicks, is there any way to delay this action from occurring for a few seconds? For example, if the user clicks, this action won't happen for 2 seconds. Is there any code I can add before or around it to make this happen?

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ActionScript 2.0 :: MC With Instance Name - Time Delay Before Action

Aug 2, 2010

On my first frame, I've placed an MC with an instance name of "ball" and entered the following script:
ActionScript Code:
ball.onEnterFrame = function() {
if (Key.isDown(Key.LEFT)) {
this._x -= 10;
}}
How do I create a time delay between the key being pressed and the ball changing position?

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Professional :: Insert A Time Delay On The Action Of A Button

Apr 2, 2009

how do you insert a time delay on the action of a button, say 1/2 sec. script 2.0 Flash CS3

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Delay In Button Action - Doesn't React To The Mouse For Some Seconds Into The Movie

May 19, 2009

I'm experiencing an annoying issue with a movie clip button. The movie clip is linked to a class which adds a rollover and rollout effect. The issue I'm having is that, even though the button is in frame 1, the button doesn't react to the mouse for some seconds into the movie. The only thing I can think is that it's the class itself, but I'm not certain. Here's the class:-

[Code]...

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ActionScript 3.0 :: Shorten The Delay When Press And Hold A Button To Performing The Action?

Dec 11, 2011

So if you press and hold a button, it does the function once, then waits 0.5 of a second or so then repeats the action quickly. How do I remove the 0.5 of a second wait?

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CS3 Delay - Button To Play Frame 10 To 40 Then After Playing From Frame 10-40 The Movie Stops

Jul 3, 2010

how to code this on a button

onrelease
gotoandplay(10); // i need delay here before activating the next code below//
gotoandplay(80);

the trick is.. i want the button to play frame 10 to 40 then after playing from frame 10-40 the movie stops and then play frame 80 to 100

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Adding A Time Delay?

Mar 30, 2009

Is there actionscrip to add a delay to something....

e.g 1.

I click on a button, i want MovieClip1 to move to the right, then i want a 3 second gap and then i want MovieClip2 to move downwards....

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ActionScript 3.0 :: Adding Delay Between Two Transitions

Aug 9, 2009

I need to have a delay between two transitions that I'm running. How do I do this with my code?
import fl.transitions.*;
import fl.transitions.easing.*;
var bb_mc:bb = new bb();addChild(bb_mc);
var header_mc:header = new header();
this.parent.addChild(header_mc);
[Code] .....

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ActionScript 2.0 :: Adding 'DELAY' Before A Command

Jan 16, 2009

I have a simple button which would load an image in a Movieclip (MC1) using;

MC1.loadMovie('image');

And I also want it to go to a certain frame using;

gotoAndStop(frame#);

What I am looking for is that I wanna add a delay in the working of the button's next command i.e. gotoAndStop(frame#);.. Like a 3 second frame so the Image is 'fetched' in MC1 before the next frame is brought on screen..

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ActionScript 2.0 :: Adding Delay To LoadMovie AS?

Feb 28, 2004

How do I add delay in a timeline for the loadMovieNum to take place?

To be more specific, I have all my layers in Scene1 and the top most is the Actions layer. Somewhere around frame 75 of the timeline I inserted a keyframe in the Actions layer to loadMovieNum but it doesn't seem to load.

If I place that piece of code at the first frame if plays fine though. I don't want it to play immediately. As mentioned, I want the code to execute at frame 75 and load my MC onto the stage.

I bet its a very simple thing and there must be something I missed out. This is my first time working with Flash. Btw, i'm using MX 2004 if that helps.

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ActionScript 2.0 :: Adding Delay To Actions?

Nov 19, 2009

how to add a delay to the attack button of the character. Right now you are able to leave the button pressed and the character stays on the attacking animation and you can simply do that to destroy everything, so at least having to press again to make the attack animation happen again would also be perfect.

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ActionScript 3.0 :: Adding Time Delay Without Timers?

Jun 18, 2010

I've been having some trouble with this line of code. This is being used in an .as class file for my Ball class. I can get it to move within the main .fla by using a timers but if possible I would rather avoid the timer. I'm trying to develop a system for my FLA like this:

Ball starts at x,y
Ball moves to waypoint x,y
Ball leaves stationary copies of itself along the way forming a line as it goes.

The file will do this several times so I am trying to base this on if/else rules rather than animate it out. I feel like I should contain all movement activity within the class file and leave the waypoint rules for the main .fla. My current issue is that the code below (without the hittest) works if the FLA has a timer triggering the moveTowards function. Without the timer in the fla, it still works but the ball just warps to the destination.So I have two questions:

Is there a way to control the while loop so that it pauses at the end of each loop enough to look like the ball is moving incrementally?Is there a way for me to have a drawball function within the ball class itself or should I make a new package/class within the class file? Ideally I would have the new ball creation be relative to the "step" variable.

Code:
public function moveTowards(pX:Number, pY:Number, step:Number)
{
var dir:Number = Math.atan2(pY - y,pX - x); //find angle direction[code]...........

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ActionScript 2.0 :: Action On Frame When External FLV Movie Finish Go To Next Frame

Sep 27, 2011

I'm new to actions script. I creating a presentation in which I'm loading external FLV movie files. I have a Navigation menu to go to the different chapters (every chapter is a FLV movie File)This is what I need, when a FLV movie finish I need some action in the frame to take me to next frame where I have the next FLV chapter.if is any help I upload a sample FLA with some FLV for reference.

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ActionScript 3.0 :: Action When On Frame External FLV Movie Finish Go To Next Frame

Sep 27, 2011

I creating a presentation in which I'm loading external FLV movie files. I have a Navigation menu to go to the different chapters (every chapter is a FLV movie File) what I need? = when a FLV movie finish I need some action in the frame to take me to next frame where I have the next FLV chapter.I upload a sample FLA with some FLV for reference.

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ActionScript 2.0 :: Make A Simple Movie (call It MovieClip) First Frame Has Stop(); Action, Second Frame Has Label PlayMovie?

Nov 6, 2006

1. I make a simple movie (call it movieClip) first frame has stop(); action, second frame has label playMovie, last frame has action gotoAndPlay(2); (so that movie not stop anymore2. Now I place movieClip on stage3. Question... what is code to make movieClip play frame label playMovie?

I already try to put many different type action in frame one of stage
this.movieClip.gotoAndPlay("2"); //NOT WORK
this.movieClip.gotoAndPlay(2); //NOT WORK

[code].....

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ActionScript 3.0 :: Create 3 Instances Of The Class - Adding A Delay

Feb 8, 2009

I create 3 instances of the class below. I need to find a way to call them with a delay so they get added to the stage one after the other. Is there a class that lets me queue up functions? Or an economical way to do it with the functions built into flash.

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ActionScript 3.0 :: Dynamic Item Adding To List: Different Delay?

Jul 30, 2010

when I add items nothing appears in the component but when I make a second adding cycle List shows the one I added previously...The code with which I add my elements is this.The studied method is updateStorages(), the rest is to understand how's the process cycle.All the trace you see in the code works with no problem.

ActionScript Code:
public function Scopa() //constructor
{
[...]

[code]...

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ActionScript 3.0 :: Adding Delay To Singleton-Tooltip-Class

Feb 9, 2012

this is a working singleton class for Tooltips. I want to add a timer in order to delay the tooltips since the way they're instantly popping up is bothering me.

This is the fla:

Code:
//Import and Initialise the ToolTip class
import ToolTip;
ToolTip.show();

[Code]....

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ActionScript 3.0 :: Delay Adding Child (Movie Clip) To Stage?

Dec 15, 2011

I am attempting to add a movie clip to the stage when a button is triggered. When the user clicks the button the movie clip is added to the stage; it works fine, but the following problems occur:

1) The appearance of the movie clip is delayed.

2) The sound in the movie clip starts to play but the movie clip appears when the sound is finished.

Additional information: 1) The movie clip has the sound in the timeline.Here is the code:

Actionscript Code:
//Buttons: Adds movie clip to stage.readtomeShortA1.addEventListener(MouseEvent.CLICK, playShortAReadMe1);var playShortA1:ShortAReadMe1function..[code].....

2) However, I also want to know is keeping the sound in the timeline of the movieclip the most efficient way to use sound in the movieclip? Or is there better, more efficient way to do it?

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ActionScript 2.0 :: Adding Drag Action To MovieClip

Jan 14, 2004

Whenever I add a drag action to a movieclip and add constraints it doesn't work properly and the movieclip after its pressed jumps to the top of the screen.

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ActionScript 2.0 :: Adding Frames With Action Scripting

Feb 2, 2005

I need severe help with a template I am using that has action frames.It is a photo album template that allows me to turn pages by clicking my mouse in the lower corner and dragging it across.If I copy frame 5 and past it as frame 8 and I change the image on frame 8 it also changes the image in frame 5.[code]

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ActionScript 2.0 :: Adding Tell Target Action To Buttons

Oct 21, 2003

I am currently having a problem adding the Tell Target action to a button. The following is the hierarchy of my timeline:
-Root
---Movie Clip (Instance Name="FadeIn")
------Button (Instance Name="Button")
----------Movie Clip (Instance Name="About")

The Movie Clip I'm trying to control is "About". This MC is also placed within the 'Over' state of "Button". I keep receiving the Target Not Found error in Base="_level0.FadeIn".

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ActionScript 1/2 :: How To Delay Frame By Second

Jul 12, 2010

is the following "getTimer" script correct to delay a dedicated frame in the animation by 5 seconds? is there any additional criteria to add in order to make it more solid?

[Code]...

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ActionScript 3.0 :: Short Delay Before Going To Next Frame

Jul 25, 2011

Im working on a small drag and drop project and for the life of me I cant seem to work out how to get my movie to delay before it goes to the next frame.

Basically when a clip is dropped onto the target I need a short delay of about 5 seconds before going to frame 2.

I know that I need to set a variable but cant work out how to utilise it [code]...

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IDE :: If Else "button" - Movie Clips Have A Stop Action On The First And Last Frame With A Frame Label

Oct 10, 2009

I have three buttons, btn_1,btn_2,btn_3, and two movie clips, image_1,image_2. The names listed btn_1,btn_2,btn_3, image_1,image_2. are all instance names. All buttons and movie clips are on their own layer in a single frame on the main time line. the movie clips have a stop action on the first and last frame, with a frame label, on the first frame in the sub time line. For image_1 the frame label is image_1_1 and for image_2 the frame label is image_2_1.

I would like btn_1 and btn_2 to control the movie clips, image_1,image_2. Either button should be able to close the other buttons movie clip and play it's own movie clip. Also i am trying to make the movie clips themselves have the ability to be closed by clicking on the movie clip image area that is playing. Both movie clips when not playing hide behind the appropriate button with an alfa of 0.

When playing they expand to the middle of the window and are at 100% alfa, using a tween. The third button, btn_3 should only be visible when one or the other movie clisp are playing. btn_3 dose nothing else but this for now. As of now, my movies continuously loop and btn_3 is always visible. I can't seem to figure this out. my code for this action is:

[Code]...

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Flash :: Delay Frame For X Seconds Then Continue?

Mar 16, 2010

i have a very simple animation in flash CS4. My image travels from point X to point Y over 90 frames.I would like the image to stop at frame 45 for a few seconds, before continuing.

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