ActionScript 2.0 :: Why The Loading Screen Doesn't Work Properly

Dec 19, 2010

I have been trying to get my file to work for a day and a half now. Any help with the error or why the loading screen doesn't work properly [URL]

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[Code].....

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[Code]...

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check this out: [URL] this swf does use this code:

Code:
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ActionScript 2.0 :: Loading Text Doesn't Load Properly

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[URL] this swf does use this code:

Code:
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optredens.onLoad = function(){

[code]...

as you see in the swf you first have to switch with "aankomende optredens" en "gespeelde optredens" before you can read the aankomende optredens text... why? i just want it to load immediately, so you can read it... without having to read "undefined"...

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[Code]....

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I have this class set up as my document class and I pasted it below.It traces out loaded 100% and that everything is loaded so the functions are triggering.

The problem comes when I upload it anywhere, it won't display any of the loading information or the loading bar, it'll just stay a white screen till the title screen pops up.

ActionScript Code:
package
{
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[Code].....

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[Code]....

To see the xml, but itīs php. It hasnīt generated it.
 
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[Code]...

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But it works fine locally.

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I use the most rudimentary way of loading an image, it looks like this:

Code:
var loadStart:Loader = new Loader();
loadStart.load(newURLRequest("images/start/screenshotstart.jpg"));
startScreenshot.addChild(loadStart);

When I upload the website to the server it simply does not display the image, it's not loaded, the place where it's supposed to be is blank.

I've searched the site and there have been some threads with similar issues but the answers given just don't seem relevant. Something about cross domain policies, but all my images are on the same domain as the website swf.

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To load a swf, I tried using the following code

[Code]...

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I have built this AS2 game that uses quite a few classes and library symbols.It works fine the first time you play the swf. But if you try to do the whole ctrl + ENTER in the Flash IDE, it doesn't seem to load any of the assets that are dynamically attached to the stage.This also happens if you have another swf use loadMovie to load it.I have all the dynamically attached symbols assigned with the linkage and set to export on the firstFrame. There is an include .as file on the first frame of the fla.

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I'm doing a project and I faced problem with loading external swf I have main swf which load external swf which work alone but when I load it from main swfall code do not workI tried and searched for solved codes but in vain)I tried this code whick makes external swf work but the buttons in main swf disappear

tn.onPress = function() {
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};

[code].....

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Okay I have some files built in MX that use this on the main timleine:

Code:
function textLoad(filename) {
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[code].....

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1)Passing params Load file.swf?langid=n then reading by loader info (this one is not easy to test since loading swf with params doesn't work in flash ide debug env.)or

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I decided to try to use setInterval for myanimation, which is just a mouse trail.However, I'm trying to get teh mouse trail to be a dynamic mask.In my previous swf this was achieved by using a holder mc with the animation inside and then using this as the mask. But this time I just canpt seem to hit on the right way to get it to work. The code I am using for the mouse trail is:

Code:
var i:Number = 0;
var myInt:Number;
var t:MovieClip;[code].....

in the function, but now the trail doesn't resize and the mask still doesn't work.

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