ActionScript 2.0 :: Script Get Time Triggers Load Movie?
Nov 17, 2005I'm trying to build a script that checks the time on the computer, then it will load one of several external movies at a certain time.
At 3pm loadmovie
At 9pm loadmovie
I'm trying to build a script that checks the time on the computer, then it will load one of several external movies at a certain time.
At 3pm loadmovie
At 9pm loadmovie
I have this code here to count down every 10 seconds and load an external random movie clip. It works once, but I would like to have it start the timer again-
code:
displayTime = 5;
function countDown() {
displayTime--;
[Code].....
I am getting an unexpected behaviour when using the onRollOver event with a movieclip.The onRollOver behaviour is initialised after some animation. This allows me to hold my cursor over the movieclip. When the initialise function adds the onRollOver event function to the clip, it triggers, even though my cursor is already over the clip and a nice animated glow is added to the movieclip. This is good and the behaviour I want.
onRelease the movieclip I call a disable function and this sets the onRollOver event function to null. After some more devestatingly good animation, I reuse the initialise function to reset the onRollOver event function to react again. This time, if my cursor is already over the clip when the onRollOver is initialised, the onRollOver does not fire.
Code:
function wsInitNodes():Void{
wsCurrentNode.onRollOver = function(){
// Do groovy animation stuff
};
[code]....
is there an event listener that triggers only once when the movie loads?If not how can I simulate this?
View 4 RepliesI've got a serious(?) problem, I tried almost everything but I'm at dead end. I've created a full flash site. It's just a simple, corporate site.
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I have two swf file and I load the them at the same time in main.swf. but both the movie get load at different time because of the dissimilar size and the movie which loaded 1st play 1st and the movie which gets loaded 2nd play 2nd. I want the both the movie to complete its loading and play at once. is there is any way?
View 1 RepliesLike the description says. I have six buttons, I want it so when you click any of them the movie clip plays once then when it is finished a specific url loads.
on one of the buttons I have
Code:
on(release)
{
_root.vurl="index.html";
[Code]....
I have a combobox and list component on the stage. The combobox has 3 selections. How do I get it so that each selection triggers the specific xml file to load into the list component? I can't get them to communicate to each other.
View 1 RepliesI load an external movie fine with:
f_btn.addEventListener(MouseEvent.CLICK, finteractiona);
function finteractiona(event:MouseEvent):void{
var loadera = new Loader();
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It takes 2 clicks to close (or unload) Why?
I have two buttons that are movie clips in Flash CS4 and when button 1 is on Over stage, I want the button 2 stop movie clip at the certain frame.
View 8 RepliesI have a fairly complex animation movie clip within my main timeline in a Flash file. When you click a button, it plays the movie clip, then goes back out to the main timeline. The first time the movie clip runs, it plays choppy and slow, but if I play it two or more times, it plays correctly (smoothly). Is there some actionscript I need to preload the movie clip, or some other solution to the first-run slowness?
View 2 RepliesSetting up a time limit that if the time equals to 3 minutes the game stop.I have a card game with 10 different cards to be paired. My problem is to put a timer that limit the player to only 3 minutes of playing after which a movie clip that says "Time is up!" will be displayed.
View 2 Repliesi'm having this weird pb i don't understand, could someone help me? i'm driving crazy here..what i do is load a movie from a movie but the 2nd movie load a variable. when i test the 2nd movie, it loads its variable and displays it as wanted, but when i load it from the 1st movie, the 2nd movie loads but seem not to load anymore its variable..
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I'm using FLCS4 (AS3) and I've built a very basic site, simple pages on various frames. Three of the frames/pages contain video components that auto-play a flv clip.What I'm asking is it possible to know when the video clip is finished and at that point display a button.(So the user cant proceed forward until the video clip is finished playing){captive audience, so to speak}Anyways, is this possible, if so; how do I approach it?
View 4 RepliesI'm tyring to do something a little complicated and I was hoping for some expertise I'm using a timer which triggers a gotoAndPlay after 5 secs. It works fine but I am now trying to work out if it is possible that if I press a button I would be able to stall the timer. i.e the goToAndPlay only happens after 5 sec otherwise the it is prevented and the the timer goes back to zero.
I know its a bit difficult to describe but I have attatched the .fla to help you see what I mean.
In terms of the code I'm using:
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How do I build a scrollbar that listens when certain text is at some Y position and triggers certain animations(MovieClips to play) ?
View 3 RepliesI have four movieclips on a stage that when you roll over any of them it triggers another movie clip on the stage to play from a certain frame.In this instance plaz is a movieclip, mcTher is the movie clip I am trying to get to play through its animation.Here is the code for one of the clips the others are nearly identical.
plaz.addEventListener(MouseEvent.MOUSE_OVER,function(evt:MouseEvent){l ightCenter(evt,mcTher)},false, 0, true );
plaz.addEventListener(MouseEvent.MOUSE_OUT,function(evt:MouseEvent){di
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How do I use the counter to trigger sprites? Need an example or idea to work from. I want the number values to load sprites. The value of the counter goes to a text field. I want each number value to have an "if" condition to play a sprite of a corresponding number.
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I'm currently making an animation which will eventually exceed the 16,000 frame limit (don't ask haha), so, short of making two movies and having to just start up the next one, what is the code for loading a movie? I presume they need to be in the same directory? So basically all I want is on the last frame of the movie the code executes and the second movie file opens up and starts. I guess I'd want the current movie to close, too.
View 1 RepliesI Have 3 Movies:MAIN.SWF, contains loading movie actions for Nav.swf and Home.swf.NAV.SWF, contains navagation menu loaded on Level 2 in Main HOME.SWF, contains slideshow for home page loaded on Level 1 in Main In NAV.SWF, there is a MOVIE CLIP "graphmc", which contains a BUTTON "graphicbtn", When this button is clicked, I'd like the HOME.SWF (which is loaded into Main.swf on Level 1) to fade out and unload, and load and fade in Graphics.SWF in place of it.
View 6 RepliesHow can I get a function triggered by multiple triggers? For example, a function that is normally triggered by a condition but also needs to be executable independently with a mouse click.
View 3 RepliesHow do I build a scrollbar that listens when certain text is at some Y position and triggers certain animations(MovieClips to play or stop)? I was using this code but is not so responsive sometimes works and sometimes no.
import com.tis.utils.components.Scrollbar;
var s2Bar:Scrollbar = new Scrollbar(aboutMC.about);
s2Bar.name = "ScrollBarMc";
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it loads an external .swf file and is supposed to play it. I've added an event listener to run when the file is loaded. The function it calls moves the video to the bottom most layer so the buttons still show and then plays the file. The problem is the event listener never triggers.
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Im currently using AS3 code with some javascript integrated into it which allows me to open an image in a popup window which is the same size as the image. The problem im having is that it triggers pop-up blockers and becomes an inconvieience to the audience. Ive seen pages where it doesent trigger the pop-up blocker - and am wondering how this is done.
I asked a friend of mine, he didnt know either - but assumed it might have somthing to do with emulating a pressed CTRL key.
I am trying to adapt to AS3, and I am new to writing packages. I have my external .as file, and in there I have a bunch of functions. I need to call a function written on the timeline.I realize I need to use dispatchEvent, but I'm not exactly sure how. In the package, I currently have:
Code:
public function autoNextPict(e:TimerEvent):void
{
[code].....
I have this code that works for a normal hit test that triggers a mc animation in and out. But if i want to add more than one it just plays the last in the chain of events.
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Basically I want to have something pop-up, and stay up on when the mouse moves to a side of the swf, but it re-animates the pop-up motion when the mouse is moved even after it is on one side. Here is the script I wrote for it: (left_motion is the mc that has the animation.)
onMouseMove = function() {
if (_xmouse <= 300) {
left_motion.gotoAndPlay("up");
trace("mouse is on the left");
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So what I'm wondering is, how do I have the pop-up animation happen only when the mouse has changed from the right to the left, and vice versa (sides determined by the x position of the mouse).
I want to create a game in which you need to drag and drop three correct items to a target area. When all three correct items are dropped, the game should progress to the next part.I've tried searching for on this, but I don't know what exactly I should search for (ie what terms, keywords)
View 1 Repliesif I put a TLF in my FLA, doesn't matter where, the project compiles but as soon as it runs triggers errors that are not related to TLF at all.It doesn't find a linked class apparently. A class which has nothing to do with TLF. I remove the TLF (in root, anywhere I put it no difference) and the project runs again.
View 1 RepliesI'm design a project for touch interfaces and on my project I have a scrollpane with scrolldrag = true and the source is a sprite with buttons.My problem is that when I drag my scrollpane the mouse click event on the button is triggered. How can I easily prevent this from happening?
View 5 Replies