ActionScript 2.0 :: On Release Do Nothing

Oct 24, 2009

I'm making a menu, which moves buttons out of the way for other menu components, and also alternates backgrounds to make way for various external movieclips. So the stack of buttons have various instructions that differ, depending on where they are in the time line at that particular point. Does that make sense? What I'm having problems with is the changing of backgrounds. I have the various options on frames 1-4 on the main timeline. Everything works fine until the movie happens to already be ON the frame it is being told to go to. It gets confused and goes to a different frame instead. How can a tell the button to go to a particular frame on the main time line, but, if it is already on that frame, to do nothing?

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[Code]....

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I need BIOG_PHOTOS to fade in from 0 - 100 on release. If someone could show me how it's done and explain the code for me that would be a big help so I can implement it to other files.

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I'm working on a ACAD flash system, and one of the functions is to draw lines. Now I'd like to be able to draw vertical/horizontal lines by holding a key down (i.e. Shift). But I'm finding that the system is detecting me releasing the mouse (I'm not) while I hold another key.

Attached is a .fla file where you can click and drag a box.

Don't worry about posting "oh you should use startDrag()" and whatnot. The architecture of the actual application makes such things not feasible. This is just a test .fla.

The code is here:

ActionScript Code:
on (press) {
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[Code]....

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i need a code that can center the movie when you release a button or any other function i just need the code for centering,,,

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I have 4 size buttons like so:

S | M | L | XL

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