ActionScript 2.0 :: Mac OS X LoadMovie On Release?
Apr 6, 2011
I've got a movie control which loads different .swf files into a blank movie when the user click an image below the main view. In windows it works fine and also in Safari 5 for Windows but I've been told it will just not work on a Mac in any browser.
Actions for Frame 1
loadMovie("movie1.swf","mainView");
bnt1
Actions for bnt1
[code]....
The frame 1 action works on the Mac but the mouse will not interact with the buttons to load the other movies when the user tries to click them.
I have other similar controls which work on the Mac but they are using on release get url functions for the interaction. All the swf files are loaded from the same directory as the control on the web server.
I made one swf with on(release) script working perfectly by itself, but when it is being loaded into another swf with loadMovie script, it failed to work. I tried for a long time but couldn't find a way to due with that,I've made 2 swf's. One is the content consists of a scrollable bar of thumbnails at the bottom, using on(release) going to play particular content on the stage. The other one is navigation with a movieclip named "connn" where the previous swf being loaded into it. [code]which load the content into the movie clip named "connn". It got no problem loading the swf in but I discover that after it is loaded, the thumbnail script of the content failed to work.url...I guess that is the problem of the _root. thing and perhaps changing this I can have it work as perfect as it can be even being called in another swf.
Underlined Text On (rollOver) Is there an action script to do on (rollover) underline text? It would be on a button that would also, on (release) gotoAndPlay a frame. I know you can have a movie with AS like this:
[Code]....
But when I add the on (release) to the movie it doesnt advance the timeline on (release). And when I change the file to a button instead of a movie clip it doesnt do the underline on (rollOver).
I'm working on a small application that uses some throw physics to fling items around the stage. Everything is working as it should, apart from when I test it on my touch screen, the throw physics don't work. I've tried all sorts of things, in in those tests noticed that AS2 release and release outside do work on the screen perfectly, whereas mouse up and mouse out do not!
So, is there a way to emulate the AS2 mouse events in AS3, as I have to stick with AS3 this time.
I'm making a menu, which moves buttons out of the way for other menu components, and also alternates backgrounds to make way for various external movieclips. So the stack of buttons have various instructions that differ, depending on where they are in the time line at that particular point. Does that make sense? What I'm having problems with is the changing of backgrounds. I have the various options on frames 1-4 on the main timeline. Everything works fine until the movie happens to already be ON the frame it is being told to go to. It gets confused and goes to a different frame instead. How can a tell the button to go to a particular frame on the main time line, but, if it is already on that frame, to do nothing?
I am developing a complete AS3 based corporative website. Everything is nice and cool, except that seems to be impossible to release memory... I have read tons of articles referring memory management on AS3, and applied all the techniques on my code: I'm using weakly referenced listeners, removing them when I am done, setting to null all my objects when I want to release them, using the method unloadAndStop whenever I want to unload one of my external SWF files, disposing my loaded bitmaps using bitmapData.dispose()...
And no way, the memory continues increasing to infinite and beyond... One thing that calls my attention: If I minimize my browser and only on that situation, the memory goes down on my task manager to a reasonable amount.
Im trying to get this code to work ... The idea is the when I press the "w" key, the MC will move up Y_axis and when I release the "w" key the MC eases a little bit further
My company has a application developed by flash. We must encrypt it before release. So is some can tell me how to do it? Is there some very simple but efficient way? Or are there some good sofe for encrypting swf?
I've made 2 swf's. One is navigation with a movieclip named "connn" where another swf of content being loaded into it. The second swf is the content consists of a scrollable bar of thumbnails at the bottom, loading particular content on the stage. For the contents swf, I've this script on each of the thumbnail
PHP Code:
on(release){ _root.gotoAndPlay("framename"); }
which framename is marked on the top level of the flash, with a movie clip of a couple of images swaping. And this work perfectly. [URL]
PHP Code:
loadMovie("services_web.swf",this.connn);
which load the content into the movie clip named "connn". It got no problem loading the swf in but I discover that after it is loaded, the thumbnail script of the content failed to work. (please see: http://mr-otto.com/wd/services.html under WEB/INTERACTIVE > websites)
I guess that is the problem of the _root. thing and perhaps changing this I can have it work as perfect as it can be even being called in another swf.
It controls a collection of 6 "slides". Each slide has a corresponding button, and it also slides every x seconds when the mouse is still. I'd like the buttons (b1 through b6) to change once they are pressed (to a similar image, just with a black dot in the center, which shows it is selected) and then return once another one is selected. I have a very minimal knowledge of actionscript
i had 2 Timeline in Same Line Scripting.[code]In Example 2, "it doing " output is correct.But In Example 1 ,"it doing" output of Event is wrong , because i no need use that Event anymore...
When stop streaming, i close NetStream, close NetConnection, clear video, and remove any event listoner on camera. After these actions, the camera is still in used.
I have a number of tabs which can be dragged around the screen.. I've constrained the movement to a rectangle using startDrag(false, rectangleName) but when I ROLL_OUT or MOUSE_UP outside of the constrain rectangle the tab does not register it, thus defining itself a new startX and startY once clcked on a second time..
private function tabOver(event:MouseEvent):void { event.currentTarget.scaleX = 1.05; event.currentTarget.scaleY = 1.05;}private function tabClick(event:MouseEvent):void { event.currentTarget.scaleX = 1.05;
When you try to release the project, Flex gives me the following: Flash Builder program failed to publish the source code of the Project: Unable to find the application file "betaProject4.mxml". Could not find the application file "betaProject4.mxml". Currently in a project of this file is not found, removed all of the bin-release, but something did not work.
I'm a bit rusty with actionscript and I know this is probably really easy but I can't get it to work.
Ok, in a certain scene I am loading a clip with this code.
"myMCL.loadClip("historytext.swf", 5);"
When I click the "Home" button to go back to the home page with this code
"on (release) {gotoAndPlay("home", 110);
}" the historytext.swf remains and I need it to go away. code I need to put on the button to make historytext.swf go away when I release the button and go to the home page?
So I'm trying to make basic sprite control with the keyboard so that he walks right when the right arrow key is down. At the time I'm not worrying about him actually moving, but just the sprites.
Now after I press right once, when I release he stays there. I realize that it's because there's no command to go back to a standing sprite. But when I put that command in, since flash has no key release control, every time you let go of right OR left he always returns to facing right.
So I'm having trouble make him face the way he was walking when you let go of a certain key, but all my attempts have failed.
Right this is going to seem terribly easy to you lovely experts out there (yeah flattery gets you everywhere Hah).I'm doing a school project, basically a brochure for a company of my choice. Anyways, I want to make a really simple fade between the different options of text in my brochure.So really, I was thinking if I could have a symbol which would just be a black box which fades in, by using an Alpha key (so the stuff behind it disappears).How do I get a certain Movie Clip to play when you click a button? IN SHORTClick a button, and it moves to the next slide after playing a movie clip, called 'mc_fadeout'.
ActionScript Code: public class classB { protected var mc : MovieClip; public function loadImage() { mc = new MovieClip(); var myLoader:Loader = new Loader(); [Code] .....
And after complete loading image ActionScript Code: objA.releaseMemory(); trace("system memory = " + System.totalMemory); objA = null; The memory doesn't reduce.
I have a MC, called CurBtn, and I want its position to round by 70s on the X axis, and 80s on the Y when it's dropped. Here's the code I'm using, that isn't working very well:
I have an xml that i want to be able to be edited after the release build, the xml is not included when i export the release build but the program still functions properly. How can I make the xml visible?
I've been working on this for a good while now and I can't FULLY get it to work, I have a slider that controls my audio volume, it works great.. I also have stop and play buttons that (you guessed it) stop and play the audio... Now the effect that I'm going for is when you click the stop button the slider gracefully slides back to "zero" (which in my case it would be something like _x = -50) and when you hit the play button the slider would smoothly slide all the way to the right side of the slider (which would be _x = 50).. I've gotten it to work to the point where when you click on the buttons they go to the right place but I'm having trouble easing them there.
I used the great kirupa tutorial for full flash sites. </shameless flattering> When i click my news button it loads, well the news page, duh, but my problem is that my news page is starting to get quite large and i would love it if i could get a little loading animation (which i shall make) while the page was being loaded.Here is the simple actionscript -
on (release) { _root.contents.loadMovie("news.swf"); }
When i click the button it loads my main page, but when its online i have to wait quite a long time as the file is getting large. What action script do i need to add to have it play a small preloader.swf file while it loads the main news.swf file. I know there are preloader tutorials on kirupa here (they are qutie good ^^) but i need one that works with the on (release) command.
I need BIOG_PHOTOS to fade in from 0 - 100 on release. If someone could show me how it's done and explain the code for me that would be a big help so I can implement it to other files.
on (release) { movie = "BIOG_PHOTOS.swf"; _root.container3._alpha = 100; _root.container3.loadMovie(movie); _root.container2._alpha = 100;}
I'm working on a ACAD flash system, and one of the functions is to draw lines. Now I'd like to be able to draw vertical/horizontal lines by holding a key down (i.e. Shift). But I'm finding that the system is detecting me releasing the mouse (I'm not) while I hold another key.
Attached is a .fla file where you can click and drag a box.
Don't worry about posting "oh you should use startDrag()" and whatnot. The architecture of the actual application makes such things not feasible. This is just a test .fla.
The code is here:
ActionScript Code: on (press) { this.onMouseMove = function() { trace('Mouse is moving');
[Code]....
So yeah, as you run it and drag the object around, you see a lot of "Mouse is moving", but if you press and hold any key, you'll also notice the "Mouse released" as well.