Flash :: Delay Frame For X Seconds Then Continue?

Mar 16, 2010

i have a very simple animation in flash CS4. My image travels from point X to point Y over 90 frames.I would like the image to stop at frame 45 for a few seconds, before continuing.

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ActionScript 3.0 :: Flash Delay 10 Seconds On Every Frame

Nov 9, 2011

I have 40 frames on a timeline, each frame has an tweening script below:
import fl.transitions.*;
import fl.transitions.easing.*;
TransitionManager.start(week_2,{type:Fade, direction:Transition.IN, duration: 12, easing:Strong.easeOut})
And on the main timeline for the functions and buttons play/pause/next/previous is working good except, I want to delay every frame for like 10 seconds.

Code below:
stop();
// button Play/Pause navigation on timeline
stop_btn.addEventListener(MouseEvent.CLICK, onStopClick, false, 0, true);
start_btn.addEventListener(MouseEvent.CLICK, onPlayClick, false, 0, true);
function onStopClick(evt:MouseEvent):void {
[Code] .....

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ActionScript 2.0 :: Delay The Timeline For Lets Say 10 Seconds When It Enters A Frame?

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delay the timeline for lets say 10 seconds when it enters a frame?

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I have a small flash tidbit that is basically used like a menu. It scrolls through the thumbnails left and right, when clicked the pages navigates to the appropriate location. However, the flash movie jumps back to the beginning of the movie. Is there anyway I can get it to stay in the same spot when the page is changed? I tried using iframes, but this did not work out, it had the same result. ref:[URL] to see the problem scroll the images to the right and select 'wall boarder buddy' (fourth image from the left) this takes you the page and the flash resets to its original position.

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ActionScript 2.0 :: Delay This Action From Occurring For A Few Seconds?

Jun 12, 2009

I have a simple code:

on (release){
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I am wondering if when the user clicks, is there any way to delay this action from occurring for a few seconds? For example, if the user clicks, this action won't happen for 2 seconds. Is there any code I can add before or around it to make this happen?

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Actionscript 3.0 :: Delay Button A For 2 Seconds On Click Of B?

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I'm using tweenMax and I want a tween to start after the mouse has been hovering over the button for about 2 seconds.

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Delay (2 Seconds) A Video To Play In A Flash Video Player?

Jan 18, 2010

I was wondering how I can delay (2 seconds) a video to play in a Flash Video Player? I know one way is for me to add blank frames but I would like to know some other options.

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I've a site  where consumer can take a live meeting with the beauty consultant. The  problem I'm facing is during the video chat. Basically there is a delay  of 5 seconds between Video and Audio when I access the site from out of  my network but when I access it within my network (VPN) then it's work  fine.

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I've build a simple video chat application. The problem is that there is a delay of seconds between video display i.e. user1 video motion change displayed bit late at the user2 window. I'm using FMS 3.5 and FLEX.. IS THIS PROBLEM RELATED TO THE BANDWIDTH. My FMS bandwidth is 256kbps.

[Code]...

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I just need a simple way for flash to delay the execution of a group of actions for a few seconds.

Here is the code I need delayed:

_root.randomnumber=(random(20))
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ActionScript 2.0 :: Make An Image Appear (a Button) After A Delay Of Say 15 Seconds?

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How can I make an image appear (a button) after a delay of say 15 seconds?

I need the image to display after 15 seconds, and then stay. I have read to use gettimer or setInterval, but I'm not sure how to do it in my particular case. In very rough terms, I need something like this:

onEnterFrame:
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Apr 19, 2004

I'm building a continous move in flash, and I'm displaying some text and images and want to hold the timeline for about 20 seconds and then resume play again. I'm trying to write a simple timer in AS to keep from having to create 10000 frame long movie clips. Here's what I have so far:

stop();
this.onEnterFrame {
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if (time == 20) {
play();
}}

Unfortunately, this isn't working for me, and 'm unsure why. I suspect two things,
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ActionScript 3.0 :: 15 Seconds Delay When Push Or Pull Data From The Database?

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The second request will not be instant until 15 seconds have elapsed In other words, if someone sends logs in and another person logs in 10 seconds later, the wait will be 5 seconds.Of course, the delay is cumulative...so if 3 people log in simultaneously, there is a 30 second wait. Gross.This only occurs when we are trying to access the database...flash and the web service seem to talk great together otherwise.

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ActionScript 3.0 :: Microphone Input>Delay 3 Seconds>Audio Output?

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Code:
//Create a new Microphone
var mic:Microphone = Microphone.getMicrophone();

[code].....

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how can i make a function example() be repeated 5 times with a delay of 3 seconds in between?

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[AS]
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[Code].....

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I was wondering if anyone has any input on my question.I've been trying to figure out for a few hours now how to make words or sentences animate in and "pause" for a few seconds (for the user to read) and then continue to play. I know I can tween it, but I wanted to do it via actionscript. I got it to animate in and come out but i couldn't figure out how to have it hold for a few sec. I will have more than one sentence animate in and out.

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[Code]...

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When my movie ends I need it to go to frame 31 and then continue to play until it reaches the end again and then repeat. I'm guessing that I need some king of looping function.[code]...

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ActionScript 3.0 :: TweenEvent & How To Resume/continue To Next Frame?

Apr 7, 2009

I'm trying to tween two movie clips and when they are finished, make them resume to the next frame. How do I do this or make it work!?

Here is my current code:

import fl.transitions.Tween;
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[Code]....

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ActionScript 2.0 :: Continue Timeline But Not Repeat Frame One

Dec 4, 2004

I'm trying to learn how to do more AS than tweens, so I have this script on my MC on frame one
Code:
onClipEvent(enterFrame) {
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I have a MC moving across the stage, I tried stopping it with a delete onenterFrame but it will jump and not stop...how do I fix that. My second question is, after I get it to stop, how do I continue the timeline and not repeat frame one. I tried searching for it but nothing explains how to continue to another frame.

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CS3 Delay - Button To Play Frame 10 To 40 Then After Playing From Frame 10-40 The Movie Stops

Jul 3, 2010

how to code this on a button

onrelease
gotoandplay(10); // i need delay here before activating the next code below//
gotoandplay(80);

the trick is.. i want the button to play frame 10 to 40 then after playing from frame 10-40 the movie stops and then play frame 80 to 100

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ActionScript 2.0 :: Spinning Wheels - Stop Spinning For A Few Seconds And Then Continue Spinning ?

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I have a banner, and on this banner there are three wheels which spin continuously by way of motion tweens.What I want to do is have them stop spinning for a few seconds and then continue spinning, this process will be repeated every time.

So my question is: How would I accomplish this?I know I could just add a bunch of frames to stop the wheels from spinning, but I was wondering if there's a script that will do this without having to add frames.

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Flash :: Frame Animation Still Loops Every 2 Seconds, Using SetTimeout Or SetInterval?

Apr 17, 2011

I'm using this var timer2 = setTimeout(checkValue2, 2000);

as a frame action in Frame 2, which then triggers checkValue2 which is a piece of function in Frame 1 where all the _global. variables are as well.

clearTimeout(timer2);
gotoAndStop(3); //goto lvl3 - throw
addStage3();

it'd then goto Frame 3, but, the problem is even after clearing, the frame animation still loops every 2 seconds, regardless whether i'm using setTimeout or setInterval. Do you might know of any other way where what I need is, after 2 seconds in Frame 2, it'd then move to Frame 3, which I don't want it to go anywhere yet.

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ActionScript 2.0 :: Move Object To Specific Place And Continue To Next Frame In MC

Jun 18, 2003

I have an object that moves around, and once it is pressed, I want it to move to a specific place and then continue to the next frame in the movie clip. This is what I have : a movie clip, the first frame has the stop(); command and contains approx 12 frames. The MC has this script attached to it :

onClipEvent(enterFrame){
if(_x >= 0){
_x = _x - 10
}if(_y >= 0){
_y = _y -10
}if(_x == 0 && _y == 0){
gotoAndPlay("/ball",2) // ball being the instance name of the mc
}}

The first two parts do move the object to where I want it but the third part will not work and I cant get it to move past frame 1. (Note : 0,0 is not the place I want it to move to, it is there because I was experimenting with the code and this was an easy place to assign to the movement).

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ActionScript 3.0 :: Stay In Frame For 10 Seconds Then Go To Frame 2

Jan 26, 2009

New to flash here. Is there a way to stay in frames for a length of time WITHOUT creating a timeline animation? Using AS3 to control time in frame.

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ActionScript 2.0 :: Flash Counts Down Faster Than Seconds . How To Get It To Seconds

Jun 10, 2010

When i use time varaible and then minus the time. Ive noticed that flash does not count down in seconds, but the speed of light. My maths are not very strong so how can i get flash to count in seconds

var time =60;
sprite.onEnterframe = function(){
time -=1; ( this counts faster than seconds)
}

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ActionScript 1/2 :: How To Delay Frame By Second

Jul 12, 2010

is the following "getTimer" script correct to delay a dedicated frame in the animation by 5 seconds? is there any additional criteria to add in order to make it more solid?

[Code]...

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ActionScript 3.0 :: Delay A Tween - Animate The 2nd Tween After 3 Seconds When 1st Tween Stops

Nov 1, 2009

import fl.transitions.Tween;
import fl.transitions.easing.*;
var homemanTween:Tween = new Tween(homeman_mc, "x", Elastic.easeOut, 1000, 50, 3, true);//frist tween
var adobeTween:Tween = new Tween(adobe_mc, "alpha", Regular.easeOut, 0, 1, 3, true);//second tween

how can I animate the 2nd tween after 3 seconds when 1st tween stops.

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