I used this code for the maze, and in this code the mouse takes control and if it touches the walls then it shows "Game Over".But I need some help here.I made a small human to move and it is actually draggable.So I want to move the draggable human around but the mouse is still in charge of it.
how to do an object move towards the mouse when i move the mouse the towards the object and backwards when i move the move away, something liike the menu on [URL]
well i'm trying to get this object to move on the press of a key (keeps moving if you hold it down) and stop when you release it, but all i'm gettin, is when you press it, it moves on forever and never stops....
I'm struggling to get the mouse to release an object while in runtime...If I select the object to drag, and then drag it to the end of my stage without releasing, then go off the stage with my mouse and resize the window (x co-ords), the object seems to have an increment to the stage size, so hence when my mouse returns to the stage, the object is not "under" the mouse cursor anymore, which means it never registers the onRelease command given?
Is there a way that I can force a release on objects using AS2.0 code with another button, like a reset button?I have created the reset button, and it sends the object back to it's original place (where I picked it up), but it still has the same issue. (because the reset button is not near the point of pick up.) So... Forced "onRelease" was my solution, I just can't figure out how to do it...
OK I have been racking my brain to get this resolved and unfortunately there isn't a lot of info on the web. Scenario: We are in a shared environment. Central file server (Mac OS X server) over gigabit enet. We open flash files over the network and then we "try" to publish the files back to the same server in which the .fla is stored. (I have read John at Adobe's comments on the practice but this DID work).
So we access the flash file at /Volumes/ServerName/JobFolder/~Flash/ and we "attempt to" publish the .swf to /Volumes/ServerName/JobFolder/htmlfolder/flash .... this was working previously in flash 6-7 but in 8-cs3 it has stopped working and we are kicking ourselves to get some answers. When we try to publish we get the following error: "Error creating Flash movie file. Be sure the destination is not locked or on a locked drive. Also, check that the file name is not too long."
Okay, in as3 when you click, the object on the highest layer will be clicked on. I want someone to press the space bar and have the objects on the screen to check to see if it is touching a point.So I first tried hittest...
if (this.hitTest(myPoint)){ play(); }
Now the problem was objects behind other ones were thinking they were being "clicked" on.
Ok I have this 100% width/height Flash embedded and when the user moves the mouse I want to display a panel, which disappears after x seconds if there is no more mouse movement.
I think I need an addEventListener, but I am not sure MOUSE_MOVE is the correct one. When the mouse stops moving I need to start x seconds to hide the panel, so I think with a timer?
I have a flash app loaded in an iframe. User mouses down in flash and goes outside of stage. When user goes outside of stage, is there a way to release the mouse capture from flash so that parent receives further mouse events and not the flash app?
In Firefox and Chrome, parent doesn't receive events until the user mouses up
In IE, parent receives event when the user goes outside of stage.
I want to recreate the same effect (this has been done) but with a little twist, and I do not know how to code the mask with Action Script.What I want to achieve is this:
1. Lock my mask on the Y axis;
2. When I mouse over it, the mask would move up and down;
3. The mouse cursor would disapear while being in the mask.
My flash file is almost complete. I just need the code to move the mask.
I'm trying to create a pseudo OS within flash. It's for a website. Essentially there will be "files" to click that that open up draggable windows, just like a mac/pc/linux etc GUI. For example; there could be files for "about, gallery, info, contact" or whatever else that when clicked would open up scrollable/draggable/closeable windows with the content in them.
I'm having serious problems finding any documentation or tutorials on this, even though I'm pretty sure this kind of thing has been used often. My main hang up right now is draggable scrollpanes. Is it possible to do? I can't seem to figure it out.
I'm really stuck on the draggable scrollpanes I have movie clips in place of the scroll panes right now. I wasn't sure on how to actually open the movie clips with a button press so I just placed the two movie clips off the stage, and when one of the two buttons on the stage is pressed, it moves one of the clips onto the stage (thats a ghetto way of doing it, but I'm not sure on how to do it a better way). The clips are draggable with transparency and levels so whatever your dragging becomes slightly transparent and moves to the top level. Aside from my scrollpane problem, I also have no idea how to get the clips to close or move off the stage...
I'm trying to create a script that locates the objects location, and moves it smoothly out of location (but not out of stage) when the mouse is close. When the mouse moves away, the object should return to its place. I've really been searching for hours, and I cannot seem to find anything that works.
I trained on flashMX back in the day and haven't done anything since so now I've got CS5 it's a bit like being at school again! I have a circular dial sat in the middle of the screen with an arrow placed on it's edge. How do I get the dial to rotate so it always faces the mouse pointer?
I am currently working on putting together a small game map, a map where a character can walk around and talk to NPC's and such. We've just started to I am pretty much just working with the basics here. Just started learning AS3 too. I have created an Object, in this case a circle that gets drawn when I run my AS code, the circle is drawn in the midde of my stage. What I want, since the game is Isometric and moves in those isometric lines rather than straight up, down, left, right, I want to make a funktion where, if the mouse is clicked at a location where both the X and Y coordinate is less than where the object is, then the object moves to that place.
The code I have, is as follows at the moment:
ActionScript Code: var xNewPos:int; var yNewPos:int; var inTransit:Boolean = false;
Before I start I would like to point out Im new at actionscipt. I want to move an object from a to b on a mouse press using actionscript to ease out. The only threads I can find involve huge scripts I know it should only be a couple of lines!
I'm trying to figure out how to make an object move vertically or horizontally a set distance once the object has been mouse clicked and then stop. Sounds relatively simple, but I'm pretty clueless at it.
I'm making the simplest swf for a friend who has real problems remembering the actions of a Left and Right click with the mouse. So I would like to show text when "Right" click is detected and the same for a Left click. This at first seemed an easy project but the right mouse detection has got me baffled.
am attempting the following:1) Draggable duplicate move clips (got this working fine)2) Reset button to remove all instances of the duplicated movie clips (can't figure this out)
Here is my code so far: for(i=0;i<100;i++) { duplicateMovieClip(IED_mc,"IED"+i,getNextHighestDe pth());
As of Flash 10.2, Flash supports hardware accelerated mouse cursors:[URL]..Unfortunately, the mouse cursor doesn't update until AFTER the mouse moves. You can see this behavior on the web page above. If you click "Set to custom cursor" in the sample app at the bottom of the article, you'll see that the cursor doesn't change until you move the mouse.
Anyone have a trick for updating the mouse cursor immediately, before the user moves the mouse? I tried doing Mouse.hide(); Mouse.show(); but that doesn't work.
correct method to do this is in here http:[url]....however, Event.MOUSE_LEAVE no longer behaves this way in FP 10.1. i read somewhere that we should now be using Event.DEACTIVATE. this has not been triggering when the mouse leaves the stage area, for me.
i am trying to make a drawing board(like colouring book) where when i click and MOVE THE MOUSE it colours the object(more like a brush and not as a paint bucket)i would like to know how to colour objects individually(without coloring background) and the most IMPORTANT is there any way to detect what percentage of object had been colored(like if 100% of object coloured something happens!)
I am having trouble finding the right keywords to find a solution to my problem. I want to make my app size dynamic according the size of the <object> tag set in HTML. Im searching for the code like: stage.width but showing me the fixed html attribute instead.
I am trying to make an interactive flash application that works by detecting mouse overs and clicks on various buttons/movie clips and then moves to the appropriate part of the time line. But I am having an issue when I use more than one addEventListener in any one frame. I have attached the code for one such frame below. When I comment out the addEventListner and the other code relating to the followBall function this works fine and directs the user to frame Inlet_Valve_Open_Frame but now only the followBall function is working and when i try to click on the Inlet_Valve_Button movie clip nothing happens.
I have never read all the help files on the adobe flash CS3 as i don't have time and i have built this code up based on examples i have found online. I wanted to include my fla file but it's to big 6Mb. But i have attached the swf so you have an idea what i am doing.
Ok. So heres what I am trying to do. I want one movie clip to follow another one that I move around with actions on the main timeline.The problem is that the follower clip is linked to a class file and I cannot find a way to find the players position.
I want to do something very similar to the resizing effect on this website.
[URL]
Basically if you resize the browser, it seems like it's programmed to only display/load/transition in the images once the user lets go of the mouse and the browser is done moving.
I would like to know if there is a Resize on mouse release event or a work around to do this. Currently my images keep refreshing every time you drag/resize the browser screen, before you let go of the mouse.
So basically while your dragging the browser window size to different size it keeps reloading and updating the images. I want it to reload and update the images once the user is done dragging and resizing the browser.
when i draw anything using any tool on a layer it disappears as soon as i release the mouse button, then when i click the timeline it reappears again but when you are drawing having your image not on the screen makes it kind of impossible do draw anything I saw another guy with a similar problem who made this video [URL] I tried reinstalling the software ( im using the demo) whats going on? I was hoping to get to play around abit before my trial ended
I'm having trouble getting buttons to play sounds when pressed. It works when I just have one button. However I have multiple buttons that need to play diff't sounds
I'm considering making a Flex/AS3 based web application but worrying about some employers (i.e. potential customers) that don't have access to Flash plug in version 9 and up. Why? Maybe their corporate standard for browser is old; maybe they lock down employees computers which prevents users to download and install the plug-in or an alternate browser; maybe Flash's ubiquity goes away in the next 3 years given Adobe's recent announcements; etc.Anyway, my question is, would it be possible to insert a USB Flash drive into the client computer in question and run a Browser having flash (e.g. chrome) on the USB drive (assuming such a browser has already been installed on the USB drive), to access the web application with full functionality? I'm just trying to think of workarounds if my customer doesn't have flash plug-in and can't download to install it.