Professional :: Select And Move All The Clips From A Certain Point In CS4?
May 30, 2011
I'm having some troubles with an animation I'm working on. I messed up some the timing in some parts where there needs to be audio, and I don't want to go to the very back of the timeline and make all my frame sequences fit the audio that way. I want to select all the clips from one point on, drag them back until the audio fits, and then go to the next part the audio doest fit and do the same. Unfortunately, I've spent at least 20-30 minutes googling and trying different things in Flash that haven't worked.How can I select all the clips on the timeline before a certain point so that I can drag them all back a few seconds? (Without having to shift click all my clips, obviously).
I messed up some the timing in some parts where there needs to be audio, and I don't want to go to the very back of the timeline and make all my frame sequences fit the audio that way. I want to select all the clips from one point on, drag them back until the audio fits, and then go to the next part the audio doest fit and do the same. Unfortunately, I've spent at least 20-30 minutes googling and trying different things in Flash that haven't worked.
How can I select all the clips on the timeline before a certain point so that I can drag them all back a few seconds? (Without having to shift click all my clips, obviously).
It's been a long time since I've done any work with actionscript, and alas I've forgotten nearly everything. I've tried to look for a tutorial that would explain basic animation with actionscript, but the one that I found on Kirupa was no longer there.
Basically I'd like to do this:On the stage I have a movieclip and I'd like the movieclip to move along the x-axis to a certain point and then back to the starting point again. The moving speed of the movieclip should also be adjustable.
how to use these in order to make an object move from point A to point B in an arc.Think of that classic game where you have to input the angle and power and try to hit your opponent.
Basically what I like to ask is how to move a object from one point to another point based on the point tat you have clicked on a graph. For example, If I click on this coordinate (2,3) on graph, the object (movie clip) will move to that point.
I am working a video in Flash CS5 that is roughly 11 minutes long.
I am at the 6 minute mark at the moment and whenever I want to preview the latest changes I click F12 to I press 'alt+enter'. The problem is I have to watch 6 minutes of the SWF to eventually get to the latest part I edited.
This is slowing me down tremendously and I would hate to still be doing this when I am 10 minutes into the video!
Is there a more efficient way to preview?
Perhaps open it in a player that has some proper controls? or even if I could select the starting point of the preview?
If I press 'enter' I see a preview but the sound file does not play so that option is out too.
if i move the cursor to a point A, it automatically moves by itself to a point B. then if i move the cursor from B to a point C, it bounces away to a point D. i stumbled upon this site while googling around. i'm not a techie, but yeah, i can handle word processors.
I have a button that uses attachMovie to add a movieclip to the stage. You can add multiple instances of this clip to the stage, which works fine. I also have a feature whereby you can select and move these objects around the stage one by one. I am trying to add a feature whereby you can select more than one object at a time (indicated with a drop shadow - which I have working) and then move them together. This feature would also allow you to rotate the selected objects by 90, leaving the unselected objects where they are. I'm fairly certain that I'll need an array to hold the selected objects, and then use this info to move/transform only the chosen objects, but I can't figure out how to implement this.
I'm currently creating a word game where I would like to place tiles, but if possible I need it to be possible to drag select groups of tiles (preferably with a visible selection box as you drag) and move them around all together.. is there a simple way to implement this and still have the tiles snap to a grid ?
I have movie clips loading in dynamically using an XML file, and the duplicate movie clip function. I need to be able to select one of those movie clips, drag it to a desired position and have it snap to place. As for right now, I'm using :
I'm having trouble with this function I created. It should move the clip to a specific given point, but it's not doing it. here's the code:
Code: public function moveThis(pointX:Number, pointY:Number) { if(Math.abs(clip._x - pointX) < 20) { clip._x = pointX;
[Code]....
This just doesn't work, is there another way to do this? the inputed x and y values (pointX and pointY) are the points I want to move to, and clip is the movie clip that I want to move there. The clip moes across the x distance first, THEN the y distance. I need it to do both at the same time.
Ok -- so I figured out how to tween in CS4, but how the heck to you adjust the tween? If you decide you want it to be a few frames longer or shorter? It wont let you drag the tween point! The only thing I've found that works, is deleting the tween and then making a new one. Which, is absolutely rediculous -- I know there has to be a way to edit it once you make it.
I'm working on a file in Flash MX which random loads and places movie clips, but I'm having problems with the script to delete the clips at a certain point. The flash file: [URL] The code:
Can You with a code move the point where the mouse is placed?
Example. If you have a row of buttons on a frame and when you click one of the buttons you don want the mouse to be on that very same spot because on the next frame are the buttons on the same place. You want the mousearrow to be placed on the top of the frame.
I'm trying to write the Actionscript code that will move my MC to a certain point then reset. In other words, I want my MC to move left until it reaches -650 of the X position then start all over again fro 750 of the X position.Here's the code I've written which doesn't work:
i want to move a certain movieclip from a point to another , and i know this can easily be done with a few lines of code ...but just a few days ago i ran across some piece of code that you just entered the x and y positions of were you wanted it to go and the speed at which it should go there...i even saw a command were it would slide in to the position ,, slowing down the closer it got...
i am looking to be able to have a movie clip that always faces the direction of the mouse and don't have the first clue how to do it. all i can guess is that it uses radians in some way.
Basically if I have a sprite for example located at (10,10) I want to move it to say (50,100) and the whole process to take 2 seconds or whatever duration I specify. What is the exact math behind this? I was using a distance based solution to determine speed but was just using a random modifier to control the process. I need something more precise to execute exactly over a set duration.
I am trying to get a circle to move across from one horizontal point to another. I want this to circle to repeat itself after a certain amount of time but for the previous circle to carry on moving. I also want the circle to appear at different vertical points.
I want to know how can i make a point (movieclip) move, i know that if i double click the movieclip e can manually change the 'x' an 'y' values and this way the point will move.
It is possibly to link this with java? And make java pass the x and y values to the animation?