ActionScript 3.0 :: Delaying Code Within A Function
Aug 6, 2009
I have been searching the internet for help on how to delay code within a single function, but every solution I have found so far relies on creating event listeners for a timer and then running commands from the event handler functions.I am writing a 'console' type interface where the user types in a string which is, upon pressing enter, processed in one function and then sent to a final function to display the result.[code]I want to somehow insert a pause between each call of that last function, updateDisplay.
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Similar Posts:
Feb 24, 2009
I need to put about a 3 second delay on this function when its called by btn1. Any ideas? Im a newbie
Code:
function info1() {
new Tween(guitar1_info, "_alpha", Strong.easeOut, 0, 100, 2, true);
}
[code]....
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Jul 31, 2010
I have been trying to execute functions in a sequential order, but I am totally stuck, and I dont know what else to do. I basically want different movie clips to be faded in and out, but one after the other... just like a movie intro with the name, stars etc.. text fading in, text fading out, etc etc... Maybe this is TOTALLY retarded what I am trying to do, but I didnt want to do the classic motion tween in the frames, cause thats just too tedious, and on the other hand I want to learn AS3.0. So here is the code, I am fading in the first movieclip, and displaying/delaying it with the timer function, so it sits on the screen for 4 seconds, until it fades out and stops. Problem is that both clips act the same, and I dont know how to delay //text 2 (clipTwo).
Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import flash.events.TimerEvent;
import flash.utils.Timer;
[Code] .....
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Aug 13, 2005
I have a loop and in it i am attaching a movie clip (basiccly its just a row with data). The movieclip has a alpha fade in it. Now I want to delay each attachmovie function so that the movies are attached one by one rather then trow them all on the screen at once. (plus it looks better with the alpha fade).
I tried the setInterval but it wont work (ex.:Interval is 1 sec, and if im going to attach 6 MC, flash wait 6 * 1 sec, then show them all)
And is it possible to attach a movieclip inside a othermovieclip thats not on the same frame (the other MC is on frame 10)?
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Oct 5, 2010
I'm trying to create something that you could use in a game that shows you the points adding to your total score little by little (instead of it adding it all at once). I've managed to make a timer delay, but it will still only update once and I don't know what to do.
Code:
var pointBuffer:Number = 500;
var totalPoints:Number = 1000;
[code]....
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Jun 10, 2009
I am trying to replace some code which loaded an external image and triggered and function once completed with code that uses and embedded image. The relevant code looks like this.
Code:
[Embed(source='globe.png')]
public function Globe()
{
var imageLoader:Loader = new Loader();
[code]....
The commented out section is where it used to take the loaded image and apply it to a texturemap.I need to replace the lines of code in the first function with something that calls the second function correctly.
I have tried using function imageLoadComplete (e:Event = null)and calling it with imageLoadComplete(); in the first function but although it compile and runs without error, the program does not work properly. I suspect this is to do with the dispatchEvent(); line which I do not understand.
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Oct 21, 2009
I have a situation that is driving me nutsthe site in question lives hereI have that 16 sec tweenLite intro fading up the title, then down, then all the elements of the stage fade in.which is fine and looks great.BUT the video that plays after the intro will sometimes play before intro is done which is not great.I have done the code all in the timeline as I am not class savvy is there any way that I can pause the video instance or have the playhead pause until the intro is over.
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Jan 23, 2004
i was wondering if you can delay whats inside a text box... for example, when an action is made, the text box will show "action done". kinda like a status bar, now what i wud wanna do is for the x number of seconds i wud want to set it back to blank text box again...
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Jun 24, 2005
I'm making an image gallery that has an MC as a background that resizes itself due to the size of the image. How can I use the loadMovie function when the button is pressed it will resize the background to the size THEN display the loaderMC that will load the image.How can I achieve this effect? I'm wanting to use the reusable MC (from Kirupa tutorials) or something that will load the image and show a status bar for the loading.
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Mar 15, 2007
i have 5 moviecip in the stage and i am scaling them to 100% i would like to delay each one so let say first one animate when reach 50% the next movieclip start growing an so on ...
[CODE]....
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Jan 23, 2004
i was wondering if you can delay whats inside a text box... for example, when an action is made, the text box will show "action done". kinda like a status bar, now what i wud wanna do is for the x number of seconds i wud want to set it back to blank text box again... is there any way to do that?
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Jun 5, 2009
I'd like to delay the handling for some captured events in ActionScript until a certain time. Right now, I stick them in an Array when captured and go through it when needed, but this seems inefficient.
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Apr 3, 2010
I have 3 functions that I need to execute delayed by x seconds. For instance on my first frame I have:
[Code]...
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Dec 5, 2003
How can I, by action scripting, halt the timeline of my movie until we reach certain date?
I want my movie to stay in frame 2 until Christmas day, but I can get my script to work.
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Feb 20, 2010
I am developing a application using adobe air and flex .....i have a block of code which should not execute for sometime for example.
private function filewrite():void
{
//some code 1
[code].....
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Oct 26, 2007
I have used the tutorial for Hover captions found here:[URL].. and I have searched the forum but can't find an answer to my specific question.
I'd like to have the caption appear after the user hovers for 2 or 3 seconds----rather than immediately.
I have been told to use setTimeout for this but am not sure how to do that.
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Jan 11, 2010
In the moveThings function, the if part is only ment to play if the cursor is over the circle (ball_mc), which follows a bit after the cursor. However, something is wrong that makes it play this part (the first if statement in the moveThings), while it's meant to play the else part in that function unless the cursor is over the circle in which case the if is true.So what is wrong? I'm assuming that it's something with
Code:
if(-20 <= (stage.mouseX - ball_mc.x) <= 20 && -20 <= (stage.mouseY - ball_mc.y) <= 20)
that makes the computer play that statement even though the cursor isn't over the circle.
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Feb 13, 2008
Below is a very simple button code.
[Code]...
And in the attachment you will see the fruits of this haaard work. My question: Is there a (simple and clean) way to "lock" the button for a few seconds when it has been pressed? Press the big grey ..thing in the attachment swf file multiple times for one of the many reasons~
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Jan 3, 2011
I have unfinished code I'm working on. It has a listener event and a function. I notice when I put the for loop outside the function (it would be below the last line) it doesnt execute. Why doesnt the code I type outside of the function execute? I need to know for future reference
[Code]...
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Jan 13, 2012
In my quest to learn ActionScript 3.0 I have stumbled across another situation where I know what I need to do, but just can't figure out how to do. I have written code to animate a menu with 3 buttons. These 3 buttons reside in a seperate class file known as MenuButtons.as and I am animating them within my Main.as file which builds the application and places the relevant details onto the stage.So in my Main.as file I have written the animation code that I would like to use to animate the buttons. Whenever a button is clicked, an event is dispatched which a handler listeners for then executes the relevant function. So the function for animating my 3 buttons looks like this (bear in mind that the buttons are arranged in a place holder in MenuButtons.as which in turn is loaded in a new MovieClip in the Main.as file)[code]I also tween the logo from here too. It works fine which is great, but is there a way I can make this code more simpler? I may not be able to and I have tried to find my answer online but alas I cannot find what I am looking for.
I am loving how I am learning something new each day and by building up slowly I am learning more functionality and broadening my knowledge of ActionScript (although some of it is very confusing!)Is there any good websites out there that can help? I have a subscription with Lynda.com but i find that their explanations can sometimes be hard to understand. I love text based tutorials where I can follow at my own pace.
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Oct 19, 2009
I have a project which uses very similar code for I think 12 or 13 different movieclips. I actually copy-pasted a good chunk of the code changing words and numbers here and there.[code]The main point of this part of the project is that each movieclip is a selector on a scrollbar. I just wanted the selectors to look nice, so they tween up and down on rollover and when they are clicked they change from black and white to color. Also when clicked they move a very long movie clip called customizing_forms_mc, into view on the stage. The code is inside a movieclip that contains all the selectors. There is a layer for each selector and on that layer is the code for that selector. I was thinking that there might be a way to call a fuction perhaps with the variables that are brought to the function being strings that i could substitute in for the names of the movieclips. I tried attatching the fla or an swf but they are both too large. For a more detailed look at the code on the stage:[code]As I previously said there is a scroller with the selector buttons and when clicked they bring a certain part of another movieclip into view. Of course, everything is masked so it looks nice.
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Dec 21, 2011
Say I need to know if a movieclip is draggable (for reasons of changing a custom cursor to an appropriate graphic).
I can check if that movieclip has a function assigned to it's onPress event.I store the assigned function in a Function object variable.
Can I see what code is inside this Function object? If it contains a "startDrag()" or "stopDrag()" method?
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Jan 19, 2010
I am using CS4 AS3. I have a button that starts a function that creates dynamic buttons on the stage. I have another button that when pressed is to stop the previous function. I am relatively new at this and don't know how to code the STOP button so that it will stop the actions started by the first button.
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Feb 29, 2012
I want to call a function in main flex app from the custom preloader code in actionscript before it dispatches complete event. Also i want to know how to call back to a function in preloader code from application
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Jul 17, 2009
This seems like a simple problem but I can't seem to figure it out. If I use this standard code from the reference:
ActionScript Code:
var nc:NetConnection = new NetConnection();
nc.connect("rtmp://myserver/");
var stream_ns:NetStream = new NetStream(nc);
my_video.attachVideo(stream_ns);
stream_ns.play("myflv");
the video streams fine, but if I put the exact same code within a function like this:
[Code]....
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Apr 24, 2006
I am trying to turn the following code (which works well when applied to a _mc) into a generic function I can use on the first frame of my main timeline:
Code:
onClipEvent (load) {
this.speed = 0; // current tween velocity
this.tScale = 100; // target scale[code]..........
Have tried various ways without success.
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Apr 30, 2006
I have an fla that uses the following AS:
PHP Code:
envisionblur._alpha = 100;
envisionblur.onRollOut = function(){[code]...........
I have four MC's that I want to fade onRollOver and onRollOut. As you can see, writing code for each MC is a rather convoluted way to achieve the effect.how to write the code as a function and apply it to all of the clips?
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Dec 14, 2006
Basically I'm using the code below to change the colour of the text in a movie clip that I'm using as a button. This works fine, but I have 8 buttons in my navigation and at the moment have to duplicate this code for each one. How to turn the colour change code into a function that I can reuse?
[Code]...
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Mar 23, 2011
I am trying to figure out how to call an onComplete function without leaving the code loop (because the vars are no longer recognized with the hand-off). I thought this might work:
[Code]...
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Feb 7, 2011
Having done some programming in Groovy, I know you can write test code in the Groovy console. I classify this as true a scripting language as it doesn't force you to have a class definition. So I'd assume with a name like ActionScript with 'script' in it's name that, you can write a series of statements that act linearly, such as a sequence of variables assignments, their manipulation and dumping out a value.
My question is if this is possible, how do you go about doing it, in order to test some code with ActionScript3? Does the code have to exist in a package?Can the code exist on it's own? (If so, what would the name be you'd give to the source file in order to compile it from the command line?
Would you use mxmlc?
Would you use compc?
I've heard about fsch too. How about that?I also read about a command called 'asc' in R.Braunstein's AS3 Bible 2nd ed (P8), but don't even see this in the SDK bin folders.... So what's that all about? Assuming I've managed to compile this name.as file, how do I execute it and see results? Do I have to run it through a browser and the HTML template, or can I execute from a command line?
Do you have to have a class in the source to bypass this? Can the code block be placed outside a dummy class? If so, does it have to exist in a function? Or can it exist on it's own?Does it have to exist in a code blocks, by wrapping them in curly braces?
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