ActionScript 1/2 :: Movieclip In ButtonMode - Draggable To Different Movieclip Target?
Jan 8, 2010
I'm doing a project that makes a movieclip draggable in different droptarget movieclip. When it is dragged in the 1st target an animation is triggered and so as the rest of the droptargets.Here's my initial code that does'nt work:
btn1.buttonMode = true;
b1OrigX = btn1._x;b1OrigY = btn1._y;
//btn1btn1.onPress = function(){ startDrag(this);}//droptarget = box1btn1.onRelease = function(){ stopDrag(); //droptarge1t
[code]....
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Dec 3, 2006
I have a movie clip, circle_mc, and in it is embed another movie clip, point_mc. I made the circle draggable with this:
Code:
circle_mc.onPress = function() {
startDrag(this);
[code]....
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Mar 19, 2012
I have this four draggable movieclips. I have able to drag the green bar within the gray bar and the dynamic percentage text increase/decrease accordingly.
The program should make the second draggable determine the percentage of the first (100 - current value) and make it the basis for the other 3 draggable.
Example:
if the 1st draggable will be 75%. the other 25% will be divided by the other 3 draggables.
The 3rd draggable determine the 2nd percentage (100 - current value) and make it the basis for the other 2 draggable and so on.
When I drag the 1st draggable the other 3 is drag & animated accordingly but I cannot drag the 2nd, 3rd and 4th draggable.
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Aug 2, 2011
I know that startDrag function allow a movieclip to be draggable on the stage. But what I'm trying to achieve here is that I want that certain movieclip to be draggable on a limited space. I attach a screenshot for further information.Above is a screeshot of the flash movie. The white area is the stage and the green square is the draggable movieclip while the gray rectangle is its draggable limit.
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Mar 12, 2010
I'm using movieclips with nested text as buttons and labeling them as so: "work_btn"
the path of the button from the stage is: content_mc.work_btn
I've adding the following code to the stage to no avail:
content_mc.work_btn.buttonMode=true;content_mc.work_btn.useHandCursor = true;
The cursor still shows as the horrid I-shaped text cursor. I'm looking for the hand cursor.
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Oct 7, 2009
I am trying to apply buttonMode to a movie clip like this: pathToThumb.getChildAt(i).buttonMode = false;
and am getting the following error. 1119: Access of possibly undefined property buttonMode through a reference with static type flash.display:DisplayObject.
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Oct 7, 2009
I am trying to apply buttonMode to a movie clip like this:pathToThumb.getChildAt(i).buttonMode = false;
and am getting the following error.1119: Access of possibly undefined property buttonMode through a reference with static type flash.display:DisplayObject.
[Code]...
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Jul 30, 2010
Its day 3 of learning AS3 for me. I cant seem to target a movieclip within a movieclip. I code with all my actions on the first frame of the root timeline and would like to continue this practice. But when I target the clip from the root my function wont run.
Here is my example:
Code:
wheel_mc.spinBackward_mc.buttonMode = true;
wheel_mc.spinForward_mc.addEventListener(MouseEvent.CLICK, spinForward);
function spinForward(event:MouseEvent):void {
[code]....
Basically it wont gotoAndPlay("fadeIn") and I'm not sure why. So my question so I can move on in my AS3 learning is how to I target a movieclip with another movieclip, or is there another more proper way to do what I'm trying to achieve.
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Nov 4, 2007
I'm just trying to simply make a movie clip draggable (it was all oh so easy in AS2!) I'm getting "1120- access of undefined property "waves_mc"). Yes, I have the clip named waves_mc.
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May 24, 2008
I have a MovieClip that has startDrag(). Inside the MC I have buttons, but when I click the buttons it wants to drag. How do I make the buttons clickable?
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Aug 29, 2002
I have a movie with a draggable movieclip. It works, when I preview the movie, and save it as an swf file itself. But when I load it through another .swf file for some reason the movie clip isn't draggable. Here's the code that I'm using now.
[Code]...
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Jun 13, 2011
I have a mc that is added to the stage. It extends a dragdrop class. How can I duplicate it so the orig stays where it is and the duplicate is draggable.
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Sep 17, 2009
For the last couple of days I've been trying to find an example of a draggable movieclip (with mouse) in Y-axis which also can loop. This movieclip will load several different dynamic SWF-files from a XML file, but they are all the same width and height.I want this movieclip draggable in Y-axis only, and it should loop when you reach the end. But I can't figure it out tbh.What I want to achieve is similar to this: But in a vertical direction and when you grab something all 3 images that are visible should follow the mouse movement.Here is a code that I've written, you can drag the "container"-movieclip, but I can't figure out how to loop it and everytime I press and drag it again, the movieclip pops back to Y:0 at the mouse-pointer, hard to explain
import caurina.transitions.*;
import flash.display.Sprite;
import flash.events.Event;
[code].....
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Oct 25, 2004
Why is it that when I have button in a movie clip and that movieclip is a draggable object the button becomes inactive? How can I have both the button and the movieclip draggable and the button continue to function. Below is the script I have for the draggable movieclip, which has the button contained within that:
Code:
on (press) {
startDrag(_root.dragObject);
} on (release) {
stopDrag();
}
Attached is my file
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Dec 13, 2010
I have a draggable movieclip, mc_PI on stage in which I have another movieclip, mc_PIcontainer into which I load an image.I then place a few buttons, btn_Ant1, btn_Ant2, etc. inside mc_PI.mc_PI drags just fine within the bounds I specify, but I cannot click on any of the buttons that are located inside mc_PI.I need the buttons to be inside mc_PI, because I need them to drag along with the image located in mc_PI.mcPIcontainer.[code]
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Jun 25, 2011
I wanna have my dragable movie clips able to close themselves just like you get in your operating system folder windows, but I cant seem to get a button inside the movie clip remove to remove itself.
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Mar 19, 2010
I have a MovieClip that I want the user to be able to drag inside the stage, but I don't want it to be able to move outside the stage. Currently I'm using this._parent.startDrag(); to allow the MC to be dragged, but I don't know how to stop it from being dragged outside the frame.
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Mar 18, 2010
My client has a simple shape that they want the user to be able to animate, i.e. it looks like a single square on the stage, but when you grab it and drag, a load of squares appear and fan out from the corner of the first. I was thinking, I can easily achieve the first part of this by attaching, say 20 movieclips of my square to the stage, but I'm not sure how to approach the back/forth draggable aspect of this.
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Aug 15, 2007
i have an issue with some startDrag objects. I am using this code:
[Code]...
problem is:
1 - Sometimes i just cant target it, no idea why (i imported the Ai files and then just hit F8 and make it a movieclip)
2 - Sometimes, when i press the movieclip goes to strange coordinate
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Jul 31, 2009
I have some movieClips on stage which are draggable and I don't want them to be draggable outside of a visible stage area. Problem is these movieClips are inside a sprite which is panable and then for whatever reason this bounds doesn't work anymore as I intend it to. How do I fix this bounds?
Code:
var arr:Array = [m1,m2,m3,m4,m5,m6,m7,m8,m9,m10];
var thumbSprite:Sprite = new Sprite();
addChild(thumbSprite);
for each (var item in arr) {
item.addEventListener(MouseEvent.MOUSE_DOWN, startDragCard, false, 0, true);
[Code] .....
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Aug 30, 2010
qi have a movieclip which is added to the stage:
var profileholder:profileHolder=new profileHolder ;
inside of profileholder is another movieclip(infoBtn) that acts as a button.when the mouse is over profileholder i want to do something with infoBtn like:
//profOver is the over state of profileholder
function profOver(e:Event) {
e.target.infoBtn.alpha=1;
}
this doesn't work and brings up this error:ReferenceError: Error #1069: Property infoBtn not found on flash.display.Loader and there is no default value.
at main_fla::MainTimeline/profOver()
i also tried:
function profOver(e:Event) {
var item:profileHolder=e.target as profileHolder;
item.infoBtn.alpha=1;
}
and get this error:TypeError: Error #1009: Cannot access a property or method of a null object reference.
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I'm creating a drag and drop Flash activity where there is 1 target and multiple draggable items. In my case I have 4 apples and I want to be able to put all apples into the same basket. I can get the draggable item into one target but i cannot get multiple draggable items into one single target.[code]
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I have some buttons working great on my main timeline using this code on the actual timeline[code]...
So I know I need to make Revlon_mc into another movieclip (so I can do the actual animation inside this movie clip and move it easily around the main timeline) but I'm not what the code would be (something to do with parent perhaps??) and would I still keep the code on the main timeline or would it sit within the new moviclip just created?
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I am trying to trace the name of the button that started the eventListener. But instead I keep getting
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below is part of my actionscript.
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
[Code]....
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How do I make a MovieClip Targetable even if it is covered by another MovieClip?
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I have a movieclip named button1 that contains a dynamic text named txt in it.My problem is that if i try
if(event.target==button1)
{
}
[code]....
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I have some drop targets that work, but I also have a movie clip that can be turn on over the main timeline. All this clip is, is some low alpha colors for a viewing effect. Since it's above the drop target though it doesn't want to work. Is there a way to make it associate with the droptarget underneath, or a way to make the
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I have created movieClip through AS3 code but I need to set target on my movie clip. How to do .
private var myClip:MovieClip=new MovieClip();
// now i need to sent target on this myClip.
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Dec 22, 2004
I've been able to find how to load external .swf's into a target but how do I load a regular MovieClip from my Library? Can you do that with loadMovie?
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Dec 17, 2010
i am making a drag drop game. i created a doc class for the dragged items . i want to make the hit test with some movie clips on the stage but inside the class they are not seen by there names. how to perform my hit test
this is my code,and target1_mc &target2_mc are movie clips on the stage
package {
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.text.TextField;
[Code].....
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