ActionScript 3.0 :: Duplicate Icons (swf Movie Clips) Loaded From A XML?
Jul 7, 2009
I try to code an as3 where I need to duplicate a mc casted from objects, which are loaded from an XML file. My goal is to make a wrap around effects for animated menu icons that use separate swf files.this is the function I try to create, but my concern is in the else statement:
Code:
private function onItemLoaded(e:Event):void
{
loadedItems++;
var contentitem:MovieClip = MovieClip(loader.content);
[code]....
in the copyFirst/Last declaration I try to dupe refFirst and refLast... but It seems not to be the good way (error).
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I know there are a few threads about this, I was unable to find one that helped me with my syntax. I just need help on unloading or removing dynamically created movieclips. Here is my code:
[Code]....
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Feb 12, 2011
tweening multiple duplicate movie clips. This is the code i have so far:
ActionScript Code:
function makeTab() {
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[Code]....
What this does is it puts 5X5 multiple duplicate mc's on screen and it all works but what im trying to do is tween them so that the first mc slides in to position say _x = 0 then the nxt mc slides to _x=30 then the nxt to _x=50 and so on.
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Apr 29, 2004
I wanted to post this here, in case someone more AS oriented should see it... I don't think it's getting much attention in the other thread... My problem is with creating duplicate movie clips, and then being able to access them again, to move them, or whatever.... you can see more details HERE
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Aug 3, 2007
I'm using this code to create a row of movies:
Code:
var xPos:Number = 0;
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[Code].....
Is there a way I can easily create an identical row of moviclips with button functionality easily (i.e holder2)? I have a feeling duplicateMovieClip doesn't support dynamically loaded content. I intend to switch the attachMovie command with a loadMovie to load Jpegs instead of movieclips.
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Jun 3, 2009
Version Used:Flash MX 2004 I am trying to generate a Page with 3 paragraphs,each text paragraph with some custom animation attached to every character.What i Did was:
1.Open a new document
2.Create a Dynamic Text Box,named it "letter_txt" for the instance name.
3.Converted this to a Movie Clip and named that instance "letter_mc".
4.Converted "letter_mc" into another movie clip "text_mc"
5.Went to editing mode and used some tweened animation on "letter_mc"
I followed steps 2-5 and created two other movie clips with "text2_mc"->"letter2_mc"->"letter2_txt" and similarly with "text3_mc"->...I followed nearly the same procedure as shown in [URL]
here's what i did in frame 1:
// -----------FRAME 1-----------------
myText="Top Cat! The most effectual Top Cat! Who's intellectual close friends get to call him T.C., providing it's with dignity. Top Cat! The indisputable leader of the gang. He's the boss, he's a pip, he's the championship. He's the most tip top, Top Cat.";
[code]....
The animation in My first Paragraph i suppose should be able to swivel ,but There is something unexpected about them.Also all the letters start disappearing at the start of the next "paragraph".I am very new to ActionScript and Flash.I tweaked the code a bit from the one given since I do not see how a movie clip "mcLetter" can have an attribute "text".
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Aug 14, 2009
I am trying to duplicate a loaded movie clip multiple time. Below is the code. how to dublicate it using loadClip method.
ActionScript Code:
var thumbImgLoader:MovieClipLoader = new MovieClipLoader();
var thumbImgListener:Object = new Object();
thumbImgListener.onLoadProgress = function(target:MovieClip):Void {
[Code].....
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Oct 3, 2007
I have a movie clip in which I loaded an external JPG to. Well, this movie clip works as a thumbnail and, as I click in it, I want the thumb's image to be loaded ("again") in another movie clip. duplicateMovieCLip does not seem to work.I don't want to load the image twice (as it strikes me as bandwidth waste..). Does this make sense? Or must I be load the image twice? (of course..I could use smaller images for thumbnails..)
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Jul 6, 2009
I'm trying to use the scroll pane component for the first time, and I've spent most of the day getting nowhere. Based on my experience with other components and with loading content into movie clips, I expected that I would point my scroll pane to its content and be off and running, but that hasn't happened.
[Code]...
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Aug 7, 2009
I wrote some actionscript that would load in different values from an xml file in order to play certain movie clips at certain times from a specified swf file. It actually works for the most part. I think the problem happens when I select a movie clip that was already previously selected. It actually won't load it at that point. I will post actionscript in the morning, but I feel like this should be a rather common issue, and I just don't know some general piece of info. I use an actionlistener to load the swf. I create an associative array that works as follows [action] => movieclip Then on an action it will make a movie clip object = loader.content.getChildByName(theActions[action]);
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May 7, 2010
I have a movie clip where I store a value in a variable called "yourname" and then load a different .swf file in level 1. I display the value of "yourname" in a dynamic text box, that works fine. I then move on to a frame where the user has an input text box and can re-enter a value for the "yourname" variable, and then clicks a button symbol to reassign the value. Bear in mind, "yourname" was not originally stored on this level and this movie clip, it is stored on level 0 on the first (main) movie clip. Here is my code in the button:
on (release) {
_level0.yourname = String (inpt_newName.text);
}
inpt_newName is the input text box. My intent here is to have a "main" timeline where variables are stored, and then load and unload various .swf movie clips as needed, storing and variables (i.e. decisions) that the user makes.
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Aug 12, 2010
Ok, I'm using actionscript 2.0, and I am trying to make a scrolling image gallery. I have a movie clip with three layers. the first contains a movie clip used as a scroll bar. The second is a mask used to hide the overflow content, and the third contains movie clip thumbnails. when I click one of the thumbnails, it loads a symbol containing a larger version of the picture over top of the thumbnails on the same layer. My problem is, the large image is added at the very top of the movie clip, even when it is scrolled out of sight. I want it to appear in sight, so the user doesn't have to scroll all the way back up to the top to see it. This is annoying and confusing. Is there a way to do this?
Here is the code I used to create the scroll effect (there is actually a whole lot more to the code but it is very long, so I am not adding it now. I will if it is needed though)(Oh, and there is no text involved in this. I just got this code off a tutorial and I haven't changed the variable names yet)
var scrollUpper:Number = 58; var scrollLower:Number = 309;
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var scrollRange:Number = scrollLower - scrollUpper; var textRange:Number = textLower
[code].....
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Feb 9, 2010
So I am loading an SWF like this:
ActionScript Code:
public function layoutLoad(e:Event):void
{
FlashConnect.trace("Display.loadLayout()");
[Code].....
It will compile but I get a "Cannot access a property or method of a null object reference." So I am not targeting right. I did double check my instance name is correct and in the root of the loaded SWF
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Dec 12, 2004
On some sites i have seen usually portfolio or gallery type sites there are thumbnails, text or some shape that you click on to view a particular image. What I'm getting at is some of the sties show visually that the clip has been loaded with change of alpha (images that are not loaded greyed out and ones that have already been loaded are in colour etc..). An example of what i'm talking about is on [URL] When you click on the menu (selection uno), it loads a particular clip, and throughout the session on the site, u can tell which ones have been loaded and have not. I know there are probably many down and dirty ways of achieving this, but i know there is usually 1 or 2 'proper' methods for doing a particular thing.
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Dec 12, 2004
On some sites i have seen usually portfolio or gallery type sites there are thumbnails, text or some shape that you click on to view a particular image. What I'm getting at is some of the sties show visually that the clip has been loaded with change of alpha (images that are not loaded greyed out and ones that have already been loaded are in colour etc..).
An example of what i'm talking about is onWhen you click on the menu (selection uno), it loads a particular clip, and throughout the session on the site, u can tell which ones have been loaded and have not.I know there are probably many down and dirty ways of achieving this, but i know there is usually 1 or 2 'proper' methods for doing a particular thing
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Mar 3, 2004
Im creating a booklet with turning pages, like the one previously posted, so all the content is loaded dynamically.On the right hand page i have text, of which some lines are interactive.On the left page, i have a hidden text box. When the user clicks on a certain line on the right page, the text box on the left page becomes visible, and the relevant txt is loaded into the text box.Now, i can make the text box on the left page invisible by placing _visible = 0; directly into the actionscript pane of the text box.What i cant do is make it visible by clicking on the right page text. Where should i put the code to make the text box visible?Is it as simple as movieClip._visible = 1; ?
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Dec 10, 2009
I am trying to create a slider that when changed either adds icons or subtracts icons.Here is what I got:
Code:
package
{
import flash.filters.*;
import flash.ui.*;
[code].....
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Jul 16, 2009
im using this function to load my movies
[Code]...
i then place them into a grid (i load them into a created movie clip called thumbnail) and they are supposed to trace their name (or anything) when rolled over, but i cant put a working rollover on them, nothing happens with perfectly fine code. how to get loaded movie clips to work with button functions?
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Apr 1, 2010
I'm building a flash player that loads various movie clips in succession depending on user input. The player should continue to play seamlessly when one clip ends and another starts playing, however there is always a slight noticeable delay between the COMPLETE event for one clip and the actual playing of the next clip. I am using the FLVPlayback component to load the video clips, with successive clips loaded in different players in the component.
I've tried playing the next video a short duration before the current video finishes by adding a cue point just before the end of the currently running clip (about 200 - 300 ms before the end). This improves matters somewhat, but it is not a reliable method as the timings are different for different browsers and computer specs. I was wondering if anyone here has any experience with smooth transitions between external video clips and could suggest possible optimizations I could use to improve the transitions.
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Feb 9, 2003
I have a movie that loads multiple swf's... Some of these have buttons inside of movie clips, they don't work when the swf is loaded
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Jun 1, 2006
I have approximately five external movies I am loading into one main movie. I load the movies using various buttons in the main movie.
My issue is this...I press a button and the first movie loads and then runs to the end of the timeline. Works great.When a push a second button the second movie loads and runs to the end of the timeline. Works great also.but I hate how there is a blank space between the movies.
All the movies start with a white stage and end with full graphics. When I press a second button, the movie on the stage disappears immediately and I am left with a white stage for a few seconds while the loading movie animates onto the stage.
I want there to be a cross-fade or some effect that allows the loaded movie to remain on the stage while the second movie is loading. Is there a way to make this happen?
I'm including the code I have for loading movies so you can see what I am working with thus far.
Here is the code:
designingbutton.onPress=function(){
loadMovie ("Quest Wall Animation.swf", "_root.content");
}
specifyingbutton.onPress=function(){
[code]....
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Feb 3, 2010
I'm still a noob with flash. But I'm attempting to make my website using itSo far I haveseveral swf files that are all loaded into a "index" swf file.So all the code needs to work with that chain of MC's:_root.LoadedContent_mc.LoadedContent2_mc.Page1_mcThats the path to where I am working..Page1:I'm attempting to create a downloads list here. I have a phpfile already worked out that scans the directories "downloads" and "imgs", and generates a list of file names. It then formats each file name into a path to that file. And turns each path into a variable that can be loaded into flash.So basically after php does its thing we are left with this:
Code:
File1=Pages/PageData/Page1/Downloads/SomeTextFile.rar&File2=Pages/PageData/Page1/Downloads/SomeTextFile1.rar&File3=Pages/PageData/Page1/Downloads/SomeTextFile10.rar&File4=Pages/PageDat
[code].....
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Aug 3, 2009
I'm making a very simple cross-fading slide show of JPEGs loaded from a folder. I'm loading them into movie clips with:
Code:
holder1_mc.loadMovie("images/home_flash/image1.jpg");
holder2_mc.loadMovie("images/home_flash/image2.jpg");
[code]....
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Dec 31, 2011
I'm working with a component that extends List. It works fine unless it's loaded into another swf.
It cannot find the library symbols. I know the symbols exist in the loaded swf.
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Feb 5, 2010
I'm trying to implement this for an instance of ComboBox specifically, which uses a List to display the dropdown menu full of items. Lists can have icons associated with them, as described in the documentation:
var comboBox = addChild(new ComboBox());
comboBox.dataProvider = new DataProvider([{label:'item1',iconClass:IconClass1},{label:'item2',iconClass:IconClass2}]);
comboBox.dropdown.iconField = 'iconClass';
... assuming IconClass1 and IconClass2 are valid classnames of symbols in our library, this code works perfectly.
Here's my question - the contents of this ComboBox will be XML-driven, populated dynamically, and I'd really rather include that icon reference as a filename instead of a classname, so that when the whole thing is implemented, the icon can be changed in the XML without opening Flash and adding a new symbol to the library. Clients aren't generally good at that sort of thing.
Ideally, I'd like to be able to find a way to reference the container for the instance of that icon class - the ComboBox.dropdown is obviously keeping a reference to each list item somewhere, and if I can find it, I can load the icon images dynamically, then addChild them to the icon instance.
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Sep 13, 2009
I'd like to control a movie clips current frame by another movie clips action script.I realise the following controls the outside (root) frame time line:
on(release){
_root.gotoAndStop(1);
}
but I'm not sure how to apply that to my other movie clip. I'm guessing it would be something like this:
on(release){
_*movie_clip_name*.gotoAndStop(1);
}
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Feb 29, 2004
I'm trying to make a bit stream across my page when you mouseover a button. The bit stream can be quite long, so I wouldn't think to do it by hand. I'm wondering how I would go about making the stream start out, and how I can get each bit to follow the other right behind it. (They're about 10 pixels wide) I can get the for loop to duplicate the clips, but I can't seem to get them in order.
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Mar 11, 2010
am attempting the following:1) Draggable duplicate move clips (got this working fine)2) Reset button to remove all instances of the duplicated movie clips (can't figure this out)
Here is my code so far:
for(i=0;i<100;i++) {
duplicateMovieClip(IED_mc,"IED"+i,getNextHighestDe pth());
[code]......
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