ActionScript 2.0 :: Script Get Time Triggers Load Movie?

Nov 17, 2005

I'm trying to build a script that checks the time on the computer, then it will load one of several external movies at a certain time.

At 3pm loadmovie

At 9pm loadmovie

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I have this code here to count down every 10 seconds and load an external random movie clip. It works once, but I would like to have it start the timer again-

code:

displayTime = 5;
function countDown() {
displayTime--;

[Code].....

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ActionScript 2.0 :: [FCS3] OnRollover Movie Clip Triggers Only Once?

Mar 3, 2008

I am getting an unexpected behaviour when using the onRollOver event with a movieclip.The onRollOver behaviour is initialised after some animation. This allows me to hold my cursor over the movieclip. When the initialise function adds the onRollOver event function to the clip, it triggers, even though my cursor is already over the clip and a nice animated glow is added to the movieclip. This is good and the behaviour I want.

onRelease the movieclip I call a disable function and this sets the onRollOver event function to null. After some more devestatingly good animation, I reuse the initialise function to reset the onRollOver event function to react again. This time, if my cursor is already over the clip when the onRollOver is initialised, the onRollOver does not fire.

Code:

function wsInitNodes():Void{
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[code]....

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ActionScript 3.0 :: Event Listener That Triggers Only Once When The Movie Loads?

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is there an event listener that triggers only once when the movie loads?If not how can I simulate this?

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I've got a serious(?) problem, I tried almost everything but I'm at dead end. I've created a full flash site. It's just a simple, corporate site.

[Code]...

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I have two swf file and I load the them at the same time in main.swf. but both the movie get load at different time because of the dissimilar size and the movie which loaded 1st play 1st and the movie which gets loaded 2nd play 2nd. I want the both the movie to complete its loading and play at once. is there is any way?

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Like the description says. I have six buttons, I want it so when you click any of them the movie clip plays once then when it is finished a specific url loads.

on one of the buttons I have

Code:
on(release)
{
_root.vurl="index.html";

[Code]....

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ActionScript 2.0 :: Combobox & List - Each Selection Triggers The Specific Xml File To Load Into The List Component?

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I have a combobox and list component on the stage. The combobox has 3 selections. How do I get it so that each selection triggers the specific xml file to load into the list component? I can't get them to communicate to each other.

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ActionScript 3.0 :: First Time Load A Miracle Second Time Load A Nightmare

Sep 20, 2011

I load an external movie fine with:
 
f_btn.addEventListener(MouseEvent.CLICK, finteractiona);
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var loadera = new Loader();

[Code].....
 
It takes 2 clicks to close (or unload) Why?

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I have a fairly complex animation movie clip within my main timeline in a Flash file.  When you click a button, it plays the movie clip, then goes back out to the main timeline.  The first time the movie clip runs, it plays choppy and slow, but if I play it two or more times, it plays correctly (smoothly).  Is there some actionscript I need to preload the movie clip, or some other solution to the first-run slowness? 

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ActionScript 2.0 :: Time Limit In A Game - Movie Clip That Says "Time Is Up!" Will Be Displayed?

Jan 22, 2009

Setting up a time limit that if the time equals to 3 minutes the game stop.I have a card game with 10 different cards to be paired. My problem is to put a timer that limit the player to only 3 minutes of playing after which a movie clip that says "Time is up!" will be displayed.

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ActionScript 2.0 :: Load A Movie From A Movie But The 2nd Movie Load A Variable?

Feb 25, 2004

i'm having this weird pb i don't understand, could someone help me? i'm driving crazy here..what i do is load a movie from a movie but the 2nd movie load a variable. when i test the 2nd movie, it loads its variable and displays it as wanted, but when i load it from the 1st movie, the 2nd movie loads but seem not to load anymore its variable..

[Code]...

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ActionScript 3.0 :: End Of Flv Triggers Event?

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I'm using FLCS4 (AS3) and I've built a very basic site, simple pages on various frames. Three of the frames/pages contain video components that auto-play a flv clip.What I'm asking is it possible to know when the video clip is finished and at that point display a button.(So the user cant proceed forward until the video clip is finished playing){captive audience, so to speak}Anyways, is this possible, if so; how do I approach it?

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ActionScript 2.0 :: Which Triggers A GotoAndPlay After 5 Second?

May 8, 2004

I'm tyring to do something a little complicated and I was hoping for some expertise I'm using a timer which triggers a gotoAndPlay after 5 secs. It works fine but I am now trying to work out if it is possible that if I press a button I would be able to stall the timer. i.e the goToAndPlay only happens after 5 sec otherwise the it is prevented and the the timer goes back to zero.

I know its a bit difficult to describe but I have attatched the .fla to help you see what I mean.

In terms of the code I'm using:

[Code]...

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[code]....

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I'm currently making an animation which will eventually exceed the 16,000 frame limit (don't ask haha), so, short of making two movies and having to just start up the next one, what is the code for loading a movie? I presume they need to be in the same directory? So basically all I want is on the last frame of the movie the code executes and the second movie file opens up and starts. I guess I'd want the current movie to close, too.

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I Have 3 Movies:MAIN.SWF, contains loading movie actions for Nav.swf and Home.swf.NAV.SWF, contains navagation menu loaded on Level 2 in Main HOME.SWF, contains slideshow for home page loaded on Level 1 in Main In NAV.SWF, there is a MOVIE CLIP "graphmc", which contains a BUTTON "graphicbtn", When this button is clicked, I'd like the HOME.SWF (which is loaded into Main.swf on Level 1) to fade out and unload, and load and fade in Graphics.SWF in place of it.

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I am trying to adapt to AS3, and I am new to writing packages. I have my external .as file, and in there I have a bunch of functions. I need to call a function written on the timeline.I realize I need to use dispatchEvent, but I'm not exactly sure how. In the package, I currently have:

Code:
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[code]...

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ActionScript 2.0 :: [Flash8] Mouse Triggers Animation?

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Basically I want to have something pop-up, and stay up on when the mouse moves to a side of the swf, but it re-animates the pop-up motion when the mouse is moved even after it is on one side. Here is the script I wrote for it: (left_motion is the mc that has the animation.)

onMouseMove = function() {
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trace("mouse is on the left");

[code].....

So what I'm wondering is, how do I have the pop-up animation happen only when the mouse has changed from the right to the left, and vice versa (sides determined by the x position of the mouse).

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I'm design a project for touch interfaces and on my project I have a scrollpane with scrolldrag = true and the source is a sprite with buttons.My problem is that when I drag my scrollpane the mouse click event on the button is triggered. How can I easily prevent this from happening?

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