ActionScript 2.0 :: Swf Doesn't Function Properly / When Loaded Into Empty Movie Clip
Nov 18, 2009
I have a swf that loads into another flash file through an empty movie clip. For some reason, the swf isn't working properly. It works fine on it's own, but once it's brought into the other flash file via empty mc some elements of the swf do not show up or function properly.
I have made a simple site with some simple transitions. each button on my site loads in an external swf file into an empty movie clip.
One of these swf files is a guestbook which works when i dont load it into the empty clip and test it alone on my server (sending in the guestbook swf, html, php, and empty text file)
Now then, when i load in the guestbook into the main swf, nothing happens on the server when I test it - I am lost and now come to you people for advice. It obviously has something to do with being loaded into an empty movie clip that is causing conflict.
I have a flash file that reads and XML file, it creates an empty movie clip in a placeholder (mc_image_holder) for each entry in the file, so 4 entries in the XML file = 4 movie clips inside the placeholder. it does this like so:
Code: if(success) { var nm:MovieClip = mc_image_holder.createEmptyMovieClip("swfHolder"+i,-((i) * 10)); nm.loadMovie(filename);
[code]....
however, for some reason, the last created movie clip in the place holder never fires the onEnterFrame event more than once, so, If I were to trace the word "hi" I would only get it once, where as if I apply that to each of the other three that are created, it would put it many times, as it should.
I have a MovieClip with two buttons inside of it (bottom portion) When I mouse over the MovieClip - it rises up, to revewl the buttons. My problem is, when I mouse over the buttons, the movie clip drops back down. The buttons don't have any actions upplied to them... It acts as though buttons were standing between the cursor and the movie clip... The idea is to hower over the movie clip > reveal the buttons > either move mouse away or click on one of the buttons. However, the movie clip closes when I touch either one of the buttons. Below is the code and thnks a bunch ahead of time:
I'm creating an image gallery and looking for a simple way to preload external jpegs (with % loaded) into an empty movie clip.I'm using thumbnails- there are no "next" or previous "buttons".[code]I've been googling/ searching all day.
So Every time when I click left mouse button, the setClickedTrue function should be triggered. And that's what happen normally. But when I make a fast move with a mouse, and in the meantime i click left mouse button, or i make a fast move and finishing i will click left mouse button, the function is not triggering. Something like MouseEvent can't hear this Event. I'm making an avoid game, and it's very important. I'm using Timer class with delay = 30; I'm also have got 30FPS on Flash Proporties.
I want to load a random movie clip from the library to an empty clip on the stage called (bg_graphics). the clips in the library are called (green, blue, yellow).
I've been having a problem with my percentage preloaders today... The script comes directly from this tutorial... and I've used the same script in at least 3 other Flash movies, but this time the Flash movie doesn't run properly, and i get this error: Originally Posted by Adobe Flash Player 9 A script in this movie is causing Adobe Flash Player 9 to run slowly. If it continues to run, your computer may become unresponsive. Do you want to abort the script?" I don't get any compiler error reports.. and the movie runs fine when I test it in Flash, but I get the pop-up error when I try to open the HTML web page with the movie embedded. The Actionscript in frame 1 is:
(Whoops - ALMOST solved - one last issue below!) I've got two buttons, one shared movie clip. The two buttons each load two different movies. All I want to do is TOTALLY CLEAR OUT whatever movie is loaded from one button whenever I press the other to load its cargo into the movie clip.
This seems like it should be so easy to do, but there's always a remnant of the first movie left in this.How do I empty the whole thing while still keeping the shared movie clip (which the two buttons/movies share) in place?
What I'd like to do is have a checkbox, that when it is checked it loads a movie into an empty movie clip, and when it is unchecked, it loads a different movie into the empty movie clip.Also if possible I'd like to find a way to output to a variable whether the same checkbox is checked or not. And send the info from the variable in an email.
I'm using the method described in the link to implement a crossbrowser tracking with flash.Everything is working fine when all pieces are together in the same server, but for deploy, i really need to add the swf from our central server, to another different one. Just to simplify this is my html in :
trouble getting a movie to load in an empty movie clip. I am hoping I'm missing something simple.I have a button with the instance name SPS_btn on a layer I've called buttons.Below the button layer i've got a layer called movie clips that contains an emptymovie clip called mainStage_mc.I want to load a .swf into into mainStage_mc. both the buttons and their actions occur on the first frame.I have used this code but it not working.
on (release) {loadMovie (new002.swf, mainStage_mc);
I just get a blue area but the movie does not load. I can run the movie fun locally by clicking on new002.swf file.i also tried the behaviors panel, which produces this code but it also doesn't work:
on (release) {loadMovie ("new002.swf",mainStage_mc); //load Movie Behavior if(this.mainStage_mc == Number(this.mainStage_mc)){[code]........
for some reason it will load if i use loadMovieNum () but the registration point is in the top right corner and i don't want that.What's the best way to debug this?When i use test movie the output window dosen't show an error but something's wrong.how can I test if is a path problem? A problem with the loaded movie or a problem with something else? the movie new002.swf is 393KB. I tired making a smaller 2kbmovie using the code above and it wouldn't load either.
load a .swf into an empty movie clip. I've given the empty movie clip an instance name of "myContainer". This is the code i've got now on a button (which doesn't have an instance name), which doesn't work:
on (press) { myContainer.loadMovie("BVLibrary_Branding.swf"); }
I created a movie clip of a photo gallery that works fine until I test it and get to the frame that the movie clip is on. After doing so, the movie clip stays throughout any other page I click on. I can't get the removeMovieClip function to work.
Here's the code I have:
this.createEmptyMovieClip("container",1); var imagesNumber:Number = 5; for (i=1; i<=imagesNumber; i++) {
I have two images pulling though an empty movie clip, using the actionscript below. I can't seem to figure out how to position both of them, could anybody shed some light on this? I'm using AS3.
At the _root I have an instance using an empty clip named mainPageEmptyClip. Inside of that, are various other movies.
Now, at the _root there is a menu which, when clicked, should access one of the layers within the empty clip's content.
The problem here is that I can't discern what the target would be to actually access the clip. The action worked fine before I implemented the empty clip, but now it won't work any longer.
I've tried using the target tool built into FlashMX, but it doesn't list any of the instances withing mainPageEmptyClip - that's as far as it goes. I've tried entering in what would seem to be the path, based on the instance names of subordinate movies, but it does me no good - I'm continually given the error of Target Not Found.
I'm trying to load images into a row of images. Each image is a different width. Heres the code so far:
Code: var xPos:Number = 0; for (y=0; y<5; y++) { var container:MovieClip = this.holder.createEmptyMovieClip("picholder"+y,y); container.loadMovie("mypic.jpg"); container._x = xPos; xPos += container._width; }
The problem at the moment is that the container._width property is reading 0 so all the images are loading on top of each other. This is the same with "picholder"+y. If I set the xPos value to say 100 then it works fine. I'm guessing its something to do with the fact that the loadMovie happens after the var container is defined. Whats a way around this?
Also just while I'm posting whats the correct syntax for something like this:container.loadMovie("mypic" + (y) +".jpg");
wanted to load an swf into an empty movieclipthen modify the empty movieclips xy scale, and xy positionrecall doing something like that b4, and it seemed like a simple enough taskbut for some reason this doesnt seem to wanna obey me at the moment
I created an empty movieclip with:Code:_root.createEmptyMovieClip("container", 1);Where in the script can I add the x and y properties for that empty movieclip?
I want to load an instance on my stage into an empty movie clip on my stage when it gets to a certain frame. The instance is called jpeg_2 and the movie clip is called empty_mc.
I am trying to make a photo gallery in as3. I found a tutorial for a scrolling thumbnail panel and found how to convert it to as3. What I would like to know is how do you get the larger image to display when the user clicks on a thumbnail in the scrolling panel? (I have 8 thumbnails, and 8 larger images).
ActionScript Code: panel.addEventListener(MouseEvent.MOUSE_OVER, panelOver); function panelOver(event:MouseEvent):void {
If i use this method to create an empty clip and then once i am done with the clip i unload the movie which was previously in it, what happens to the clip. Do i have to re-create it if i want to reuse the empty movie clip again with the same name?
It is on tracing variables. I have a attached main.fla, movieclip.fla, and movieclip.swf.
If you run main.fla from within flash you'll notice the actionscript on the first frame of main.fla is loading movieclip.swf into an empty movie clip called container on the first frame of main.fla. No problem.
In movieclip.swf I assigned three values to three different variables, a, b and c, on the first frame of moviclip.swf(See movieclip.fla) like this:
a = 1; b="string"; c 1.234556;
Also, in the first frame of main.fla, there was actionscript as follows:
Now each of the above traces produced undefined results when I ran main.fla from within flash. And yes I had complied moviclip.swf. Why did I get undefined results? What concept am I not grasping?