ActionScript 2.0 :: Release Play Frame Then Play Movie?
Jul 23, 2004
I am creating a site, and it has a animation that it has to play before loading the next section. What I cant figure out is what function I need to create so that when a user clicks on the vision button it will play the frame after stop(); which will close that section, then have it load the frame for the section that the person clicked on. The only way I can think of doing this is creating 3 different close animations for the three sections. But I figure there has to be a way to have it play the one close animation and then goto the frame which is the portfolio section or vision section (depending on the button clicked).
I am creating a site, and it has a animation that it has to play before loading the next section. What I cant figure out is what function I need to create so that when a user clicks on the vision button it will play the frame after stop(); which will close that section, then have it load the frame for the section that the person clicked on. The only way I can think of doing this is creating 3 different close animations for the three sections. But I figure there has to be a way to have it play the one close animation and then goto the frame which is the portfolio section or vision section (depending on the button clicked).
I'm new to Flash and am looking to use the following tutorial to create an advanced button. I know it is probably a very simple fix, I just cannot figure it out. [URL] In the tutorial the rollover and onrelease has the following script this.onRollOut = function(){ rewind = true;} this.onRelease = function(){getURL [URL]); } I have tried to change the on.Release command to go to and play another frame in to movie instead of opening a new url. But I'm not getting it to work correctly.
So i'm making a game (yah like no one else is xD) and in the game a movie clip moves across the screen. I want to make flash play the next frame once the movie clip leaves the stage. So like when the guy finishes moving across it would go to the next frame an say "you win" Is there anyway to do this? Im using actionscript 2, and flash cs3.and also, please dont tell me that i need to do this or that, gimme the code too.
I am using Flash CS4 and i have made some short movie clips. I want one of them to play on frame 24 once and then the next on frame 48 ect. How would i do this?
I am using a button (btn1) to attach a movie (hole01). The movie attaches fine but I can't seem to get it to go to the second frame of the attached movie and play.
I have a car that is a movieclip with 2 frames looping in scene 1 and I want the car to switch to another movieclip when I press the space button and go back to the oroginal car clip when space is released and if possible add a sound when space is pressed.
I've set a list of movies symbols playing at different time line individually and put them all together in 1 frame on the main timeline. However, i'm thinking of playing those symbols 1 at a time without changing the main timeline. Each of those symbols has the stop(); on them. However, it doesn't seem to work as i thought it would be. Is there anyway i could create a button, and while clicking on the button itself, it plays the 1st symbol and stop before playing the next symbol ? Sorry, i haven't put up any codes yet. A newbie here doing his final major project.
I have a menu bar at the top and and when i click the different buttons i want to play different movies from the start i.e different pages, and where i used to just type goto and play etc
I have the impression that i cant type straight on the button layer anymore so I need to type the code on an actions layer (right or wrong?)
I think this is nearly the code i need but what do i type to get it to go to a particular movie and frame?[code]...
I have a car that is a movieclip with 2 frames looping in scene 1 and I want the car to switch to another movieclip when I press the space button and go back to the oroginal car clip when space is released and if possible add a sound when space is pressed.
How do you translate the english (below) into actionscript?If the the movie clip with the instance name "hello" is currently at a frame greater than 2 (considering the frames inside "hello," not the main timeline), then goto and play its frame 76.
I want a movie clip (let's call it homecontent_MC) with 100 frames play to frame 80 and stop.Then when someone clicks a button on the navigation bar (home, about, services, contact, etc...) homecontent_MC would then begin playing from it's position (frame 80) til it reaches 100, at which point it wouldn't be on screen, and the movie clip that corresponds to the navigation button press (say services_MC...) would start from frame 1 and continue til it stops at it's frame 80...
I have five different scenes all including three different buttons. When I test the buttons in "play scene" - all buttons sounds correctly in all scenes. But when I play movie, there is sound only with one button (the same button in every scene). I have looked for differences, but this button seem to have all the same parameters as the others.
I want to preload a movie into my main movie (so I know it's safely loaded fully). BUT I don't want it to start playing until a specific frame in the main movie? Preload movie but can't play until a specific frame
I want to preload a movie into my main movie (so I know it's safely loaded fully). BUT I don't want it to start playing until a specific frame in the main movie?Does anyone know how to do this in actionscript 2.0?
I have a Flash movie that uses three scenes. In scene one I have a button with some actionscript to take it to a frame label in that first scene and play the movie from that point on. It works fine. The problem is, in the third scene, I am trying the same action with a different button, going to a different frame label in that third scene. I am getting an error saying the frame label does not exist in that scene. Even though it does! I've checked for typos and everything looks fine. I've copied and pasted the simple actionscript from the third scene below. Is there a line I need to add to make this work in a scene that is not the first scene?
rocketstart_btn.addEventListener(MouseEvent.CLICK, rocketbutton); function rocketbutton(event:MouseEvent):void { gotoAndPlay("rocket"); }
I am trying to load and play a video once the frame is accessed in the SWF and then have it close when I exit the frame (move forward a frame).
I use to have this working by clicking buttons, but cannot get it to work with a listener for stage or anything else. I want to do this automatically and call the oCoach and cCoach functions.
Code: //========Scenario Movie=================== var pCoach:coach_mc = new coach_mc(); var spriteCoach:Sprite= new Sprite();
I have this action on my buttons: on (press) { _root.nPage = "company"; AnimationMC.play(); } on (press) { gotoAndPlay(3); }
I am trying to have a button change frames on the main timeline (gotoAndPlay X) and also load a MC on the same click. I think what is happening is because the on(press) is separate it is causing my pages to load at different times when I click real fast when AnimationMC is playing. However if I wait for the animation to load first it works %99 of the time.