ActionScript 2.0 :: Delaying With Tween Class
Mar 15, 2007
i have 5 moviecip in the stage and i am scaling them to 100% i would like to delay each one so let say first one animate when reach 50% the next movieclip start growing an so on ...
[CODE]....
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Jun 21, 2006
Now I am using the Tween Class to move some boxes in my movie, now I can move the first mc and then another mc after the first tween has finished with onMotionFinished but I was hoping someone could help with how do I start the second tween when the first mc has passed a certain _x coordinate. ie starting the second mc moving while the first tween is still moving.
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Mar 4, 2010
If i have a clip with a bunch of stuff inside it (on layers) like other clips, bitmaps, etc. and perform a tween on that clip (via tween class), the stuff inside the clip seems to alpha at different rates.
For instance, i have a clip with an empty movieclip which loads a bitmap image and on top of the bitmap image, i have a gradient feathered edge (.png) bitmap and on top of that I have some dynamic text (embedded fonts).
The bitmap is supposed to create a feathered edge on the photo but since they alpha at different rates, you always see the hard edge of the photo...
is there a solution like cacheAsBitmap which would let the whole clip alpha at once? If it's cacheAsBitmap, i must be using it incorrectly, b/c it's not working!
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Oct 2, 2010
Am trying to use the Tween class to scale and move a movieclip. Now the movieclip is within the loader, so I need the motion to be controlled by the percentage loaded. Now the code to move the movieclip to its final position is:
var xscaletween:Tween = new Tween(mstone, "_xscale", Regular.easeOut, mstone._xscale, 220, 6, true);
But this is the final location, I want to be able to change the properties of xscaletween, yscaletween, xmovetween and ymovetween as per percentage loaded.As in, within this final boundary limit of the tween, I want, for example, xscaletween, to scale only till 140 till percentage hits 50. Is this possible?? If not is there a workaround?Or do I have to use new tweens within each percentage limit?
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Oct 27, 2009
I am trying to understand the thinking behind motion tweening using AS3 (rather than doing it on the timeline).I am trying to create a simple platform game, and while this is simply a learning project, I have an movieclip instance on the stage, and using basic x+5 logic I can get the instance to move left and right on the stage accordingly.Trying to make the instance 'jump' is a bit trickier. This is the code I am using:
ActionScript Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;[code].....
I thought this code would move the instance from it's current y-position and tween it to it's highest jump point. From here I planned to use a MOTION.FINISH event to tell it to tween back to it's original position.Something strage happens though, rather than tween from the current y position and move up, the instance instantly transforms it's position to y+100 and then tween back to the original position. So it kind of turns out that it is the second part of the jumping action that I want to create.
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Oct 25, 2010
Is there any way to make a movie clip start at a given x and y point, and ends at another x and y point, in 90 seconds?m not getting a good result.The main problem is, I want the movie clip to travel along a straight line. And by this code below the "b" movie clips makes some curves.Heres what Ive done.
"p" is point movie clip
"b" is ball movie clip
fullTime = 90000;_currentTime = fullTime;oldTime = undefined;onEnterFrame = function () {if
[code]........
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Oct 26, 2010
If you try to make a movie clip travel along a rectangle diagonal within 90 seconds, the movie clip makes some curves.
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May 13, 2006
What I want to do is tween a number from lets say 0 to 50 using the Tween class. The below is an example of my tween but it wasn't working (*NOTE* i'm using TweenExtended but if you change the tween to Tween only it will be the same thing, i just have a habit of using the TweenExtended class):
[Code]...
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Aug 13, 2005
I have a loop and in it i am attaching a movie clip (basiccly its just a row with data). The movieclip has a alpha fade in it. Now I want to delay each attachmovie function so that the movies are attached one by one rather then trow them all on the screen at once. (plus it looks better with the alpha fade).
I tried the setInterval but it wont work (ex.:Interval is 1 sec, and if im going to attach 6 MC, flash wait 6 * 1 sec, then show them all)
And is it possible to attach a movieclip inside a othermovieclip thats not on the same frame (the other MC is on frame 10)?
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Oct 5, 2010
I'm trying to create something that you could use in a game that shows you the points adding to your total score little by little (instead of it adding it all at once). I've managed to make a timer delay, but it will still only update once and I don't know what to do.
Code:
var pointBuffer:Number = 500;
var totalPoints:Number = 1000;
[code]....
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Aug 6, 2009
I have been searching the internet for help on how to delay code within a single function, but every solution I have found so far relies on creating event listeners for a timer and then running commands from the event handler functions.I am writing a 'console' type interface where the user types in a string which is, upon pressing enter, processed in one function and then sent to a final function to display the result.[code]I want to somehow insert a pause between each call of that last function, updateDisplay.
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Oct 21, 2009
I have a situation that is driving me nutsthe site in question lives hereI have that 16 sec tweenLite intro fading up the title, then down, then all the elements of the stage fade in.which is fine and looks great.BUT the video that plays after the intro will sometimes play before intro is done which is not great.I have done the code all in the timeline as I am not class savvy is there any way that I can pause the video instance or have the playhead pause until the intro is over.
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Jan 23, 2004
i was wondering if you can delay whats inside a text box... for example, when an action is made, the text box will show "action done". kinda like a status bar, now what i wud wanna do is for the x number of seconds i wud want to set it back to blank text box again...
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Jun 24, 2005
I'm making an image gallery that has an MC as a background that resizes itself due to the size of the image. How can I use the loadMovie function when the button is pressed it will resize the background to the size THEN display the loaderMC that will load the image.How can I achieve this effect? I'm wanting to use the reusable MC (from Kirupa tutorials) or something that will load the image and show a status bar for the loading.
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Jan 23, 2004
i was wondering if you can delay whats inside a text box... for example, when an action is made, the text box will show "action done". kinda like a status bar, now what i wud wanna do is for the x number of seconds i wud want to set it back to blank text box again... is there any way to do that?
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Jun 5, 2009
I'd like to delay the handling for some captured events in ActionScript until a certain time. Right now, I stick them in an Array when captured and go through it when needed, but this seems inefficient.
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Feb 24, 2009
I need to put about a 3 second delay on this function when its called by btn1. Any ideas? Im a newbie
Code:
function info1() {
new Tween(guitar1_info, "_alpha", Strong.easeOut, 0, 100, 2, true);
}
[code]....
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Apr 3, 2010
I have 3 functions that I need to execute delayed by x seconds. For instance on my first frame I have:
[Code]...
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Dec 5, 2003
How can I, by action scripting, halt the timeline of my movie until we reach certain date?
I want my movie to stay in frame 2 until Christmas day, but I can get my script to work.
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Jun 30, 2009
im using the tween class within a class and having trouble getting the .onMotionFinished of the tween to recognize or relate back to the scope of the class.so if i had
Code:
var t1:Tween = new Tween(myClip, "_alpha", None.easeNone, 0, 100, 1, true);
t1.onMotionFinished=function()
[code]......
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Feb 20, 2010
I am developing a application using adobe air and flex .....i have a block of code which should not execute for sometime for example.
private function filewrite():void
{
//some code 1
[code].....
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Jul 31, 2010
I have been trying to execute functions in a sequential order, but I am totally stuck, and I dont know what else to do. I basically want different movie clips to be faded in and out, but one after the other... just like a movie intro with the name, stars etc.. text fading in, text fading out, etc etc... Maybe this is TOTALLY retarded what I am trying to do, but I didnt want to do the classic motion tween in the frames, cause thats just too tedious, and on the other hand I want to learn AS3.0. So here is the code, I am fading in the first movieclip, and displaying/delaying it with the timer function, so it sits on the screen for 4 seconds, until it fades out and stops. Problem is that both clips act the same, and I dont know how to delay //text 2 (clipTwo).
Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import flash.events.TimerEvent;
import flash.utils.Timer;
[Code] .....
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Oct 26, 2007
I have used the tutorial for Hover captions found here:[URL].. and I have searched the forum but can't find an answer to my specific question.
I'd like to have the caption appear after the user hovers for 2 or 3 seconds----rather than immediately.
I have been told to use setTimeout for this but am not sure how to do that.
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Jan 31, 2010
I have a movie clip that is rotated when a button is clicked:
Quote:
mc_rightBtn.addEventListener(MouseEvent.CLICK, onRotateRight);
function onRotateRight(evt:MouseEvent):void {
var myTweenRotation:Tween = new Tween(mc_gallery, "rotation", Elastic.easeOut, 0, 90, 5, true);
}
The problem I have is that when the the right button (mc_rightBtn) is clicked again, the rotation starts from the original position. Ideally I would like the rotation to continue from its current position.
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Dec 18, 2006
where's the tween class?
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Dec 31, 2006
I've started using the Tween class as I find it to be a really quick way to create some smooth animations. However, what I would like to do is have a sequence of many different objects animating into the scene, but all using the Tween class.Now if they were all to animate in at the same time that would be fine - but what I would like to achieve is each object to animate in one at a time, so once 1 object has finished, the next one then animates in etc etc over until all 7 are animated in. I've read up a little on using continueTo etc but not sure how to get this to affect different mc's instead of self.
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Jan 26, 2009
extending the tween class?
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Jul 13, 2009
So I'm actually doing something very simple here, but it's my first attempt at tweening things through code rather than on the timeline, so I'm pretty new at this. Basically I have a small image gallery, all the thumbnails are butted up against one another in a grid. When you roll over an image, the title should tween to reveal itself below the image. I have it set up so that both the image and title are in one movie clip, with the image on the top layer.
My code does work when you move your mouse slowly, however when you roll over and out really fast, the whole thing freaks out a little, and the titles don't tween back properly, they actually stay exposed even though they shouldn't. It looks like they kind of tween back, then pop out again, with out a tween. I linked to my current swf file so you can see for yourself. [URL].
Here is an example of my code which is iterated for every image.
MC.addEventListener(MouseEvent.ROLL_OVER,onMC);
MC.addEventListener(MouseEvent.ROLL_OUT,offMC);
var myTween:Tween;
MC.buttonMode = true;
function onMC(event:MouseEvent):void{
myTween = new Tween (MC.title,"y",Strong.easeOut,94.5,138,.65,true);
} function offMC(event:MouseEvent):void{
myTween = new Tween (MC.title,"y",Strong.easeIn,138,94.5,.35,true);
}
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Nov 1, 2009
import fl.transitions.Tween;
import fl.transitions.easing.*;
var homemanTween:Tween = new Tween(homeman_mc, "x", Elastic.easeOut, 1000, 50, 3, true);//frist tween
var adobeTween:Tween = new Tween(adobe_mc, "alpha", Regular.easeOut, 0, 1, 3, true);//second tween
how can I animate the 2nd tween after 3 seconds when 1st tween stops.
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Apr 30, 2009
I'm trying to animate the mc in my fla with the tween class (specifically have it fade from 0 to 100 transparency [left-to right] as it moves). I'm not really a coder and more animation-based. If I was to create a variable (say named "Transp", how would the rest of the declaration look in AS2?
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