ActionScript 2.0 :: FMX - Works With The On (release) Command?
Aug 26, 2004
I used the great kirupa tutorial for full flash sites. </shameless flattering> When i click my news button it loads, well the news page, duh, but my problem is that my news page is starting to get quite large and i would love it if i could get a little loading animation (which i shall make) while the page was being loaded.Here is the simple actionscript -
on (release) {
_root.contents.loadMovie("news.swf");
}
When i click the button it loads my main page, but when its online i have to wait quite a long time as the file is getting large. What action script do i need to add to have it play a small preloader.swf file while it loads the main news.swf file. I know there are preloader tutorials on kirupa here (they are qutie good ^^) but i need one that works with the on (release) command.
I'm new to Flash and am looking to use the following tutorial to create an advanced button. I know it is probably a very simple fix, I just cannot figure it out. [URL] In the tutorial the rollover and onrelease has the following script this.onRollOut = function(){ rewind = true;} this.onRelease = function(){getURL [URL]); } I have tried to change the on.Release command to go to and play another frame in to movie instead of opening a new url. But I'm not getting it to work correctly.
i have this flex app (it's a flex project created from flash builder), and it compiles fine when i build it from the IDE.it fails to compile when i do it from command line through mxmlc.i am invoking the mxmlc at the location "flash-builder-installation"sdks"flex-ver"inthe mxml file is test.mxml.i don't have any dependency on any of custom swc file.i am getting the following type errors when i compile it.[code]
Underlined Text On (rollOver) Is there an action script to do on (rollover) underline text? It would be on a button that would also, on (release) gotoAndPlay a frame. I know you can have a movie with AS like this:
[Code]....
But when I add the on (release) to the movie it doesnt advance the timeline on (release). And when I change the file to a button instead of a movie clip it doesnt do the underline on (rollOver).
I'm working on a small application that uses some throw physics to fling items around the stage. Everything is working as it should, apart from when I test it on my touch screen, the throw physics don't work. I've tried all sorts of things, in in those tests noticed that AS2 release and release outside do work on the screen perfectly, whereas mouse up and mouse out do not!
So, is there a way to emulate the AS2 mouse events in AS3, as I have to stick with AS3 this time.
Well i have an adobe air which runs vlc-player at background as service. i check that in Windows Task Manager , the service runs when air application launches. here is the code
processArgs.push("--extraintf"); processArgs.push("rc"); //Remote control processArgs.push("--rc-fake-tty"); //Use terminal as output
I want to call 3 commands one by one , the relation between each commands are command should execute one by one in the previous command result. How to Queue Command's? What is the best practice to handle Queue command , my requirement is adding n number of commands and execute them.Main -> Execute c1c1 got the Result - Execute c2c2 got the Result - Execute c3
I'm new to Adobe Flash and especially new to Actionscript. Could somebody give an example and explain how to make and "Ignore *this* command if..." style command. Here's what I want to achieve:I have made a button (I may have done it in an odd way but it works) that moves when the mouse hovers over it and then moves back when the mouse moves away. I plan to put the finished product into Dreamweaver and have tried what I've done so far and it works. The problem is that if I move the mouse away before the first animation of the button has finished. It doesn't reach the *Mouse Out* command and then just sticks/stops in the bit where I have put a *stop* command.Basically, what I want is a way to ignore a command if something happens earlier on (such as the cursor being moved away).I've tried to explain the best I can without actually screenshotting it and copying commands.
I have a movie clip (with instance name rectangle_mc) on the stage. Within this movie clip there are two separation animations on the timeline. The ROLL_OVER animation starts on frame "over" and the MOUSE_OUT animation starts on frame "off." If I roll over the movie clip, the initial animation plays, and when I mouse out the other animation plays to restore it to it's initial state. However, once the rollover animation has played once, it will not play again when I roll over it again, but for some reason the MOUSE_OUT plays every time.
I have a movie clip with a stop command on frame 1 and a stop command on frame 20.I'm trying to have two separate buttons that tell the MC (onRollOver) to play forward or to play backwards.
The actionscript on button #1- PHP Code: on(rollOver){ gotoAndPlay(_currentframe +1);} The actionscript on button #2-
I'm making a menu, which moves buttons out of the way for other menu components, and also alternates backgrounds to make way for various external movieclips. So the stack of buttons have various instructions that differ, depending on where they are in the time line at that particular point. Does that make sense? What I'm having problems with is the changing of backgrounds. I have the various options on frames 1-4 on the main timeline. Everything works fine until the movie happens to already be ON the frame it is being told to go to. It gets confused and goes to a different frame instead. How can a tell the button to go to a particular frame on the main time line, but, if it is already on that frame, to do nothing?
I am developing a complete AS3 based corporative website. Everything is nice and cool, except that seems to be impossible to release memory... I have read tons of articles referring memory management on AS3, and applied all the techniques on my code: I'm using weakly referenced listeners, removing them when I am done, setting to null all my objects when I want to release them, using the method unloadAndStop whenever I want to unload one of my external SWF files, disposing my loaded bitmaps using bitmapData.dispose()...
And no way, the memory continues increasing to infinite and beyond... One thing that calls my attention: If I minimize my browser and only on that situation, the memory goes down on my task manager to a reasonable amount.
I've got a movie control which loads different .swf files into a blank movie when the user click an image below the main view. In windows it works fine and also in Safari 5 for Windows but I've been told it will just not work on a Mac in any browser.
Actions for Frame 1 loadMovie("movie1.swf","mainView"); bnt1 Actions for bnt1
[code]....
The frame 1 action works on the Mac but the mouse will not interact with the buttons to load the other movies when the user tries to click them.
I have other similar controls which work on the Mac but they are using on release get url functions for the interaction. All the swf files are loaded from the same directory as the control on the web server.
Im trying to get this code to work ... The idea is the when I press the "w" key, the MC will move up Y_axis and when I release the "w" key the MC eases a little bit further
My company has a application developed by flash. We must encrypt it before release. So is some can tell me how to do it? Is there some very simple but efficient way? Or are there some good sofe for encrypting swf?
I've made 2 swf's. One is navigation with a movieclip named "connn" where another swf of content being loaded into it. The second swf is the content consists of a scrollable bar of thumbnails at the bottom, loading particular content on the stage. For the contents swf, I've this script on each of the thumbnail
PHP Code:
on(release){ _root.gotoAndPlay("framename"); }
which framename is marked on the top level of the flash, with a movie clip of a couple of images swaping. And this work perfectly. [URL]
PHP Code:
loadMovie("services_web.swf",this.connn);
which load the content into the movie clip named "connn". It got no problem loading the swf in but I discover that after it is loaded, the thumbnail script of the content failed to work. (please see: http://mr-otto.com/wd/services.html under WEB/INTERACTIVE > websites)
I guess that is the problem of the _root. thing and perhaps changing this I can have it work as perfect as it can be even being called in another swf.
It controls a collection of 6 "slides". Each slide has a corresponding button, and it also slides every x seconds when the mouse is still. I'd like the buttons (b1 through b6) to change once they are pressed (to a similar image, just with a black dot in the center, which shows it is selected) and then return once another one is selected. I have a very minimal knowledge of actionscript
i had 2 Timeline in Same Line Scripting.[code]In Example 2, "it doing " output is correct.But In Example 1 ,"it doing" output of Event is wrong , because i no need use that Event anymore...
When stop streaming, i close NetStream, close NetConnection, clear video, and remove any event listoner on camera. After these actions, the camera is still in used.
I have a number of tabs which can be dragged around the screen.. I've constrained the movement to a rectangle using startDrag(false, rectangleName) but when I ROLL_OUT or MOUSE_UP outside of the constrain rectangle the tab does not register it, thus defining itself a new startX and startY once clcked on a second time..
private function tabOver(event:MouseEvent):void { event.currentTarget.scaleX = 1.05; event.currentTarget.scaleY = 1.05;}private function tabClick(event:MouseEvent):void { event.currentTarget.scaleX = 1.05;
When you try to release the project, Flex gives me the following: Flash Builder program failed to publish the source code of the Project: Unable to find the application file "betaProject4.mxml". Could not find the application file "betaProject4.mxml". Currently in a project of this file is not found, removed all of the bin-release, but something did not work.
I'm a bit rusty with actionscript and I know this is probably really easy but I can't get it to work.
Ok, in a certain scene I am loading a clip with this code.
"myMCL.loadClip("historytext.swf", 5);"
When I click the "Home" button to go back to the home page with this code
"on (release) {gotoAndPlay("home", 110);
}" the historytext.swf remains and I need it to go away. code I need to put on the button to make historytext.swf go away when I release the button and go to the home page?
So I'm trying to make basic sprite control with the keyboard so that he walks right when the right arrow key is down. At the time I'm not worrying about him actually moving, but just the sprites.
Now after I press right once, when I release he stays there. I realize that it's because there's no command to go back to a standing sprite. But when I put that command in, since flash has no key release control, every time you let go of right OR left he always returns to facing right.
So I'm having trouble make him face the way he was walking when you let go of a certain key, but all my attempts have failed.
Right this is going to seem terribly easy to you lovely experts out there (yeah flattery gets you everywhere Hah).I'm doing a school project, basically a brochure for a company of my choice. Anyways, I want to make a really simple fade between the different options of text in my brochure.So really, I was thinking if I could have a symbol which would just be a black box which fades in, by using an Alpha key (so the stuff behind it disappears).How do I get a certain Movie Clip to play when you click a button? IN SHORTClick a button, and it moves to the next slide after playing a movie clip, called 'mc_fadeout'.