Actionscript 3 :: Function From A MouseEvent Activated Function Will It Not Work Properly?
Jan 3, 2012
I am working with AS3 to build a very simple mp3 player on my site. So far the play and pause button work fine, but when I try to move the slider then click the pause button, it doesn't pause, and then clicking the play button again causes it to play a new file.I'm assuming that for some reason when I call the playMp3 function from my MouseEvent, it's within an object or something and not at the root, so it's like loading a new sound file, but I don't know how to fix that.URL...
View 2 Replies
Similar Posts:
Oct 2, 2009
In my class i've got something like this:
[Code]...
So Every time when I click left mouse button, the setClickedTrue function should be triggered. And that's what happen normally. But when I make a fast move with a mouse, and in the meantime i click left mouse button, or i make a fast move and finishing i will click left mouse button, the function is not triggering. Something like MouseEvent can't hear this Event. I'm making an avoid game, and it's very important. I'm using Timer class with delay = 30; I'm also have got 30FPS on Flash Proporties.
View 3 Replies
Aug 27, 2009
The main AS timeline creates the enemy instance and calls them via the timer class. Inside the instance enemy movie clip there is some script to do a basic tween and there are functions to remove the enemy and to declare you've hit the enemy. The problem I'm having is when I try to call my KillEnemy function with a MouseEvent.CLICK (or MOUSE_DOWN, MOUSE_UP) event, it isn't registering, I realised this after testing the same function to listen for a MOUSE_OVER, MOUSE_OUT, it worked perfectly.
Can anyone explain why this is happening? Not just that the mouse seems to be a little delicate, even with the roll over listener called it isn't registering the event unless it hits a specific part of the movie clip enemy, which leads me to believe the movieclip is somehow built incorrectly? But even when testing the game with extreme settings (i.e. leaving the enemies on screen for a long time) the mouse clicks aren't registering still. Something is broken! Here is some of code inside the enemy movie clip, the problem lies on line 11:
[Code]...
View 6 Replies
Mar 11, 2005
I've got this button that sets _xdest = 450. What I am trying to do is set an If move._xPos>= 450 then a function is activated like this
move.onEnterFrame = function() {
if (_root.move._xPos>= 450) {
out();
}};
View 3 Replies
Dec 6, 2007
I am using the mctween activated bttn.My bttns are looped and have been defined in a variable.I am trying to get specific onrelease functions such as loadMovie from each button in the loop depending on what bttn is clicked,but instead the onrelease functions is loading movies for all when any bttn in the loop is clicked.Heres my code.
Code:
// Includes the tweening extensions.
#include "mc_tween2.as"[code]....
I'm trying to make sure that if the user clicks, this.button_2 then this.button_2 will load movie2.swf alone not every movie for every bttn in the loop.
View 1 Replies
Nov 27, 2009
I have a set of Cue Points in an FLV I'm playing. It's an interactive quiz, so the idea is that flash will change a variable, theAnswer, to a different letter depending on which question it is. The answer to question 1 is B, question 2 is D, etc. Either the cue point event listener isn't working, or else it is working and Flash isn't declaring the variables. 1120: Access of undefined property theAnswer. I literally can't find a single problem with my code. I have an almost identical Event Listener further down which works.
[Code]...
View 4 Replies
Dec 22, 2009
I currently have an AS3 fla with a couple of mouseEvent functions but now the client wants to add a KeyboardEvent as well to the same exact functions. Can I add another eventListener to that without having to create a second function? It would be a huge waste of code if I did. Here's what I currently have in truncated form:
rightArrow.addEventListener(MouseEvent.CLICK, slide_right);
leftArrow.addEventListener(MouseEvent.CLICK, slide_left);
function slide_right(e:MouseEvent):void {
[code]....
View 4 Replies
Aug 13, 2009
I have some functions that have mouseEvents for their param and I am wondering how those can be use without the param. Meaning those functions where set up to work with buttons, but how can call those when I don't have a button to call them? Here is an example of one of the functions:
function forward(e:MouseEvent):void
{
ns.togglePause();
[Code].....
View 4 Replies
Oct 25, 2009
I would like to retrieve a value from a function(e.MouseEvent)?
[Code]...
When not, which solutions does replace this attempt?
View 24 Replies
May 13, 2010
I made a login (textfield and a button).
mybutton.addEventListener(MouseEvent.CLICK,loginCheck); // This is my button
function loginCheck(event:MouseEvent):void { // My function code here
}
In order to make login using Enter button, I tried adding:
[Code].....
But of course it won't works because loginCheck is a MouseEvent function.
View 2 Replies
Aug 16, 2010
How do i pass the e:MouseEvent to another function??
[Code]...
View 3 Replies
Jan 19, 2012
I've got a mouse event that I need to call from a function within the mouse event function, but I'm getting an error. Here's the code I'm using:
function onTrButtonClick(me:MouseEvent):void
{
trace ("Do something");
[code].....
View 1 Replies
Jan 9, 2010
Is there any way to call MouseEvent function in as3 from JavaScript?I have HTML button and swf object, I need to sent a POST request from swf by clicking on HTML button.
View 1 Replies
May 22, 2010
I'm sure this must have been covered 100's of times but I have searched and searched with no joy so... I'm trying to simply pass a value into a function using a MouseEvent, CLICK (the example below is just that an example not what I'm actually trying to do)[code]...
View 4 Replies
Jan 19, 2012
I've got a mouse event that I need to call from a function within the mouse event function, but I'm getting an error.[code]
View 5 Replies
Dec 28, 2010
i am making drag drop game.i create some movie clips dynamic.
this is the code::
recipesArray=["Steak","Chicken Panee","Bread","Fava Beans", "Jam"];
/////Create Movieclips && set their text
[code].....
View 2 Replies
Oct 31, 2010
I am trying to make a simple mp3 player using flash. The songs are loaded using an XML file which contains the song list. I have "play" button with the instance name "PlayBtn". I have an actionscript file named "playctrl", the content of which are listed below:
package classes
{
import flash.media.Sound;
[Code].....
However on clicking the play button, I notice that the function playSong() is called 7-8 times(check by printing an error msg. inside the function) resulting in overlapped audio output and the player crashing as a result. The function should be called only once when the MouseEvent.CLICK is triggered.
View 2 Replies
Dec 9, 2010
I've dynamically created a grid of buttons which are going to modify a 2D array, but I can't work out how to create a unique function for each iteration of the loop with a dynamic function name. Probably just a stupid syntax error by me...
ActionScript Code:
for(var i:int = 0; i < 8; i++){
for(var j:int = 0; j <
[code].....
View 3 Replies
Aug 11, 2009
After parsing some XML to create a vertical project list I'd like to be able to click on the image/icon representing each project and be taken to the URL that's been parsed in as well. Here's the error I get when clicking the dynamically generated Movieclips:TypeError: Error #1009: Cannot access a property or method of a null object reference.at NMD_work_fla::MainTimeline/itemClick()Below is the extracted code pieces related to the onClick function:
//Sample XML:
HTML Code:
<Projects>
[code]......
View 2 Replies
Sep 17, 2010
in actionscript 2.0, one could call a mouseEvent function without actually having that event. For instance:
btn1.onRollOut = function(){
this. gotoAndPlay("out");
}
[code]......
View 6 Replies
May 7, 2009
This will work:
Code:
addVolvo.addEventListener(MouseEvent.CLICK, addCar);
function addCar(evt:MouseEvent)
{
[code]...
... but I want to pass the a value when calling the function:
Code:
addVolvo.addEventListener(MouseEvent.CLICK, addCar(classVolvo));
function addCar(evt:MouseEvent, newClass:Class)
{
var car1:Car = new Car( 1, 1, classVolvo)
[code]...
This won't work. Because it then just passes the Class and not the MouseEvent. What should I write in the addCar(...) call function? Ie how to I manually pass an MouseEvent?
View 5 Replies
May 14, 2009
I've done some coding in AS2 and have been trying to make the transition into AS3, but I'm having trouble with a simple piece of code. I've appropriated and slightly altered the majority of this code from an Actionscript 3.0 tutorial that I'm following, but it doesn't work correctly. The main timeline has the following code. The idea is to create a series of movieclips that can be individually clicked to change their current frame.
[Code]....
View 1 Replies
Dec 24, 2009
I've got an image gallery, that when the the image is clicked, it opens 2 images side by side like a magazine. Once the 2 images are loaded and visible, it makes visible 2 movieclips on each side to let you go to either the previous/next 2 images. Here's my code, I made bold the code that specifically relates to my problem. What I'm trying to do is when the button is clicked it either increases or decreases the imgCount by 2, and reloads the new images, but since the function I'm trying to initiate is triggered by a mouse event I don't know how to trigger it when the other function is triggered.
var imgCount:int = 1;
var imgLoader:Loader;
var lLoader:Loader;
[Code].....
View 3 Replies
May 3, 2010
I hv make 4 movieclips and i wanna add mouse event but it is showing error on MouseEvent function, and the error is. 1046: Type was not found or was not a compile-time constant: MouseEvent.
[Code]...
View 2 Replies
Jul 24, 2009
I want to run it when the user mouses over a hidden button.
Code:
var container:MovieClip = new MovieClip();
addChild(container);
root.transform.perspectiveProjection.fieldOfView = 120;
[Code]....
You can see I have a MC called "btn" but the code only runs once when the btn MC is moused over. I'd like to call the addstar function continously while the btn is being moused over...
View 3 Replies
Oct 3, 2009
I am having a small problem in regards to a click and drag interface I am trying to create.
The user should be able to drag objects around the stage and when desired click to preform an animation.
The problem is that the click to initiate the drag also initiates the click of the animation to play.
I don't really want to make one of the commands a double click as that may feel clunky to some users.
Is there any way to cancel the animation click if the user moves the mouse before letting go?
View 0 Replies
Sep 16, 2010
in actionscript 2.0, one could call a mouseEvent function without actually having that event. For instance:
[Code]...
In this example, of course, rollOutHandler only does one thing, but this function could contain lots and lots of code, and I would not want to repeat all of it again inside the clickHandler function.
View 3 Replies
Nov 1, 2010
I've got a Vector of ViewToActionMap objects, which have following constructor:
public function ViewToActionMap(_forModule:eModule,
_forAction:eViewAction,
_toFunction:Function,
[code].....
View 1 Replies
Jan 11, 2010
In the moveThings function, the if part is only ment to play if the cursor is over the circle (ball_mc), which follows a bit after the cursor. However, something is wrong that makes it play this part (the first if statement in the moveThings), while it's meant to play the else part in that function unless the cursor is over the circle in which case the if is true.So what is wrong? I'm assuming that it's something with
Code:
if(-20 <= (stage.mouseX - ball_mc.x) <= 20 && -20 <= (stage.mouseY - ball_mc.y) <= 20)
that makes the computer play that statement even though the cursor isn't over the circle.
View 3 Replies
Apr 21, 2010
Currently creating a game and having a problem with the enemy's shooting.Having a problem with a function which allows the enemys to periodically shoot at the ship. At the moment I have got one ship firing and the other 2 wont fire at all. I have done some edit's to the code and I have managed to make it so all 3 ships fire but there is no gap inbetween the bombs being fired (which eventually makes the game crash.)I have the variable defined at the top:
Code:
var bombTimer = 200;
This is the function:
[code]........
View 5 Replies