Mouseevent - Flash Release Mouse Capture On Mouse Out?
Jul 19, 2011
I have a flash app loaded in an iframe. User mouses down in flash and goes outside of stage. When user goes outside of stage, is there a way to release the mouse capture from flash so that parent receives further mouse events and not the flash app?
In Firefox and Chrome, parent doesn't receive events until the user mouses up
In IE, parent receives event when the user goes outside of stage.
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Jan 22, 2009
I have a "large" movie clip and "small" movie inside a "large" movie clip but on it's let's say upper right corner:
Code:
largeMc.addChild(smallMc);[
If i try to catch Mouse.DOWN events on them the following way:
Code:
largeMc.addEventListener(MouseEvent.MOUSE_DOWN, largeClicked);
smallMc.addEventListener(MouseEvent.MOUSE_DOWN, smallClicked);
Then of course both event are captured no matter where i click.Is it possible to capture independent mouse clicks on both of these two movie clips and if so, how can i do that?
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Jan 22, 2009
i have a following situation: I have a "large" movie clip and "small" movie inside a "large" movie clip but on it's let's say upper right corner:
Code:
largeMc.addChild(smallMc);
If i try to catch Mouse.DOWN events on them the following way:
Code:
largeMc.addEventListener(MouseEvent.MOUSE_DOWN, largeClicked);
smallMc.addEventListener(MouseEvent.MOUSE_DOWN, smallClicked);
Then of course both event are captured no matter where i click.Is it possible to capture independent mouse clicks on both of these two movie clips and if so, how can i do that?
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Aug 11, 2011
I have a MOUSE_DOWN handler that creates a CLICK event listener on a child object. Naturally, as soon as you release the mouse button, if you happen to be over the child object, the CLICK event fires.I was disappointed to discover that event.stopImmediatePropagation doesn't interrupt the CLICK event from registering the MOUSE_DOWN as part of its detection cycle. It makes sense that it doesn't but still... disappointing.A MouseEvent.CLICK consists of detecting a MOUSE_DOWN on the object and then if it's followed by a MOUSE_UP without leaving the object, he event fires. I had hoped that by cancelling the MOUSE_DOWN event, it would clear that out of the CLICK buffer, but no such potatoes, alas.This could all be handled with a flag and a couple more MOUSE_UP and MOUSE_DOWN handlers, but dang, smacks of effort
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Jul 7, 2011
how to capture the mouse in an air application. I know its possible because the flex scrollbar captures the mouse. I want to replicate the scrollbar's mouse capture.
Try this in a flex/air application window:
<s:Scroller height="500" width="300">
<s:VGroup>
<s:Rect width="100%" height="2000">
<s:fill>
[Code]...
If you press and hold the scrollbar handle and drag outside, even outside the window, the scrollbar still works. It wont lose focus. So it is capturing the mouse.
what I want:
Mouse and touch capture. (Even outside the window while still pressing down the button or touch point)
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Jul 7, 2010
I have 2 overlapping movieclips on the stage. Both are instances of the same movieclip, but with different names. One bigger then the other, due to a magnifying effect. (I have tried to out-rule that code by the way, so its not that). The intention is to make both movieclips play when the mouse is over the stage and then stop as the mouse leaves the area. Seems simple and I have done that alot of times with other animations.
[Code]...
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Jul 29, 2009
If my understanding of Flex is correct, skins in Flex are just DisplayObjects that are added as children to UIComponents to create the visual representation of the object. But if my understanding of the Flash event model is correct, if there is a non-transparent DisplayObject on top of another, mouse events will go to the topmost DisplayObject. The overlapped DisplayObject won't receive any mouse input.
So how is it that skinned Flex UIComponents work at all?
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Sep 16, 2010
in actionscript 2.0, one could call a mouseEvent function without actually having that event. For instance:
[Code]...
In this example, of course, rollOutHandler only does one thing, but this function could contain lots and lots of code, and I would not want to repeat all of it again inside the clickHandler function.
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Aug 10, 2010
I'm making a custom slider component. The head (the thing that you drag) is programmed like this:
head.addEventListener(MouseEvent.MOUSE_DOWN, function():void {
head.startDrag(false, new Rectangle(stubDiv,0,width - stubDiv - ((levels-maxLevel)*stubDiv),0));
[code]......
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Sep 30, 2009
I want to do something very similar to the resizing effect on this website.
[URL]
Basically if you resize the browser, it seems like it's programmed to only display/load/transition in the images once the user lets go of the mouse and the browser is done moving.
I would like to know if there is a Resize on mouse release event or a work around to do this. Currently my images keep refreshing every time you drag/resize the browser screen, before you let go of the mouse.
So basically while your dragging the browser window size to different size it keeps reloading and updating the images. I want it to reload and update the images once the user is done dragging and resizing the browser.
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Mar 24, 2012
when i draw anything using any tool on a layer it disappears as soon as i release the mouse button, then when i click the timeline it reappears again but when you are drawing having your image not on the screen makes it kind of impossible do draw anything I saw another guy with a similar problem who made this video [URL] I tried reinstalling the software ( im using the demo) whats going on? I was hoping to get to play around abit before my trial ended
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Jul 14, 2009
I'm struggling to get the mouse to release an object while in runtime...If I select the object to drag, and then drag it to the end of my stage without releasing, then go off the stage with my mouse and resize the window (x co-ords), the object seems to have an increment to the stage size, so hence when my mouse returns to the stage, the object is not "under" the mouse cursor anymore, which means it never registers the onRelease command given?
Is there a way that I can force a release on objects using AS2.0 code with another button, like a reset button?I have created the reset button, and it sends the object back to it's original place (where I picked it up), but it still has the same issue. (because the reset button is not near the point of pick up.) So... Forced "onRelease" was my solution, I just can't figure out how to do it...
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Jun 12, 2003
I'm having trouble getting buttons to play sounds when pressed. It works when I just have one button. However I have multiple buttons that need to play diff't sounds
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Mar 23, 2011
this seems to be a simple task at beginning. I have a mygameboard object which inherited from spirit class. I added eventlistener and handler in the constructor. For some reason, the click event handler only receives some of the clicks when the mouse points to certain area of the mygameboard object. I have noticed that areas receiving mouse events are child textfield objects of mygameboard.instance. Putting this.mouseEnabled = true; in the constructor has no effect. How can I enable the whole display area of mygameboard receiving mouse events?
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Apr 19, 2009
I have been trying to find this on google for ages but can't seem to get a decent result, usually I find about the flash context menu.
In Flash Air, I want to be able to capture the Right Click Mouse Event, i'm sure this is very simple but i've checked the documentation and looked on google but can't seem to come up with a result.
Does anyone know how to capture this event?
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Jan 27, 2011
how modificate this script from mouse click to release
package
{
/*
* A Colorful Fireworks Demonstration in Actionscript 3
[Code]...
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Oct 8, 2010
Currently, I'm developing a drag 'n' drop 'snap' game in flash. The meaning of this game is to drag ''crates'' from a boat and load the crates into a train.
What I got working in AS2:
- The crane arm follows the mouse cursor.
- It can drag and snap objects(crates)
But what still need to works is:
- When mouse button on object is released, the object (crate) is still floating in the air. When released mouse button, the object must fall down. (gravity)
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Mar 3, 2007
I'm quite comfortable with hiding the mouse cursor and putting a movie clip in it's place - although the trouble starts when I try to tell it to load another movie when the mouse is clicked - then once realeased going back to the original movie clip !I have attached a FLA i've been working with - this is what i'm aiming for without the hotspot_mc - I would like the mouse to work the same across the whole page and be able to click on buttons etc, like a normal mouse click would !
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Feb 7, 2012
i have an image, on that image is a box moving with the mouse, i need to pretty much capture a region of the image with a mouse click - kinda like a snapshot.
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May 18, 2004
i want to capture a <tab> press on a frame action, not a mouse. how do i...
[Code]...
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May 18, 2004
i want to capture a <tab> press on a frame action, not a mouse. how do i...
key.TAB = function(){
that's what i have to start..
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Sep 17, 2010
in actionscript 2.0, one could call a mouseEvent function without actually having that event. For instance:
btn1.onRollOut = function(){
this. gotoAndPlay("out");
}
[code]......
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Dec 24, 2009
I've got an image gallery, that when the the image is clicked, it opens 2 images side by side like a magazine. Once the 2 images are loaded and visible, it makes visible 2 movieclips on each side to let you go to either the previous/next 2 images. Here's my code, I made bold the code that specifically relates to my problem. What I'm trying to do is when the button is clicked it either increases or decreases the imgCount by 2, and reloads the new images, but since the function I'm trying to initiate is triggered by a mouse event I don't know how to trigger it when the other function is triggered.
var imgCount:int = 1;
var imgLoader:Loader;
var lLoader:Loader;
[Code].....
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May 3, 2010
I hv make 4 movieclips and i wanna add mouse event but it is showing error on MouseEvent function, and the error is. 1046: Type was not found or was not a compile-time constant: MouseEvent.
[Code]...
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Mar 2, 2010
I have a container Canvas named "cnvList" which contains another component horizontal list "hlist". When i hover the mouse over "cnvList", it should display the current mouse position relative to the container cnvList. I have used cnvList.contentMouseX for this. But it should repeatedly track the mouse position repeatedly even when the mouse is not movedk. Can anyone suggest me with code how it can be done?
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Mar 3, 2010
i've created a bitmap with data and placed it into a sprite so to receive mouse events. however, i'm struggling with reading the BitmapData within the sprite.
[Code]...
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Aug 10, 2006
I have a button that is called to the stage using AS. When the user releases that button, a global variable is populated and the pageShell movie clip is removed and re-attached using the new variable info. When I run the movie, I get the following in the output panel: **Error** Mouse events are permitted only for button instances on (release:<name>){ I'm not sure why this is happening because the symbol being used (<idname>) is a button.
[Code]....
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Feb 3, 2011
I have three buttons on screen that navigate to different places on the timeline. I have set them all up as buttons using a generic button in the library and then given them all different instance names. I selected the button and changed the text colour for each state in the timeline (up, over, down) to keep it simple. The buttons are all, as far as I can analyse, identical in all but instance name.
When I test the movie, the first button changes text colour on 'over' and, when I click (i.e. down state) the colour changes again as designed. The navigation action doesn't occur until I release the mouse button, giving the feel of having 'clicked' the button.
With the other two buttons, which have been set up as far as I can tell in exactly the same way, when the down state occurs, I see a momentary flash of the text colour change and it performs the nav straight away. I really want it to perform the same way as the first button but cannot for the life of me see why they're behaving differently.
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Mar 18, 2012
In my first AS3 project (not used Flash since AS1) I need to use a custom movie clip as a cursor and detect clicking on a button. Using the code below, the custom cursor works as expected, but I am unable to capture clicking on the button.
If I comment out the first line, the trace for clicking works as expected. I have tried changing the order of the event listeners, applying the follow to the button rather than the stage, but cannot get both to work together.
stage.addEventListener(MouseEvent.MOUSE_MOVE,follow);
start_button.addEventListener(MouseEvent.MOUSE_UP, playPhrase);
function playPhrase(event:MouseEvent) {
[Code].....
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Jul 30, 2009
I have the following in a class and get an error message. CaseStudyQuiz is my constructor method. I want to detect when the mouse moves via the stage.addEventListener.
[Code]...
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