I have the loading audio file at frame one. However, I want to play the audio only at specific frame or frame lable. How do I do that? Below are my codes:
[Code]...
The above plays the sound as soon as the .swf file is loaded. But I want to play at certain point in time, say frame number or frame lable.
I have a button that is actually a Movie Clip (so I can animate it). I want this button to play a sound. (But this isn't a sound question.) If I have a list of 20 sounds, and 20 instances of this button mc, how can I make it know which sound is being called for? If it were a normal button, each instance would have its own load- or attach-movie command. But since they're MC's, the invisible button hit is always the same. Is there a way to make it look to the MC's instance name to get which sound to load?
I have an .flv I need to drop into an .fla and code Cue Point to do the following:Play the flv to a specific frame ( in the flv) and then stop on the frame the flv stops I need a play button to be visible when this play button is clicked it plays the .flv from the frame it is on to a second place on the flv timeline were it needs to stop.same play button will be clicked and the flv will play to the end.
is it possible to play mc in a specific time frame from the outside??
i'm actually making a card matching game and i'm having problem flipping the 1st card back if the cards don't match... i made 2 animation in 1 mc...the first one is to see the behind of the card...and the other one is to turn it back if wrong...
so is there a way that i could play the mc of the first card to frame 30 when clicking the 2nd card and they don't match??
I made a flash website and had one page load an external swf.
In this external .swf are thumbnails that link to another page (frame) all within the external swf. when you go to these pages there is a 'back' link which links back to the main external swf frame.
My problem is this: let's say i click a thumbnail in the external swf and it goes to the respective thumbnail page, and then i dont click the 'back' button but instead click another link of the main flash website - then i go back to the page that loads the external swf and instead of going to the main frame of the external swf it stays at the page i was previously on.
How do I get the link on the main flash website which loads the external .swf to always load on the first frame of the external swf?
This is my code for the page that loads the external .swf
var request:URLRequest = new URLRequest("branding.swf"); var loader:Loader = new Loader(); loader.load(request); loader.x = 0;
How would I do this using actionscript? I was kind of thinking like this: onClipEvent(enterframe){ if(thecurrentframe=2){ stop(); }} But I am not completely sure. hat variable would the current frame part be in??
I want to preload a movie into my main movie (so I know it's safely loaded fully). BUT I don't want it to start playing until a specific frame in the main movie? Preload movie but can't play until a specific frame
I want to preload a movie into my main movie (so I know it's safely loaded fully). BUT I don't want it to start playing until a specific frame in the main movie?Does anyone know how to do this in actionscript 2.0?
i will send newsletter to client via emailclient clicks on image or link and it will open a specific frame in swfi know we can jump specific frame in html if swf is embed in same htmlbut i am looking for external swf in html to be played on specific frame.
What I want to do is have one movieclip that has many frames and turn that into a button and then make different instances of the button and have those instances display a certain frame of the underlying movieclip.
I'm using Flash CS4 with AS3. I'm building a website for a friend the problem I have. When a user clicks on a button I want it to play a movie clip then stop at a specfic frame. I want all the buttons to play the same movieclip but go to a different frame.
The current actionscript I am using is located on frame 1 is: home_btn.addEventListener(MouseEvent.CLICK, homebuttonClicked); function homebuttonClicked(event:MouseEvent):void{ gotoAndStop(0) }about_btn.addEventListener(MouseEvent.CLICK, aboutbuttonClicked); function aboutbuttonClicked(event:MouseEvent):void { gotoAndStop("aboutme") [Code] .....
This allows me to navigate to the right frame but does not play for obvious reasons, if I use the gotoAndPlay function its carries on playing to the end of the movie.
I would like to play a sound every time I reach frame 2, but I'm a bit confused with the code. I read some tutorials, but they were about 2.0 and the 3.0 ones were poorly explained.
Let's assume I imported a sound named 'ping.wav'. What do I need to do to play that sound on frame 2?
I have the loading audio file at frame one. However, I want to play the audio only at specific frame or frame label. How do I do that? Below are my codes:
Quote: //start of sound section is for sound var soundReq:URLRequest = new URLRequest("FlashFiles/audioFiles/mySoundmp3"); var sound:Sound = new Sound();
[Code]....
The above plays the sound as soon as the .swf file is loaded. But I want to play at certain point in time, say frame number or frame label. I want to be able to put all my action script on frame one (or one location) instead of all over the time line.
I have a flash file with several frames. In each frame I need to play a sound file.I've added all the sounds to the library and done all the necessary steps to export for actionscript.Here's my code to play the sound in one frame.
var sound1:Sound = new Cal10101(); sound1.play();
This works great to play the sound. I am using buttons to move to the next frame. When I click the button to move to the next frame, I need the sound from frame 1 to stop and a new sound which would be Cal10102 to start playing.How do I stop the sound from frame 1 from playing when I go to the next frame?
i need to change the colour of a graphic in a specific movie in a specific frame. if i have a movie clip instance-named "sidetext" thats 15 frames long, and i want a graphic in the movie, called "letterp" to change to one of four colours that i want it to randomly at frame 10 and stay that colour uintil frame 15, how can i do this?
how do i export specific frames not all frame. ex: if flash has 1 to 200 frames. here i want to export 51 to 150 frames as a movie. if there is any command or plugin to export movie like this.
I have been doing really well figuring everything out up until now.[code]How it stands, what is this link pointing to? Can I make it target a specific frame in a specific movie clip?And if someone would be so kind and explain what this is saying in 3rd grader terms.
Basically once my animation loads I want to pull in an external SWF at a specific frame, basically like the "home page" swf that will display first. Underneath that I will have "About Us, Contact, etc..." and those will each load an external SWF into my movie clip. My movieclip right now is called mcHolder. Here is the code I am currently using for the buttons:
Code: //About Us Button function test2(evt:Event):void{
I'm trying to get the following movieclip smallbutton to link to frame 5 on movieclip cont.The way the timeline is built is as so:content_mc > cont > (more mcs) > smallbuttonThis seems to be an issue from every answer I've tried so far since the movieclip "cont" is not being called in the main timeline; first there's content_mc and then comes cont.How would I go about getting the movieclip "smallbutton" to link to the 5th frame of movieclip "cont"?This is for AS 2.0So far I'm at:on (release) { _root.gotoAndPlay("cont"); _root.smallbutton.gotoAndPlay(5);
It's possible to play a sound file through AS, either by loading it from a folder or import it to flash. It's also possible to play a dynamic tone with flash.media.Sound + writeFloat.
But... is it possible to play a sound file with flash.media.Sound + writeFloat in some way? I want to play a sound file without having to deal with any files except the .swf!
if its possible, via AS3, to create a frame label in a movieclip on a specific frame.
Obviously I can do it by manually by setting up labels on the timeline within the target movieclip, but I would rather use an array so I can loop through it, creating a label name on a the specific frame each time?
so for example I would end up with: myLabelOne on frame 10 myLabelTwo on frame 25 myLabelThree on frame 115 etc
i want to make a single button to play a sound, and if pressed again, stop the sound. and if pressed again, play the sound, and so on... i know it has to be made with a boolean variable, true/false, but i just can't figure out how.