ActionScript 3.0 :: Starting A Pre Existing MouseEvent Function Without A Mouse Trigger

Dec 24, 2009

I've got an image gallery, that when the the image is clicked, it opens 2 images side by side like a magazine. Once the 2 images are loaded and visible, it makes visible 2 movieclips on each side to let you go to either the previous/next 2 images. Here's my code, I made bold the code that specifically relates to my problem. What I'm trying to do is when the button is clicked it either increases or decreases the imgCount by 2, and reloads the new images, but since the function I'm trying to initiate is triggered by a mouse event I don't know how to trigger it when the other function is triggered.
 
var imgCount:int = 1;
var imgLoader:Loader;
var lLoader:Loader;

[Code].....

View 3 Replies


Similar Posts:


Flex :: Trigger A Function Only Once In Case Of A MouseEvent

Oct 31, 2010

I am trying to make a simple mp3 player using flash. The songs are loaded using an XML file which contains the song list. I have "play" button with the instance name "PlayBtn". I have an actionscript file named "playctrl", the content of which are listed below:

package classes
{
import flash.media.Sound;

[Code].....

However on clicking the play button, I notice that the function playSong() is called 7-8 times(check by printing an error msg. inside the function) resulting in overlapped audio output and the player crashing as a result. The function should be called only once when the MouseEvent.CLICK is triggered.

View 2 Replies

ActionScript 3.0 :: Calling A MouseEvent Function Without A Mouse Event?

Sep 17, 2010

in actionscript 2.0, one could call a mouseEvent function without actually having that event. For instance:

btn1.onRollOut = function(){
this. gotoAndPlay("out");
}

[code]......

View 6 Replies

ActionScript 3.0 :: Add Mouse Event But It Is Showing Error On MouseEvent Function?

May 3, 2010

I hv make 4 movieclips and i wanna add mouse event but it is showing error on MouseEvent function, and the error is. 1046: Type was not found or was not a compile-time constant: MouseEvent.

[Code]...

View 2 Replies

ActionScript 3.0 :: Flash Calling A MouseEvent Function Without A Mouse Event?

Sep 16, 2010

in actionscript 2.0, one could call a mouseEvent function without actually having that event. For instance:

[Code]...

In this example, of course, rollOutHandler only does one thing, but this function could contain lots and lots of code, and I would not want to repeat all of it again inside the clickHandler function.

View 3 Replies

ActionScript 2.0 :: Trigger A Function If The Mouse Doesn't Move For Sometime?

Feb 7, 2008

[URL]Did u notice that the video automatically became fullscreen if the mouse doesn't move for a specified time.How can trigger a function if the mouse doesn't move for sometime?

View 4 Replies

Javascript :: Trigger A Jquery Function To Hide Something After A Mouse Event In Flash

Nov 8, 2010

I would like to know if it is possible to trigger a jquery function to hide something after a Mouse event in flash.

I want this to run when something is clicked in flash:

$("#googframe").click(function() {
$("#googframe").hide();
});

i know how to monitor a click in AS3 but how do i get it to trigger this.

View 3 Replies

Actionscript 3 :: Cancelling MouseEvent.CLICK After MouseEvent.MOUSE-DOWN

Aug 11, 2011

I have a MOUSE_DOWN handler that creates a CLICK event listener on a child object. Naturally, as soon as you release the mouse button, if you happen to be over the child object, the CLICK event fires.I was disappointed to discover that event.stopImmediatePropagation doesn't interrupt the CLICK event from registering the MOUSE_DOWN as part of its detection cycle. It makes sense that it doesn't but still... disappointing.A MouseEvent.CLICK consists of detecting a MOUSE_DOWN on the object and then if it's followed by a MOUSE_UP without leaving the object, he event fires. I had hoped that by cancelling the MOUSE_DOWN event, it would clear that out of the CLICK buffer, but no such potatoes, alas.This could all be handled with a flag and a couple more MOUSE_UP and MOUSE_DOWN handlers, but dang, smacks of effort

View 2 Replies

ActionScript 3.0 :: Trigger A MouseEvent From A Nested MC?

Jul 17, 2009

How can I trigger a MouseEvent from a nested MC?

Basically I have a Sprite that contains a Shape. I'd like that Shape to trigger the listener I've attached to it however, Flash just thinks the container Sprite is being clicked every time.

View 1 Replies

Flex :: Trigger Mouseevent When The Focus Is On TextInput?

Jul 29, 2010

In flex, I am using the following:

mx:TextInput mouseOver="tester(event)"

It works fine. My pointer goes over the textInput and it calls the function. But when I click inside the textInput to enter some text( focus is on the textInput) and then move the mouse (not taking mouse pointer outside of the boundary of textinput), the mouseover event is not trigerred.

If I use click event, then even if I am entering text ( or the focus is on the textinput) and then click, it will call the function.

How can I call the tester function on mouseover when the focus is on textInput?

View 1 Replies

Mouseevent - Flash Release Mouse Capture On Mouse Out?

Jul 19, 2011

I have a flash app loaded in an iframe. User mouses down in flash and goes outside of stage. When user goes outside of stage, is there a way to release the mouse capture from flash so that parent receives further mouse events and not the flash app?

In Firefox and Chrome, parent doesn't receive events until the user mouses up

In IE, parent receives event when the user goes outside of stage.

View 1 Replies

ActionScript 3.0 :: Mouse Events Fail To Trigger If Mouse Move Too Fast?

Nov 18, 2009

It has been awhile since I have worked in flash.Right now I am working on something where I would like a panel to disappear when someone mouses off the stage.stage.addEventListener(Event.MOUSE_LEAVE, leaveHandler); It usually works fine but if I move my mouse really fast it doesn't fire. I have also tried the same thing using a custom invisible button that surounds the perimeter of the stage and I have tried ROLL_OVER and MOUSE_OVERand again, if I do it too fast my event doesn't fire (I am using trace)I can't find anything on the net about this - is this typical of flash that if you move your mouse too fast you break it? Do I need to increase my frame rate (I would really rather not because I have perfectly timed animations - I am at 30 frames per second)

View 1 Replies

Actionscript 3 :: Function From A MouseEvent Activated Function Will It Not Work Properly?

Jan 3, 2012

I am working with AS3 to build a very simple mp3 player on my site. So far the play and pause button work fine, but when I try to move the slider then click the pause button, it doesn't pause, and then clicking the play button again causes it to play a new file.I'm assuming that for some reason when I call the playMp3 function from my MouseEvent, it's within an object or something and not at the root, so it's like loading a new sound file, but I don't know how to fix that.URL...

View 2 Replies

Flash :: AS3 - Starting Function At End Of Another Function

Sep 12, 2011

I have an AS3 function that I need to end with calling another function.

[Code]....

I need to call this playMusic function at the end of it in order to start playing the audio track

[Code]....

View 1 Replies

ActionScript 2.0 :: Starting A Function After One Has Completed?

Aug 13, 2007

I have multiple functions in one frame. Each function runs an seperate animation. I would like to have the first animation run, and then as soon as that animation is complete, I would like to have the next animation play, and on so on.

Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
import flash.filters.*;

[Code].....

View 6 Replies

Flash - Calling The Function Within That Function And Later Stopping The Loop - Starting And Stopping Functions?

Jan 7, 2012

I am making a character walk. This code will make him wobble to the right and when thats done it will trigger him to wobble to the left and then call the function again to continue the loop.I can get the loop to work fine by calling the function but how do I STOP the function? Also I want to call it later on. Is there a way to start and stop a function?

function wobble()
{
var ws = .1;
var dis = 1;

[code]....

View 2 Replies

Flash :: Mouseevent - Why Does Animation Reset When Move The Mouse

Jul 7, 2010

I have 2 overlapping movieclips on the stage. Both are instances of the same movieclip, but with different names. One bigger then the other, due to a magnifying effect. (I have tried to out-rule that code by the way, so its not that). The intention is to make both movieclips play when the mouse is over the stage and then stop as the mouse leaves the area. Seems simple and I have done that alot of times with other animations.

[Code]...

View 1 Replies

ActionScript 3.0 :: Starting Function From Within Click Handler

Feb 11, 2011

I'm trying to start a function from within a click handler that is being triggered when I load some XML, just like this:

Code:
function LoadSomeXML(e:Event):void {
thumbContainer_mc.addEventListener(MouseEvent.CLICK, thumbClick);
} function thumbClick(event:MouseEvent):void {
startImgSlider();
} function startImgSlider():void {
trace("ok, now you reached 'startImgSlider()' function !!!");
}

The problem is that I cannot reach the startImgSlider() function with the code above. How to do it right. Has something to do with the scopes?

View 3 Replies

ActionScript 3.0 :: Trigger To Events With Mouse?

Dec 10, 2010

I am trying to trigger two events with a mouse click. I have a filmstrip MC with 6 images (shows three until you click one of the buttons) and I have a left and right arrow in its own MC these are both in the main MC and the action script is located in the main on layer called actions. My code is as follows�

//event listener for the filmstrip left and right navigation
leftRight_MC.leftBtn.addEventListener (MouseEvent.CLICK, leftNav);
function leftNav (event:MouseEvent):void

[code]....

The desired effect is to show the button which will get the filmstripMC to move as an active button and the other one as dead.I have tried an eventListener in the leftRight_MC to trigger the different states and it is buggy. It will go to the left but not to the right.

View 1 Replies

ActionScript 2.0 :: Why Do Mouse Events Trigger Twice

Jul 7, 2003

I have some simple script:

[Code]...

I debug, and when I press the mouse, it traces TWICE! Why is this? (Does the same thing for onMouseUp).

View 3 Replies

Flex :: Mouseevent - Track Mouse Position Repeatedly In Application?

Mar 2, 2010

I have a container Canvas named "cnvList" which contains another component horizontal list "hlist". When i hover the mouse over "cnvList", it should display the current mouse position relative to the container cnvList. I have used cnvList.contentMouseX for this. But it should repeatedly track the mouse position repeatedly even when the mouse is not movedk. Can anyone suggest me with code how it can be done?

View 2 Replies

Actionscript 3 :: Mouseevent - Retrieving BitmapData From Sprite Mouse Event

Mar 3, 2010

i've created a bitmap with data and placed it into a sprite so to receive mouse events. however, i'm struggling with reading the BitmapData within the sprite.

[Code]...

View 3 Replies

ActionScript 2.0 :: CS3 Variable String Is Wiped When Starting A New Function

Apr 2, 2009

I have 5 links that exist as one large font and four small fonts. The large one dictates the current page and the smaller ones are links to other pages, which become the large font if they are clicked to dictate they are now the new page. When a link is small font link is clicked, it activates 3 tween animations for presentations sake, all dont in actionscript 2. The small font ._y is placed at the bottom of the page and swoops back up. The current large font ._y swoops down and, over this, the newly selected page large font swoops up to replace the previous large font.

I have tried specifying what the current page is in a new object variable so that is is remembered for when a new link (small font) is clicked. However, whenever a new function is started it seems to wipe out the current value of the object, so it cannot pass on what the current page is. Here is the code (I posted this earlier in the newbies section but think it's more suited to this forum, please delete the earlier post if necessary, sorry):

[Code]....

View 6 Replies

ActionScript 3.0 :: Force/trigger A Mouse Up Event?

Nov 7, 2009

How would one force/trigger a mouse up event (besides lifting finger) in as3?

View 4 Replies

ActionScript 3.0 :: Buttons (mouse Over And Out) - Trigger Certain Things

Nov 3, 2011

so i've been following this tutorial on youtube about buttons and how to make them trigger certain things using AS3 Anyway, here's my code:

[Code]...

What suppose to happen is when i mouse over the button, some things appear, when the hover is off, everything goes back to normal The problem: When i mouse over the button, everything start blinking and the "some things" start appearing and disappearing while i hover over the button. When i remove aOut event and function - everything works like it should - "some things" appear when the button is hovered and stay there because there's no aOut code.

Tested the same thing using MouseEvent.CLICK instead of MouseEvent.MOUSE_OVER. When it's just by itself - works fine. I clicked the button and things appear. But when I add MouseEvent.MOUSE_OUT, nothing happens at all. The button becomes unclickable.

View 4 Replies

ActionScript 2.0 :: Trigger The Tween When The Mouse Is Over The Graphic?

Mar 15, 2002

I have a graphic (220px * 40px) in frame 1 tweened to frame 10.In frame 1 I have the following script:

**********
if (_xmouse>0 && _xmouse<220 && _ymouse>0 && _ymouse<40) {
play ();
} else {
stop ();
}
**********

trigger the tween when the mouse is over the graphic but nothing happens?

View 6 Replies

ActionScript 3.0 :: Using MouseEvent And KeyboardEvent On The Same Function?

Dec 22, 2009

I currently have an AS3 fla with a couple of mouseEvent functions but now the client wants to add a KeyboardEvent as well to the same exact functions. Can I add another eventListener to that without having to create a second function? It would be a huge waste of code if I did. Here's what I currently have in truncated form:

rightArrow.addEventListener(MouseEvent.CLICK, slide_right);
leftArrow.addEventListener(MouseEvent.CLICK, slide_left);
function slide_right(e:MouseEvent):void {

[code]....

View 4 Replies

ActionScript 3.0 :: MouseEvent Parameters In Function?

Aug 13, 2009

I have some functions that have mouseEvents for their param and I am wondering how those can be use without the param. Meaning those functions where set up to work with buttons, but how can call those when I don't have a button to call them? Here is an example of one of the functions:
 
function forward(e:MouseEvent):void
{
ns.togglePause();

[Code].....

View 4 Replies

ActionScript 3.0 :: Retrieve A Value From A Function(e.MouseEvent)?

Oct 25, 2009

I would like to retrieve a value from a function(e.MouseEvent)?

[Code]...

When not, which solutions does replace this attempt?

View 24 Replies

ActionScript 3.0 :: Use MouseEvent And KeyboardEvent On The Same Function?

May 13, 2010

I made a login (textfield and a button).

mybutton.addEventListener(MouseEvent.CLICK,loginCheck); // This is my button
function loginCheck(event:MouseEvent):void { // My function code here
}
 
In order to make login using Enter button, I tried adding:
 
[Code].....
 
But of course it won't works because loginCheck is a MouseEvent function.

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved