Professional :: SWF File Doesn't Load Images Correctly And Buttons Do Not Always Work Properly.
Jan 7, 2011
I have a big problem - I decided to make a website using flash as I am good with photoshop and thought it would be fairly easy to construct in flash using tutorials. All went well except now the website is published, weird things happen. The homepage works fine but when you click on "portfolio" some of the buttons don't appear and when you try the buttons, some images don't appear. Occasionally some of the buttons take you to the wrong place also. When I test the movie in flash, everything works fine so I can't work it out. I am a complete novice so advice will have to be spelt out in black and white.
I decided to make a website using flash as I am good with photoshop and thought it would be fairly easy to construct in flash using tutorials. All went well except now the website is published, weird things happen. The homepage works fine but when you click on "portfolio" some of the buttons don't appear and when you try the buttons, some images don't appear. Occasionally some of the buttons take you to the wrong place also. When I test the movie in flash, everything works fine so I can't work it out.
I have created a swf (exporting) that have action script that adds childs to the stage. When i export the file and see the result it is all ok. But when i use de same file inside a uiloader the action script seems not to work because de childs doenst apeear in the stage.
I'm new and am having a bit of trouble loading one swf into another for a preloader and main program. If u open up flashSite.fla or the swf, everything works, but when I load it into a mc container of preloaderMomSite, the animated buttons no longer work. If someone could take a look, I would love to find out what I'm doing wrong. All files are located on in the same directory.
I have a MovieClip with two buttons inside of it (bottom portion) When I mouse over the MovieClip - it rises up, to revewl the buttons. My problem is, when I mouse over the buttons, the movie clip drops back down. The buttons don't have any actions upplied to them... It acts as though buttons were standing between the cursor and the movie clip... The idea is to hower over the movie clip > reveal the buttons > either move mouse away or click on one of the buttons. However, the movie clip closes when I touch either one of the buttons. Below is the code and thnks a bunch ahead of time:
I've just made a 2'nd version of my portfolio: [Code]... with xml used to read the content & i have several problems that i can't fix.
1: The site works well only in InternetExplorer. In all other browsers, jpg files are not loading correctly - they should fade in when the button is rolling & fade out when the button is rolling up, but they doesn't. Thare are also preloaders for each artwork & they doesn't appear (excepts IE). 2. The main preloader doesn't work correctly (even in IE) It appears, when about 80% of the site is loaded :S I don't know what to fix to the site to work correctly in all browsers.
I'm using LoadVars to load variable data into flash from a .txt file.Pretty simple - when uploaded onto a server, I can see the data loaded but no one else can, not even other accounts on my computer!Could this be a CHMOD permission problem? Could this a problem with my AS? A problem with directories? A problem with URLs?Anybody have a good method that simply loads vars from a .txt file and can also do it online?
I wanna make a gallery using xml. Every photo is gray, after ROLL_OVER on it position loads it's colored copy, and after ROLL_OUT copy dissapears. After click, it should navigate to URL. And I have 2 problems:
1. ROLL_OUT doesn't work correctly: it's strange, but it work after ROLL_OVER ... :<
2. how to make linking, hm.. for example, if it's first thumb, to "proj/1", if second to 'proj/2' etc... it's my code:
I have a preloader which loads an external swf. When I test locally, everything works fine, but when I test remotely: Preloader runs.External swf doesn't load into preloader. I am using the contentPath to load my external swf, and the only as2 I am using is: on (complete) { this._parent.loaderPB._visible = false; this._parent.mcbgdloader.visible = false;} to hide the progress bar and graphic used in the preloader.
I hope I provided enough info. The preloader is a regular fla and the external uses screens.
I have a file with multiple buttons. The task at hand seems simple. Use eventListeners to go back and forth between frames. Here is the code I am using.
[Code].....
I've tried creating this project using movie clips instead of buttons, and it seems without a hit area the mouse_rollover doesn't work properly, it just flickers. All I'm trying to do is roll over the number have the background be a dark transparency and bring up the text box for 18 different numbers... Seems simple right? I've attached the current broken file for you to explore.
I 'm building a slide show w/ as2, most of the function are fine. However, the pause button doesn't work properly. It can pause the slide show, but not able to play the slide show again. (fyi - the previous btn & next btn work fine !) [code]
i have used the setinterval in a module. i clear the inetrval each time i make it using a function in other class. on long time run the clear interval stops functioning.
I recently created a visual quiz app which asks a question and then gives 4 image answers.
The problem that I'm having is that the images don't shrink the image into their quadrants, but rather, zooms in on the top left corner of the image.
Can anyone tell me what I have to change in the following code to make the images display at a set width (so that they fit in the quadrants proportionally).
Here is what the SWF looks like now. As you can see the images become distorted because they are being stretched. What should happen is that the images be displayed at a fixed width and variable height. [URL]
Code: var dataXML:XML = new XML(); var arrSounds:Array = new Array(); var arrData:Array = new Array(); var rndData:Array = new Array();
This code works properly in IE7 but in Firefox I have discovered that the images are loaded after than the swf. This swf file needs some parameters to work with the images, but if the images are not loaded previously then the swf does not work properly. In firefox, a page refresh is needed if the images are not yet loaded in the cache.
I have resolved the problem partially preloading the images in the previous page link using: <img src="imagebig.jpg" style="display:none;" alt="" width="781" height="1051"/> With this solution, the images are loaded prior to the swf loading.
I create one image gallery. But it doesn't work properly.That means i want to play like slide show with using setInterval method.Once first image loaded and second image if load i want some time to display for ex:2min waiting. After that load third image. this only i want to play this sequence.[code]
I'm a C++ programmer, but I'm a newbie in Flex. I'm developing a Flex 3 application for a social network using the FlashDevelop. For debugging I'm using the stand-alone FlashPlayer (10.3 debug) downloaded from Adobe. The application is a simple audio player which shows artist/album images.
The application worked properly on both local computer and remote server until I made some layout changes in Main.mxml. I added some HBoxes and changed Image placement. After that the application still works on my local computer, but it doesn't work properly after I upload it to a server.
Application buttons are not highlighted on over/out/click events, images loaded from the Internet are not displayed, text changed dynamically is not displayed, but when I click buttons a sound file is loaded from the internet and starts playing. It looks like some events which are responsible for components displaying are not dispatched, because some part of functionality not related to displaying still works.
To make sure that this is not a server problem, I rolled back to the previous revision. All works fine.
I suppose that this is a known issue, but I have no idea what is the reason.
So Every time when I click left mouse button, the setClickedTrue function should be triggered. And that's what happen normally. But when I make a fast move with a mouse, and in the meantime i click left mouse button, or i make a fast move and finishing i will click left mouse button, the function is not triggering. Something like MouseEvent can't hear this Event. I'm making an avoid game, and it's very important. I'm using Timer class with delay = 30; I'm also have got 30FPS on Flash Proporties.
Whenever I add a drag action to a movieclip and add constraints it doesn't work properly and the movieclip after its pressed jumps to the top of the screen.
How do you get buttons to work correctly inside the Movieclip? When i click on my buttons they show what is supposed to be shown for a split second then goes to the nested frame 1. my website is: [URL] If you go to the Interest button, you'll see what i mean. the clip loads up fine but when u click on the Adobe cd it won't work correctly. The images flash on screen then disappear.
I am trying to load html into a text box from a website. when i load to the text box, everything goes fine except that it is loaded as something that looks like this:
[Code].....
I just need to convert it to html. I understand a lot of the tags wont work the same way bc as2 doesnt accept them, but I can deal with those after. Here is my loader:
var my_lv:LoadVars = new LoadVars(); my_lv.onLoad = function(success:Boolean) {
Have small thumbnails that will enlarge when the mouse is over them and shrink when it's not. For some reason sometimes only the X or Y will scale or the buttons won't work correctly. The animation will pop and I don't know how to fix it. The only reason I drop the opacity on all the others is because sometimes other images will get in the way.
scott_euser helps me to modify my carousel, i wanted when all icons will be loaded then to show them and it works fine but it has one bug some icons doesnot show correctly here is as
I found a script which loads text from a TXT file. Nou the code workd fine on a button, but assoon i putt that code on a MC it doesn't load the variables properly. That meas; i don't any script errors, but the text doesn't appera in the dynamic texterea.[code]
as you see in the swf you first have to switch with "aankomende optredens" en "gespeelde optredens" before you can read the aankomende optredens text... why? i just want it to load immediately, so you can read it... without having to read "undefined"
Code: optredens = new LoadVars(); optredens.load("optredens.txt"); optredens.onLoad = function(){
[code]...
as you see in the swf you first have to switch with "aankomende optredens" en "gespeelde optredens" before you can read the aankomende optredens text... why? i just want it to load immediately, so you can read it... without having to read "undefined"...
I am using a flash template that includes a menu bar. However, after I changed the names of the tabs in the menu bar, none of the words show up. Everything else loads correctly (sound, logo, images), but no words on the menu bar. I see them on the actual project, but not when I debug the movie. Where did my words go?
I'm using swfobject (2.2) to load blip.tv videos. Everything was working fine with their old player, but now that they have switched to the stratos player, it fails to load properly in IE. It shows a grey video window, with the play button half showing on the left side, and the button won't work.
Here is my js code:
function loadBlip(videoFile,width,height,cssID) { var blipSWF = "http://blip.tv/scripts/flash/stratos.swf"; var expressSWF = "/lib/js/swfobject/expressInstall.swf"; var attributes = {
[Code]......
The file that I pass to the loadBlip function looks like: [URL]
Again, this works fine in FF/Chrome/Safari, but fails in IE.
i have designed a gaming kiosk app in as3i am using it on a Sony vaio l pc (like hp's touchsmarts) in windows 7the app doesn't need any multi-touch gestures (only single touch clicks and drags) so i am using mouse eventseverything is fine (including mouse click and move events) except that a single touch to the screen (with no move) doesn't fire a mouse down. it is fired only after a small move of the fingeroutside the app, on my desktop, i see that the small windows 7 cursor jumps immediately to where a finger is placed, meaning this issue isn't a hardware or a windows problem but rather how internally the flash app receives "translated" touch-to-mouse events from the os.for example, in a windows Solitaire game, a simple touch to the screen immediately highlights the touched card.in my app, a button will change to the down state only if i touch it and also move my finger slightly.