ActionScript 3.0 :: Modificate Script From Mouse Click To Release?
Jan 27, 2011how modificate this script from mouse click to release
package
{
/*
* A Colorful Fireworks Demonstration in Actionscript 3
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how modificate this script from mouse click to release
package
{
/*
* A Colorful Fireworks Demonstration in Actionscript 3
[Code]...
I'm quite comfortable with hiding the mouse cursor and putting a movie clip in it's place - although the trouble starts when I try to tell it to load another movie when the mouse is clicked - then once realeased going back to the original movie clip !I have attached a FLA i've been working with - this is what i'm aiming for without the hotspot_mc - I would like the mouse to work the same across the whole page and be able to click on buttons etc, like a normal mouse click would !
View 2 RepliesThe other is a scrub that manipulates a MovieClip, but tracks a change in mouse position from click to release, instead of tracking the changes in position of a slider playhead. But here is the download for that one:(sorry not a link due to not having over 50 posts yet, you will need to copy and paste)I have found plenty of AS1+2 ways of doing this idea, yet just haven't found any solid AS3 versions.I am currently in a class to learn Actionscript and have tried to figure out this problem yet I am just not yet to that level.
View 0 RepliesI have a flash app loaded in an iframe. User mouses down in flash and goes outside of stage. When user goes outside of stage, is there a way to release the mouse capture from flash so that parent receives further mouse events and not the flash app?
In Firefox and Chrome, parent doesn't receive events until the user mouses up
In IE, parent receives event when the user goes outside of stage.
I want to do something very similar to the resizing effect on this website.
[URL]
Basically if you resize the browser, it seems like it's programmed to only display/load/transition in the images once the user lets go of the mouse and the browser is done moving.
I would like to know if there is a Resize on mouse release event or a work around to do this. Currently my images keep refreshing every time you drag/resize the browser screen, before you let go of the mouse.
So basically while your dragging the browser window size to different size it keeps reloading and updating the images. I want it to reload and update the images once the user is done dragging and resizing the browser.
when i draw anything using any tool on a layer it disappears as soon as i release the mouse button, then when i click the timeline it reappears again but when you are drawing having your image not on the screen makes it kind of impossible do draw anything I saw another guy with a similar problem who made this video [URL] I tried reinstalling the software ( im using the demo) whats going on? I was hoping to get to play around abit before my trial ended
View 2 RepliesI'm struggling to get the mouse to release an object while in runtime...If I select the object to drag, and then drag it to the end of my stage without releasing, then go off the stage with my mouse and resize the window (x co-ords), the object seems to have an increment to the stage size, so hence when my mouse returns to the stage, the object is not "under" the mouse cursor anymore, which means it never registers the onRelease command given?
Is there a way that I can force a release on objects using AS2.0 code with another button, like a reset button?I have created the reset button, and it sends the object back to it's original place (where I picked it up), but it still has the same issue. (because the reset button is not near the point of pick up.) So... Forced "onRelease" was my solution, I just can't figure out how to do it...
I'm having trouble getting buttons to play sounds when pressed. It works when I just have one button. However I have multiple buttons that need to play diff't sounds
View 1 RepliesI am trying to recreate an effect like the clouds on[url]...I would like to be able to click and drag on an object then once mouse is released the object would dynamically return to start position. I am struggling to get my script (AS3) to dynamically return it to original location.
View 1 RepliesCurrently, I'm developing a drag 'n' drop 'snap' game in flash. The meaning of this game is to drag ''crates'' from a boat and load the crates into a train.
What I got working in AS2:
- The crane arm follows the mouse cursor.
- It can drag and snap objects(crates)
But what still need to works is:
- When mouse button on object is released, the object (crate) is still floating in the air. When released mouse button, the object must fall down. (gravity)
I'm making a custom slider component. The head (the thing that you drag) is programmed like this:
head.addEventListener(MouseEvent.MOUSE_DOWN, function():void {
head.startDrag(false, new Rectangle(stubDiv,0,width - stubDiv - ((levels-maxLevel)*stubDiv),0));
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I have a button that is called to the stage using AS. When the user releases that button, a global variable is populated and the pageShell movie clip is removed and re-attached using the new variable info. When I run the movie, I get the following in the output panel: **Error** Mouse events are permitted only for button instances on (release:<name>){ I'm not sure why this is happening because the symbol being used (<idname>) is a button.
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I have three buttons on screen that navigate to different places on the timeline. I have set them all up as buttons using a generic button in the library and then given them all different instance names. I selected the button and changed the text colour for each state in the timeline (up, over, down) to keep it simple. The buttons are all, as far as I can analyse, identical in all but instance name.
When I test the movie, the first button changes text colour on 'over' and, when I click (i.e. down state) the colour changes again as designed. The navigation action doesn't occur until I release the mouse button, giving the feel of having 'clicked' the button.
With the other two buttons, which have been set up as far as I can tell in exactly the same way, when the down state occurs, I see a momentary flash of the text colour change and it performs the nav straight away. I really want it to perform the same way as the first button but cannot for the life of me see why they're behaving differently.
I am trying to find a way to make a movie clip resize larger on mouse release, then resize back to the original size on a second mouse release. I have tried many ways to do this but seem to be unable to come up with a solution. I have been using mc Tween.
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I just started playing around with as3 and I have a function for mouse clicks that draws a shape on each click. However the mouse click event does not appear to work unless I click a movieClip object I placed in the middle of the screen. Is there a way to make the mouse click event recognize when I click anywhere on the screen?
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Underlined Text On (rollOver) Is there an action script to do on (rollover) underline text? It would be on a button that would also, on (release) gotoAndPlay a frame. I know you can have a movie with AS like this:
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But when I add the on (release) to the movie it doesnt advance the timeline on (release). And when I change the file to a button instead of a movie clip it doesnt do the underline on (rollOver).
I changed the mouse cursor using a tutoral from this forum, but when I press the right mouse button,the standard mouse cursor reapears.How to prevent that?
View 10 RepliesI am trying to have two guestures on a SpriteVisualElement which I thought should be pretty simple implemented: Mouse_Move for sweep Gestures and mouse click to enable.. So I have 2 Eventlisteners on my stage:
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The main problem is that every type of sweeping on the screen also fires the taphandler().. how to identify the correct event? I tried to to my taphandler only if(!event.buttondown) but no success.
Frame 1
Code:
band_button.buttonMode = true;
band_button.useHandCursor = true;
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I changed the mouse cursor using a tutoral from this forum, but when I press the right mouse button, the standard mouse cursor reapears...
How to prevent that?
Is there anyway to combine these two functions?I'd like to play the animation "num=3" on clip load AND on click/release I'd like it to open a url. All of this is inside a movieclip button.
onClipEvent (load){ num = 3;}
AND
onRelease = function(){getURL("http://www.myurl.com");
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I am looking for a way to simulate a mouse hover/mouse click. What's happening is a bar is autoscrolling and checking to see if there is an active button 'below' it. Sort of like a bar rolling along a music staff and checking for notes.
What can I use to accomplish this?
I'm working on a small application that uses some throw physics to fling items around the stage. Everything is working as it should, apart from when I test it on my touch screen, the throw physics don't work. I've tried all sorts of things, in in those tests noticed that AS2 release and release outside do work on the screen perfectly, whereas mouse up and mouse out do not!
So, is there a way to emulate the AS2 mouse events in AS3, as I have to stick with AS3 this time.
If I "Right Mouse Click" on a Flash SWF file embedded in a page and click "Print" it prints just the flash, in perfect colour etc etc..How can I achieve this exact operation, but as a button in Flash? So it prints just as if I did the above operation.
As an extra, if you know how - Is there any way I can default the page to print out "Landscape" too ?
how to use flash, which is a daunting task. To make matters worse, my mouse will not click whenever a new window opens. For example, the dropdown windows that pop up when you click the corner of some of the tools. (like the tool to draw a rectangle or oval, etc.) Icons will highlight when I move my mouse over them, but clicking does nothing at all. I have the Adobe Post Production Suite, and it does this for all of the programs I have tried so far. For example, when recording in Soundbooth I can't click the record button or the stop button. Thus far I have been using the enter button and shortcut keys to get by, but this doesn't work all the time because some features don't have shortcuts. My laptop is a Dell Studio XPS. It's a little over a month old, and I've never had this kind of problem before. I tried running the programs while using a Wacom tablet to see if my mouse had gone bad, but nothing changed. I've searched the forums and haven't found anyone with similar problems. This really has me stumped. Another problem that I think is related: I can't change the colors of objects in flash. Whenever I open the color palette and put my mouse over a color, it shows up as gray. (All the colors show as the same shade of gray.) I've used lots of programs since I've had this computer, and never had anything like this happen. The only thing I can think of that might cause a problem is that my computer is a widescreen. This sometimes causes a problem with certain applications because the windows are too tall.
View 4 RepliesI have a movie clip, and I would like it to stop blocking mouse clicks from getting to deeper items on the stage.I haven't added any eventlisteners to the offending clip, but when it is overlapping other clips that do have listeners, it intercepts clicks and prevents them from getting to the overlapped clips.
View 4 RepliesI'm using as3, i want to have the GunShot sound play every time the player clicks the mouse. not sure how to make it work. the code i am using is
Code:
mouse.addEventListener(MouseEvent.CLICK, playSound);
function playSound(event:Event){
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I'n new to AS3 and it's been a HASSLE to figure out some simples things i used to solve easily on AS1 and AS2...
I have a BUTTON called BOTAO82 which when having a MOUSE OVER event, should show a simple TEXT on a specific location of the screen (something explaining where that button will take you to).That button will have two events: MOUSE_OVER and MOUSE_CLICK.The CLICK i got it right...OK.The problem is the OVER. How can i SHOW the related TEXT when the mouse is over that button?
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I have 16 MC on stage when they are clicked they can be draged but how do i make the one being clicked above all the others?
View 8 RepliesI am looking for real simple scripting - I have a 15-25 frame flash tweened animation and all I would like to do is run thru the animation once then on mouse click go to frame one and start again. And of course I am under a time crunch and completely fogged with actionscript 3.0. I did some basic projects back in the director days and thought I could just pick up where I left off. If I remember right it was simple scripting like
gotoFrame
and
pause
etc...