ActionScript 3.0 :: Delaying Code Within A Function

Aug 6, 2009

I have been searching the internet for help on how to delay code within a single function, but every solution I have found so far relies on creating event listeners for a timer and then running commands from the event handler functions.I am writing a 'console' type interface where the user types in a string which is, upon pressing enter, processed in one function and then sent to a final function to display the result.[code]I want to somehow insert a pause between each call of that last function, updateDisplay.

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ActionScript 2.0 :: Delaying A Function When Called By OnRollOver?

Feb 24, 2009

I need to put about a 3 second delay on this function when its called by btn1. Any ideas? Im a newbie

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function info1() {
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}

[code]....

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ActionScript 3.0 :: Fading And Displaying / Delaying MC With Timer Function

Jul 31, 2010

I have been trying to execute functions in a sequential order, but I am totally stuck, and I dont know what else to do. I basically want different movie clips to be faded in and out, but one after the other... just like a movie intro with the name, stars etc.. text fading in, text fading out, etc etc... Maybe this is TOTALLY retarded what I am trying to do, but I didnt want to do the classic motion tween in the frames, cause thats just too tedious, and on the other hand I want to learn AS3.0. So here is the code, I am fading in the first movieclip, and displaying/delaying it with the timer function, so it sits on the screen for 4 seconds, until it fades out and stops. Problem is that both clips act the same, and I dont know how to delay //text 2 (clipTwo).

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[Code] .....

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ActionScript 2.0 :: Delaying With AttachMovie?

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I have a loop and in it i am attaching a movie clip (basiccly its just a row with data). The movieclip has a alpha fade in it. Now I want to delay each attachmovie function so that the movies are attached one by one rather then trow them all on the screen at once. (plus it looks better with the alpha fade).

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I'm trying to create something that you could use in a game that shows you the points adding to your total score little by little (instead of it adding it all at once). I've managed to make a timer delay, but it will still only update once and I don't know what to do.

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ActionScript 3.0 :: Replace Some Code Which Loaded An External Image And Triggered And Function Once Completed With Code That Uses And Embedded Image?

Jun 10, 2009

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ActionScript 3.0 :: Delaying Timeline Playback?

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ActionScript 2.0 :: Delaying Whats In A Text Box

Jan 23, 2004

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ActionScript 2.0 :: Delaying A Loaded Movie?

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[CODE]....

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ActionScript 2.0 :: Delaying Whats In A Text Box?

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Actionscript :: Delaying Event Handling In Flash?

Jun 5, 2009

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ActionScript 2.0 :: Delaying Execution Of Multiple Functions

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I have 3 functions that I need to execute delayed by x seconds. For instance on my first frame I have:

[Code]...

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ActionScript 2.0 :: Delaying Frame Change Until Specified Date?

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How can I, by action scripting, halt the timeline of my movie until we reach certain date?

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ActionScript 2.0 :: Delaying The Appearance Hover Captions By A Few Seconds?

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I have used the tutorial for Hover captions found here:[URL].. and I have searched the forum but can't find an answer to my specific question.

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ActionScript 3.0 :: Can't Get This Code To Function Properly?

Jan 11, 2010

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Feb 13, 2008

Below is a very simple button code.

[Code]...

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ActionScript 3.0 :: Doesnt Code Execute Outside Of The Function?

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[Code]...

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Actionscript 3 :: Function Compressing Re-usable Code?

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In my quest to learn ActionScript 3.0 I have stumbled across another situation where I know what I need to do, but just can't figure out how to do. I have written code to animate a menu with 3 buttons. These 3 buttons reside in a seperate class file known as MenuButtons.as and I am animating them within my Main.as file which builds the application and places the relevant details onto the stage.So in my Main.as file I have written the animation code that I would like to use to animate the buttons. Whenever a button is clicked, an event is dispatched which a handler listeners for then executes the relevant function. So the function for animating my 3 buttons looks like this (bear in mind that the buttons are arranged in a place holder in MenuButtons.as which in turn is loaded in a new MovieClip in the Main.as file)[code]I also tween the logo from here too. It works fine which is great, but is there a way I can make this code more simpler? I may not be able to and I have tried to find my answer online but alas I cannot find what I am looking for.

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ActionScript 3.0 :: Combine Similar Code Into One Function?

Oct 19, 2009

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ActionScript 2.0 :: Get Code Contents Of A Function Object?

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Say I need to know if a movieclip is draggable (for reasons of changing a custom cursor to an appropriate graphic).

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ActionScript 3.0 :: How To Code Button To Stop Dynamic Function

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I am using CS4 AS3. I have a button that starts a function that creates dynamic buttons on the stage. I have another button that when pressed is to stop the previous function. I am relatively new at this and don't know how to code the STOP button so that it will stop the actions started by the first button.

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Flex :: Call Function In Application From Preloader As Code?

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I want to call a function in main flex app from the custom preloader code in actionscript before it dispatches complete event. Also i want to know how to call back to a function in preloader code from application

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ActionScript 2.0 :: Simple NetStream Put The Exact Same Code Within A Function

Jul 17, 2009

This seems like a simple problem but I can't seem to figure it out. If I use this standard code from the reference:

ActionScript Code:
var nc:NetConnection = new NetConnection();
nc.connect("rtmp://myserver/");
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the video streams fine, but if I put the exact same code within a function like this:

[Code]....

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ActionScript 2.0 :: Turn OnClipEvent Code Into A Generic Function?

Apr 24, 2006

I am trying to turn the following code (which works well when applied to a _mc) into a generic function I can use on the first frame of my main timeline:

Code:
onClipEvent (load) {
this.speed = 0; // current tween velocity
this.tScale = 100; // target scale[code]..........

Have tried various ways without success.

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ActionScript 2.0 :: Write The Code As A Function And Apply It To All Of The Clips?

Apr 30, 2006

I have an fla that uses the following AS:

PHP Code:

envisionblur._alpha = 100;
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I have four MC's that I want to fade onRollOver and onRollOut. As you can see, writing code for each MC is a rather convoluted way to achieve the effect.how to write the code as a function and apply it to all of the clips?

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ActionScript 2.0 :: Convert MC Button Code To Reusable Function?

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Basically I'm using the code below to change the colour of the text in a movie clip that I'm using as a button. This works fine, but I have 8 buttons in my navigation and at the moment have to duplicate this code for each one. How to turn the colour change code into a function that I can reuse?

[Code]...

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ActionScript 3.0 :: Call An OnComplete Function Without Leaving The Code Loop

Mar 23, 2011

I am trying to figure out how to call an onComplete function without leaving the code loop (because the vars are no longer recognized with  the hand-off). I thought this might work:

[Code]...

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Actionscript 3 :: Testing - Writing/compiling A Block Of Code Without A Class Or Function?

Feb 7, 2011

Having done some programming in Groovy, I know you can write test code in the Groovy console. I classify this as true a scripting language as it doesn't force you to have a class definition. So I'd assume with a name like ActionScript with 'script' in it's name that, you can write a series of statements that act linearly, such as a sequence of variables assignments, their manipulation and dumping out a value.

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Would you use mxmlc?

Would you use compc?

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