Flash 9 :: Play MC When On Release
Aug 10, 2008how can i play mc when "on release"?
View 1 Replieshow can i play mc when "on release"?
View 1 RepliesI am creating a site, and it has a animation that it has to play before loading the next section. What I cant figure out is what function I need to create so that when a user clicks on the vision button it will play the frame after stop(); which will close that section, then have it load the frame for the section that the person clicked on. The only way I can think of doing this is creating 3 different close animations for the three sections. But I figure there has to be a way to have it play the one close animation and then goto the frame which is the portfolio section or vision section (depending on the button clicked).
View 1 RepliesI am creating a site, and it has a animation that it has to play before loading the next section. What I cant figure out is what function I need to create so that when a user clicks on the vision button it will play the frame after stop(); which will close that section, then have it load the frame for the section that the person clicked on. The only way I can think of doing this is creating 3 different close animations for the three sections. But I figure there has to be a way to have it play the one close animation and then goto the frame which is the portfolio section or vision section (depending on the button clicked).
View 1 RepliesI have a mask in a movieclip and I want it to play backwards when I push the buttons. I want the organic stuff to mask backwards. [URL]
View 5 RepliesI installed a Flash template that has some "Read More" buttons.I see the actionscript for a button is:
Header 1onClipEvent (load) { num = 1; this.title2.num = 4; // this line is the frame number of the symbol which the button links to this.title2.name1 = "More 04";}
After experimenting, I realize that it is the 3rd line which controls which page (ie/ frame number) the button links to.So in the above example, the button will link to frame 4 of the symbol.In another button that same line reads:this.title2.num = 5 and so clicking that button will link to frame 5 of the symbol.Now here in that above code shows which symbol to go to - it just seems to know where to go (it actually goes to a symbol called 'Content Movie Y6').So my question is, how does it know which symbol to link to?I'd like to know in case I want to change the link in the future.
More info:All of these "Read More" buttons have a roll-over effect which is a movie clip symbol called 'button_more'.The actionscript code for the button_more symbol is:
Header 1on (rollOver) { if (_root.link<>6) [code].....
I still can't see anywhere where it configures which symbol to play upon release of the button.
I'm not sure when this started, but when I publish any movie (fp9 or fp10) in the IDE, my SWFs aren't appearing in my browsers (release player 10,1,102,64) ONLY WHEN I'm viewing the swf/html that are on my web server.I can view the local SWF/html if I open those files locally in the browser? I'm on a Mac and I've deleted all my Flash CS4 preferences.
View 13 RepliesAnyone know a good video tutorial to make a button goto and play on release?
View 5 RepliesUnderlined Text On (rollOver) Is there an action script to do on (rollover) underline text? It would be on a button that would also, on (release) gotoAndPlay a frame. I know you can have a movie with AS like this:
[Code]....
But when I add the on (release) to the movie it doesnt advance the timeline on (release). And when I change the file to a button instead of a movie clip it doesnt do the underline on (rollOver).
I'm new to Flash and am looking to use the following tutorial to create an advanced button. I know it is probably a very simple fix, I just cannot figure it out. [URL] In the tutorial the rollover and onrelease has the following script this.onRollOut = function(){ rewind = true;} this.onRelease = function(){getURL [URL]); } I have tried to change the on.Release command to go to and play another frame in to movie instead of opening a new url. But I'm not getting it to work correctly.
View 4 RepliesIs there anyway to combine these two functions?I'd like to play the animation "num=3" on clip load AND on click/release I'd like it to open a url. All of this is inside a movieclip button.
onClipEvent (load){ num = 3;}
AND
onRelease = function(){getURL("http://www.myurl.com");
[code]......
I'm working on a small application that uses some throw physics to fling items around the stage. Everything is working as it should, apart from when I test it on my touch screen, the throw physics don't work. I've tried all sorts of things, in in those tests noticed that AS2 release and release outside do work on the screen perfectly, whereas mouse up and mouse out do not!
So, is there a way to emulate the AS2 mouse events in AS3, as I have to stick with AS3 this time.
how to express it in Actionscript - can anyone out there translate the following!? On release of button "A" tell movieclip "B" to play frame "X",but if the button has already been released before (or if movieclip "A" is already at frame "X") then on release of button "A" go to frame "Y" instead
View 3 Repliesi had 2 Timeline in Same Line Scripting.[code]In Example 2, "it doing " output is correct.But In Example 1 ,"it doing" output of Event is wrong , because i no need use that Event anymore...
View 3 Repliesi like to know that there is way to remove all data after unload swf .Calling Loader.unloadAndStop(); remove content and loaded bytes , but loaded classes stays in application domain .If i load it to separated new ApplicationDomain , gc is going to collect them after unload and remove all references ?
View 1 RepliesI have some ActionScript3 code that for some reason only crashes in a stack overflow when compiled for 'Release' mode. The method it crashes in doesn't call any other function and does therefore not recurse in any way.The weird thing is that when compiled in 'Debug' mode it works perfectly.The 'Release' mode also starts working if I enable 'Verbose stack traces' in the compiler options.
Edit: Here is the stack trace:
Stacktrace: VerifyError: Error #1023: Stack overflow occurred.
at Extensions::CRunObjectSelection/filterNonQualifierObjects()
at Extensions::CRunObjectSelection/filterObjects()[code].....
anyone know where i can get the release stand-alone flash player 9?
I am running Windows, and have the debug stand-alon flash player 9, but I want the release version to be used for this as it is faster at rendering and calculations. I just wanted it so I could replace my release stand-alone flash player 8 with it, so flash will then use this for me. I looked all over the internetz, and i only found the debug player.
I would like to switch from the debug version of the player to the release without having to uninstall. Is this possible?
View 1 RepliesWhen i make a release build the folder is populated with a number of swfs. Are all these swfs necessary?Is there a option to generate one swf?
EDIT: The files I see are:
framework_4.5.0.18623.swf
osmf_1.0.0.16316.swf
rpc_4.5.0.18623.swf[code].....
I'm having an issue when trying to export the release build of my AIR application in Flash Builder 4.5. After choosing the key to sign the package and clicking finish to complete the export, it errors saying that "Error occurred while saving the project settings: "default" build target cannot be found for the selected project." I've included the error message output to the log in the .metadata folder.
!ENTRY com.adobe.flexbuilder.project 4 43 2011-05-10 15:56:11.432
!MESSAGE Failed to get build target settings: default
!STACK 0
java.lang.Exception
[Code].....
I have tried what J_A_X has recommended. Unfortunately none of those work. It seems to be a problem somewhere within the project settings. We have also tried running the export release build for this project on different machines with fresh installs of flash builder, but the same error message is produced every time. We've looked through so many settings it may come down to having to create a new project and copy all the code into the new application.
I'm loading a swf-file from my program written in as3 using the flash.display.Loader class. When I'm using the debug build configuration in FlashDevelop everything works fine. But when I'm using the release build configuration the program freezes for around two seconds efter the loader sends the progress events and before sending the complete event.
This is my program:
package
{
import flash.display.Loader;
import flash.display.Sprite;
[Code]....
After around two seconds where the program is frozen the line Completed on frame: 2 is added and the 'On frame X' counter starts ticking up. Debug build produces the same output but without the freeze.
Not all swf-files I have tried loading triggers the problem. The size of the file doesn't seem to affect anything. I have tried compiling and running on another computer with the same result.
Edit: I noticed that if the program is compiled with debug=true the flash player takes around two seconds to start, the same length of time the flash player is frozen when debug=false.
I'm making a custom slider component. The head (the thing that you drag) is programmed like this:
head.addEventListener(MouseEvent.MOUSE_DOWN, function():void {
head.startDrag(false, new Rectangle(stubDiv,0,width - stubDiv - ((levels-maxLevel)*stubDiv),0));
[code]......
I want to release my flash application not in release mode but in debug mode to see result of trace() after releasing the app.
I don't care that debug mode makes processing speed little slow.Except for processing speed, are there disadvantages to release flash application which was compiled in debug mode?Is it possible that the app throws exception or Flash Players of the app's users crash due to debug mode?
I want to play the music file in flash player (which is embedded obviously) by clicking the play button which is in the web page (not in flash player).
View 2 RepliesI play games on Pogo and have never had a problem with their Flash Games until released Daily Hot Shots. It doesn't load fully and I've done EVERYTHING I know to do to get it to play. No errors show up. I can play ALL the other flash games but this one. When I right click, the name of the site's owners do not show up....I have the settings showing though Not all of the game loads and that's the problem. I've tried uninstalling and reinstalling....tried a different browser and have the same exact problem. THIS GAME WILL NOT PLAY.
View 2 RepliesRelease to Drop NOT WORKING on drag and drop? Or is it something else?Can be seen here:
[URL]
Code:
var origX:Number;
var origY:Number;
for(var i:uint=1; i<6; i++){
this["choice_"+String(i)].buttonMode = true;
[code]....
Are there any plans to upgrade the SDK to version 8 or 9 or release a updated flash version for the Wii. It's ridiculous that Adobe has not done this already considering the sheer volume of people using the Wii web browser.
View 4 RepliesI have a flash app loaded in an iframe. User mouses down in flash and goes outside of stage. When user goes outside of stage, is there a way to release the mouse capture from flash so that parent receives further mouse events and not the flash app?
In Firefox and Chrome, parent doesn't receive events until the user mouses up
In IE, parent receives event when the user goes outside of stage.
I'm making a menu, which moves buttons out of the way for other menu components, and also alternates backgrounds to make way for various external movieclips. So the stack of buttons have various instructions that differ, depending on where they are in the time line at that particular point. Does that make sense? What I'm having problems with is the changing of backgrounds. I have the various options on frames 1-4 on the main timeline. Everything works fine until the movie happens to already be ON the frame it is being told to go to. It gets confused and goes to a different frame instead. How can a tell the button to go to a particular frame on the main time line, but, if it is already on that frame, to do nothing?
View 9 RepliesI am developing a complete AS3 based corporative website. Everything is nice and cool, except that seems to be impossible to release memory... I have read tons of articles referring memory management on AS3, and applied all the techniques on my code: I'm using weakly referenced listeners, removing them when I am done, setting to null all my objects when I want to release them, using the method unloadAndStop whenever I want to unload one of my external SWF files, disposing my loaded bitmaps using bitmapData.dispose()...
And no way, the memory continues increasing to infinite and beyond... One thing that calls my attention: If I minimize my browser and only on that situation, the memory goes down on my task manager to a reasonable amount.
I've got a movie control which loads different .swf files into a blank movie when the user click an image below the main view. In windows it works fine and also in Safari 5 for Windows but I've been told it will just not work on a Mac in any browser.
Actions for Frame 1
loadMovie("movie1.swf","mainView");
bnt1
Actions for bnt1
[code]....
The frame 1 action works on the Mac but the mouse will not interact with the buttons to load the other movies when the user tries to click them.
I have other similar controls which work on the Mac but they are using on release get url functions for the interaction. All the swf files are loaded from the same directory as the control on the web server.