ActionScript 3.0 :: Preload Movie But Can't Play Until A Specific Frame
Jan 14, 2010
I want to preload a movie into my main movie (so I know it's safely loaded fully). BUT I don't want it to start playing until a specific frame in the main movie? Preload movie but can't play until a specific frame
I want to preload a movie into my main movie (so I know it's safely loaded fully). BUT I don't want it to start playing until a specific frame in the main movie?Does anyone know how to do this in actionscript 2.0?
i need to change the colour of a graphic in a specific movie in a specific frame. if i have a movie clip instance-named "sidetext" thats 15 frames long, and i want a graphic in the movie, called "letterp" to change to one of four colours that i want it to randomly at frame 10 and stay that colour uintil frame 15, how can i do this?
I have been doing really well figuring everything out up until now.[code]How it stands, what is this link pointing to? Can I make it target a specific frame in a specific movie clip?And if someone would be so kind and explain what this is saying in 3rd grader terms.
I've got a preloader file for a website which loads my main movie into an empty movie clip. I need to create different versions of the loader which load the same main movie but at different frame labels (each frame label is a section my site- about, contact etc.) Here is the relevent part of the actionscript for my preloader. I can't seem to get it to load to, for example, frame 3 which is a label called "credits"
I have the loading audio file at frame one. However, I want to play the audio only at specific frame or frame lable. How do I do that? Below are my codes:
[Code]...
The above plays the sound as soon as the .swf file is loaded. But I want to play at certain point in time, say frame number or frame lable.
I have an .flv I need to drop into an .fla and code Cue Point to do the following:Play the flv to a specific frame ( in the flv) and then stop on the frame the flv stops I need a play button to be visible when this play button is clicked it plays the .flv from the frame it is on to a second place on the flv timeline were it needs to stop.same play button will be clicked and the flv will play to the end.
is it possible to play mc in a specific time frame from the outside??
i'm actually making a card matching game and i'm having problem flipping the 1st card back if the cards don't match... i made 2 animation in 1 mc...the first one is to see the behind of the card...and the other one is to turn it back if wrong...
so is there a way that i could play the mc of the first card to frame 30 when clicking the 2nd card and they don't match??
I made a flash website and had one page load an external swf.
In this external .swf are thumbnails that link to another page (frame) all within the external swf. when you go to these pages there is a 'back' link which links back to the main external swf frame.
My problem is this: let's say i click a thumbnail in the external swf and it goes to the respective thumbnail page, and then i dont click the 'back' button but instead click another link of the main flash website - then i go back to the page that loads the external swf and instead of going to the main frame of the external swf it stays at the page i was previously on.
How do I get the link on the main flash website which loads the external .swf to always load on the first frame of the external swf?
This is my code for the page that loads the external .swf
var request:URLRequest = new URLRequest("branding.swf"); var loader:Loader = new Loader(); loader.load(request); loader.x = 0;
How would I do this using actionscript? I was kind of thinking like this: onClipEvent(enterframe){ if(thecurrentframe=2){ stop(); }} But I am not completely sure. hat variable would the current frame part be in??
i will send newsletter to client via emailclient clicks on image or link and it will open a specific frame in swfi know we can jump specific frame in html if swf is embed in same htmlbut i am looking for external swf in html to be played on specific frame.
What I want to do is have one movieclip that has many frames and turn that into a button and then make different instances of the button and have those instances display a certain frame of the underlying movieclip.
I'm using Flash CS4 with AS3. I'm building a website for a friend the problem I have. When a user clicks on a button I want it to play a movie clip then stop at a specfic frame. I want all the buttons to play the same movieclip but go to a different frame.
The current actionscript I am using is located on frame 1 is: home_btn.addEventListener(MouseEvent.CLICK, homebuttonClicked); function homebuttonClicked(event:MouseEvent):void{ gotoAndStop(0) }about_btn.addEventListener(MouseEvent.CLICK, aboutbuttonClicked); function aboutbuttonClicked(event:MouseEvent):void { gotoAndStop("aboutme") [Code] .....
This allows me to navigate to the right frame but does not play for obvious reasons, if I use the gotoAndPlay function its carries on playing to the end of the movie.
I am making a flipping page book in flash and have had to create sections in different movies because it kept crashing when i tried to have all the pages in the same movie. I have 3 movies 'page flip4', 'pageflip4-2', and 'page flip 4-3' . I have used the code below to go (flip bacwards) from 'page flip4-2' to the frame label ''backflip'' in 'page flip4'..This works fine
Code: on (press) { loadMovieNum("page flip4.swf", 1); }
I've created a widget that that, on roll over, starts an animation and allows the user to jump to a url on clicking the widget. It all works well, except that the whole stage area (209x204 pixels) is sensitive to the roll, and I want to somehow make a specific target area start the animation on roll over.
I've tried putting it into another button and adding a hit state to the button, which did create the specific area I was aiming for, but prevented the movie from playing, creating a weird 'stutter' of the cursor.
I am making point and click game with AS3, with few scenes. On one scene, I've made some kind of door movie clip, and animated it inside that movieclip. there is a "doorhandle" movieclip also, and it needs to animate that animation (inside "door" mc) on click, as well as animation inside "doorhandle" movieclip in the same time.
I am creating a site, and it has a animation that it has to play before loading the next section. What I cant figure out is what function I need to create so that when a user clicks on the vision button it will play the frame after stop(); which will close that section, then have it load the frame for the section that the person clicked on. The only way I can think of doing this is creating 3 different close animations for the three sections. But I figure there has to be a way to have it play the one close animation and then goto the frame which is the portfolio section or vision section (depending on the button clicked).
I am creating a site, and it has a animation that it has to play before loading the next section. What I cant figure out is what function I need to create so that when a user clicks on the vision button it will play the frame after stop(); which will close that section, then have it load the frame for the section that the person clicked on. The only way I can think of doing this is creating 3 different close animations for the three sections. But I figure there has to be a way to have it play the one close animation and then goto the frame which is the portfolio section or vision section (depending on the button clicked).
A lovely client of mine just decided after we had completed his flash presentation that he would love to be break the presentation into smaller chunks so we can link to the different parts of the presentation directly even thought it's one movie. Is this possible? I have a holder movie that loads each section in a movieclip when the user clicks on a link in the navigation. I thought I would follow this technique:
I want to "Test Movie" to get a feel for what my animation looks like as a SWF file but I want to test it from a specific frame. My reason for this is that normally if I go to Test movie, I have to watch my entire animation from the start when really, I might want to test it only to see if a certain part works. And I do realize there is the "play" option in the timeline using Enter but that doesn't have the same effect as Test movie.
Is there any way of testing a movie from a specific frame?
From main movie I call a 2nd movie to appear over the main movie using [code]all good and working.Now, from a link in the 2nd movie, I want to close the 2nd movie and go back to the first movie advancing the first movie to another page (frame).[code]but how can i tell my first movie to go to a specific frame.