ActionScript 3.0 :: How To Create Duplicate Draggable MovieClip
Jun 13, 2011I have a mc that is added to the stage. It extends a dragdrop class. How can I duplicate it so the orig stays where it is and the duplicate is draggable.
View 9 RepliesI have a mc that is added to the stage. It extends a dragdrop class. How can I duplicate it so the orig stays where it is and the duplicate is draggable.
View 9 RepliesMy problem is that when I click the letter movieclip it does create the duplicate as it should and it starts to drag the duplicate mc. However, when I release the clip it doesn't stop dragging? I realized that if I put onMouseUP event instead of onRelease it actually does stop dragging when I release the mouse. I would, however not like to use the onMouseUP event if possible.
[Code]...
I have a movieclip that when clicked returns a [object MovieClip]
function down(event:MouseEvent):void {
trace(event.currentTarget); // returns [object MovieClip]
}
what I would like to do is create a dulplicate of this.
am attempting the following:1) Draggable duplicate move clips (got this working fine)2) Reset button to remove all instances of the duplicated movie clips (can't figure this out)
Here is my code so far:
for(i=0;i<100;i++) {
duplicateMovieClip(IED_mc,"IED"+i,getNextHighestDe pth());
[code]......
How to create Duplicate MovieClip if one is already on stage.
View 5 RepliesI have a movieclip on my stage and I have to dublicate into stage.
View 5 Replieshow to communicate with those clips specifically to make them draggable and also to change the _rotation with Key.Right, Key.Left.
View 7 RepliesI found the tutorial on duplicating movieclips, especially the line-by-line translation of the code. how to communicate with those clips�specifically to make them draggable and also to change the _rotation with Key.Right, Key.Left.
View 7 RepliesIf I have an object that calls
addEventListener(Event.ENTER_FRAME, update);
addEventListener(Event.ENTER_FRAME, update);
will that add 2 listeners?
I have a movie clip, circle_mc, and in it is embed another movie clip, point_mc. I made the circle draggable with this:
Code:
circle_mc.onPress = function() {
startDrag(this);
[code]....
create a draggable interactive map using CS3 and using actionscript 2.1. We are creating an application for a touch screen device and we must provide a draggable map which contains 'hotspots' which when clicked provide additional information (text and pictures).
I need clickable buttons that stay in the same relative position over the map so that when it is dragged the buttons move with the map. (sorry if that sounds confusing) At present I can only get a static button working which stays in the same position and the map moves independently.
I'm doing a project that makes a movieclip draggable in different droptarget movieclip. When it is dragged in the 1st target an animation is triggered and so as the rest of the droptargets.Here's my initial code that does'nt work:
btn1.buttonMode = true;
b1OrigX = btn1._x;b1OrigY = btn1._y;
//btn1btn1.onPress = function(){ startDrag(this);}//droptarget = box1btn1.onRelease = function(){ stopDrag(); //droptarge1t
[code]....
I have this four draggable movieclips. I have able to drag the green bar within the gray bar and the dynamic percentage text increase/decrease accordingly.
The program should make the second draggable determine the percentage of the first (100 - current value) and make it the basis for the other 3 draggable.
Example:
if the 1st draggable will be 75%. the other 25% will be divided by the other 3 draggables.
The 3rd draggable determine the 2nd percentage (100 - current value) and make it the basis for the other 2 draggable and so on.
When I drag the 1st draggable the other 3 is drag & animated accordingly but I cannot drag the 2nd, 3rd and 4th draggable.
I am trying to create a draggable mask with an image around it. More specifically an iPhone that looks as if it has X Ray cappability. I know how to make a draggable mask but can't seem to figure out how this situation might work.
View 1 RepliesI know that startDrag function allow a movieclip to be draggable on the stage. But what I'm trying to achieve here is that I want that certain movieclip to be draggable on a limited space. I attach a screenshot for further information.Above is a screeshot of the flash movie. The white area is the stage and the green square is the draggable movieclip while the gray rectangle is its draggable limit.
View 3 Repliesi am trying to create a line that can be draggable and extedable from start and end points of line
View 1 RepliesI'm trying to create three circles on the stage, one red one green, one blue. When Red overlaps blue, I want the overlapped area to be magenta. When blue overlaps green, the overlapped area should by Cyan. When red&green, it should be yellow, and when all 3 mix it should be white. How do I create the color effect. Right now I have the overlap constraints working and a simple TRACE outputting the color. I need to know how to create the color effect when they mix.
View 1 RepliesI have some buttons that create draggable movie clips in arrays. But when I click on one button, and then another, for some reason the previous movie clip dissapears.Try clicking on one button a few times, then clicking on another, then another...
View 2 RepliesWhat I'm trying to create is a elastic box with a draggable button/corner, which when gets to certain points, loads in certain movies. I stumbled across this menu navigation, and at present I have got as far as the .fla below, but trying to get it to do what I want is giving me sleepless nights!
View 6 RepliesI'm just trying to simply make a movie clip draggable (it was all oh so easy in AS2!) I'm getting "1120- access of undefined property "waves_mc"). Yes, I have the clip named waves_mc.
View 9 RepliesI have a MovieClip that has startDrag(). Inside the MC I have buttons, but when I click the buttons it wants to drag. How do I make the buttons clickable?
View 3 RepliesI have a movie with a draggable movieclip. It works, when I preview the movie, and save it as an swf file itself. But when I load it through another .swf file for some reason the movie clip isn't draggable. Here's the code that I'm using now.
[Code]...
For the last couple of days I've been trying to find an example of a draggable movieclip (with mouse) in Y-axis which also can loop. This movieclip will load several different dynamic SWF-files from a XML file, but they are all the same width and height.I want this movieclip draggable in Y-axis only, and it should loop when you reach the end. But I can't figure it out tbh.What I want to achieve is similar to this: But in a vertical direction and when you grab something all 3 images that are visible should follow the mouse movement.Here is a code that I've written, you can drag the "container"-movieclip, but I can't figure out how to loop it and everytime I press and drag it again, the movieclip pops back to Y:0 at the mouse-pointer, hard to explain
import caurina.transitions.*;
import flash.display.Sprite;
import flash.events.Event;
[code].....
Why is it that when I have button in a movie clip and that movieclip is a draggable object the button becomes inactive? How can I have both the button and the movieclip draggable and the button continue to function. Below is the script I have for the draggable movieclip, which has the button contained within that:
Code:
on (press) {
startDrag(_root.dragObject);
} on (release) {
stopDrag();
}
Attached is my file
I have a draggable movieclip, mc_PI on stage in which I have another movieclip, mc_PIcontainer into which I load an image.I then place a few buttons, btn_Ant1, btn_Ant2, etc. inside mc_PI.mc_PI drags just fine within the bounds I specify, but I cannot click on any of the buttons that are located inside mc_PI.I need the buttons to be inside mc_PI, because I need them to drag along with the image located in mc_PI.mcPIcontainer.[code]
View 11 RepliesI wanna have my dragable movie clips able to close themselves just like you get in your operating system folder windows, but I cant seem to get a button inside the movie clip remove to remove itself.
View 9 RepliesI have a MovieClip that I want the user to be able to drag inside the stage, but I don't want it to be able to move outside the stage. Currently I'm using this._parent.startDrag(); to allow the MC to be dragged, but I don't know how to stop it from being dragged outside the frame.
View 1 RepliesMy client has a simple shape that they want the user to be able to animate, i.e. it looks like a single square on the stage, but when you grab it and drag, a load of squares appear and fan out from the corner of the first. I was thinking, I can easily achieve the first part of this by attaching, say 20 movieclips of my square to the stage, but I'm not sure how to approach the back/forth draggable aspect of this.
View 1 Repliesi have an issue with some startDrag objects. I am using this code:
[Code]...
problem is:
1 - Sometimes i just cant target it, no idea why (i imported the Ai files and then just hit F8 and make it a movieclip)
2 - Sometimes, when i press the movieclip goes to strange coordinate
I have some movieClips on stage which are draggable and I don't want them to be draggable outside of a visible stage area. Problem is these movieClips are inside a sprite which is panable and then for whatever reason this bounds doesn't work anymore as I intend it to. How do I fix this bounds?
Code:
var arr:Array = [m1,m2,m3,m4,m5,m6,m7,m8,m9,m10];
var thumbSprite:Sprite = new Sprite();
addChild(thumbSprite);
for each (var item in arr) {
item.addEventListener(MouseEvent.MOUSE_DOWN, startDragCard, false, 0, true);
[Code] .....