ActionScript 3.0 :: DispatchEvent Triggers Function In Timeline?
May 4, 2010
I am trying to adapt to AS3, and I am new to writing packages. I have my external .as file, and in there I have a bunch of functions. I need to call a function written on the timeline.I realize I need to use dispatchEvent, but I'm not exactly sure how. In the package, I currently have:
Code:
public function autoNextPict(e:TimerEvent):void
{
[code].....
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Aug 12, 2011
I have a few external audio clips in MP3 format that I bring in to my SWF by creating different Sound Channels for them. However what I would like to do it when the end of the MP3 file is reached, it will dispatch an event to make the playhead on the main timeline move to a certain frame.
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Jul 16, 2010
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Jan 31, 2009
if I have a class I load, import com.pixelator;//import explosion class In my movie I want to run a function when it finishes and dispatches the event below. How do I do that? here is the code from the class
PHP Code:
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Nov 25, 2011
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Aug 21, 2008
I'm still wondering which method is the best use:
Event Dispatcher:
PHP Code:
package
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[code]....
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Jan 19, 2007
I've got a class where I'm using:
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Code:
package {
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[Code].....
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Feb 18, 2009
I have a button that triggers the function addToBet on a card game and doesn't allow the textfileds to show any larger number but I can't top the clips with the coins I'm trying to attach. The function showBet keeps running.
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[code]....
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Feb 3, 2009
Does anyone know if there is a way to call a dispatchEvent call from inside of a static function?
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Aug 26, 2010
So I have a Movieclip with a Listener listening for MOUSE_OVER, and on mouse over it triggers a function ToolTip.
[Code]...
which triggers the tooltip function but the problem is that... when the mouse is clicked on MC2 showToolTip works fine.. but when I mouse_out of MC2 it runs exitToolTip function from MC shouldnt it run exitToolTip only when you mouse out of MC? how do I make exitToolTip run only when we mouse out of MC rather than MC2 ...
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Jul 14, 2009
so here's the function on main stage:
[Code]....
and here's the code that wants to call this function in a another movie clip. I've attached this clip dynamicaly to the main stage as well.
[Code].....
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Jul 27, 2010
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May 8, 2004
I'm tyring to do something a little complicated and I was hoping for some expertise I'm using a timer which triggers a gotoAndPlay after 5 secs. It works fine but I am now trying to work out if it is possible that if I press a button I would be able to stall the timer. i.e the goToAndPlay only happens after 5 sec otherwise the it is prevented and the the timer goes back to zero.
I know its a bit difficult to describe but I have attatched the .fla to help you see what I mean.
In terms of the code I'm using:
[Code]...
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Aug 11, 2011
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[code]....
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Feb 11, 2010
How do I use the counter to trigger sprites? Need an example or idea to work from. I want the number values to load sprites. The value of the counter goes to a text field. I want each number value to have an "if" condition to play a sprite of a corresponding number.
[Code]...
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Aug 15, 2011
How do I build a scrollbar that listens when certain text is at some Y position and triggers certain animations(MovieClips to play or stop)? I was using this code but is not so responsive sometimes works and sometimes no.
import com.tis.utils.components.Scrollbar;
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[Code].....
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Nov 7, 2011
it loads an external .swf file and is supposed to play it. I've added an event listener to run when the file is loaded. The function it calls moves the video to the bottom most layer so the buttons still show and then plays the file. The problem is the event listener never triggers.
[Code]...
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Jun 29, 2009
Im currently using AS3 code with some javascript integrated into it which allows me to open an image in a popup window which is the same size as the image. The problem im having is that it triggers pop-up blockers and becomes an inconvieience to the audience. Ive seen pages where it doesent trigger the pop-up blocker - and am wondering how this is done.
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Oct 6, 2005
I have this code that works for a normal hit test that triggers a mc animation in and out. But if i want to add more than one it just plays the last in the chain of events.
[code]...
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Feb 19, 2008
Basically I want to have something pop-up, and stay up on when the mouse moves to a side of the swf, but it re-animates the pop-up motion when the mouse is moved even after it is on one side. Here is the script I wrote for it: (left_motion is the mc that has the animation.)
onMouseMove = function() {
if (_xmouse <= 300) {
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trace("mouse is on the left");
[code].....
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Feb 26, 2011
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Jun 8, 2011
if I put a TLF in my FLA, doesn't matter where, the project compiles but as soon as it runs triggers errors that are not related to TLF at all.It doesn't find a linked class apparently. A class which has nothing to do with TLF. I remove the TLF (in root, anywhere I put it no difference) and the project runs again.
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Sep 1, 2011
I'm design a project for touch interfaces and on my project I have a scrollpane with scrolldrag = true and the source is a sprite with buttons.My problem is that when I drag my scrollpane the mouse click event on the button is triggered. How can I easily prevent this from happening?
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I'm using BlazeDS to send messages in Flex. Inside the UI component, I defined a producer like the one below:
<mx:Producer id="producer"
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private function sendMessage():void {
var message:AsyncMessage = new AsyncMessage();
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[code]....
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May 19, 2011
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[Code]...
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I'm trying to build a script that checks the time on the computer, then it will load one of several external movies at a certain time.
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Mar 3, 2008
I am getting an unexpected behaviour when using the onRollOver event with a movieclip.The onRollOver behaviour is initialised after some animation. This allows me to hold my cursor over the movieclip. When the initialise function adds the onRollOver event function to the clip, it triggers, even though my cursor is already over the clip and a nice animated glow is added to the movieclip. This is good and the behaviour I want.
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Code:
function wsInitNodes():Void{
wsCurrentNode.onRollOver = function(){
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};
[code]....
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