Flash :: Mouseevent - Why Does Animation Reset When Move The Mouse
Jul 7, 2010
I have 2 overlapping movieclips on the stage. Both are instances of the same movieclip, but with different names. One bigger then the other, due to a magnifying effect. (I have tried to out-rule that code by the way, so its not that). The intention is to make both movieclips play when the mouse is over the stage and then stop as the mouse leaves the area. Seems simple and I have done that alot of times with other animations.
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Aug 11, 2011
I have a MOUSE_DOWN handler that creates a CLICK event listener on a child object. Naturally, as soon as you release the mouse button, if you happen to be over the child object, the CLICK event fires.I was disappointed to discover that event.stopImmediatePropagation doesn't interrupt the CLICK event from registering the MOUSE_DOWN as part of its detection cycle. It makes sense that it doesn't but still... disappointing.A MouseEvent.CLICK consists of detecting a MOUSE_DOWN on the object and then if it's followed by a MOUSE_UP without leaving the object, he event fires. I had hoped that by cancelling the MOUSE_DOWN event, it would clear that out of the CLICK buffer, but no such potatoes, alas.This could all be handled with a flag and a couple more MOUSE_UP and MOUSE_DOWN handlers, but dang, smacks of effort
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Nov 10, 2003
How can i move an animation backward and forward with the movement of the mouse on the x axis? all of the mouse trailers etc move an object which is linked to the mouse. however i don't want my movie clip to move around the screen. I have an animation of a wave form which I've animated to look as if the wave is increasing and decreasing, ie its amplification. I'd like to move this animation with a mouse movement. ie move your mouse to the left and the wave form increases. move your mouse to the right and the wave form decreases.
I have made an attempt. but it is very clunky and the link with the mouse isn't exact. the animation of wave form moves only if the mouse moves to one side or the other. it's not instant, like the infinite menu.
here is my clunky code:
if (_root._xmouse>=300) {
_level0.animation.nextFrame();
} else {
_level0.animation.prevFrame();
}
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Jul 19, 2011
I have a flash app loaded in an iframe. User mouses down in flash and goes outside of stage. When user goes outside of stage, is there a way to release the mouse capture from flash so that parent receives further mouse events and not the flash app?
In Firefox and Chrome, parent doesn't receive events until the user mouses up
In IE, parent receives event when the user goes outside of stage.
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Apr 1, 2011
Basically what happens is 5 eggs fall from the top of the screen. What I'm trying to have happen is, to have flash recognize when all 5 have been clicked and goto and stop on frame 3. The other problem is I want the animation to reset when the timer runs out. Thus clearing all current eggs off the stage. I've zipped the 2 files I'm working with the (fla and as files).
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Sep 16, 2010
in actionscript 2.0, one could call a mouseEvent function without actually having that event. For instance:
[Code]...
In this example, of course, rollOutHandler only does one thing, but this function could contain lots and lots of code, and I would not want to repeat all of it again inside the clickHandler function.
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Mar 13, 2012
As of Flash 10.2, Flash supports hardware accelerated mouse cursors:[URL]..Unfortunately, the mouse cursor doesn't update until AFTER the mouse moves. You can see this behavior on the web page above. If you click "Set to custom cursor" in the sample app at the bottom of the article, you'll see that the cursor doesn't change until you move the mouse.
Anyone have a trick for updating the mouse cursor immediately, before the user moves the mouse? I tried doing Mouse.hide(); Mouse.show(); but that doesn't work.
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Apr 19, 2002
I'm trying to write the Actionscript code that will move my MC to a certain point then reset. In other words, I want my MC to move left until it reaches -650 of the X position then start all over again fro 750 of the X position.Here's the code I've written which doesn't work:
onClipEvent (enterFrame) {
_x-=2;[codde]...
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Nov 6, 2010
I have several stage event handlers to enable mouseovers over several dynamically generated moviecilps on the stage that then change their alpha to indicate the mouse is over that particular mc... fairly trivial (mcOver handler). Additionally, I also want to know what MC is clicked, so I update a public variable (public var activemc:Number) with the ID of the dynamic movieclip when the mouse is over it (using a hitTest to check, which is why the EventListener is added to stage and not to the MC), which is checked in the mcClicked handler:This is in the constructor:
//stage.addEventListener(MouseEvent.MOUSE_DOWN, startDrawing);
//stage.addEventListener(MouseEvent.MOUSE_UP, stopDrawing);
stage.addEventListener(MouseEvent.MOUSE_MOVE, mcOver);[code]....
However, the mouseover behaviour (alpha 0 when over, alpha 1 when out) stops working as soon as I click on any movieclip on the stage, and the mcClicked ID checking (below) stops working completely. I don't know if this is to do with focus:
private function mcClicked(event:MouseEvent):void {
myTextField.text = String(activemc); // activemc is a public var:Number with the movieclip //ID
}
I then tried adding the event handler for the stage mouse_move again and this gets the mouseover working again but only for 1 more click, after which it stops again:
private function mcClicked(event:MouseEvent):void {
myTextField.text = String(activemc); // activemc is a public var:Number with the movieclip //ID
stage.addEventListener(MouseEvent.MOUSE_MOVE, mcOver);
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Nov 8, 2010
I have four movieclips on a stage that when you roll over any of them it triggers another movie clip on the stage to play from a certain frame.In this instance plaz is a movieclip, mcTher is the movie clip I am trying to get to play through its animation.Here is the code for one of the clips the others are nearly identical.
plaz.addEventListener(MouseEvent.MOUSE_OVER,function(evt:MouseEvent){l ightCenter(evt,mcTher)},false, 0, true );
plaz.addEventListener(MouseEvent.MOUSE_OUT,function(evt:MouseEvent){di
[code]....
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Sep 11, 2010
Ok, so i am working on a platform game, I am new to making games, but I enjoy it! I need a little help with resetting a Move Clip if there is a hitTest! MY EXAMPLE: When the HP bar hits the bottm, my character resets. I want him to reset AND reset the the MC, or give full HP again. So, how can I take my code below and make it so that when the hitTest is true, it ALSO resets my movie clip?
[Code]...
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Jun 27, 2006
how to do an object move towards the mouse when i move the mouse the towards the object and backwards when i move the move away, something liike the menu on [URL]
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Jun 2, 2011
For some reason when the mask fully reveals the art, the waves stutter (frame 26) and restart their animation from frame 1. I've included a link to download the CS4 flash file. [URL]
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Mar 30, 2011
I have a Flash video which sits in a small box on the side of my website and plays video.When the user clicks on a 'View larger' button I need it to display in a lightbox - but continue playing from the same place.A simple piece of jquery like this works fine to move the video to another DIV (such as a jquery UI popup window).
$('.holder', dialog).append($("#DemoVideo")[0]);
However in Chrome + FF it restarts the video from the beginning - basically it reinitializes the <object>.My solutions are either : Position it absolutely with CSS in the first place and move it to the popup with CSS and some nasty JS event resize handlers. Remember the position and just instantiate a new video player and make the user live with the delay of rebuffering
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Aug 10, 2009
I am having some dificulty making a path for this enemy i'm trying to create... cause i want him to rotate + move, then stop, then shoot, then rotate back and move off screen... Its easier if you see it.. you can download the swf file in the zipped archive to demonstrate what i mean. I did it there with tweens. Anyway.. i tried and make it but i'm a little stuck on the stopping part... you can also see what i did in the fla file attatched...
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Sep 17, 2010
in actionscript 2.0, one could call a mouseEvent function without actually having that event. For instance:
btn1.onRollOut = function(){
this. gotoAndPlay("out");
}
[code]......
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Sep 1, 2011
I want to make a flash animation that makes an object move across the screen to a certain point, depending on what is typed into a text box, and i want many of these moving objects at once, so that you can type in a number and then the object moves to that point. Can this be done?I have used flash but have done verry little with the actions of flash, so please walk me through any actions that will need doing
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Dec 23, 2011
I am using the FlexEvent.IDLE event to track if the user is idle for more than 5 min. If so, the user will be loggeg out. I am also calling a popup in my application which has a scrollable data grid. When I scroll my data grid for more than 5 min , the IDLE event is triggered, which means if I am not moving my mouse and simply using the scroll, the idleCounter goes on increasing. How to reset the idleCounter on mouse scroll?
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Dec 24, 2009
I've got an image gallery, that when the the image is clicked, it opens 2 images side by side like a magazine. Once the 2 images are loaded and visible, it makes visible 2 movieclips on each side to let you go to either the previous/next 2 images. Here's my code, I made bold the code that specifically relates to my problem. What I'm trying to do is when the button is clicked it either increases or decreases the imgCount by 2, and reloads the new images, but since the function I'm trying to initiate is triggered by a mouse event I don't know how to trigger it when the other function is triggered.
var imgCount:int = 1;
var imgLoader:Loader;
var lLoader:Loader;
[Code].....
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May 3, 2010
I hv make 4 movieclips and i wanna add mouse event but it is showing error on MouseEvent function, and the error is. 1046: Type was not found or was not a compile-time constant: MouseEvent.
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Mar 2, 2010
I have a container Canvas named "cnvList" which contains another component horizontal list "hlist". When i hover the mouse over "cnvList", it should display the current mouse position relative to the container cnvList. I have used cnvList.contentMouseX for this. But it should repeatedly track the mouse position repeatedly even when the mouse is not movedk. Can anyone suggest me with code how it can be done?
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Mar 3, 2010
i've created a bitmap with data and placed it into a sprite so to receive mouse events. however, i'm struggling with reading the BitmapData within the sprite.
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Oct 1, 2011
package {
import enemies.Enemy;
import flash.display.Sprite;
import flash.events.*;
public class Main extends Sprite {
[Code]...
The enemy class has a bitmapped embeded into it. I am using FlashDevelop to program. When I do something like enemy.x+=1 it works, but when I try using my tween it script the enemy stands still no matter what the position of the mouse.
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Nov 18, 2009
It has been awhile since I have worked in flash.Right now I am working on something where I would like a panel to disappear when someone mouses off the stage.stage.addEventListener(Event.MOUSE_LEAVE, leaveHandler); It usually works fine but if I move my mouse really fast it doesn't fire. I have also tried the same thing using a custom invisible button that surounds the perimeter of the stage and I have tried ROLL_OVER and MOUSE_OVERand again, if I do it too fast my event doesn't fire (I am using trace)I can't find anything on the net about this - is this typical of flash that if you move your mouse too fast you break it? Do I need to increase my frame rate (I would really rather not because I have perfectly timed animations - I am at 30 frames per second)
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Dec 27, 2011
when the mouse rolls over an image, text appears (in a small rectangle) and it moves with the mouse, only while it is still over the image.
Or at least, does anyone know what this is called or how to do it?
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Jan 12, 2011
I am creating mouse scroller and when I insert actionscript my images wont move depending on the mouse movements..I am using Flash cs5 and Actionscript 2.0...this is my actionscript:
[Code]...
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Jul 30, 2009
I have the following in a class and get an error message. CaseStudyQuiz is my constructor method. I want to detect when the mouse moves via the stage.addEventListener.
[Code]...
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Apr 23, 2010
i'm trying to make a scrollable box, when a mouse enters and STAYS on "wrapper"'s area, "pubsBox" moves 10 pixels to the left.
<mx:Canvas id="wrapper" height="80" width="750">
<mx:HBox id="pubsBox" horizontalGap="10" height="80" width="100%" />
</mx:Canvas>
My problem is that I'm not sure how to make the MouseEvent.MOUSE_OVER work, to recognize that the mouse is still ON the area and so pubsBox should continue to move 10 pixels to the left every second. I understand that i have to use a Timer, but what I'm concerned about is the fact that I can't get Flex to recognize that the mouse is still OVER "wrapper" and continue firing the event.
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Oct 11, 2011
I am trying to have two guestures on a SpriteVisualElement which I thought should be pretty simple implemented: Mouse_Move for sweep Gestures and mouse click to enable.. So I have 2 Eventlisteners on my stage:
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The main problem is that every type of sweeping on the screen also fires the taphandler().. how to identify the correct event? I tried to to my taphandler only if(!event.buttondown) but no success.
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Mar 17, 2005
I started another thread where i had gotten help and combined the snow tutorial and the programatic mask tutorial to create particles that reveal an in-focus image over a blurred one. I just need help making the particles swarm around the mouse when it is present and have the particles just float around when not. Presently the random motion is just fine and looks like this (i just inverted the this._x and this._y so that they would go with the mouse direction not away from):
[Code]...
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