am attempting the following:1) Draggable duplicate move clips (got this working fine)2) Reset button to remove all instances of the duplicated movie clips (can't figure this out)
Here is my code so far:
for(i=0;i<100;i++) {
duplicateMovieClip(IED_mc,"IED"+i,getNextHighestDe pth());
I'm trying to create a pseudo OS within flash. It's for a website. Essentially there will be "files" to click that that open up draggable windows, just like a mac/pc/linux etc GUI. For example; there could be files for "about, gallery, info, contact" or whatever else that when clicked would open up scrollable/draggable/closeable windows with the content in them.
I'm having serious problems finding any documentation or tutorials on this, even though I'm pretty sure this kind of thing has been used often. My main hang up right now is draggable scrollpanes. Is it possible to do? I can't seem to figure it out.
I'm really stuck on the draggable scrollpanes I have movie clips in place of the scroll panes right now. I wasn't sure on how to actually open the movie clips with a button press so I just placed the two movie clips off the stage, and when one of the two buttons on the stage is pressed, it moves one of the clips onto the stage (thats a ghetto way of doing it, but I'm not sure on how to do it a better way). The clips are draggable with transparency and levels so whatever your dragging becomes slightly transparent and moves to the top level. Aside from my scrollpane problem, I also have no idea how to get the clips to close or move off the stage...
I have a mc that is added to the stage. It extends a dragdrop class. How can I duplicate it so the orig stays where it is and the duplicate is draggable.
I found the tutorial on duplicating movieclips, especially the line-by-line translation of the code. how to communicate with those clips�specifically to make them draggable and also to change the _rotation with Key.Right, Key.Left.
I try to connect a line object between 2 draggable movie clips. If either MC changes position, the line will follow and still connect to it. The first version I got is as following: (works smooth but takes high CPU and computer resources if there are thousands of objects duplicated)[code]...
I have some buttons that create draggable movie clips in arrays. But when I click on one button, and then another, for some reason the previous movie clip dissapears.Try clicking on one button a few times, then clicking on another, then another...
I used this code for the maze, and in this code the mouse takes control and if it touches the walls then it shows "Game Over".But I need some help here.I made a small human to move and it is actually draggable.So I want to move the draggable human around but the mouse is still in charge of it.
I have this code that duplicates an MC on stage , my problem is , after the duplication i know every MC as a unique name, but I can't access them,[code]
I'm trying to make a bit stream across my page when you mouseover a button. The bit stream can be quite long, so I wouldn't think to do it by hand. I'm wondering how I would go about making the stream start out, and how I can get each bit to follow the other right behind it. (They're about 10 pixels wide) I can get the for loop to duplicate the clips, but I can't seem to get them in order.
I know there are a few threads about this, I was unable to find one that helped me with my syntax. I just need help on unloading or removing dynamically created movieclips. Here is my code:
tweening multiple duplicate movie clips. This is the code i have so far:
ActionScript Code: function makeTab() { var begin:Number = (currentTab-1)*tabThumbMax; var total:Number = totalThumbs-((currentTab-1)*tabThumbMax);
[Code]....
What this does is it puts 5X5 multiple duplicate mc's on screen and it all works but what im trying to do is tween them so that the first mc slides in to position say _x = 0 then the nxt mc slides to _x=30 then the nxt to _x=50 and so on.
I wanted to post this here, in case someone more AS oriented should see it... I don't think it's getting much attention in the other thread... My problem is with creating duplicate movie clips, and then being able to access them again, to move them, or whatever.... you can see more details HERE
Code: var xPos:Number = 0; for (y=0; y<5; y++) { var emptycontainer:MovieClip = _root.holder.createEmptyMovieClip("empcontainer"+y,
[Code].....
Is there a way I can easily create an identical row of moviclips with button functionality easily (i.e holder2)? I have a feeling duplicateMovieClip doesn't support dynamically loaded content. I intend to switch the attachMovie command with a loadMovie to load Jpegs instead of movieclips.
I try to code an as3 where I need to duplicate a mc casted from objects, which are loaded from an XML file. My goal is to make a wrap around effects for animated menu icons that use separate swf files.this is the function I try to create, but my concern is in the else statement:
Code: private function onItemLoaded(e:Event):void { loadedItems++; var contentitem:MovieClip = MovieClip(loader.content);
[code]....
in the copyFirst/Last declaration I try to dupe refFirst and refLast... but It seems not to be the good way (error).
Version Used:Flash MX 2004 I am trying to generate a Page with 3 paragraphs,each text paragraph with some custom animation attached to every character.What i Did was:
1.Open a new document
2.Create a Dynamic Text Box,named it "letter_txt" for the instance name.
3.Converted this to a Movie Clip and named that instance "letter_mc".
4.Converted "letter_mc" into another movie clip "text_mc"
5.Went to editing mode and used some tweened animation on "letter_mc"
I followed steps 2-5 and created two other movie clips with "text2_mc"->"letter2_mc"->"letter2_txt" and similarly with "text3_mc"->...I followed nearly the same procedure as shown in [URL]
here's what i did in frame 1:
// -----------FRAME 1----------------- myText="Top Cat! The most effectual Top Cat! Who's intellectual close friends get to call him T.C., providing it's with dignity. Top Cat! The indisputable leader of the gang. He's the boss, he's a pip, he's the championship. He's the most tip top, Top Cat.";
[code]....
The animation in My first Paragraph i suppose should be able to swivel ,but There is something unexpected about them.Also all the letters start disappearing at the start of the next "paragraph".I am very new to ActionScript and Flash.I tweaked the code a bit from the one given since I do not see how a movie clip "mcLetter" can have an attribute "text".
I am getting a duplicate variable trying to get different colours to move to the object in a colouring book. here is the code. I am only getting the color red.
I messed up some the timing in some parts where there needs to be audio, and I don't want to go to the very back of the timeline and make all my frame sequences fit the audio that way. I want to select all the clips from one point on, drag them back until the audio fits, and then go to the next part the audio doest fit and do the same. Unfortunately, I've spent at least 20-30 minutes googling and trying different things in Flash that haven't worked.
How can I select all the clips on the timeline before a certain point so that I can drag them all back a few seconds? (Without having to shift click all my clips, obviously).
have two sets of movie clips. I'm communicating to these movie clips with another program via binary sockets. For the first set of movie clips: when it recieves its instance name, and a second number (InstanceName+#) from the socket, the named movie clip will jump to the frame corresponding with that number. for ex: if the incoming data from the socket is (mc7+3), then movieclip 7 will jump to frame 3.
For the second set of movie clips: when it recieves its instance name, and a second number (InstanceName+#) from the socket, the named movie clip will move location across the screen, by the y coordinate moving to the # given by the socket...thats a little confusing. for ex: if the incoming data from the socket is (mc4+500), then movieclip 4 will move so that it's y coordinate is at 500.
Here is my code:
Code: var socketBuffer:String = ""; s.addEventListener(ProgressEvent.SOCKET_DATA, onDATA); function onDATA(e:ProgressEvent):void{ [Code]....
i got rid of some errors. the first part is working where the movie clips jump to the frame they are told to so no errors there. but when i try to move the movie clips in reference to the FADER array, (along the y axis) nothing happens. (look at bold part of code)
theres also another method i'm willing to approach but i'm not sure how to go about it. rahter than using the FADER array, I would rewrite the code for each individual movie clip, so that it says "if incomign data names a movie clip and gives a number, change the named movie clip's y coordinate to the incoming number"
I just finished animating something, but I don't like how large it is, and I want to resize it. However when I select the objects to move them, it only selects the current key frame that I'm on for those objects, so moving it only affects that keyframe. How can I select all of my keyframes so I can make them all uniform?
I'm having some troubles with an animation I'm working on. I messed up some the timing in some parts where there needs to be audio, and I don't want to go to the very back of the timeline and make all my frame sequences fit the audio that way. I want to select all the clips from one point on, drag them back until the audio fits, and then go to the next part the audio doest fit and do the same. Unfortunately, I've spent at least 20-30 minutes googling and trying different things in Flash that haven't worked.How can I select all the clips on the timeline before a certain point so that I can drag them all back a few seconds? (Without having to shift click all my clips, obviously).
I want to define functions to move a movie clip around the stage, my code works when i define it STRAIGHT to the movie, but when i define it as functions it doesn't.
I have a movie with 5 buttons. The buttons are movie clips with up, over and pressed states. I am trying to load each movie into a movie clip on the stage. All I can get it to do is load 1 movie.I am getting this error.[code]
get something to work. What I'm trying to achieve is this: there's a slideshow that automatically changes pictures every 10 secs (I've used a kirupa tutorial to achieve this). The pictures are loaded from an xml file, which also contains captions for the pictures. What I would like to do is to have the caption fade in and slightly move to the left with each picture change. E.g. picture 1 is displayed, caption 1 fades in, moves to the left and stays there; picture 2 is displayed, caption 2 fades in, moves to the left and stays there, and so on.