Action Script 3.0 :: Flash Going To Next Frames In
Oct 6, 2011I am having a problem with AS 3.0.When you click on a door. You'll move to the next frame.In the next frame i tried the same. But its not working.[code]
View 2 RepliesI am having a problem with AS 3.0.When you click on a door. You'll move to the next frame.In the next frame i tried the same. But its not working.[code]
View 2 RepliesI have a function that counts days and some other variables and displays the values via dynamic text.
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I have to place the incrementCount(): function every 12 frames so that it increments the values. Seems like it would be easier to simply modify the script to count "every 12 frames" but I can't find anything that tells me how to "count frames" in flash. Seems to be this is probably basic but I've searched unsuccessfully....so how do you do this. How do I get my script to work so it's frame based so I don't have to put incrementCount() every 12 frames?
How'd you make it so that you can give action script to everything, which has "enemy" in the instance name, (Such as enemy1, enemy2, enemy3 ect.)So you would put action in the main frames, that would give the actions to enemy1, enemy2, enemy3, and so on.
(Btw, Say that the action was:
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I have an main.swf that loads home.swf on the stage. In home there are mc's that when clicked take you to different frames inside home.swf I need to have a gotoAndPlay eventlistener off a button which would take the user back to frame one of home.the home .swf has 6 frames with different clips in each frame on one layer, text for the back to first frame on another layer, an invisible btn and an actions on two separate layers
first question :
the individual frames are 7-8-9 the gotoAndPlay action is on frame 7 ONLY the button only works when in frame 7 if 8-9 are not individual blanks why doesn't the button work when in frames 8 and 9?In other words can't I use an action that triggers a function assigned to a button that spans across more than one frame?if the button spans across 7 - 8 - 9 and the action frame is on 7 how can I get this to work?
I need severe help with a template I am using that has action frames.It is a photo album template that allows me to turn pages by clicking my mouse in the lower corner and dragging it across.If I copy frame 5 and past it as frame 8 and I change the image on frame 8 it also changes the image in frame 5.[code]
View 2 Repliesi've made a game with 2 view so i need to be able to switch between them during it. Instead of making a goto frame 7 on the button on one frame for example and then a goto frame 8 on button on the next frame is there a way i could just put go forward 40 frames for example and apply that to the button on each frame, so on frame 1 the button would take u to frame 41 and on frame 3 it would take u to frame 43.furthermore, is there a way i could make it go back say 40 frames to switch the view back?
View 6 RepliesThis seems a very basic question, but googled for long time... I have a movie clip, at Frame 3 there is only one line of code: stop(); My question is: how can I add it through AS? The instance name is my_mc, more specific, how to refer to the Frame 3 of my_mc?
Another question is the same. The movie clip has two frames, frame 1 is blank, at frame 2 there is a button. After attachMovie, get my_mc, trace my_mc, it is there, trace my_mc.my_button, it says undefined. How can I refer to my_button at frame 2? Then I can define onRollOver function for it.
Code:
_root.navigationMC.onPress = function() {
startPreload("blue.swf");
}
If I wanted to change an action from a button click to a frame-based action, what do I use instead of onPress? The hints from the AS editor are all click-based.
I have a slideshow that is looped ... it contains 5 slides.I am using a gotoandPlay action to control the slide show.
on (release) {
this._parent.gotoAndPlay("98");
}
There is a fade transition between slides.When a button is released ... I want to gotoandPlay (frame 98) ... and then have it stop 10 frames later on (frame 108). Frame 98 includes the transition ... if I just gotoandStop on frame 108 ... I loose the transition.Is there any way to incorporate a stop action, after a gotoandPlay action on my button ... without naming instances etc.I.E.
on (release) {
this._parent.gotoAndPlay("98");
STOP ON FRAME 108 INTEGRATED HERE
}
Everything I have attempted is not working.
I just want to make a simple button action using actionscript 2 but I can't get it to work! I'm sorry for even asking but I've been at this for too long now for it to not work I'm using Adobe Flash CS4 and I do the following --
File -> New Flash File (ActionScript 2.0)
Insert -> New Symbol
Name - test
Type - button
Export for ActionScript
Identifier - test
And then draw it in using the keyframes and add the code to 'Actions - Button' for my button
Code:
on(release) {
trace("trace");
}
I click on the button and it animates but no action event in the trace?
How can I get an action to follow another action when a button is clicked? When a button is clicked, I want the timeline to go to a certain frame and play and when it's done playing, to go to another frame and play. I basically want two actions in one function.
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i want to do this:
on (release) {
_root.nextMovie = "externalmovie.swf";
_root.cover.gotoAndPlay("close");
[code].....
Code is
import mx.events.EventDispatcher;
import Proxy;
Following is the class definition.
class XMLLoad extends EventDispatcher{
public var XML_NODE_TYPE_TEXT = 3;
public var XML_NODE_TYPE_ELEMENT = 1;[code]....
These are the functions. in the class.
I am using code from a tutorial that I downloaded to get an Home.swf to preload in my "index" page.the problem is that a part of the code reads
movie1_btn.onPress=function(){
startPreload ("Home.swf");
}
which means that I have to create a button to get the .swf file to load, how do I edit this code so that the action begins on it's own at that frame?
I want to create a preloader that plays a certain amount of frames as it loads the rest of the frames. So, I have labels on the frames basically and need a preloader to play the "loading" frames as it is loading the "content" frames. Does that make sense? I have no idea how to even start this one... p.s. I am using AS 2.0, but if it can be done in 3.0 easier, I can switch over its no biggie
View 4 Repliesthere seems to be no accepted method of playing multiple flv using buttons. My latest attempt has me putting multiple instances of the flvPlayback component in different frames and using buttons to navigate to those frames. It works but nothing anyone has posted anywhere will result in removing the flv when you go to a different frame and instance. This was simple in AS2. Load movie to a traget and each time you load a new movie the other one goes away. REALLY goes away.
View 7 Repliesbasically im making a quiz on my main timeline ive got my questions and answers and on the last frame i want it to say how many answers the user got right. ive made a movie clip on this last frame. in the movie clip ive got 11 frames with the posible totals so frame one would be 0/10 frame 2 would be 1/10 etc what i want to do is when the user clicks the correct answer on the other frames i want flash to make the frames within the movie clip to go 1 step forward.
View 2 RepliesIs it possible to have an movieclip of about 50 frames and navigate between these 50 frames? As if u put a marker on frame 10 and one at frame 30 and if u use a button it plays to frame 10 and stops and use another button to go from frame 10 to frame 30 and stop... and reverse if u use the earlier button.
View 5 RepliesCan somebody change this code from action script 1 to a action script 2 because it doesn't work on new flash 8
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As the title says, i can't seem to add any action to any object,clip or button.
View 5 RepliesI am trying to design a website in flash , and would like to know how to design a loading flash movie , something like a circle rotating till the website loads . I might not be able to explain properly , but its like when you install a software , the installation bar that you get , how to get that on a website using flash or java script?
View 2 Repliesi would like to replicate this action with CSS/Javascript only. (I need it to work on ipad/iphone)
I have searched around, but all I can find is flyout menus, and no reference to dimming the pictures. (mine will have 6 instead of 2 this one has).[URL]..
What is the use of void in Action Script 3.0?
View 3 RepliesI want some assistance in achieving a simple method of incentivising social sharing and liking of my sites.
I would like to have a flash file that plays some content then stops and presents a button to tweet or 'like' through Twitter or the appropriate fan page on facebook.
Once the button has been clicked and the share/like completed I want the flash file to resume and continue to play.
I'm working on a project. I have a menu.swf and a index.swf. The index.swf is a file containing a movie clip named: contens in that movie clip i have the first frame to load another movie called main.swf into level 10.
How do I make a button in the menu.swf file unload the movie inside the container called contens and then load another movie?? I can't seem to figure it out.
I want to preload all of the voiceover swf files before a lesson starts so that they are instantly available when each frame / page that incorporates a voiceover is first visited.
View 4 RepliesI couldn't come up with a good title for this question but basically the problem is this - I've got a series of thumbnails and clicking on a thumbnail loads a larger picture into a holder movieclip on the main stage. However, if you click another thumbnail while the first picture is still loading, then both pictures load and it goes on from there. How can I make my code so that clicking a new thumbnail cancels any actions from previous clicks?
View 7 RepliesI created a complex fixed line and a bird flying on the line using tweens from point A to B to C. When I view the birdline in play or by scrubbing across them in the layers mode, the bird follows the line just as designed. When I test the birdline in "test Scene" or "test movie" one bird flies from point A to C, then another bird appears at point B and flies the course to point C. The published .swf and .html do the same as the test functions. What can I do to get the published version to behave the same as the design?
View 9 RepliesIt is my first time using AS3.The way that is set up us I have a "Main MOvie Clip" and inside the main movie clip I have another movie clip which is the MainMenu.Inside the MainMenu are buttons. The frame label I wanted to go to in outside of the MainMenu but Inside of the MainMovieClip.I am doing a small project that involves gotoAndPlay("frame label")In the action layer at the end of the timeline of the MainMenu Moviclip Here is my code;[code]
View 2 RepliesI have a flash movie as below.I would like to make an action when i click to mc_8 (or any other mc_?) with tween as below.Could you suggest a tutorial or method for developing this with AS3 and AS2,
View 1 Replies