ActionScript 3.0 :: Go To Frame And Continue Play?

Mar 7, 2010

When my movie ends I need it to go to frame 31 and then continue to play until it reaches the end again and then repeat. I'm guessing that I need some king of looping function.[code]...

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[Code]....

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onClipEvent(enterFrame){
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The first two parts do move the object to where I want it but the third part will not work and I cant get it to move past frame 1. (Note : 0,0 is not the place I want it to move to, it is there because I was experimenting with the code and this was an easy place to assign to the movement).

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I have my flash on multiple scenes, and would like to play an animation when clicking on the navigation button before switching to a different scene.

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Here is what i used

Code:
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[Code]....

The above code is on a blank keyframe. Changepage1 is the start of the animation and Changepage2 is the end of the animation.

Upon clicking the navigation button it plays the above scenes.

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I hope I can ask this correctly. I'll paraphrase.
 
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how to code this on a button

onrelease
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[Code]...

My solution for the bilingual version is to create a separate frame with the French version + video and then when user presses the French button they are directed to that frame. This way I could easily create the French text within the one movie. however i don't know the Actionscript code to call up a movieClip to play from frame 10, and not frame 1.

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No matter where in the timeline you are, the button should fade out that area and then skip to a new one.

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Yesterday Kglad gave me the following :

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which works great IF I am moving one image at a time.What I have done now is tween 3 slides to move into a visible mask by pressing next, but when I press previous of course the above doesn't work.It just jumps to the previous three with no tween.I would like to maintain the tween but in reverse.I would like the previous just to undo, in reverse, what the next button just did with the tween?Is there anyway to make this happen with as 2.0?

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In this bit of code is there anyway to adjust the gotoAndPlay Command to play from frame 114 to frame 200. Are there any commands that will do this. I want it to play from frame 114 to frame 200 when a button is pressed.

[Code]...

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I'm building a flash application where the user can play multiple 30 sec .flv movies (one at a time) in slowmotion by pressing or holding down the left and right arrows keys.The user can hold/press "keypress right" to move to the next (key)frame and "keypress left" to move to the previous (key)frame in the .flv files.I have tested embeeding one .flv movie to the stage and it's working fine.But since I will be using many flv's I want to load the .flv's dynamiclly (on button clicks) using netstream or FLVPlayer. Would it be possible to step beetween keyframes in the same way if the .flv's are loaded dynamiclly? Or, must I embeed each .flv file into separate swf's and then dynamiclly load the swf's to my main stage?

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What I'm trying to do is play 5 frames all attached with short audio wav files one right after another. I want to be able to press play for each frame.When I insert either of these codes:

Code:
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}
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[code]....

The video goes straight to playing the frame 1 wav sound file I have there, then when I press the button it rushes through the rest of the sound files in the rest of the frames and starts back at frame 1.Am I missing a code that I need to insert into the other frames, or am I using the wrong coding?

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This may be a really simple question but I'm trying to go to a frame on the timeline which has a movieClip object in it and then goto a specific frame in that movieClip and I can't figure out how to code it. I thought something like:

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I'm building a flash application where the user can play multiple 30 sec .flv movies (one at a time) in slowmotion by pressing or holding down the left and right arrows keys. The user can hold/press "keypress right" to move to the next frame and "keypress left" to move to the previous frame in the .flv files.

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