ActionScript 3.0 :: Animation That Triggers On MouseEvent?
Nov 8, 2010
I have four movieclips on a stage that when you roll over any of them it triggers another movie clip on the stage to play from a certain frame.In this instance plaz is a movieclip, mcTher is the movie clip I am trying to get to play through its animation.Here is the code for one of the clips the others are nearly identical.
plaz.addEventListener(MouseEvent.MOUSE_OVER,function(evt:MouseEvent){l ightCenter(evt,mcTher)},false, 0, true );
plaz.addEventListener(MouseEvent.MOUSE_OUT,function(evt:MouseEvent){di
[code]....
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Oct 6, 2005
I have this code that works for a normal hit test that triggers a mc animation in and out. But if i want to add more than one it just plays the last in the chain of events.
[code]...
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Feb 19, 2008
Basically I want to have something pop-up, and stay up on when the mouse moves to a side of the swf, but it re-animates the pop-up motion when the mouse is moved even after it is on one side. Here is the script I wrote for it: (left_motion is the mc that has the animation.)
onMouseMove = function() {
if (_xmouse <= 300) {
left_motion.gotoAndPlay("up");
trace("mouse is on the left");
[code].....
So what I'm wondering is, how do I have the pop-up animation happen only when the mouse has changed from the right to the left, and vice versa (sides determined by the x position of the mouse).
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Jul 7, 2010
I have 2 overlapping movieclips on the stage. Both are instances of the same movieclip, but with different names. One bigger then the other, due to a magnifying effect. (I have tried to out-rule that code by the way, so its not that). The intention is to make both movieclips play when the mouse is over the stage and then stop as the mouse leaves the area. Seems simple and I have done that alot of times with other animations.
[Code]...
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Nov 6, 2010
I have several stage event handlers to enable mouseovers over several dynamically generated moviecilps on the stage that then change their alpha to indicate the mouse is over that particular mc... fairly trivial (mcOver handler). Additionally, I also want to know what MC is clicked, so I update a public variable (public var activemc:Number) with the ID of the dynamic movieclip when the mouse is over it (using a hitTest to check, which is why the EventListener is added to stage and not to the MC), which is checked in the mcClicked handler:This is in the constructor:
//stage.addEventListener(MouseEvent.MOUSE_DOWN, startDrawing);
//stage.addEventListener(MouseEvent.MOUSE_UP, stopDrawing);
stage.addEventListener(MouseEvent.MOUSE_MOVE, mcOver);[code]....
However, the mouseover behaviour (alpha 0 when over, alpha 1 when out) stops working as soon as I click on any movieclip on the stage, and the mcClicked ID checking (below) stops working completely. I don't know if this is to do with focus:
private function mcClicked(event:MouseEvent):void {
myTextField.text = String(activemc); // activemc is a public var:Number with the movieclip //ID
}
I then tried adding the event handler for the stage mouse_move again and this gets the mouseover working again but only for 1 more click, after which it stops again:
private function mcClicked(event:MouseEvent):void {
myTextField.text = String(activemc); // activemc is a public var:Number with the movieclip //ID
stage.addEventListener(MouseEvent.MOUSE_MOVE, mcOver);
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Jul 9, 2009
I have a MovieClip (call it base_mc) which is under a bunch of other MovieClips (call them subclips). The MovieClips on top are all mouseEnabled with MOUSE_OVER, CLICK, etc, event handlers. I want to capture the event of MOUSE_OVER (or ROLL_OVER) on the base_mc as well. Any time I am over one of the subclips I am also over the base_mc clip. How can I capture this event?
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Oct 21, 2010
I'd like to know what is the difference between MouseEvent.CLICK & MouseEvent.MOUSE_DOWN. Because when i use MouseEvent.MOUSE_DOWN for a button to set full-screen view its doesn't work, instead of this MouseEvent.CLICK works. So what was the reason.
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Nov 6, 2010
I'm making a button for the first time, and I wanted to use a full click to drive it. However, when I use addEventListener(MouseEvent.CLICK, onClickHandler); nothing happens when I click on it. When I use (with the rest of the code being identical) addEventListener(MouseEvent. MOUSE_ down, onClickHandler); it works like a charm.
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Apr 7, 2009
What is the difference between MouseEvent.MOUSE_UP and MouseEvent.CLICK? Why should I use one of these over the other?
Code:myButton_btn.addEventListener(MouseEvent.MOUSE_UP, fNavigate, false, 0, true);
myButton_btn.addEventListener(MouseEvent.CLICK, fNavigate, false, 0, true);
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Aug 11, 2011
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[Code]...
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[Code].....
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[Code]...
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Code:
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[code]....
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[Code]....
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