ActionScript 2.0 :: Adding Frames With Action Scripting
Feb 2, 2005
I need severe help with a template I am using that has action frames.It is a photo album template that allows me to turn pages by clicking my mouse in the lower corner and dragging it across.If I copy frame 5 and past it as frame 8 and I change the image on frame 8 it also changes the image in frame 5.[code]
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Mar 26, 2009
I have a function that counts days and some other variables and displays the values via dynamic text.
[Code]...
I have to place the incrementCount(): function every 12 frames so that it increments the values. Seems like it would be easier to simply modify the script to count "every 12 frames" but I can't find anything that tells me how to "count frames" in flash. Seems to be this is probably basic but I've searched unsuccessfully....so how do you do this. How do I get my script to work so it's frame based so I don't have to put incrementCount() every 12 frames?
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Jun 1, 2010
I am using flex. But i find it hard.Should i use Adobe flash so that i can insert the components by drag and drop
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Oct 6, 2011
I am having a problem with AS 3.0.When you click on a door. You'll move to the next frame.In the next frame i tried the same. But its not working.[code]
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Feb 24, 2008
How'd you make it so that you can give action script to everything, which has "enemy" in the instance name, (Such as enemy1, enemy2, enemy3 ect.)So you would put action in the main frames, that would give the actions to enemy1, enemy2, enemy3, and so on.
(Btw, Say that the action was:
[code]...
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Nov 12, 2010
I have an main.swf that loads home.swf on the stage. In home there are mc's that when clicked take you to different frames inside home.swf I need to have a gotoAndPlay eventlistener off a button which would take the user back to frame one of home.the home .swf has 6 frames with different clips in each frame on one layer, text for the back to first frame on another layer, an invisible btn and an actions on two separate layers
first question :
the individual frames are 7-8-9 the gotoAndPlay action is on frame 7 ONLY the button only works when in frame 7 if 8-9 are not individual blanks why doesn't the button work when in frames 8 and 9?In other words can't I use an action that triggers a function assigned to a button that spans across more than one frame?if the button spans across 7 - 8 - 9 and the action frame is on 7 how can I get this to work?
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Jan 9, 2005
i've made a game with 2 view so i need to be able to switch between them during it. Instead of making a goto frame 7 on the button on one frame for example and then a goto frame 8 on button on the next frame is there a way i could just put go forward 40 frames for example and apply that to the button on each frame, so on frame 1 the button would take u to frame 41 and on frame 3 it would take u to frame 43.furthermore, is there a way i could make it go back say 40 frames to switch the view back?
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Sep 11, 2009
This seems a very basic question, but googled for long time... I have a movie clip, at Frame 3 there is only one line of code: stop(); My question is: how can I add it through AS? The instance name is my_mc, more specific, how to refer to the Frame 3 of my_mc?
Another question is the same. The movie clip has two frames, frame 1 is blank, at frame 2 there is a button. After attachMovie, get my_mc, trace my_mc, it is there, trace my_mc.my_button, it says undefined. How can I refer to my_button at frame 2? Then I can define onRollOver function for it.
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Sep 21, 2009
I have a movie which calls a external js on the last frame which closes the parent iframe in which the swf sits. However i want the user to stop at the last frame foe some seconds before if calls for the js to close the iframe.
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Jan 14, 2004
Whenever I add a drag action to a movieclip and add constraints it doesn't work properly and the movieclip after its pressed jumps to the top of the screen.
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Oct 21, 2003
I am currently having a problem adding the Tell Target action to a button. The following is the hierarchy of my timeline:
-Root
---Movie Clip (Instance Name="FadeIn")
------Button (Instance Name="Button")
----------Movie Clip (Instance Name="About")
The Movie Clip I'm trying to control is "About". This MC is also placed within the 'Over' state of "Button". I keep receiving the Target Not Found error in Base="_level0.FadeIn".
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Mar 29, 2010
I have a bunch of fla files with a sequence of frames that need to be readjusted due to a change in frame rate requirements. How can i add frames to specific frame numbers using JSFL script? Or at least what API can i use? Is there one in one of the properties and methods of the DOM object from fl.getDocumentDOM?
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May 23, 2010
Adding frames across multiple layers...that's what I want to do. I do not want to add frames one layer at a time if I can help it as I have a good 20 layers going and I'm bound to miss one or something. Now if I am in a tween layer adding frames I know what that does...but it will add more frames of what ever is going on at that point in that layer...right? (Ex. empty space...you will be adding more empty space...next layer has a tween...you are adding more tween...right?)
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Nov 23, 2010
In CS5, I want to create a series of buttons that when clicked will linked to other frames in the same timeline. So one button will link to frame 5, one will link to frame 10, one will link to 15, etc. All the buttons will appear across the top of the stage on a layer, and I want them to appear on all of the frames so the user can click back-and-forth to the different frames/screens.
1. Is the best way to do this to just add the buttons to frame 1 and add a keyframe to the last frame in the timeline, frame 15, so they are copied to all the frames in between?
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Apr 13, 2011
I'm currently working on a project that has been made by someone else. The problem right now is that if I play the .swf that's located in the folder of the .fla everything works fine in the movie. However, if I open the .fla I get a message telling me I need a minimum of 200 frames to run the movie. Pressing yes or no doesn't help, because after I ctrl+enter to play the movie it skips bits and acts all weird.
Everything in this .fla seems to be made in keyFrames, so no external ActionScript documents are present.
I am using Adobe CS5 myself and have no idea in what CS this project was made.
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May 11, 2011
for instance I have head or tail game. a coin first comes to the screen as head or coin not visible. but program has assigned already for its a game. and I have two buttons, head and tail. it asks head or tail. I push one of the buttons. (up to here I can handle all the codes). but now if I guess it true, I want the program to ask it again. (I can also handle the code up to here, if I push the timeline for example 100 key frames, as knowing 100 over and over is almost impossible).
But by which code I can make the test continue Without multiple keyframes.
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Feb 3, 2010
I'm having trouble with a script I'm writing and don't understand why. I have
[Code]....
on a a button that I have, but when i test my file and click on the button, it doesn't change frames.
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Nov 3, 2005
I want to be able to add an action script for a button that is able to jump to different frames of a movie and play them in sequence. For example I want to be able to add an action script to a button so that when the button is released I want the movie (animation) to start at frame 10, play till it reaches, frame 20, then immediately jump to frame 30, play to frame 40 and then stop. The Idea is to play different animations in sequence with just one button. Whenever I press the button I don't want to see the animation in frames 1-9 or 11-19. If I can figure out how to do this I will be to have different buttons controlling different sequences of the animation of the movie.
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Sep 27, 2010
For some reason I can't add ActionScript actions to a timeline frame within a Button Symbol, like I normally would with MovieClip symbols or on the stage. The Actions panel shows this message:"In ActionScript 3.0, code cannot be placed directly on objects. Please select a frame..."even though I definetely have a frame selected.
EDIT: Screenshot as requested. As you can see, a frame is clearly selected...
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Feb 10, 2002
I was thinking of adding frame on top of my home poage to give users better navigation with a meun on top.But how do you make when you press the button in flash the hyperlink will make the frame at the bottom or specific frame page to change?
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Jun 22, 2010
Whenever I add shape hints to a shape tween the shape disappears in the between frames. I am using CS5 on Vista. I using files from [URL]to practice.
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Oct 2, 2006
Code:
_root.navigationMC.onPress = function() {
startPreload("blue.swf");
}
If I wanted to change an action from a button click to a frame-based action, what do I use instead of onPress? The hints from the AS editor are all click-based.
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May 8, 2009
I have a slideshow that is looped ... it contains 5 slides.I am using a gotoandPlay action to control the slide show.
on (release) {
this._parent.gotoAndPlay("98");
}
There is a fade transition between slides.When a button is released ... I want to gotoandPlay (frame 98) ... and then have it stop 10 frames later on (frame 108). Frame 98 includes the transition ... if I just gotoandStop on frame 108 ... I loose the transition.Is there any way to incorporate a stop action, after a gotoandPlay action on my button ... without naming instances etc.I.E.
on (release) {
this._parent.gotoAndPlay("98");
STOP ON FRAME 108 INTEGRATED HERE
}
Everything I have attempted is not working.
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May 23, 2009
I just want to make a simple button action using actionscript 2 but I can't get it to work! I'm sorry for even asking but I've been at this for too long now for it to not work I'm using Adobe Flash CS4 and I do the following --
File -> New Flash File (ActionScript 2.0)
Insert -> New Symbol
Name - test
Type - button
Export for ActionScript
Identifier - test
And then draw it in using the keyframes and add the code to 'Actions - Button' for my button
Code:
on(release) {
trace("trace");
}
I click on the button and it animates but no action event in the trace?
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Nov 4, 2010
How can I get an action to follow another action when a button is clicked? When a button is clicked, I want the timeline to go to a certain frame and play and when it's done playing, to go to another frame and play. I basically want two actions in one function.
[Code]...
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May 2, 2003
i want to do this:
on (release) {
_root.nextMovie = "externalmovie.swf";
_root.cover.gotoAndPlay("close");
[code].....
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Jan 27, 2011
I am using code from a tutorial that I downloaded to get an Home.swf to preload in my "index" page.the problem is that a part of the code reads
movie1_btn.onPress=function(){
startPreload ("Home.swf");
}
which means that I have to create a button to get the .swf file to load, how do I edit this code so that the action begins on it's own at that frame?
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May 6, 2009
This is sooo anoying! I can't type anything properly! The longer a line gets, the further the blinking line thing intersects with what you typed, and punctuation obstructs the text
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Oct 26, 2009
How to make an object or pic in a webpage slowly blur when mouse overed ?
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May 7, 2004
I'm trying to create a simple top game. Except, the movement of toy tops isn't so simple.I've been able to get the top to trace out squashed loocking spirals. However, the motion isn't random and there's no object detection. I was thinking that some variation of a bouncing ball script might work. However, the movement would have to be confined to the appearance of a perspective plane (so that it looks like it is spinning on something flat)
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