ActionScript 2.0 :: Preloader Error - Flash Movie Doesn't Run Properly
Jan 4, 2008
I've been having a problem with my percentage preloaders today... The script comes directly from this tutorial... and I've used the same script in at least 3 other Flash movies, but this time the Flash movie doesn't run properly, and i get this error:
Originally Posted by Adobe Flash Player 9 A script in this movie is causing Adobe Flash Player 9 to run slowly. If it continues to run, your computer may become unresponsive. Do you want to abort the script?" I don't get any compiler error reports.. and the movie runs fine when I test it in Flash, but I get the pop-up error when I try to open the HTML web page with the movie embedded. The Actionscript in frame 1 is:
I have a preloader which loads an external swf. When I test locally, everything works fine, but when I test remotely: Preloader runs.External swf doesn't load into preloader. I am using the contentPath to load my external swf, and the only as2 I am using is: on (complete) { this._parent.loaderPB._visible = false; this._parent.mcbgdloader.visible = false;} to hide the progress bar and graphic used in the preloader.
I hope I provided enough info. The preloader is a regular fla and the external uses screens.
I'm using the method described in the link to implement a crossbrowser tracking with flash.Everything is working fine when all pieces are together in the same server, but for deploy, i really need to add the swf from our central server, to another different one. Just to simplify this is my html in :
I have a swf that loads into another flash file through an empty movie clip. For some reason, the swf isn't working properly. It works fine on it's own, but once it's brought into the other flash file via empty mc some elements of the swf do not show up or function properly.
I have a MovieClip with two buttons inside of it (bottom portion) When I mouse over the MovieClip - it rises up, to revewl the buttons. My problem is, when I mouse over the buttons, the movie clip drops back down. The buttons don't have any actions upplied to them... It acts as though buttons were standing between the cursor and the movie clip... The idea is to hower over the movie clip > reveal the buttons > either move mouse away or click on one of the buttons. However, the movie clip closes when I touch either one of the buttons. Below is the code and thnks a bunch ahead of time:
I'm trying to add a preloader to my flash movie so the user doesn't have to wait for additional frames to load while they are navigating. When I try to shift my current frames over by 2 frames to make room for the preloader I get this error:
TypeError: Error #1009: Cannot access a property or method of a null object reference. at APIVisionDigitalRecall_fla::MainTimeline/frame3()[APIVisionDigitalRecall_fla.MainTimeline::frame3:20] at flash.display::Sprite/constructChildren() at flash.display::Sprite() at flash.display::MovieClip() at navBar()
Everything works fine before I shift the frames by 2, so I don't understand why I'm getting a complier error abut an object not existing. What to do to add a pre-loader to my existing movie without moving everything over by two frames?
I was planning on putting this code on frame 1: ActionScript Code: var kbtotal:Number=stage.loaderInfo.bytesTotal/1024; var kbloaded:Number=stage.loaderInfo.bytesLoaded/1024; var percent:Number= Math.round(kbloaded/kbtotal*100) loader.gotoAndStop(Math.floor((precent/100)*100)); loader.loadingStatus.text=Math.round(kbloaded) + " lb / " + Math.round(kbtotal) + "kb";
This code on frame 2: ActionScript Code: if (kbloaded == kbtotal){ gotoAndPlay("Main"); } else{ gotoAndPlay("Load"); }
I am working through an audio player demonstration in the book "Foundation Actionscript 3.0". When I try to publish my AudioDemo_final.FLA file I get the following error, "Adobe Flash CS3 - Error creating flash movie file. Destination directory does not exist. Change your publish settings."The following is displayed in my output panel >> Error opening URL 'file:///C|/Sites/flashcoder.net/FAS3/Audio/AudioDemo%5Ffinal.swf'My file directory is set up like this:AudioDemo_final.flasong1.mp3com.fas3.smc (folder)Main.asSounds.as
I am using a flash template that includes a menu bar. However, after I changed the names of the tabs in the menu bar, none of the words show up. Everything else loads correctly (sound, logo, images), but no words on the menu bar. I see them on the actual project, but not when I debug the movie. Where did my words go?
The preloader does not show up after 3% like it should have, it shows up when the file has loaded entirely. what I am doing wrong? My code is in the first frame, and it makes use of a rectangle object, and a textfield object. In other preloaders I have seen with code like this, it uses a movieclip with 100 frames. Does that make the difference? I have code updating the width of the rectangle, and something to update the text in the dynamic textbox as well. My entire code in the first frame:
[Code]...
It really should be showing up, is there some fancy export option I need to change? I tried this with the bandwidth profiler, it only shows anything after the 100% mark. EDIT: progress_bar is a movieclip which was exported for actionscript.
I recompiled a Flash 8 project in Flash CS3 recently and noticed that some of the sound effects sounded like a painful chippy mess. It sounded like the mp3 bitrate was at the lowest Flash outputs (16kbps). I compiled again, and all the problems went away. Then I compiled again and different sounds went chippy!
Fine, whatever. Maybe it's a glitch between project versions.
This week I built a project from the ground up in Flash CS3 with AS 3.0 . The chippy compression is still there and happens most of the time. Both my global and local compression settings for sound clips are mp3, 160kbps, Stereo.
I have a menu which attach movie clips from the library, when I first probed the preloader there were not any linked movie clips, neither png files (because each button in the menu attach a picture which is inside the movie clip) now that I have put the movie clips in the library the preloader doesn't work and I don't know why.
I tryed to do this several times, and it didn't worked. The main problem is that if I test simulate the movie (56Kb) the preloader doesn't work. First it loads the entire file, then it loads the preloader which is not needed then, and the 2nd scene after that.
I recompiled a Flash 8 project in Flash CS3 recently and noticed that some of the sound effects sounded like a painful chippy mess. It sounded like the mp3 bitrate was at the lowest Flash outputs (16kbps). I compiled again, and all the problems went away. Then I compiled again and different sounds went chippy!Fine, whatever. Maybe it's a glitch between project versions.
This week I built a project from the ground up in Flash CS3 with AS 3.0 . The chippy compression is still there and happens most of the time. Both my global and local compression settings for sound clips are mp3, 160kbps, Stereo.
I am attempting to use a simple preloader that I've used many times in the past but am now receiving an error. The difference this time is that I've created a Class as opposed to just placing all of my code in the the time line.
[Code]....
When I publish the file, I get the error: TypeError: Error #1009: Cannot access a property or method of a null object reference. at game() Everything runs perfectly fine when i publish the file not using any preloader.
I am attempting to use a simple preloader that I've used many times in the past but am now receiving an error. The difference this time is that I've created a Class as opposed to just placing all of my code in the the time line. I've placed the following code in the timeline of my preloader movie and am attempting to load the SWF of my main movie, which uses an external class for all of its code.
I've implemented an internal preloader in my project but it's not working properly. I use Simulate Download but the preloader only shows after something like 80% is completed, which sort of destroys the purpose of the whole thing.
import flash.events.ProgressEvent; stop(); function preloader(progressEvt:ProgressEvent):void{ var totalBytes:Number = progressEvt.bytesTotal; var loadedBytes:Number = progressEvt.bytesLoaded; [Code] .....
I've used some script I found on this forum to create a preloader for my animation.
[Code]...
However, once the animation loads, you click the play button, and the animation finishes and loops back to frame one, the animation stops on frame one with the preloader bar present and at 100%. How can I get the animation to continue to frame two with the play button again after looping back to the beginning?
I�m in the process of creating a flash intro to my website. The problem is, whenever I preview one of my Mask layers by pressing Ctrl+Enter, the mask effect doesn�t work � it merely shows the masking object.
The puzzling thing for me, which leads me to suggest that the mask should work is that in the normal timeline view, when I lock both the mask and masked layers and press Enter or slide through the frames � the effect works perfectly. On Ctrl+Enter all of my other Masks work fine as well - the one in question has text as the mask content.
It only stops working when I view it as an .swf file or play the movie with Ctrl+Enter. Does anyone know why this is happening, how I can get around it, or whether it will be a problem when published?
I'm relatively new to Flash, and I�m in the process of creating a flash intro to my website. The problem is, whenever I preview one of my Mask layers by pressing Ctrl+Enter, the mask effect doesn�t work � it merely shows the masking object. The puzzling thing for me, which leads me to suggest that the mask should work is that in the normal timeline view, when I lock both the mask and masked layers and press Enter or slide through the frames � the effect works perfectly. On Ctrl+Enter all of my other Masks work fine as well - the one in question has text as the mask content.
It only stops working when I view it as an .swf file or play the movie with Ctrl+Enter. Does anyone know why this is happening, how I can get around it, or whether it will be a problem when published?
im having a problem with sound in the animation. I noticed that sound doesnt sync properly in 24 fps.The sound actually does sync properly when the sound is an event, but when the sound is set to stream, it actually doesnt play properly, and i need my animation to have streaming sound especially for the internet. So for example, if i added a sound effect to start on frame 30, when i play the animation in swf, the sound effect actually starts playing at the wrong frame, in this case, the sound plays before frame 30. So in this case, the sound plays too early, and therefore the sound effect doesnt match with the animation itself. I wanted my animation to be at 24 fps, so i assume theres something that i have to do to get sound to sync properly with the animation at 24 fps.
I have some problems about installing FMS 4 on a CentOS 6 x64. After installing, FMS doens't start properly. I don't see the videos on the web interface. In the log file master.00.log, i can see these errors messages
I made a few functions that should fade between tracks very simply. I start with track1, then call my initial function to fade to track2 -- works just fine. Then later when I want to call it to fade back to track1 it will fade track1 in but keep track2 playing (when the first time it properly fades the already playing track out) --Here is the code (all variables are defined earlier):
ActionScript Code: /* trans is my SoundTransform channel is my SoundChannel newSong is a holding var*/
I found a script which loads text from a TXT file. Nou the code workd fine on a button, but assoon i putt that code on a MC it doesn't load the variables properly. That meas; i don't any script errors, but the text doesn't appera in the dynamic texterea.[code]
so i have a loader.swf that loads in the main file, at the start of the loader there's a preloader, that, when done loads in plays the external swf. and i got another preloader on an swf that i load in, into a dummy MC 1st preloader doesn't show up at the start of the flash 2nd preloader doesn't show up at all and just shows half of the 2nd scene (where the actual movie is)
Take a look at [URL] I have made a preloader for a site but the tween dosnt seem to be working properly. Stop the page from loading as soon as you see the preloader. You'll notice that the preloader circle appears to shimmer, i have no idea why. its basically a photoshop psd file that i have dropped to the stage as a graphic and then done a motion tween to make it rotate across 24 frames. I have set the html page to show the flash at 'best' quality and tried it on a black background to see if it was an optical effect, but its always the same.
I recently created a visual quiz app which asks a question and then gives 4 image answers.
The problem that I'm having is that the images don't shrink the image into their quadrants, but rather, zooms in on the top left corner of the image.
Can anyone tell me what I have to change in the following code to make the images display at a set width (so that they fit in the quadrants proportionally).
Here is what the SWF looks like now. As you can see the images become distorted because they are being stretched. What should happen is that the images be displayed at a fixed width and variable height. [URL]
Code: var dataXML:XML = new XML(); var arrSounds:Array = new Array(); var arrData:Array = new Array(); var rndData:Array = new Array();
I have a file with multiple buttons. The task at hand seems simple. Use eventListeners to go back and forth between frames. Here is the code I am using.
[Code].....
I've tried creating this project using movie clips instead of buttons, and it seems without a hit area the mouse_rollover doesn't work properly, it just flickers. All I'm trying to do is roll over the number have the background be a dark transparency and bring up the text box for 18 different numbers... Seems simple right? I've attached the current broken file for you to explore.