ActionScript 3.0 :: Can't Get This Code To Function Properly?

Jan 11, 2010

In the moveThings function, the if part is only ment to play if the cursor is over the circle (ball_mc), which follows a bit after the cursor. However, something is wrong that makes it play this part (the first if statement in the moveThings), while it's meant to play the else part in that function unless the cursor is over the circle in which case the if is true.So what is wrong? I'm assuming that it's something with

Code:
if(-20 <= (stage.mouseX - ball_mc.x) <= 20 && -20 <= (stage.mouseY - ball_mc.y) <= 20)

that makes the computer play that statement even though the cursor isn't over the circle.

View 3 Replies


Similar Posts:


Actionscript 3 :: Function From A MouseEvent Activated Function Will It Not Work Properly?

Jan 3, 2012

I am working with AS3 to build a very simple mp3 player on my site. So far the play and pause button work fine, but when I try to move the slider then click the pause button, it doesn't pause, and then clicking the play button again causes it to play a new file.I'm assuming that for some reason when I call the playMp3 function from my MouseEvent, it's within an object or something and not at the root, so it's like loading a new sound file, but I don't know how to fix that.URL...

View 2 Replies

ActionScript 2.0 :: CS3 : HitTest Code Not Working Properly?

Oct 9, 2009

I have had this problem for a long time and have not been able to fix it. I am using ActionScript 1, although if you can help me using AS2 I should be able to change it. I have a static movie clip with no code referring to it called "ship". Its center point is 275, 324.9. I have a series of planets coming down from the top of the screen and I need to check whether you "died" or not. The planets movie clips are contained inside blank movie clips that are there so thre registration point does not change. I was using the code

Code:
if(this.hitTest(275, 324.9, true)){
gotoAndPlay("gameover");
}

View 3 Replies

ActionScript 2.0 :: Can't Get Timer To Function Properly?

Apr 21, 2010

Currently creating a game and having a problem with the enemy's shooting.Having a problem with a function which allows the enemys to periodically shoot at the ship. At the moment I have got one ship firing and the other 2 wont fire at all. I have done some edit's to the code and I have managed to make it so all 3 ships fire but there is no gap inbetween the bombs being fired (which eventually makes the game crash.)I have the variable defined at the top:

Code:
var bombTimer = 200;
This is the function:

[code]........

View 5 Replies

ActionScript 2.0 :: Get The Links To Function Properly?

Mar 18, 2006

here's the problem...the whole site is in flash, and the text is scrollable...no big deal right...BUT he wants links throughout the text in various places. I was thinking of importing the text as a .as file, but how can I get the links to function properly? esp. since one of the links he has somewhere in the text is an "add to mailing list" link that I have set up to open in a separate borderless window...Can I script that all in the .as file, still import it as text, and have the links function as they should?

and will it be too complex for someone (who is lucky he can get his E-Mail without putting his foot in something) to update himself? Another difficulty... to do all this with a .as file I'm going to have to use a .css because he's a little font happy. the problem is the fonts are Not standard by any means. How do I load a font that a user dosn't have to the server so it can be referenced by a .css, and displayed via .as in a flash file?

View 1 Replies

ActionScript 2.0 :: Properly Reset Variables In Function?

Jul 16, 2010

I have 3 input fields, min:sec:frame (mval,sval,fval)

when it is triggered, it works fine the first time. I clear out the variables in the script below but it doesnt work properly. It comes back as not a number (NaN)

here is my function:

[Code].....

View 4 Replies

Actionscript 2.0 :: Properly Reset Variables In This Function?

Jul 16, 2010

I have 3 input fields, min:sec:frame (mval,sval,fval) when it is triggered, it works fine the first time. I clear out the variables in the script below but it doesnt work properly. It comes back as not a number (NaN)

here is my function:

Code: Select allgotoFrame.onRelease = function()
{
if (mval == null)
{

[code]....

View 1 Replies

ActionScript 2.0 :: Cannot Get The GetURL Command To Function Properly?

Jan 23, 2009

i have that header for my navigation here: [url] However I cannot get the getURL command to function properly. You can test it out by clicking on a key meta word (right hand side) than clicking on "home" to take you back.As you will see it does not work.The site is built around Joomla—it's pretty basic and I didn't care for any of the navigational options so I built a flash menu.

edit I can get this to work when I "cmd-return" out of flash and test the .swf - but online it's a no go.

View 7 Replies

ActionScript 3.0 :: Function Not Triggered Properly From Within IF Statement

Feb 3, 2009

I have set up a system that spawns barriers for the player to dodge but it appears the functions won't trigger properly from within "if" statements.

PHP Code:
var speed:Number=2;
var barNumber:int=6;
var barLoop:int=0;
var timer:Number=0;
var limit:Number=100;
[Code] .....

View 8 Replies

IDE :: Flash SortOn Function Not Working Properly?

Dec 6, 2009

Code:
var vendor_arr:Array = new Array();
//vendor_arr.push(new Array());
var level1:Array = new Array("yelp","yelp","yelp","yelp","yelp","yelp");
var level2:Array = new Array("a","b","c","d","e","f");
var level3:Array = new Array(12,14,7,2,11,24);
[Code] .....
Why is it not sorting on "bdistance" ?? its returning 2, 14, 7, 12, 11, 24... what kind of sorting is this??

View 1 Replies

ActionScript 3.0 :: Flash Function Not Executing Properly?

Dec 24, 2011

I have the following code, it traces hi when increase is clicked, but spinspeed remains at 1.

Code:
var spinSpeed:Number = 1;
polyStar.rotation += spinSpeed;
increase.addEventListener(MouseEvent.CLICK, addspeed);

[code]....

View 4 Replies

ActionScript 3.0 :: Timer Event Function Not Working Properly

May 6, 2009

I'm currently doing a project which strictly relies on sharp timings and uses as3 timers...
But the timers make some problems..

Here's my code used to test the timers..
Select allvar milliTimer:Timer = new Timer(1);
var secondTimer:Timer = new Timer(1000);
secondTimer.addEventListener(TimerEvent.TIMER, tickSecond);
milliTimer.start();
secondTimer.start();
function tickSecond(evt:TimerEvent):void{
[Code] .....

View 2 Replies

ActionScript 3.0 :: Replace Some Code Which Loaded An External Image And Triggered And Function Once Completed With Code That Uses And Embedded Image?

Jun 10, 2009

I am trying to replace some code which loaded an external image and triggered and function once completed with code that uses and embedded image. The relevant code looks like this.

Code:

[Embed(source='globe.png')]
public function Globe()
{
var imageLoader:Loader = new Loader();

[code]....

The commented out section is where it used to take the loaded image and apply it to a texturemap.I need to replace the lines of code in the first function with something that calls the second function correctly.

I have tried using function imageLoadComplete (e:Event = null)and calling it with imageLoadComplete(); in the first function but although it compile and runs without error, the program does not work properly. I suspect this is to do with the dispatchEvent(); line which I do not understand.

View 4 Replies

ActionScript 2.0 :: Swf Doesn't Function Properly / When Loaded Into Empty Movie Clip

Nov 18, 2009

I have a swf that loads into another flash file through an empty movie clip. For some reason, the swf isn't working properly. It works fine on it's own, but once it's brought into the other flash file via empty mc some elements of the swf do not show up or function properly.

View 2 Replies

ActionScript 3.0 :: MouseEvent.CLICK Doesn't Work Properly - Function Is Not Triggering

Oct 2, 2009

In my class i've got something like this:

[Code]...

So Every time when I click left mouse button, the setClickedTrue function should be triggered. And that's what happen normally. But when I make a fast move with a mouse, and in the meantime i click left mouse button, or i make a fast move and finishing i will click left mouse button, the function is not triggering. Something like MouseEvent can't hear this Event. I'm making an avoid game, and it's very important. I'm using Timer class with delay = 30; I'm also have got 30FPS on Flash Proporties.

View 3 Replies

ActionScript 3.0 :: Delaying Code Within A Function

Aug 6, 2009

I have been searching the internet for help on how to delay code within a single function, but every solution I have found so far relies on creating event listeners for a timer and then running commands from the event handler functions.I am writing a 'console' type interface where the user types in a string which is, upon pressing enter, processed in one function and then sent to a final function to display the result.[code]I want to somehow insert a pause between each call of that last function, updateDisplay.

View 1 Replies

ActionScript 3.0 :: Doesnt Code Execute Outside Of The Function?

Jan 3, 2011

I have unfinished code I'm working on. It has a listener event and a function. I notice when I put the for loop outside the function (it would be below the last line) it doesnt execute. Why doesnt the code I type outside of the function execute? I need to know for future reference

[Code]...

View 4 Replies

Actionscript 3 :: Function Compressing Re-usable Code?

Jan 13, 2012

In my quest to learn ActionScript 3.0 I have stumbled across another situation where I know what I need to do, but just can't figure out how to do. I have written code to animate a menu with 3 buttons. These 3 buttons reside in a seperate class file known as MenuButtons.as and I am animating them within my Main.as file which builds the application and places the relevant details onto the stage.So in my Main.as file I have written the animation code that I would like to use to animate the buttons. Whenever a button is clicked, an event is dispatched which a handler listeners for then executes the relevant function. So the function for animating my 3 buttons looks like this (bear in mind that the buttons are arranged in a place holder in MenuButtons.as which in turn is loaded in a new MovieClip in the Main.as file)[code]I also tween the logo from here too. It works fine which is great, but is there a way I can make this code more simpler? I may not be able to and I have tried to find my answer online but alas I cannot find what I am looking for.

I am loving how I am learning something new each day and by building up slowly I am learning more functionality and broadening my knowledge of ActionScript (although some of it is very confusing!)Is there any good websites out there that can help? I have a subscription with Lynda.com but i find that their explanations can sometimes be hard to understand. I love text based tutorials where I can follow at my own pace.

View 1 Replies

ActionScript 3.0 :: Combine Similar Code Into One Function?

Oct 19, 2009

I have a project which uses very similar code for I think 12 or 13 different movieclips. I actually copy-pasted a good chunk of the code changing words and numbers here and there.[code]The main point of this part of the project is that each movieclip is a selector on a scrollbar. I just wanted the selectors to look nice, so they tween up and down on rollover and when they are clicked they change from black and white to color. Also when clicked they move a very long movie clip called customizing_forms_mc, into view on the stage. The code is inside a movieclip that contains all the selectors. There is a layer for each selector and on that layer is the code for that selector. I was thinking that there might be a way to call a fuction perhaps with the variables that are brought to the function being strings that i could substitute in for the names of the movieclips. I tried attatching the fla or an swf but they are both too large. For a more detailed look at the code on the stage:[code]As I previously said there is a scroller with the selector buttons and when clicked they bring a certain part of another movieclip into view. Of course, everything is masked so it looks nice.

View 1 Replies

ActionScript 2.0 :: Get Code Contents Of A Function Object?

Dec 21, 2011

Say I need to know if a movieclip is draggable (for reasons of changing a custom cursor to an appropriate graphic).

I can check if that movieclip has a function assigned to it's onPress event.I store the assigned function in a Function object variable.

Can I see what code is inside this Function object? If it contains a "startDrag()" or "stopDrag()" method?

View 1 Replies

ActionScript 3.0 :: How To Code Button To Stop Dynamic Function

Jan 19, 2010

I am using CS4 AS3. I have a button that starts a function that creates dynamic buttons on the stage. I have another button that when pressed is to stop the previous function. I am relatively new at this and don't know how to code the STOP button so that it will stop the actions started by the first button.

View 2 Replies

Flex :: Call Function In Application From Preloader As Code?

Feb 29, 2012

I want to call a function in main flex app from the custom preloader code in actionscript before it dispatches complete event. Also i want to know how to call back to a function in preloader code from application

View 1 Replies

ActionScript 2.0 :: Simple NetStream Put The Exact Same Code Within A Function

Jul 17, 2009

This seems like a simple problem but I can't seem to figure it out. If I use this standard code from the reference:

ActionScript Code:
var nc:NetConnection = new NetConnection();
nc.connect("rtmp://myserver/");
var stream_ns:NetStream = new NetStream(nc);
my_video.attachVideo(stream_ns);
stream_ns.play("myflv");

the video streams fine, but if I put the exact same code within a function like this:

[Code]....

View 9 Replies

ActionScript 2.0 :: Turn OnClipEvent Code Into A Generic Function?

Apr 24, 2006

I am trying to turn the following code (which works well when applied to a _mc) into a generic function I can use on the first frame of my main timeline:

Code:
onClipEvent (load) {
this.speed = 0; // current tween velocity
this.tScale = 100; // target scale[code]..........

Have tried various ways without success.

View 5 Replies

ActionScript 2.0 :: Write The Code As A Function And Apply It To All Of The Clips?

Apr 30, 2006

I have an fla that uses the following AS:

PHP Code:

envisionblur._alpha = 100;
envisionblur.onRollOut = function(){[code]...........

I have four MC's that I want to fade onRollOver and onRollOut. As you can see, writing code for each MC is a rather convoluted way to achieve the effect.how to write the code as a function and apply it to all of the clips?

View 3 Replies

ActionScript 2.0 :: Convert MC Button Code To Reusable Function?

Dec 14, 2006

Basically I'm using the code below to change the colour of the text in a movie clip that I'm using as a button. This works fine, but I have 8 buttons in my navigation and at the moment have to duplicate this code for each one. How to turn the colour change code into a function that I can reuse?

[Code]...

View 7 Replies

ActionScript 3.0 :: Call An OnComplete Function Without Leaving The Code Loop

Mar 23, 2011

I am trying to figure out how to call an onComplete function without leaving the code loop (because the vars are no longer recognized with  the hand-off). I thought this might work:

[Code]...

View 7 Replies

Actionscript 3 :: Testing - Writing/compiling A Block Of Code Without A Class Or Function?

Feb 7, 2011

Having done some programming in Groovy, I know you can write test code in the Groovy console. I classify this as true a scripting language as it doesn't force you to have a class definition. So I'd assume with a name like ActionScript with 'script' in it's name that, you can write a series of statements that act linearly, such as a sequence of variables assignments, their manipulation and dumping out a value.

My question is if this is possible, how do you go about doing it, in order to test some code with ActionScript3? Does the code have to exist in a package?Can the code exist on it's own? (If so, what would the name be you'd give to the source file in order to compile it from the command line?

Would you use mxmlc?

Would you use compc?

I've heard about fsch too. How about that?I also read about a command called 'asc' in R.Braunstein's AS3 Bible 2nd ed (P8), but don't even see this in the SDK bin folders.... So what's that all about? Assuming I've managed to compile this name.as file, how do I execute it and see results? Do I have to run it through a browser and the HTML template, or can I execute from a command line?

Do you have to have a class in the source to bypass this? Can the code block be placed outside a dummy class? If so, does it have to exist in a function? Or can it exist on it's own?Does it have to exist in a code blocks, by wrapping them in curly braces?

View 2 Replies

ActionScript 3.0 :: Added Some Code In The ProceedToGame Function And Gettings TypeError: Error #1009

Mar 19, 2011

My button use to work and then I added some code in the proceedToGame function and I get this error. TypeError: Error #1009: Cannot access a property or method of a null object reference.

Code:
package actions {
/*always extend a class using movieclip instead of sprite when using flash.*/
import flash.display.MovieClip;
import flash.events.*;
import flash.net.*;
import flash.text.*;

[Code]...

View 3 Replies

ActionScript 3.0 :: Optimize The Code And Make Some Kind Of Switch Case Inside The Function?

Aug 29, 2009

i have many buttons(they are actually movieclips) and for each i made separate listener function.. is it posible to optimize that code and make some kind of switch case inside the function. I don't know how to find out who called the function... is there way to find out. I don't want pass the additional argument with events because it wouldn't be optimization at all.I put only two buttons to reduce code:

Code:
button1.addEventListener(MouseEvent.CLICK, idi);
button2.addEventListener(MouseEvent.CLICK, idi2);
function idi(event:MouseEvent):void {[code]....

View 3 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved